commit | 8b736280b147b6a2d142750b9c528dca216189fc | [log] [tgz] |
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author | daniel@transgaming.com <daniel@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Tue Jul 24 18:31:31 2012 +0000 |
committer | daniel@transgaming.com <daniel@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Tue Jul 24 18:31:31 2012 +0000 |
tree | 69bddea35b91c8f74e992ff2684190cec0b7810b | |
parent | 36de5e4dcdbbb6259facbcff95c24e90ff727381 [diff] |
Use the ProgramBinary's serial to track changed D3D9 shaders instead of the Program's Trac #21270 Bug=351 Signed-off-by: Nicolas Capens This is necessary since the shaders can change every time a new ProgramBinary is created (eg when re-linking or loading a new binary). git-svn-id: http://angleproject.googlecode.com/svn/trunk@1233 736b8ea6-26fd-11df-bfd4-992fa37f6226