commit | 078ab82fa44fca1dc317284dbe067de754513144 | [log] [tgz] |
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author | daniel@transgaming.com <daniel@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Thu Apr 29 03:35:45 2010 +0000 |
committer | daniel@transgaming.com <daniel@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Thu Apr 29 03:35:45 2010 +0000 |
tree | 4a5eef47bb1c80c2ad08a04ca42ae293e506f274 | |
parent | 14cb72d26c87e71a72779d4cd9c92bc68228739d [diff] |
Fixes program validation regression. TRAC #11654 The sampler validation at render time was occurring before uniforms were applied and samplers were bound to their texture units. Sampler validation now occurs after shaders and textures have been applied. Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: http://angleproject.googlecode.com/svn/trunk@207 736b8ea6-26fd-11df-bfd4-992fa37f6226