commit | 2a7b9966814212be0c793dc472b7f9b86c260ac1 | [log] [tgz] |
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author | daniel@transgaming.com <daniel@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Tue Mar 30 03:36:17 2010 +0000 |
committer | daniel@transgaming.com <daniel@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Tue Mar 30 03:36:17 2010 +0000 |
tree | 508e30952ea0b746867534233e5728356c4e5fa9 | |
parent | 0c27c4b565ba0eb4cbc6c4c40caac328f3f194b4 [diff] |
Implement glGetAttachedShaders and glGetShaderPrecisionFormat. TRAC #11599 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: http://angleproject.googlecode.com/svn/trunk@85 736b8ea6-26fd-11df-bfd4-992fa37f6226