commit | 7162096ee6cfcb0fa797eb3503154f39ec53ef09 | [log] [tgz] |
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author | Brandon Jones <bajones@chromium.org> | Wed Aug 20 14:04:59 2014 -0700 |
committer | Brandon Jones <bajones@chromium.org> | Thu Aug 28 16:52:31 2014 +0000 |
tree | 6cd0e40cca2372b14a95c398d59cd8a754f83b19 | |
parent | e3929050250c2aba21ffd2a98023a2209f5a0a97 [diff] |
More shader refactor cleanup Removed VertexShader and FragmentShader in favor of using a single Shader object Used VertexShaderD3D and FragmentShaderD3D directly when appropriate. BUG=angle:731 Change-Id: Ib1ffdf85ee0bfa7c88bb9ddb1029ccbd63a9dbe1 Reviewed-on: https://chromium-review.googlesource.com/213840 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Brandon Jones <bajones@chromium.org>