commit | 48ab81ce00afc6e93aaf964dd2b6cc4d854296a7 | [log] [tgz] |
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author | daniel@transgaming.com <daniel@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Wed Nov 28 19:39:21 2012 +0000 |
committer | daniel@transgaming.com <daniel@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Wed Nov 28 19:39:21 2012 +0000 |
tree | 2bfb974f47297967129550c72e7278d86e1ec251 | |
parent | 39cee2e7a45a4e2a46b3b5f6630ba6ecfa425fbe [diff] |
Use ANGLE's rect instead of D3D's in blitFramebuffer. TRAC #22093 Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1443 736b8ea6-26fd-11df-bfd4-992fa37f6226