commit | 3e773bb4f1a2202d02a546d18ca6e8d9d2440006 | [log] [tgz] |
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author | shannon.woods@transgaming.com <shannon.woods@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Fri Jan 25 21:55:47 2013 +0000 |
committer | shannon.woods@transgaming.com <shannon.woods@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Fri Jan 25 21:55:47 2013 +0000 |
tree | cff3ce5d420f5fbe811f6849bcf2125b0b8d37c4 | |
parent | e0e8987ba69388c241674c9f164dd8478f74c8a6 [diff] |
Implement gl_PointSize point sprite emulation using D3D11 geometry shaders. TRAC #22412 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1786 736b8ea6-26fd-11df-bfd4-992fa37f6226