Fix D3D11 depth/stencil framebuffer blit.

D3D11 requires the pSrcBox parameter to be NULL for depth/stencil CopySubresourceRegion calls.

TRAC #22679

Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@2029 736b8ea6-26fd-11df-bfd4-992fa37f6226
2 files changed