Check for reserved prefixes (gl_, webgl_, and _webgl_) in struct and field names. GLES2 and WebGL both require this for all identifiers - variable, function, struct, and field names. ANGLE was only validating variable and function names.
BUG=11
Review URL: http://codereview.appspot.com/1856046

git-svn-id: https://angleproject.googlecode.com/svn/trunk@347 736b8ea6-26fd-11df-bfd4-992fa37f6226
1 file changed