Refactored TextureCubeMap, separated out D3D logic

BUG=angle:688
Change-Id: I2300aaad4fab25df484e0bc3613ac3b176addc93
Reviewed-on: https://chromium-review.googlesource.com/208191
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
diff --git a/src/libGLESv2/Context.cpp b/src/libGLESv2/Context.cpp
index 8b1d660..8c0e413 100644
--- a/src/libGLESv2/Context.cpp
+++ b/src/libGLESv2/Context.cpp
@@ -69,7 +69,7 @@
     // objects all of whose names are 0.
 
     mTexture2DZero.set(new Texture2D(mRenderer->createTexture2D(), 0));
-    mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
+    mTextureCubeMapZero.set(new TextureCubeMap(mRenderer->createTextureCube(), 0));
     mTexture3DZero.set(new Texture3D(mRenderer, 0));
     mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
 
@@ -2159,7 +2159,7 @@
 
           case TEXTURE_CUBE:
             {
-              TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
+              TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer->createTextureCube(), Texture::INCOMPLETE_TEXTURE_ID);
 
               incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
               incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
diff --git a/src/libGLESv2/ResourceManager.cpp b/src/libGLESv2/ResourceManager.cpp
index 2821975..59b71a1 100644
--- a/src/libGLESv2/ResourceManager.cpp
+++ b/src/libGLESv2/ResourceManager.cpp
@@ -381,7 +381,7 @@
         }
         else if (type == TEXTURE_CUBE)
         {
-            textureObject = new TextureCubeMap(mRenderer, texture);
+            textureObject = new TextureCubeMap(mRenderer->createTextureCube(), texture);
         }
         else if (type == TEXTURE_3D)
         {
diff --git a/src/libGLESv2/Texture.cpp b/src/libGLESv2/Texture.cpp
index 3847fa2..bf2eb4e 100644
--- a/src/libGLESv2/Texture.cpp
+++ b/src/libGLESv2/Texture.cpp
@@ -484,37 +484,42 @@
     return mTexture->getDepthSencil(level);
 }
 
-TextureCubeMap::TextureCubeMap(rx::Renderer *renderer, GLuint id)
-    : TextureWithRenderer(renderer, id, GL_TEXTURE_CUBE_MAP)
+TextureCubeMap::TextureCubeMap(rx::TextureCubeImpl *impl, GLuint id)
+    : Texture(id, GL_TEXTURE_CUBE_MAP),
+      mTexture(impl)
 {
-    mTexStorage = NULL;
-    for (int i = 0; i < 6; i++)
-    {
-        for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
-        {
-            mImageArray[i][j] = renderer->createImage();
-        }
-    }
 }
 
 TextureCubeMap::~TextureCubeMap()
 {
-    for (int i = 0; i < 6; i++)
-    {
-        for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
-        {
-            delete mImageArray[i][j];
-        }
-    }
+    SafeDelete(mTexture);
+}
 
-    delete mTexStorage;
-    mTexStorage = NULL;
+rx::TextureStorageInterface *TextureCubeMap::getNativeTexture()
+{
+    return mTexture->getNativeTexture();
+}
+
+void TextureCubeMap::setUsage(GLenum usage)
+{
+    mUsage = usage;
+    mTexture->setUsage(usage);
+}
+
+bool TextureCubeMap::hasDirtyImages() const
+{
+    return mTexture->hasDirtyImages();
+}
+
+void TextureCubeMap::resetDirty()
+{
+    mTexture->resetDirty();
 }
 
 GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const
 {
     if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
-        return mImageArray[targetToIndex(target)][level]->getWidth();
+        return mTexture->getImage(target, level)->getWidth();
     else
         return 0;
 }
@@ -522,7 +527,7 @@
 GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const
 {
     if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
-        return mImageArray[targetToIndex(target)][level]->getHeight();
+        return mTexture->getImage(target, level)->getHeight();
     else
         return 0;
 }
@@ -530,7 +535,7 @@
 GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const
 {
     if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
-        return mImageArray[targetToIndex(target)][level]->getInternalFormat();
+        return mTexture->getImage(target, level)->getInternalFormat();
     else
         return GL_NONE;
 }
@@ -538,215 +543,66 @@
 GLenum TextureCubeMap::getActualFormat(GLenum target, GLint level) const
 {
     if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
-        return mImageArray[targetToIndex(target)][level]->getActualFormat();
+        return mTexture->getImage(target, level)->getActualFormat();
     else
         return GL_NONE;
 }
 
 void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
 {
-    setImage(0, level, width, height, internalFormat, format, type, unpack, pixels);
+    mTexture->setImage(0, level, width, height, internalFormat, format, type, unpack, pixels);
 }
 
 void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
 {
-    setImage(1, level, width, height, internalFormat, format, type, unpack, pixels);
+    mTexture->setImage(1, level, width, height, internalFormat, format, type, unpack, pixels);
 }
 
 void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
 {
-    setImage(2, level, width, height, internalFormat, format, type, unpack, pixels);
+    mTexture->setImage(2, level, width, height, internalFormat, format, type, unpack, pixels);
 }
 
 void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
 {
-    setImage(3, level, width, height, internalFormat, format, type, unpack, pixels);
+    mTexture->setImage(3, level, width, height, internalFormat, format, type, unpack, pixels);
 }
 
 void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
 {
-    setImage(4, level, width, height, internalFormat, format, type, unpack, pixels);
+    mTexture->setImage(4, level, width, height, internalFormat, format, type, unpack, pixels);
 }
 
 void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
 {
-    setImage(5, level, width, height, internalFormat, format, type, unpack, pixels);
+    mTexture->setImage(5, level, width, height, internalFormat, format, type, unpack, pixels);
 }
 
 void TextureCubeMap::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
 {
-    // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
-    int faceIndex = targetToIndex(target);
-    redefineImage(faceIndex, level, format, width, height);
-
-    TextureWithRenderer::setCompressedImage(imageSize, pixels, mImageArray[faceIndex][level]);
-}
-
-void TextureCubeMap::commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
-{
-    if (isValidFaceLevel(faceIndex, level))
-    {
-        rx::ImageD3D *image = rx::ImageD3D::makeImageD3D(mImageArray[faceIndex][level]);
-        if (image->copyToStorage(mTexStorage, faceIndex, level, xoffset, yoffset, width, height))
-            image->markClean();
-    }
+    mTexture->setCompressedImage(target, level, format, width, height, imageSize, pixels);
 }
 
 void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
 {
-    int faceIndex = targetToIndex(target);
-    if (TextureWithRenderer::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, mImageArray[faceIndex][level]))
-    {
-        commitRect(faceIndex, level, xoffset, yoffset, width, height);
-    }
+    mTexture->subImage(target, level, xoffset, yoffset, width, height, format, type, unpack, pixels);
 }
 
 void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
 {
-    int faceIndex = targetToIndex(target);
-    if (TextureWithRenderer::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[faceIndex][level]))
-    {
-        commitRect(faceIndex, level, xoffset, yoffset, width, height);
-    }
+    mTexture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, pixels);
 }
 
 // Tests for cube map sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 86.
 bool TextureCubeMap::isSamplerComplete(const SamplerState &samplerState) const
 {
-    int size = getBaseLevelWidth();
-
-    bool mipmapping = IsMipmapFiltered(samplerState);
-
-    // TODO(geofflang): use context's texture caps
-    if (!mRenderer->getRendererTextureCaps().get(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0)).filtering)
-    {
-        if (samplerState.magFilter != GL_NEAREST ||
-            (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
-        {
-            return false;
-        }
-    }
-
-    // TODO(geofflang): use context's extensions
-    if (!isPow2(size) && !mRenderer->getRendererExtensions().textureNPOT)
-    {
-        if (samplerState.wrapS != GL_CLAMP_TO_EDGE || samplerState.wrapT != GL_CLAMP_TO_EDGE || mipmapping)
-        {
-            return false;
-        }
-    }
-
-    if (!mipmapping)
-    {
-        if (!isCubeComplete())
-        {
-            return false;
-        }
-    }
-    else
-    {
-        if (!isMipmapCubeComplete())   // Also tests for isCubeComplete()
-        {
-            return false;
-        }
-    }
-
-    return true;
+    return mTexture->isSamplerComplete(samplerState);
 }
 
 // Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
 bool TextureCubeMap::isCubeComplete() const
 {
-    int    baseWidth  = getBaseLevelWidth();
-    int    baseHeight = getBaseLevelHeight();
-    GLenum baseFormat = getBaseLevelInternalFormat();
-
-    if (baseWidth <= 0 || baseWidth != baseHeight)
-    {
-        return false;
-    }
-
-    for (int faceIndex = 1; faceIndex < 6; faceIndex++)
-    {
-        const rx::Image &faceBaseImage = *mImageArray[faceIndex][0];
-
-        if (faceBaseImage.getWidth()          != baseWidth  ||
-            faceBaseImage.getHeight()         != baseHeight ||
-            faceBaseImage.getInternalFormat() != baseFormat )
-        {
-            return false;
-        }
-    }
-
-    return true;
-}
-
-bool TextureCubeMap::isMipmapCubeComplete() const
-{
-    if (isImmutable())
-    {
-        return true;
-    }
-
-    if (!isCubeComplete())
-    {
-        return false;
-    }
-
-    int levelCount = mipLevels();
-
-    for (int face = 0; face < 6; face++)
-    {
-        for (int level = 1; level < levelCount; level++)
-        {
-            if (!isFaceLevelComplete(face, level))
-            {
-                return false;
-            }
-        }
-    }
-
-    return true;
-}
-
-bool TextureCubeMap::isFaceLevelComplete(int faceIndex, int level) const
-{
-    ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL);
-
-    if (isImmutable())
-    {
-        return true;
-    }
-
-    int baseSize = getBaseLevelWidth();
-
-    if (baseSize <= 0)
-    {
-        return false;
-    }
-
-    // "isCubeComplete" checks for base level completeness and we must call that
-    // to determine if any face at level 0 is complete. We omit that check here
-    // to avoid re-checking cube-completeness for every face at level 0.
-    if (level == 0)
-    {
-        return true;
-    }
-
-    // Check that non-zero levels are consistent with the base level.
-    const rx::Image *faceLevelImage = mImageArray[faceIndex][level];
-
-    if (faceLevelImage->getInternalFormat() != getBaseLevelInternalFormat())
-    {
-        return false;
-    }
-
-    if (faceLevelImage->getWidth() != std::max(1, baseSize >> level))
-    {
-        return false;
-    }
-
-    return true;
+    return mTexture->isCubeComplete();
 }
 
 bool TextureCubeMap::isCompressed(GLenum target, GLint level) const
@@ -759,355 +615,48 @@
     return GetDepthBits(getInternalFormat(target, level)) > 0;
 }
 
-void TextureCubeMap::initializeStorage(bool renderTarget)
-{
-    // Only initialize the first time this texture is used as a render target or shader resource
-    if (mTexStorage)
-    {
-        return;
-    }
-
-    // do not attempt to create storage for nonexistant data
-    if (!isFaceLevelComplete(0, 0))
-    {
-        return;
-    }
-
-    bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage));
-
-    setCompleteTexStorage(createCompleteStorage(createRenderTarget));
-    ASSERT(mTexStorage);
-
-    // flush image data to the storage
-    updateStorage();
-}
-
-rx::TextureStorageInterfaceCube *TextureCubeMap::createCompleteStorage(bool renderTarget) const
-{
-    GLsizei size = getBaseLevelWidth();
-
-    ASSERT(size > 0);
-
-    // use existing storage level count, when previously specified by TexStorage*D
-    GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(size, size, 1));
-
-    return new rx::TextureStorageInterfaceCube(mRenderer, getBaseLevelInternalFormat(), renderTarget, size, levels);
-}
-
-void TextureCubeMap::setCompleteTexStorage(rx::TextureStorageInterfaceCube *newCompleteTexStorage)
-{
-    SafeDelete(mTexStorage);
-    mTexStorage = newCompleteTexStorage;
-
-    if (mTexStorage && mTexStorage->isManaged())
-    {
-        for (int faceIndex = 0; faceIndex < 6; faceIndex++)
-        {
-            for (int level = 0; level < mTexStorage->getLevelCount(); level++)
-            {
-                rx::ImageD3D::makeImageD3D(mImageArray[faceIndex][level])->setManagedSurface(mTexStorage, faceIndex, level);
-            }
-        }
-    }
-
-    mDirtyImages = true;
-}
-
-void TextureCubeMap::updateStorage()
-{
-    ASSERT(mTexStorage != NULL);
-    GLint storageLevels = mTexStorage->getLevelCount();
-    for (int face = 0; face < 6; face++)
-    {
-        for (int level = 0; level < storageLevels; level++)
-        {
-            if (mImageArray[face][level]->isDirty() && isFaceLevelComplete(face, level))
-            {
-                updateStorageFaceLevel(face, level);
-            }
-        }
-    }
-}
-
-void TextureCubeMap::updateStorageFaceLevel(int faceIndex, int level)
-{
-    ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL);
-    rx::Image *image = mImageArray[faceIndex][level];
-
-    if (image->isDirty())
-    {
-        commitRect(faceIndex, level, 0, 0, image->getWidth(), image->getHeight());
-    }
-}
-
-bool TextureCubeMap::ensureRenderTarget()
-{
-    initializeStorage(true);
-
-    if (getBaseLevelWidth() > 0)
-    {
-        ASSERT(mTexStorage);
-        if (!mTexStorage->isRenderTarget())
-        {
-            rx::TextureStorageInterfaceCube *newRenderTargetStorage = createCompleteStorage(true);
-
-            if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage))
-            {
-                delete newRenderTargetStorage;
-                return gl::error(GL_OUT_OF_MEMORY, false);
-            }
-
-            setCompleteTexStorage(newRenderTargetStorage);
-        }
-    }
-
-    return (mTexStorage && mTexStorage->isRenderTarget());
-}
-
-void TextureCubeMap::setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
-{
-    GLenum sizedInternalFormat = IsSizedInternalFormat(internalFormat) ? internalFormat
-                                                                       : GetSizedInternalFormat(format, type);
-
-    redefineImage(faceIndex, level, sizedInternalFormat, width, height);
-
-    TextureWithRenderer::setImage(unpack, type, pixels, mImageArray[faceIndex][level]);
-}
-
-int TextureCubeMap::targetToIndex(GLenum target)
-{
-    META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1);
-    META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2);
-    META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3);
-    META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4);
-    META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5);
-
-    return target - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
-}
-
-void TextureCubeMap::redefineImage(int faceIndex, GLint level, GLenum internalformat, GLsizei width, GLsizei height)
-{
-    // If there currently is a corresponding storage texture image, it has these parameters
-    const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
-    const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
-    const GLenum storageFormat = getBaseLevelInternalFormat();
-
-    mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, internalformat, width, height, 1, false);
-
-    if (mTexStorage)
-    {
-        const int storageLevels = mTexStorage->getLevelCount();
-
-        if ((level >= storageLevels && storageLevels != 0) ||
-            width != storageWidth ||
-            height != storageHeight ||
-            internalformat != storageFormat)   // Discard mismatched storage
-        {
-            for (int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
-            {
-                for (int faceIndex = 0; faceIndex < 6; faceIndex++)
-                {
-                    mImageArray[faceIndex][level]->markDirty();
-                }
-            }
-
-            delete mTexStorage;
-            mTexStorage = NULL;
-
-            mDirtyImages = true;
-        }
-    }
-}
-
 void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
 {
-    int faceIndex = targetToIndex(target);
-    GLenum sizedInternalFormat = IsSizedInternalFormat(format) ? format
-                                                               : GetSizedInternalFormat(format, GL_UNSIGNED_BYTE);
-    redefineImage(faceIndex, level, sizedInternalFormat, width, height);
-
-    if (!mImageArray[faceIndex][level]->isRenderableFormat())
-    {
-        mImageArray[faceIndex][level]->copy(0, 0, 0, x, y, width, height, source);
-        mDirtyImages = true;
-    }
-    else
-    {
-        ensureRenderTarget();
-        mImageArray[faceIndex][level]->markClean();
-
-        ASSERT(width == height);
-
-        if (width > 0 && isValidFaceLevel(faceIndex, level))
-        {
-            gl::Rectangle sourceRect;
-            sourceRect.x = x;
-            sourceRect.width = width;
-            sourceRect.y = y;
-            sourceRect.height = height;
-
-            mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, target, level);
-        }
-    }
+    mTexture->copyImage(target, level, format, x, y, width, height, source);
 }
 
 void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
 {
-    int faceIndex = targetToIndex(target);
-
-    // We can only make our texture storage to a render target if the level we're copying *to* is complete
-    // and the base level is cube-complete. The base level must be cube complete (common case) because we cannot
-    // rely on the "getBaseLevel*" methods reliably otherwise.
-    bool canCreateRenderTarget = isFaceLevelComplete(faceIndex, level) && isCubeComplete();
-
-    if (!mImageArray[faceIndex][level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
-    {
-        mImageArray[faceIndex][level]->copy(0, 0, 0, x, y, width, height, source);
-        mDirtyImages = true;
-    }
-    else
-    {
-        ensureRenderTarget();
-        
-        if (isValidFaceLevel(faceIndex, level))
-        {
-            updateStorageFaceLevel(faceIndex, level);
-
-            gl::Rectangle sourceRect;
-            sourceRect.x = x;
-            sourceRect.width = width;
-            sourceRect.y = y;
-            sourceRect.height = height;
-
-            mRenderer->copyImage(source, sourceRect, gl::GetFormat(getBaseLevelInternalFormat()),
-                                 xoffset, yoffset, mTexStorage, target, level);
-        }
-    }
+    mTexture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source);
 }
 
 void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size)
 {
-    for (int level = 0; level < levels; level++)
-    {
-        GLsizei mipSize = std::max(1, size >> level);
-        for (int faceIndex = 0; faceIndex < 6; faceIndex++)
-        {
-            mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, internalformat, mipSize, mipSize, 1, true);
-        }
-    }
-
-    for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
-    {
-        for (int faceIndex = 0; faceIndex < 6; faceIndex++)
-        {
-            mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, GL_NONE, 0, 0, 0, true);
-        }
-    }
-
     mImmutable = true;
 
-    setCompleteTexStorage(new rx::TextureStorageInterfaceCube(mRenderer, internalformat, IsRenderTargetUsage(mUsage), size, levels));
+    mTexture->storage(levels, internalformat, size);
 }
 
 void TextureCubeMap::generateMipmaps()
 {
-    // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
-    int levelCount = mipLevels();
-    for (int faceIndex = 0; faceIndex < 6; faceIndex++)
-    {
-        for (int level = 1; level < levelCount; level++)
-        {
-            int faceLevelSize = (std::max(mImageArray[faceIndex][0]->getWidth() >> level, 1));
-            redefineImage(faceIndex, level, mImageArray[faceIndex][0]->getInternalFormat(), faceLevelSize, faceLevelSize);
-        }
-    }
-
-    if (mTexStorage && mTexStorage->isRenderTarget())
-    {
-        for (int faceIndex = 0; faceIndex < 6; faceIndex++)
-        {
-            for (int level = 1; level < levelCount; level++)
-            {
-                mTexStorage->generateMipmap(faceIndex, level);
-
-                mImageArray[faceIndex][level]->markClean();
-            }
-        }
-    }
-    else
-    {
-        for (int faceIndex = 0; faceIndex < 6; faceIndex++)
-        {
-            for (int level = 1; level < levelCount; level++)
-            {
-                mRenderer->generateMipmap(mImageArray[faceIndex][level], mImageArray[faceIndex][level - 1]);
-            }
-        }
-    }
+    mTexture->generateMipmaps();
 }
 
 const rx::Image *TextureCubeMap::getBaseLevelImage() const
 {
     // Note: if we are not cube-complete, there is no single base level image that can describe all
     // cube faces, so this method is only well-defined for a cube-complete base level.
-    return mImageArray[0][0];
-}
-
-rx::TextureStorageInterface *TextureCubeMap::getBaseLevelStorage()
-{
-    return mTexStorage;
+    return mTexture->getImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0);
 }
 
 unsigned int TextureCubeMap::getRenderTargetSerial(GLenum target, GLint level)
 {
-    return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(target, level) : 0);
+    return mTexture->getRenderTargetSerial(target, level);
 }
 
 rx::RenderTarget *TextureCubeMap::getRenderTarget(GLenum target, GLint level)
 {
-    ASSERT(IsCubemapTextureTarget(target));
-
-    // ensure the underlying texture is created
-    if (!ensureRenderTarget())
-    {
-        return NULL;
-    }
-
-    updateStorageFaceLevel(targetToIndex(target), level);
-
-    // ensure this is NOT a depth texture
-    if (isDepth(target, level))
-    {
-        return NULL;
-    }
-
-    return mTexStorage->getRenderTarget(target, level);
+    return mTexture->getRenderTarget(target, level);
 }
 
 rx::RenderTarget *TextureCubeMap::getDepthStencil(GLenum target, GLint level)
 {
-    ASSERT(IsCubemapTextureTarget(target));
-
-    // ensure the underlying texture is created
-    if (!ensureRenderTarget())
-    {
-        return NULL;
-    }
-
-    updateStorageFaceLevel(targetToIndex(target), level);
-
-    // ensure this is a depth texture
-    if (!isDepth(target, level))
-    {
-        return NULL;
-    }
-
-    return mTexStorage->getRenderTarget(target, level);
-}
-
-bool TextureCubeMap::isValidFaceLevel(int faceIndex, int level) const
-{
-    return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0);
+    return mTexture->getDepthStencil(target, level);
 }
 
 Texture3D::Texture3D(rx::Renderer *renderer, GLuint id)
diff --git a/src/libGLESv2/Texture.h b/src/libGLESv2/Texture.h
index d2d7bdf..9ce138c 100644
--- a/src/libGLESv2/Texture.h
+++ b/src/libGLESv2/Texture.h
@@ -29,9 +29,8 @@
 {
 class Renderer;
 class Texture2DImpl;
+class TextureCubeImpl;
 class TextureStorageInterface;
-class TextureStorageInterface2D;
-class TextureStorageInterfaceCube;
 class TextureStorageInterface3D;
 class TextureStorageInterface2DArray;
 class RenderTarget;
@@ -187,13 +186,18 @@
     egl::Surface *mSurface;
 };
 
-class TextureCubeMap : public TextureWithRenderer
+class TextureCubeMap : public Texture
 {
   public:
-    TextureCubeMap(rx::Renderer *renderer, GLuint id);
+    TextureCubeMap(rx::TextureCubeImpl *impl, GLuint id);
 
     ~TextureCubeMap();
 
+    virtual rx::TextureStorageInterface *getNativeTexture();
+    virtual void setUsage(GLenum usage);
+    virtual bool hasDirtyImages() const;
+    virtual void resetDirty();
+
     GLsizei getWidth(GLenum target, GLint level) const;
     GLsizei getHeight(GLenum target, GLint level) const;
     GLenum getInternalFormat(GLenum target, GLint level) const;
@@ -223,8 +227,6 @@
 
     unsigned int getRenderTargetSerial(GLenum target, GLint level);
 
-    static int targetToIndex(GLenum target);
-
   protected:
     friend class TextureCubeMapAttachment;
     rx::RenderTarget *getRenderTarget(GLenum target, GLint level);
@@ -233,27 +235,9 @@
   private:
     DISALLOW_COPY_AND_ASSIGN(TextureCubeMap);
 
-    virtual void initializeStorage(bool renderTarget);
-    rx::TextureStorageInterfaceCube *createCompleteStorage(bool renderTarget) const;
-    void setCompleteTexStorage(rx::TextureStorageInterfaceCube *newCompleteTexStorage);
-
-    virtual void updateStorage();
-    virtual bool ensureRenderTarget();
-    virtual rx::TextureStorageInterface *getBaseLevelStorage();
     virtual const rx::Image *getBaseLevelImage() const;
 
-    bool isMipmapCubeComplete() const;
-    bool isValidFaceLevel(int faceIndex, int level) const;
-    bool isFaceLevelComplete(int faceIndex, int level) const;
-    void updateStorageFaceLevel(int faceIndex, int level);
-
-    void setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
-    void commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
-    void redefineImage(int faceIndex, GLint level, GLenum internalformat, GLsizei width, GLsizei height);
-
-    rx::Image *mImageArray[6][IMPLEMENTATION_MAX_TEXTURE_LEVELS];
-
-    rx::TextureStorageInterfaceCube *mTexStorage;
+    rx::TextureCubeImpl *mTexture;
 };
 
 class Texture3D : public TextureWithRenderer
diff --git a/src/libGLESv2/renderer/Renderer.h b/src/libGLESv2/renderer/Renderer.h
index 3c2acd8..97f3c00 100644
--- a/src/libGLESv2/renderer/Renderer.h
+++ b/src/libGLESv2/renderer/Renderer.h
@@ -59,6 +59,7 @@
 class UniformStorage;
 
 class Texture2DImpl;
+class TextureCubeImpl;
 
 struct ConfigDesc
 {
@@ -229,6 +230,7 @@
 
     // Texture creation
     virtual Texture2DImpl *createTexture2D() = 0;
+    virtual TextureCubeImpl *createTextureCube() = 0;
 
     // Buffer creation
     virtual BufferImpl *createBuffer() = 0;
diff --git a/src/libGLESv2/renderer/TextureImpl.h b/src/libGLESv2/renderer/TextureImpl.h
index d788bc1..1ac9453 100644
--- a/src/libGLESv2/renderer/TextureImpl.h
+++ b/src/libGLESv2/renderer/TextureImpl.h
@@ -11,9 +11,15 @@
 
 #include "common/angleutils.h"
 
+namespace egl
+{
+class Surface;
+}
+
 namespace gl
 {
 class Framebuffer;
+struct PixelUnpackState;
 struct SamplerState;
 }
 
@@ -24,7 +30,6 @@
 class RenderTarget;
 class Renderer;
 class TextureStorageInterface;
-class TextureStorageInterface2D;
 
 class Texture2DImpl
 {
@@ -63,6 +68,37 @@
     virtual void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height) = 0;
 };
 
+class TextureCubeImpl
+{
+  public:
+    virtual ~TextureCubeImpl() {}
+
+    virtual TextureStorageInterface *getNativeTexture() = 0;
+
+    virtual Image *getImage(GLenum target, int level) const = 0;
+
+    virtual void setUsage(GLenum usage) = 0;
+    virtual bool hasDirtyImages() const = 0;
+    virtual void resetDirty() = 0;
+
+    virtual bool isSamplerComplete(const gl::SamplerState &samplerState) const = 0;
+    virtual bool isCubeComplete() const = 0;
+
+    virtual void setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
+    virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) = 0;
+    virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
+    virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) = 0;
+    virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
+    virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
+    virtual void storage(GLsizei levels, GLenum internalformat, GLsizei size) = 0;
+    virtual void generateMipmaps() = 0;
+
+    virtual unsigned int getRenderTargetSerial(GLenum target, GLint level) = 0;
+
+    virtual RenderTarget *getRenderTarget(GLenum target, GLint level) = 0;
+    virtual RenderTarget *getDepthStencil(GLenum target, GLint level) = 0;
+};
+
 }
 
 #endif // LIBGLESV2_RENDERER_TEXTUREIMPL_H_
diff --git a/src/libGLESv2/renderer/d3d/TextureD3D.cpp b/src/libGLESv2/renderer/d3d/TextureD3D.cpp
index e105df6..940dca2 100644
--- a/src/libGLESv2/renderer/d3d/TextureD3D.cpp
+++ b/src/libGLESv2/renderer/d3d/TextureD3D.cpp
@@ -8,6 +8,7 @@
 // TextureD3D.cpp: Implementations of the Texture interfaces shared betweeen the D3D backends.
 
 #include "common/mathutil.h"
+#include "common/utilities.h"
 #include "libEGL/Surface.h"
 #include "libGLESv2/Buffer.h"
 #include "libGLESv2/Framebuffer.h"
@@ -815,4 +816,607 @@
     }
 }
 
+
+TextureD3D_Cube::TextureD3D_Cube(rx::Renderer *renderer)
+    : TextureCubeImpl(),
+      TextureD3D(renderer),
+      mTexStorage(NULL)
+{
+    for (int i = 0; i < 6; i++)
+    {
+        for (int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
+        {
+            mImageArray[i][j] = ImageD3D::makeImageD3D(renderer->createImage());
+        }
+    }
+}
+
+TextureD3D_Cube::~TextureD3D_Cube()
+{
+    SafeDelete(mTexStorage);
+
+    for (int i = 0; i < 6; i++)
+    {
+        for (int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
+        {
+            SafeDelete(mImageArray[i][j]);
+        }
+    }
+}
+
+TextureD3D_Cube *TextureD3D_Cube::makeTextureD3D_Cube(TextureCubeImpl *texture)
+{
+    ASSERT(HAS_DYNAMIC_TYPE(TextureD3D_Cube*, texture));
+    return static_cast<TextureD3D_Cube*>(texture);
+}
+
+TextureStorageInterface *TextureD3D_Cube::getNativeTexture()
+{
+    // ensure the underlying texture is created
+    initializeStorage(false);
+
+    rx::TextureStorageInterface *storage = getBaseLevelStorage();
+    if (storage)
+    {
+        updateStorage();
+    }
+
+    return storage;
+}
+
+Image *TextureD3D_Cube::getImage(GLenum target, int level) const
+{
+    ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+    return mImageArray[targetToIndex(target)][level];
+}
+
+void TextureD3D_Cube::setUsage(GLenum usage)
+{
+    mUsage = usage;
+}
+
+void TextureD3D_Cube::resetDirty()
+{
+    mDirtyImages = false;
+}
+
+GLenum TextureD3D_Cube::getInternalFormat(GLenum target, GLint level) const
+{
+    if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+        return mImageArray[targetToIndex(target)][level]->getInternalFormat();
+    else
+        return GL_NONE;
+}
+
+bool TextureD3D_Cube::isDepth(GLenum target, GLint level) const
+{
+    return gl::GetDepthBits(getInternalFormat(target, level)) > 0;
+}
+
+void TextureD3D_Cube::setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+{
+    GLenum sizedInternalFormat = gl::IsSizedInternalFormat(internalFormat) ? internalFormat
+                                                                       : gl::GetSizedInternalFormat(format, type);
+
+    redefineImage(faceIndex, level, sizedInternalFormat, width, height);
+
+    TextureD3D::setImage(unpack, type, pixels, mImageArray[faceIndex][level]);
+}
+
+void TextureD3D_Cube::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
+{
+    // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
+    int faceIndex = targetToIndex(target);
+    redefineImage(faceIndex, level, format, width, height);
+
+    TextureD3D::setCompressedImage(imageSize, pixels, mImageArray[faceIndex][level]);
+}
+
+void TextureD3D_Cube::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+{
+    int faceIndex = targetToIndex(target);
+    if (TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, mImageArray[faceIndex][level]))
+    {
+        commitRect(faceIndex, level, xoffset, yoffset, width, height);
+    }
+}
+
+void TextureD3D_Cube::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
+{
+    int faceIndex = targetToIndex(target);
+    if (TextureD3D::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[faceIndex][level]))
+    {
+        commitRect(faceIndex, level, xoffset, yoffset, width, height);
+    }
+}
+
+void TextureD3D_Cube::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+{
+    int faceIndex = targetToIndex(target);
+    GLenum sizedInternalFormat = gl::IsSizedInternalFormat(format) ? format
+                                                               : gl::GetSizedInternalFormat(format, GL_UNSIGNED_BYTE);
+    redefineImage(faceIndex, level, sizedInternalFormat, width, height);
+
+    if (!mImageArray[faceIndex][level]->isRenderableFormat())
+    {
+        mImageArray[faceIndex][level]->copy(0, 0, 0, x, y, width, height, source);
+        mDirtyImages = true;
+    }
+    else
+    {
+        ensureRenderTarget();
+        mImageArray[faceIndex][level]->markClean();
+
+        ASSERT(width == height);
+
+        if (width > 0 && isValidFaceLevel(faceIndex, level))
+        {
+            gl::Rectangle sourceRect;
+            sourceRect.x = x;
+            sourceRect.width = width;
+            sourceRect.y = y;
+            sourceRect.height = height;
+
+            mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, target, level);
+        }
+    }
+}
+
+void TextureD3D_Cube::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+{
+    int faceIndex = targetToIndex(target);
+
+    // We can only make our texture storage to a render target if the level we're copying *to* is complete
+    // and the base level is cube-complete. The base level must be cube complete (common case) because we cannot
+    // rely on the "getBaseLevel*" methods reliably otherwise.
+    bool canCreateRenderTarget = isFaceLevelComplete(faceIndex, level) && isCubeComplete();
+
+    if (!mImageArray[faceIndex][level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
+    {
+        mImageArray[faceIndex][level]->copy(0, 0, 0, x, y, width, height, source);
+        mDirtyImages = true;
+    }
+    else
+    {
+        ensureRenderTarget();
+
+        if (isValidFaceLevel(faceIndex, level))
+        {
+            updateStorageFaceLevel(faceIndex, level);
+
+            gl::Rectangle sourceRect;
+            sourceRect.x = x;
+            sourceRect.width = width;
+            sourceRect.y = y;
+            sourceRect.height = height;
+
+            mRenderer->copyImage(source, sourceRect, gl::GetFormat(getBaseLevelInternalFormat()),
+                                 xoffset, yoffset, mTexStorage, target, level);
+        }
+    }
+}
+
+void TextureD3D_Cube::storage(GLsizei levels, GLenum internalformat, GLsizei size)
+{
+    for (int level = 0; level < levels; level++)
+    {
+        GLsizei mipSize = std::max(1, size >> level);
+        for (int faceIndex = 0; faceIndex < 6; faceIndex++)
+        {
+            mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, internalformat, mipSize, mipSize, 1, true);
+        }
+    }
+
+    for (int level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+    {
+        for (int faceIndex = 0; faceIndex < 6; faceIndex++)
+        {
+            mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, GL_NONE, 0, 0, 0, true);
+        }
+    }
+
+    mImmutable = true;
+
+    setCompleteTexStorage(new rx::TextureStorageInterfaceCube(mRenderer, internalformat, IsRenderTargetUsage(mUsage), size, levels));
+}
+
+bool TextureD3D_Cube::isSamplerComplete(const gl::SamplerState &samplerState) const
+{
+    int size = getBaseLevelWidth();
+
+    bool mipmapping = IsMipmapFiltered(samplerState);
+
+    // TODO(geofflang): use context's texture caps
+    if (!mRenderer->getRendererTextureCaps().get(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0)).filtering)
+    {
+        if (samplerState.magFilter != GL_NEAREST ||
+            (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
+        {
+            return false;
+        }
+    }
+
+    // TODO(geofflang): use context's extensions
+    if (!gl::isPow2(size) && !mRenderer->getRendererExtensions().textureNPOT)
+    {
+        if (samplerState.wrapS != GL_CLAMP_TO_EDGE || samplerState.wrapT != GL_CLAMP_TO_EDGE || mipmapping)
+        {
+            return false;
+        }
+    }
+
+    if (!mipmapping)
+    {
+        if (!isCubeComplete())
+        {
+            return false;
+        }
+    }
+    else
+    {
+        if (!isMipmapCubeComplete())   // Also tests for isCubeComplete()
+        {
+            return false;
+        }
+    }
+
+    return true;
+}
+
+// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
+bool TextureD3D_Cube::isCubeComplete() const
+{
+    int    baseWidth  = getBaseLevelWidth();
+    int    baseHeight = getBaseLevelHeight();
+    GLenum baseFormat = getBaseLevelInternalFormat();
+
+    if (baseWidth <= 0 || baseWidth != baseHeight)
+    {
+        return false;
+    }
+
+    for (int faceIndex = 1; faceIndex < 6; faceIndex++)
+    {
+        const ImageD3D &faceBaseImage = *mImageArray[faceIndex][0];
+
+        if (faceBaseImage.getWidth()          != baseWidth  ||
+            faceBaseImage.getHeight()         != baseHeight ||
+            faceBaseImage.getInternalFormat() != baseFormat )
+        {
+            return false;
+        }
+    }
+
+    return true;
+}
+
+void TextureD3D_Cube::generateMipmaps()
+{
+    // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
+    int levelCount = mipLevels();
+    for (int faceIndex = 0; faceIndex < 6; faceIndex++)
+    {
+        for (int level = 1; level < levelCount; level++)
+        {
+            int faceLevelSize = (std::max(mImageArray[faceIndex][0]->getWidth() >> level, 1));
+            redefineImage(faceIndex, level, mImageArray[faceIndex][0]->getInternalFormat(), faceLevelSize, faceLevelSize);
+        }
+    }
+
+    if (mTexStorage && mTexStorage->isRenderTarget())
+    {
+        for (int faceIndex = 0; faceIndex < 6; faceIndex++)
+        {
+            for (int level = 1; level < levelCount; level++)
+            {
+                mTexStorage->generateMipmap(faceIndex, level);
+
+                mImageArray[faceIndex][level]->markClean();
+            }
+        }
+    }
+    else
+    {
+        for (int faceIndex = 0; faceIndex < 6; faceIndex++)
+        {
+            for (int level = 1; level < levelCount; level++)
+            {
+                mRenderer->generateMipmap(mImageArray[faceIndex][level], mImageArray[faceIndex][level - 1]);
+            }
+        }
+    }
+}
+
+unsigned int TextureD3D_Cube::getRenderTargetSerial(GLenum target, GLint level)
+{
+    return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(target, level) : 0);
+}
+
+RenderTarget *TextureD3D_Cube::getRenderTarget(GLenum target, GLint level)
+{
+    ASSERT(gl::IsCubemapTextureTarget(target));
+
+    // ensure the underlying texture is created
+    if (!ensureRenderTarget())
+    {
+        return NULL;
+    }
+
+    updateStorageFaceLevel(targetToIndex(target), level);
+
+    // ensure this is NOT a depth texture
+    if (isDepth(target, level))
+    {
+        return NULL;
+    }
+
+    return mTexStorage->getRenderTarget(target, level);
+}
+
+RenderTarget *TextureD3D_Cube::getDepthStencil(GLenum target, GLint level)
+{
+    ASSERT(gl::IsCubemapTextureTarget(target));
+
+    // ensure the underlying texture is created
+    if (!ensureRenderTarget())
+    {
+        return NULL;
+    }
+
+    updateStorageFaceLevel(targetToIndex(target), level);
+
+    // ensure this is a depth texture
+    if (!isDepth(target, level))
+    {
+        return NULL;
+    }
+
+    return mTexStorage->getRenderTarget(target, level);
+}
+
+int TextureD3D_Cube::targetToIndex(GLenum target)
+{
+    META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1);
+    META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2);
+    META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3);
+    META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4);
+    META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5);
+
+    return target - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+}
+
+void TextureD3D_Cube::initializeStorage(bool renderTarget)
+{
+    // Only initialize the first time this texture is used as a render target or shader resource
+    if (mTexStorage)
+    {
+        return;
+    }
+
+    // do not attempt to create storage for nonexistant data
+    if (!isFaceLevelComplete(0, 0))
+    {
+        return;
+    }
+
+    bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage));
+
+    setCompleteTexStorage(createCompleteStorage(createRenderTarget));
+    ASSERT(mTexStorage);
+
+    // flush image data to the storage
+    updateStorage();
+}
+
+TextureStorageInterfaceCube *TextureD3D_Cube::createCompleteStorage(bool renderTarget) const
+{
+    GLsizei size = getBaseLevelWidth();
+
+    ASSERT(size > 0);
+
+    // use existing storage level count, when previously specified by TexStorage*D
+    GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(size, size, 1));
+
+    return new TextureStorageInterfaceCube(mRenderer, getBaseLevelInternalFormat(), renderTarget, size, levels);
+}
+
+void TextureD3D_Cube::setCompleteTexStorage(TextureStorageInterfaceCube *newCompleteTexStorage)
+{
+    SafeDelete(mTexStorage);
+    mTexStorage = newCompleteTexStorage;
+
+    if (mTexStorage && mTexStorage->isManaged())
+    {
+        for (int faceIndex = 0; faceIndex < 6; faceIndex++)
+        {
+            for (int level = 0; level < mTexStorage->getLevelCount(); level++)
+            {
+                mImageArray[faceIndex][level]->setManagedSurface(mTexStorage, faceIndex, level);
+            }
+        }
+    }
+
+    mDirtyImages = true;
+}
+
+void TextureD3D_Cube::updateStorage()
+{
+    ASSERT(mTexStorage != NULL);
+    GLint storageLevels = mTexStorage->getLevelCount();
+    for (int face = 0; face < 6; face++)
+    {
+        for (int level = 0; level < storageLevels; level++)
+        {
+            if (mImageArray[face][level]->isDirty() && isFaceLevelComplete(face, level))
+            {
+                updateStorageFaceLevel(face, level);
+            }
+        }
+    }
+}
+
+bool TextureD3D_Cube::ensureRenderTarget()
+{
+    initializeStorage(true);
+
+    if (getBaseLevelWidth() > 0)
+    {
+        ASSERT(mTexStorage);
+        if (!mTexStorage->isRenderTarget())
+        {
+            TextureStorageInterfaceCube *newRenderTargetStorage = createCompleteStorage(true);
+
+            if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage))
+            {
+                delete newRenderTargetStorage;
+                return gl::error(GL_OUT_OF_MEMORY, false);
+            }
+
+            setCompleteTexStorage(newRenderTargetStorage);
+        }
+    }
+
+    return (mTexStorage && mTexStorage->isRenderTarget());
+}
+
+TextureStorageInterface *TextureD3D_Cube::getBaseLevelStorage()
+{
+    return mTexStorage;
+}
+
+const ImageD3D *TextureD3D_Cube::getBaseLevelImage() const
+{
+    // Note: if we are not cube-complete, there is no single base level image that can describe all
+    // cube faces, so this method is only well-defined for a cube-complete base level.
+    return mImageArray[0][0];
+}
+
+bool TextureD3D_Cube::isMipmapCubeComplete() const
+{
+    if (isImmutable())
+    {
+        return true;
+    }
+
+    if (!isCubeComplete())
+    {
+        return false;
+    }
+
+    int levelCount = mipLevels();
+
+    for (int face = 0; face < 6; face++)
+    {
+        for (int level = 1; level < levelCount; level++)
+        {
+            if (!isFaceLevelComplete(face, level))
+            {
+                return false;
+            }
+        }
+    }
+
+    return true;
+}
+
+bool TextureD3D_Cube::isValidFaceLevel(int faceIndex, int level) const
+{
+    return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0);
+}
+
+
+bool TextureD3D_Cube::isFaceLevelComplete(int faceIndex, int level) const
+{
+    ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL);
+
+    if (isImmutable())
+    {
+        return true;
+    }
+
+    int baseSize = getBaseLevelWidth();
+
+    if (baseSize <= 0)
+    {
+        return false;
+    }
+
+    // "isCubeComplete" checks for base level completeness and we must call that
+    // to determine if any face at level 0 is complete. We omit that check here
+    // to avoid re-checking cube-completeness for every face at level 0.
+    if (level == 0)
+    {
+        return true;
+    }
+
+    // Check that non-zero levels are consistent with the base level.
+    const ImageD3D *faceLevelImage = mImageArray[faceIndex][level];
+
+    if (faceLevelImage->getInternalFormat() != getBaseLevelInternalFormat())
+    {
+        return false;
+    }
+
+    if (faceLevelImage->getWidth() != std::max(1, baseSize >> level))
+    {
+        return false;
+    }
+
+    return true;
+}
+
+void TextureD3D_Cube::updateStorageFaceLevel(int faceIndex, int level)
+{
+    ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL);
+    ImageD3D *image = mImageArray[faceIndex][level];
+
+    if (image->isDirty())
+    {
+        commitRect(faceIndex, level, 0, 0, image->getWidth(), image->getHeight());
+    }
+}
+
+void TextureD3D_Cube::redefineImage(int faceIndex, GLint level, GLenum internalformat, GLsizei width, GLsizei height)
+{
+    // If there currently is a corresponding storage texture image, it has these parameters
+    const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
+    const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
+    const GLenum storageFormat = getBaseLevelInternalFormat();
+
+    mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, internalformat, width, height, 1, false);
+
+    if (mTexStorage)
+    {
+        const int storageLevels = mTexStorage->getLevelCount();
+
+        if ((level >= storageLevels && storageLevels != 0) ||
+            width != storageWidth ||
+            height != storageHeight ||
+            internalformat != storageFormat)   // Discard mismatched storage
+        {
+            for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+            {
+                for (int faceIndex = 0; faceIndex < 6; faceIndex++)
+                {
+                    mImageArray[faceIndex][level]->markDirty();
+                }
+            }
+
+            SafeDelete(mTexStorage);
+
+            mDirtyImages = true;
+        }
+    }
+}
+
+void TextureD3D_Cube::commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+{
+    if (isValidFaceLevel(faceIndex, level))
+    {
+        ImageD3D *image = mImageArray[faceIndex][level];
+        if (image->copyToStorage(mTexStorage, faceIndex, level, xoffset, yoffset, width, height))
+            image->markClean();
+    }
+}
+
 }
\ No newline at end of file
diff --git a/src/libGLESv2/renderer/d3d/TextureD3D.h b/src/libGLESv2/renderer/d3d/TextureD3D.h
index 14785d0..c749b86 100644
--- a/src/libGLESv2/renderer/d3d/TextureD3D.h
+++ b/src/libGLESv2/renderer/d3d/TextureD3D.h
@@ -26,6 +26,7 @@
 class Renderer;
 class TextureStorageInterface;
 class TextureStorageInterface2D;
+class TextureStorageInterfaceCube;
 
 class TextureD3D
 {
@@ -135,6 +136,70 @@
     ImageD3D *mImageArray[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
 };
 
+class TextureD3D_Cube : public TextureCubeImpl, public TextureD3D
+{
+  public:
+    TextureD3D_Cube(rx::Renderer *renderer);
+    virtual ~TextureD3D_Cube();
+
+    static TextureD3D_Cube *makeTextureD3D_Cube(TextureCubeImpl *texture);
+
+    virtual TextureStorageInterface *getNativeTexture();
+
+    virtual Image *getImage(GLenum target, int level) const;
+
+    virtual void setUsage(GLenum usage);
+    virtual bool hasDirtyImages() const { return mDirtyImages; }
+    virtual void resetDirty();
+
+    GLenum getInternalFormat(GLenum target, GLint level) const;
+    bool isDepth(GLenum target, GLint level) const;
+
+    virtual void setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+    virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
+    virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+    virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
+    virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+    virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+    virtual void storage(GLsizei levels, GLenum internalformat, GLsizei size);
+
+    virtual bool isSamplerComplete(const gl::SamplerState &samplerState) const;
+    virtual bool isCubeComplete() const;
+
+    virtual void generateMipmaps();
+
+    virtual unsigned int getRenderTargetSerial(GLenum target, GLint level);
+
+    virtual RenderTarget *getRenderTarget(GLenum target, GLint level);
+    virtual RenderTarget *getDepthStencil(GLenum target, GLint level);
+
+    static int targetToIndex(GLenum target);
+
+  private:
+    DISALLOW_COPY_AND_ASSIGN(TextureD3D_Cube);
+
+    void initializeStorage(bool renderTarget);
+    TextureStorageInterfaceCube *createCompleteStorage(bool renderTarget) const;
+    void setCompleteTexStorage(TextureStorageInterfaceCube *newCompleteTexStorage);
+
+    void updateStorage();
+    bool ensureRenderTarget();
+    virtual TextureStorageInterface *getBaseLevelStorage();
+    virtual const ImageD3D *getBaseLevelImage() const;
+
+    bool isMipmapCubeComplete() const;
+    bool isValidFaceLevel(int faceIndex, int level) const;
+    bool isFaceLevelComplete(int faceIndex, int level) const;
+    void updateStorageFaceLevel(int faceIndex, int level);
+
+    void redefineImage(int faceIndex, GLint level, GLenum internalformat, GLsizei width, GLsizei height);
+    void commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+
+    ImageD3D *mImageArray[6][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+
+    TextureStorageInterfaceCube *mTexStorage;
+};
+
 }
 
 #endif // LIBGLESV2_RENDERER_TEXTURED3D_H_
diff --git a/src/libGLESv2/renderer/d3d/TextureStorage.cpp b/src/libGLESv2/renderer/d3d/TextureStorage.cpp
index 08eb01f..8465869 100644
--- a/src/libGLESv2/renderer/d3d/TextureStorage.cpp
+++ b/src/libGLESv2/renderer/d3d/TextureStorage.cpp
@@ -10,6 +10,7 @@
 // GPU-side texture.
 
 #include "libGLESv2/renderer/d3d/TextureStorage.h"
+#include "libGLESv2/renderer/d3d/TextureD3D.h"
 #include "libGLESv2/renderer/Renderer.h"
 #include "libGLESv2/Renderbuffer.h"
 #include "libGLESv2/Texture.h"
@@ -116,7 +117,7 @@
 
 unsigned int TextureStorageInterfaceCube::getRenderTargetSerial(GLenum target, GLint level) const
 {
-    return mFirstRenderTargetSerial + (level * 6) + gl::TextureCubeMap::targetToIndex(target);
+    return mFirstRenderTargetSerial + (level * 6) + TextureD3D_Cube::targetToIndex(target);
 }
 
 TextureStorageInterface3D::TextureStorageInterface3D(Renderer *renderer, GLenum internalformat, bool renderTarget,
diff --git a/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp b/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
index e54f61e..0e9b637 100644
--- a/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
+++ b/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
@@ -2906,6 +2906,11 @@
     return new TextureD3D_2D(this);
 }
 
+TextureCubeImpl *Renderer11::createTextureCube()
+{
+    return new TextureD3D_Cube(this);
+}
+
 void Renderer11::readTextureData(ID3D11Texture2D *texture, unsigned int subResource, const gl::Rectangle &area, GLenum format,
                                  GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, void *pixels)
 {
diff --git a/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h b/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h
index e51498d..654b07f 100644
--- a/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h
+++ b/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h
@@ -179,6 +179,7 @@
 
     // Texture creation
     virtual Texture2DImpl *createTexture2D();
+    virtual TextureCubeImpl *createTextureCube();
 
     // Buffer creation
     virtual BufferImpl *createBuffer();
diff --git a/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.cpp b/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.cpp
index 8f32468..2c2acd1 100644
--- a/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.cpp
+++ b/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.cpp
@@ -10,6 +10,7 @@
 
 #include "libGLESv2/renderer/d3d/d3d11/TextureStorage11.h"
 
+#include "libGLESv2/renderer/d3d/TextureD3D.h"
 #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
 #include "libGLESv2/renderer/d3d/d3d11/RenderTarget11.h"
 #include "libGLESv2/renderer/d3d/d3d11/SwapChain11.h"
@@ -770,7 +771,7 @@
 {
     if (level >= 0 && level < getLevelCount())
     {
-        int faceIndex = gl::TextureCubeMap::targetToIndex(faceTarget);
+        int faceIndex = TextureD3D_Cube::targetToIndex(faceTarget);
         if (!mRenderTarget[faceIndex][level])
         {
             ID3D11Device *device = mRenderer->getDevice();
diff --git a/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp b/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
index 037eb46..867bedc 100644
--- a/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
+++ b/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
@@ -3199,6 +3199,11 @@
     return new TextureD3D_2D(this);
 }
 
+TextureCubeImpl *Renderer9::createTextureCube()
+{
+    return new TextureD3D_Cube(this);
+}
+
 bool Renderer9::getLUID(LUID *adapterLuid) const
 {
     adapterLuid->HighPart = 0;
diff --git a/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h b/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h
index 5e9fa17..f4e412c 100644
--- a/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h
+++ b/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h
@@ -181,6 +181,7 @@
 
     // Texture creation
     virtual Texture2DImpl *createTexture2D();
+    virtual TextureCubeImpl *createTextureCube();
 
     // Buffer creation
     virtual BufferImpl *createBuffer();
diff --git a/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.cpp b/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.cpp
index 0a44d76..b065ee8 100644
--- a/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.cpp
+++ b/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.cpp
@@ -10,6 +10,7 @@
 // D3D9 texture.
 
 #include "libGLESv2/main.h"
+#include "libGLESv2/renderer/d3d/TextureD3D.h"
 #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
 #include "libGLESv2/renderer/d3d/d3d9/TextureStorage9.h"
 #include "libGLESv2/renderer/d3d/d3d9/SwapChain9.h"
@@ -264,7 +265,7 @@
 
 RenderTarget *TextureStorage9_Cube::getRenderTargetFace(GLenum faceTarget, int level)
 {
-    return mRenderTarget[gl::TextureCubeMap::targetToIndex(faceTarget)];
+    return mRenderTarget[TextureD3D_Cube::targetToIndex(faceTarget)];
 }
 
 void TextureStorage9_Cube::generateMipmap(int faceIndex, int level)