commit | 0f05d80fe75dbd13728356437965aa95bf96e27c | [log] [tgz] |
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author | shannon.woods%transgaming.com@gtempaccount.com <shannon.woods%transgaming.com@gtempaccount.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Sat Mar 23 18:42:19 2013 +0000 |
committer | shannon.woods%transgaming.com@gtempaccount.com <shannon.woods%transgaming.com@gtempaccount.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Sat Mar 23 18:42:19 2013 +0000 |
tree | c93e804cedd265e275232b52ee9d5bcba197b712 | |
parent | 25c18808876510452fbe8677a6b3af640e6b3fa1 [diff] |
Fix D3D11 depth/stencil framebuffer blit. D3D11 requires the pSrcBox parameter to be NULL for depth/stencil CopySubresourceRegion calls. TRAC #22679 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@2029 736b8ea6-26fd-11df-bfd4-992fa37f6226