commit | 43d6906e5848b1801ed694b7b38dd8906c06a908 | [log] [tgz] |
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author | kbr@chromium.org <kbr@chromium.org@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Fri Nov 05 22:55:28 2010 +0000 |
committer | kbr@chromium.org <kbr@chromium.org@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Fri Nov 05 22:55:28 2010 +0000 |
tree | ca00fe45ef10ed99ae1c31a4e25bc4038d822b10 | |
parent | 28746675e7ecbb5ab7f69e2d74ae7e82f44ee78b [diff] |
Fixed gl_FragCoord emulation for point sprites of size > 1 using VPOS semantic for x and y coordinates rather than previous per-vertex emulation when running on Shader Model 3. Verified fix in Chromium with test case from bug. BUG=http://code.google.com/p/angleproject/issues/detail?id=71 TEST=test case from bug TBR=nicolas (LGTM'd by dgkoch) Review URL: http://codereview.appspot.com/2921041 git-svn-id: http://angleproject.googlecode.com/svn/trunk@473 736b8ea6-26fd-11df-bfd4-992fa37f6226