commit | 5ed38ea2f8340f3f6db913d1cacbe0dda4ad50d5 | [log] [tgz] |
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author | daniel@transgaming.com <daniel@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Thu Nov 18 13:16:49 2010 +0000 |
committer | daniel@transgaming.com <daniel@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Thu Nov 18 13:16:49 2010 +0000 |
tree | ccf25355e6591c612475de1ec544c9819290430b | |
parent | 23a4dbbbb6f8c02d69ada12067a0a728239d8e40 [diff] |
Add an array index to arrays of structures. TRAC #13625 This patch ensures that (member variables of) arrays of structures are listed separately by glGetActiveUniforms(). Their location can also be retrieved individually with glGetUniformLocation() using the array operator. Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: http://angleproject.googlecode.com/svn/trunk@487 736b8ea6-26fd-11df-bfd4-992fa37f6226