commit | 72d58c4cdecc29f25b0638ab7768a4dd520013f5 | [log] [tgz] |
---|---|---|
author | kbr@chromium.org <kbr@chromium.org@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Fri Nov 05 22:55:28 2010 +0000 |
committer | kbr@chromium.org <kbr@chromium.org@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Fri Nov 05 22:55:28 2010 +0000 |
tree | ca00fe45ef10ed99ae1c31a4e25bc4038d822b10 | |
parent | 74d760bcb577c6e37335ba2439f71dc09e67d845 [diff] |
Fixed gl_FragCoord emulation for point sprites of size > 1 using VPOS semantic for x and y coordinates rather than previous per-vertex emulation when running on Shader Model 3. Verified fix in Chromium with test case from bug. BUG=http://code.google.com/p/angleproject/issues/detail?id=71 TEST=test case from bug TBR=nicolas (LGTM'd by dgkoch) Review URL: http://codereview.appspot.com/2921041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@473 736b8ea6-26fd-11df-bfd4-992fa37f6226