Refactored TextureCubeMap, separated out D3D logic
BUG=angle:688
Change-Id: I2300aaad4fab25df484e0bc3613ac3b176addc93
Reviewed-on: https://chromium-review.googlesource.com/208191
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
diff --git a/src/libGLESv2/Context.cpp b/src/libGLESv2/Context.cpp
index 8b1d660..8c0e413 100644
--- a/src/libGLESv2/Context.cpp
+++ b/src/libGLESv2/Context.cpp
@@ -69,7 +69,7 @@
// objects all of whose names are 0.
mTexture2DZero.set(new Texture2D(mRenderer->createTexture2D(), 0));
- mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
+ mTextureCubeMapZero.set(new TextureCubeMap(mRenderer->createTextureCube(), 0));
mTexture3DZero.set(new Texture3D(mRenderer, 0));
mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
@@ -2159,7 +2159,7 @@
case TEXTURE_CUBE:
{
- TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
+ TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer->createTextureCube(), Texture::INCOMPLETE_TEXTURE_ID);
incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
diff --git a/src/libGLESv2/ResourceManager.cpp b/src/libGLESv2/ResourceManager.cpp
index 2821975..59b71a1 100644
--- a/src/libGLESv2/ResourceManager.cpp
+++ b/src/libGLESv2/ResourceManager.cpp
@@ -381,7 +381,7 @@
}
else if (type == TEXTURE_CUBE)
{
- textureObject = new TextureCubeMap(mRenderer, texture);
+ textureObject = new TextureCubeMap(mRenderer->createTextureCube(), texture);
}
else if (type == TEXTURE_3D)
{
diff --git a/src/libGLESv2/Texture.cpp b/src/libGLESv2/Texture.cpp
index 3847fa2..bf2eb4e 100644
--- a/src/libGLESv2/Texture.cpp
+++ b/src/libGLESv2/Texture.cpp
@@ -484,37 +484,42 @@
return mTexture->getDepthSencil(level);
}
-TextureCubeMap::TextureCubeMap(rx::Renderer *renderer, GLuint id)
- : TextureWithRenderer(renderer, id, GL_TEXTURE_CUBE_MAP)
+TextureCubeMap::TextureCubeMap(rx::TextureCubeImpl *impl, GLuint id)
+ : Texture(id, GL_TEXTURE_CUBE_MAP),
+ mTexture(impl)
{
- mTexStorage = NULL;
- for (int i = 0; i < 6; i++)
- {
- for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
- {
- mImageArray[i][j] = renderer->createImage();
- }
- }
}
TextureCubeMap::~TextureCubeMap()
{
- for (int i = 0; i < 6; i++)
- {
- for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
- {
- delete mImageArray[i][j];
- }
- }
+ SafeDelete(mTexture);
+}
- delete mTexStorage;
- mTexStorage = NULL;
+rx::TextureStorageInterface *TextureCubeMap::getNativeTexture()
+{
+ return mTexture->getNativeTexture();
+}
+
+void TextureCubeMap::setUsage(GLenum usage)
+{
+ mUsage = usage;
+ mTexture->setUsage(usage);
+}
+
+bool TextureCubeMap::hasDirtyImages() const
+{
+ return mTexture->hasDirtyImages();
+}
+
+void TextureCubeMap::resetDirty()
+{
+ mTexture->resetDirty();
}
GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[targetToIndex(target)][level]->getWidth();
+ return mTexture->getImage(target, level)->getWidth();
else
return 0;
}
@@ -522,7 +527,7 @@
GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[targetToIndex(target)][level]->getHeight();
+ return mTexture->getImage(target, level)->getHeight();
else
return 0;
}
@@ -530,7 +535,7 @@
GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[targetToIndex(target)][level]->getInternalFormat();
+ return mTexture->getImage(target, level)->getInternalFormat();
else
return GL_NONE;
}
@@ -538,215 +543,66 @@
GLenum TextureCubeMap::getActualFormat(GLenum target, GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[targetToIndex(target)][level]->getActualFormat();
+ return mTexture->getImage(target, level)->getActualFormat();
else
return GL_NONE;
}
void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- setImage(0, level, width, height, internalFormat, format, type, unpack, pixels);
+ mTexture->setImage(0, level, width, height, internalFormat, format, type, unpack, pixels);
}
void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- setImage(1, level, width, height, internalFormat, format, type, unpack, pixels);
+ mTexture->setImage(1, level, width, height, internalFormat, format, type, unpack, pixels);
}
void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- setImage(2, level, width, height, internalFormat, format, type, unpack, pixels);
+ mTexture->setImage(2, level, width, height, internalFormat, format, type, unpack, pixels);
}
void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- setImage(3, level, width, height, internalFormat, format, type, unpack, pixels);
+ mTexture->setImage(3, level, width, height, internalFormat, format, type, unpack, pixels);
}
void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- setImage(4, level, width, height, internalFormat, format, type, unpack, pixels);
+ mTexture->setImage(4, level, width, height, internalFormat, format, type, unpack, pixels);
}
void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- setImage(5, level, width, height, internalFormat, format, type, unpack, pixels);
+ mTexture->setImage(5, level, width, height, internalFormat, format, type, unpack, pixels);
}
void TextureCubeMap::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
{
- // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
- int faceIndex = targetToIndex(target);
- redefineImage(faceIndex, level, format, width, height);
-
- TextureWithRenderer::setCompressedImage(imageSize, pixels, mImageArray[faceIndex][level]);
-}
-
-void TextureCubeMap::commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
-{
- if (isValidFaceLevel(faceIndex, level))
- {
- rx::ImageD3D *image = rx::ImageD3D::makeImageD3D(mImageArray[faceIndex][level]);
- if (image->copyToStorage(mTexStorage, faceIndex, level, xoffset, yoffset, width, height))
- image->markClean();
- }
+ mTexture->setCompressedImage(target, level, format, width, height, imageSize, pixels);
}
void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- int faceIndex = targetToIndex(target);
- if (TextureWithRenderer::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, mImageArray[faceIndex][level]))
- {
- commitRect(faceIndex, level, xoffset, yoffset, width, height);
- }
+ mTexture->subImage(target, level, xoffset, yoffset, width, height, format, type, unpack, pixels);
}
void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
{
- int faceIndex = targetToIndex(target);
- if (TextureWithRenderer::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[faceIndex][level]))
- {
- commitRect(faceIndex, level, xoffset, yoffset, width, height);
- }
+ mTexture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, pixels);
}
// Tests for cube map sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 86.
bool TextureCubeMap::isSamplerComplete(const SamplerState &samplerState) const
{
- int size = getBaseLevelWidth();
-
- bool mipmapping = IsMipmapFiltered(samplerState);
-
- // TODO(geofflang): use context's texture caps
- if (!mRenderer->getRendererTextureCaps().get(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0)).filtering)
- {
- if (samplerState.magFilter != GL_NEAREST ||
- (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
- {
- return false;
- }
- }
-
- // TODO(geofflang): use context's extensions
- if (!isPow2(size) && !mRenderer->getRendererExtensions().textureNPOT)
- {
- if (samplerState.wrapS != GL_CLAMP_TO_EDGE || samplerState.wrapT != GL_CLAMP_TO_EDGE || mipmapping)
- {
- return false;
- }
- }
-
- if (!mipmapping)
- {
- if (!isCubeComplete())
- {
- return false;
- }
- }
- else
- {
- if (!isMipmapCubeComplete()) // Also tests for isCubeComplete()
- {
- return false;
- }
- }
-
- return true;
+ return mTexture->isSamplerComplete(samplerState);
}
// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
bool TextureCubeMap::isCubeComplete() const
{
- int baseWidth = getBaseLevelWidth();
- int baseHeight = getBaseLevelHeight();
- GLenum baseFormat = getBaseLevelInternalFormat();
-
- if (baseWidth <= 0 || baseWidth != baseHeight)
- {
- return false;
- }
-
- for (int faceIndex = 1; faceIndex < 6; faceIndex++)
- {
- const rx::Image &faceBaseImage = *mImageArray[faceIndex][0];
-
- if (faceBaseImage.getWidth() != baseWidth ||
- faceBaseImage.getHeight() != baseHeight ||
- faceBaseImage.getInternalFormat() != baseFormat )
- {
- return false;
- }
- }
-
- return true;
-}
-
-bool TextureCubeMap::isMipmapCubeComplete() const
-{
- if (isImmutable())
- {
- return true;
- }
-
- if (!isCubeComplete())
- {
- return false;
- }
-
- int levelCount = mipLevels();
-
- for (int face = 0; face < 6; face++)
- {
- for (int level = 1; level < levelCount; level++)
- {
- if (!isFaceLevelComplete(face, level))
- {
- return false;
- }
- }
- }
-
- return true;
-}
-
-bool TextureCubeMap::isFaceLevelComplete(int faceIndex, int level) const
-{
- ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL);
-
- if (isImmutable())
- {
- return true;
- }
-
- int baseSize = getBaseLevelWidth();
-
- if (baseSize <= 0)
- {
- return false;
- }
-
- // "isCubeComplete" checks for base level completeness and we must call that
- // to determine if any face at level 0 is complete. We omit that check here
- // to avoid re-checking cube-completeness for every face at level 0.
- if (level == 0)
- {
- return true;
- }
-
- // Check that non-zero levels are consistent with the base level.
- const rx::Image *faceLevelImage = mImageArray[faceIndex][level];
-
- if (faceLevelImage->getInternalFormat() != getBaseLevelInternalFormat())
- {
- return false;
- }
-
- if (faceLevelImage->getWidth() != std::max(1, baseSize >> level))
- {
- return false;
- }
-
- return true;
+ return mTexture->isCubeComplete();
}
bool TextureCubeMap::isCompressed(GLenum target, GLint level) const
@@ -759,355 +615,48 @@
return GetDepthBits(getInternalFormat(target, level)) > 0;
}
-void TextureCubeMap::initializeStorage(bool renderTarget)
-{
- // Only initialize the first time this texture is used as a render target or shader resource
- if (mTexStorage)
- {
- return;
- }
-
- // do not attempt to create storage for nonexistant data
- if (!isFaceLevelComplete(0, 0))
- {
- return;
- }
-
- bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage));
-
- setCompleteTexStorage(createCompleteStorage(createRenderTarget));
- ASSERT(mTexStorage);
-
- // flush image data to the storage
- updateStorage();
-}
-
-rx::TextureStorageInterfaceCube *TextureCubeMap::createCompleteStorage(bool renderTarget) const
-{
- GLsizei size = getBaseLevelWidth();
-
- ASSERT(size > 0);
-
- // use existing storage level count, when previously specified by TexStorage*D
- GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(size, size, 1));
-
- return new rx::TextureStorageInterfaceCube(mRenderer, getBaseLevelInternalFormat(), renderTarget, size, levels);
-}
-
-void TextureCubeMap::setCompleteTexStorage(rx::TextureStorageInterfaceCube *newCompleteTexStorage)
-{
- SafeDelete(mTexStorage);
- mTexStorage = newCompleteTexStorage;
-
- if (mTexStorage && mTexStorage->isManaged())
- {
- for (int faceIndex = 0; faceIndex < 6; faceIndex++)
- {
- for (int level = 0; level < mTexStorage->getLevelCount(); level++)
- {
- rx::ImageD3D::makeImageD3D(mImageArray[faceIndex][level])->setManagedSurface(mTexStorage, faceIndex, level);
- }
- }
- }
-
- mDirtyImages = true;
-}
-
-void TextureCubeMap::updateStorage()
-{
- ASSERT(mTexStorage != NULL);
- GLint storageLevels = mTexStorage->getLevelCount();
- for (int face = 0; face < 6; face++)
- {
- for (int level = 0; level < storageLevels; level++)
- {
- if (mImageArray[face][level]->isDirty() && isFaceLevelComplete(face, level))
- {
- updateStorageFaceLevel(face, level);
- }
- }
- }
-}
-
-void TextureCubeMap::updateStorageFaceLevel(int faceIndex, int level)
-{
- ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL);
- rx::Image *image = mImageArray[faceIndex][level];
-
- if (image->isDirty())
- {
- commitRect(faceIndex, level, 0, 0, image->getWidth(), image->getHeight());
- }
-}
-
-bool TextureCubeMap::ensureRenderTarget()
-{
- initializeStorage(true);
-
- if (getBaseLevelWidth() > 0)
- {
- ASSERT(mTexStorage);
- if (!mTexStorage->isRenderTarget())
- {
- rx::TextureStorageInterfaceCube *newRenderTargetStorage = createCompleteStorage(true);
-
- if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage))
- {
- delete newRenderTargetStorage;
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
-
- setCompleteTexStorage(newRenderTargetStorage);
- }
- }
-
- return (mTexStorage && mTexStorage->isRenderTarget());
-}
-
-void TextureCubeMap::setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
-{
- GLenum sizedInternalFormat = IsSizedInternalFormat(internalFormat) ? internalFormat
- : GetSizedInternalFormat(format, type);
-
- redefineImage(faceIndex, level, sizedInternalFormat, width, height);
-
- TextureWithRenderer::setImage(unpack, type, pixels, mImageArray[faceIndex][level]);
-}
-
-int TextureCubeMap::targetToIndex(GLenum target)
-{
- META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1);
- META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2);
- META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3);
- META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4);
- META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5);
-
- return target - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
-}
-
-void TextureCubeMap::redefineImage(int faceIndex, GLint level, GLenum internalformat, GLsizei width, GLsizei height)
-{
- // If there currently is a corresponding storage texture image, it has these parameters
- const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
- const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
- const GLenum storageFormat = getBaseLevelInternalFormat();
-
- mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, internalformat, width, height, 1, false);
-
- if (mTexStorage)
- {
- const int storageLevels = mTexStorage->getLevelCount();
-
- if ((level >= storageLevels && storageLevels != 0) ||
- width != storageWidth ||
- height != storageHeight ||
- internalformat != storageFormat) // Discard mismatched storage
- {
- for (int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
- {
- for (int faceIndex = 0; faceIndex < 6; faceIndex++)
- {
- mImageArray[faceIndex][level]->markDirty();
- }
- }
-
- delete mTexStorage;
- mTexStorage = NULL;
-
- mDirtyImages = true;
- }
- }
-}
-
void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
{
- int faceIndex = targetToIndex(target);
- GLenum sizedInternalFormat = IsSizedInternalFormat(format) ? format
- : GetSizedInternalFormat(format, GL_UNSIGNED_BYTE);
- redefineImage(faceIndex, level, sizedInternalFormat, width, height);
-
- if (!mImageArray[faceIndex][level]->isRenderableFormat())
- {
- mImageArray[faceIndex][level]->copy(0, 0, 0, x, y, width, height, source);
- mDirtyImages = true;
- }
- else
- {
- ensureRenderTarget();
- mImageArray[faceIndex][level]->markClean();
-
- ASSERT(width == height);
-
- if (width > 0 && isValidFaceLevel(faceIndex, level))
- {
- gl::Rectangle sourceRect;
- sourceRect.x = x;
- sourceRect.width = width;
- sourceRect.y = y;
- sourceRect.height = height;
-
- mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, target, level);
- }
- }
+ mTexture->copyImage(target, level, format, x, y, width, height, source);
}
void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
{
- int faceIndex = targetToIndex(target);
-
- // We can only make our texture storage to a render target if the level we're copying *to* is complete
- // and the base level is cube-complete. The base level must be cube complete (common case) because we cannot
- // rely on the "getBaseLevel*" methods reliably otherwise.
- bool canCreateRenderTarget = isFaceLevelComplete(faceIndex, level) && isCubeComplete();
-
- if (!mImageArray[faceIndex][level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
- {
- mImageArray[faceIndex][level]->copy(0, 0, 0, x, y, width, height, source);
- mDirtyImages = true;
- }
- else
- {
- ensureRenderTarget();
-
- if (isValidFaceLevel(faceIndex, level))
- {
- updateStorageFaceLevel(faceIndex, level);
-
- gl::Rectangle sourceRect;
- sourceRect.x = x;
- sourceRect.width = width;
- sourceRect.y = y;
- sourceRect.height = height;
-
- mRenderer->copyImage(source, sourceRect, gl::GetFormat(getBaseLevelInternalFormat()),
- xoffset, yoffset, mTexStorage, target, level);
- }
- }
+ mTexture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source);
}
void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size)
{
- for (int level = 0; level < levels; level++)
- {
- GLsizei mipSize = std::max(1, size >> level);
- for (int faceIndex = 0; faceIndex < 6; faceIndex++)
- {
- mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, internalformat, mipSize, mipSize, 1, true);
- }
- }
-
- for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
- {
- for (int faceIndex = 0; faceIndex < 6; faceIndex++)
- {
- mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, GL_NONE, 0, 0, 0, true);
- }
- }
-
mImmutable = true;
- setCompleteTexStorage(new rx::TextureStorageInterfaceCube(mRenderer, internalformat, IsRenderTargetUsage(mUsage), size, levels));
+ mTexture->storage(levels, internalformat, size);
}
void TextureCubeMap::generateMipmaps()
{
- // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
- int levelCount = mipLevels();
- for (int faceIndex = 0; faceIndex < 6; faceIndex++)
- {
- for (int level = 1; level < levelCount; level++)
- {
- int faceLevelSize = (std::max(mImageArray[faceIndex][0]->getWidth() >> level, 1));
- redefineImage(faceIndex, level, mImageArray[faceIndex][0]->getInternalFormat(), faceLevelSize, faceLevelSize);
- }
- }
-
- if (mTexStorage && mTexStorage->isRenderTarget())
- {
- for (int faceIndex = 0; faceIndex < 6; faceIndex++)
- {
- for (int level = 1; level < levelCount; level++)
- {
- mTexStorage->generateMipmap(faceIndex, level);
-
- mImageArray[faceIndex][level]->markClean();
- }
- }
- }
- else
- {
- for (int faceIndex = 0; faceIndex < 6; faceIndex++)
- {
- for (int level = 1; level < levelCount; level++)
- {
- mRenderer->generateMipmap(mImageArray[faceIndex][level], mImageArray[faceIndex][level - 1]);
- }
- }
- }
+ mTexture->generateMipmaps();
}
const rx::Image *TextureCubeMap::getBaseLevelImage() const
{
// Note: if we are not cube-complete, there is no single base level image that can describe all
// cube faces, so this method is only well-defined for a cube-complete base level.
- return mImageArray[0][0];
-}
-
-rx::TextureStorageInterface *TextureCubeMap::getBaseLevelStorage()
-{
- return mTexStorage;
+ return mTexture->getImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0);
}
unsigned int TextureCubeMap::getRenderTargetSerial(GLenum target, GLint level)
{
- return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(target, level) : 0);
+ return mTexture->getRenderTargetSerial(target, level);
}
rx::RenderTarget *TextureCubeMap::getRenderTarget(GLenum target, GLint level)
{
- ASSERT(IsCubemapTextureTarget(target));
-
- // ensure the underlying texture is created
- if (!ensureRenderTarget())
- {
- return NULL;
- }
-
- updateStorageFaceLevel(targetToIndex(target), level);
-
- // ensure this is NOT a depth texture
- if (isDepth(target, level))
- {
- return NULL;
- }
-
- return mTexStorage->getRenderTarget(target, level);
+ return mTexture->getRenderTarget(target, level);
}
rx::RenderTarget *TextureCubeMap::getDepthStencil(GLenum target, GLint level)
{
- ASSERT(IsCubemapTextureTarget(target));
-
- // ensure the underlying texture is created
- if (!ensureRenderTarget())
- {
- return NULL;
- }
-
- updateStorageFaceLevel(targetToIndex(target), level);
-
- // ensure this is a depth texture
- if (!isDepth(target, level))
- {
- return NULL;
- }
-
- return mTexStorage->getRenderTarget(target, level);
-}
-
-bool TextureCubeMap::isValidFaceLevel(int faceIndex, int level) const
-{
- return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0);
+ return mTexture->getDepthStencil(target, level);
}
Texture3D::Texture3D(rx::Renderer *renderer, GLuint id)
diff --git a/src/libGLESv2/Texture.h b/src/libGLESv2/Texture.h
index d2d7bdf..9ce138c 100644
--- a/src/libGLESv2/Texture.h
+++ b/src/libGLESv2/Texture.h
@@ -29,9 +29,8 @@
{
class Renderer;
class Texture2DImpl;
+class TextureCubeImpl;
class TextureStorageInterface;
-class TextureStorageInterface2D;
-class TextureStorageInterfaceCube;
class TextureStorageInterface3D;
class TextureStorageInterface2DArray;
class RenderTarget;
@@ -187,13 +186,18 @@
egl::Surface *mSurface;
};
-class TextureCubeMap : public TextureWithRenderer
+class TextureCubeMap : public Texture
{
public:
- TextureCubeMap(rx::Renderer *renderer, GLuint id);
+ TextureCubeMap(rx::TextureCubeImpl *impl, GLuint id);
~TextureCubeMap();
+ virtual rx::TextureStorageInterface *getNativeTexture();
+ virtual void setUsage(GLenum usage);
+ virtual bool hasDirtyImages() const;
+ virtual void resetDirty();
+
GLsizei getWidth(GLenum target, GLint level) const;
GLsizei getHeight(GLenum target, GLint level) const;
GLenum getInternalFormat(GLenum target, GLint level) const;
@@ -223,8 +227,6 @@
unsigned int getRenderTargetSerial(GLenum target, GLint level);
- static int targetToIndex(GLenum target);
-
protected:
friend class TextureCubeMapAttachment;
rx::RenderTarget *getRenderTarget(GLenum target, GLint level);
@@ -233,27 +235,9 @@
private:
DISALLOW_COPY_AND_ASSIGN(TextureCubeMap);
- virtual void initializeStorage(bool renderTarget);
- rx::TextureStorageInterfaceCube *createCompleteStorage(bool renderTarget) const;
- void setCompleteTexStorage(rx::TextureStorageInterfaceCube *newCompleteTexStorage);
-
- virtual void updateStorage();
- virtual bool ensureRenderTarget();
- virtual rx::TextureStorageInterface *getBaseLevelStorage();
virtual const rx::Image *getBaseLevelImage() const;
- bool isMipmapCubeComplete() const;
- bool isValidFaceLevel(int faceIndex, int level) const;
- bool isFaceLevelComplete(int faceIndex, int level) const;
- void updateStorageFaceLevel(int faceIndex, int level);
-
- void setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
- void commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
- void redefineImage(int faceIndex, GLint level, GLenum internalformat, GLsizei width, GLsizei height);
-
- rx::Image *mImageArray[6][IMPLEMENTATION_MAX_TEXTURE_LEVELS];
-
- rx::TextureStorageInterfaceCube *mTexStorage;
+ rx::TextureCubeImpl *mTexture;
};
class Texture3D : public TextureWithRenderer
diff --git a/src/libGLESv2/renderer/Renderer.h b/src/libGLESv2/renderer/Renderer.h
index 3c2acd8..97f3c00 100644
--- a/src/libGLESv2/renderer/Renderer.h
+++ b/src/libGLESv2/renderer/Renderer.h
@@ -59,6 +59,7 @@
class UniformStorage;
class Texture2DImpl;
+class TextureCubeImpl;
struct ConfigDesc
{
@@ -229,6 +230,7 @@
// Texture creation
virtual Texture2DImpl *createTexture2D() = 0;
+ virtual TextureCubeImpl *createTextureCube() = 0;
// Buffer creation
virtual BufferImpl *createBuffer() = 0;
diff --git a/src/libGLESv2/renderer/TextureImpl.h b/src/libGLESv2/renderer/TextureImpl.h
index d788bc1..1ac9453 100644
--- a/src/libGLESv2/renderer/TextureImpl.h
+++ b/src/libGLESv2/renderer/TextureImpl.h
@@ -11,9 +11,15 @@
#include "common/angleutils.h"
+namespace egl
+{
+class Surface;
+}
+
namespace gl
{
class Framebuffer;
+struct PixelUnpackState;
struct SamplerState;
}
@@ -24,7 +30,6 @@
class RenderTarget;
class Renderer;
class TextureStorageInterface;
-class TextureStorageInterface2D;
class Texture2DImpl
{
@@ -63,6 +68,37 @@
virtual void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height) = 0;
};
+class TextureCubeImpl
+{
+ public:
+ virtual ~TextureCubeImpl() {}
+
+ virtual TextureStorageInterface *getNativeTexture() = 0;
+
+ virtual Image *getImage(GLenum target, int level) const = 0;
+
+ virtual void setUsage(GLenum usage) = 0;
+ virtual bool hasDirtyImages() const = 0;
+ virtual void resetDirty() = 0;
+
+ virtual bool isSamplerComplete(const gl::SamplerState &samplerState) const = 0;
+ virtual bool isCubeComplete() const = 0;
+
+ virtual void setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
+ virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) = 0;
+ virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
+ virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) = 0;
+ virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
+ virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
+ virtual void storage(GLsizei levels, GLenum internalformat, GLsizei size) = 0;
+ virtual void generateMipmaps() = 0;
+
+ virtual unsigned int getRenderTargetSerial(GLenum target, GLint level) = 0;
+
+ virtual RenderTarget *getRenderTarget(GLenum target, GLint level) = 0;
+ virtual RenderTarget *getDepthStencil(GLenum target, GLint level) = 0;
+};
+
}
#endif // LIBGLESV2_RENDERER_TEXTUREIMPL_H_
diff --git a/src/libGLESv2/renderer/d3d/TextureD3D.cpp b/src/libGLESv2/renderer/d3d/TextureD3D.cpp
index e105df6..940dca2 100644
--- a/src/libGLESv2/renderer/d3d/TextureD3D.cpp
+++ b/src/libGLESv2/renderer/d3d/TextureD3D.cpp
@@ -8,6 +8,7 @@
// TextureD3D.cpp: Implementations of the Texture interfaces shared betweeen the D3D backends.
#include "common/mathutil.h"
+#include "common/utilities.h"
#include "libEGL/Surface.h"
#include "libGLESv2/Buffer.h"
#include "libGLESv2/Framebuffer.h"
@@ -815,4 +816,607 @@
}
}
+
+TextureD3D_Cube::TextureD3D_Cube(rx::Renderer *renderer)
+ : TextureCubeImpl(),
+ TextureD3D(renderer),
+ mTexStorage(NULL)
+{
+ for (int i = 0; i < 6; i++)
+ {
+ for (int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
+ {
+ mImageArray[i][j] = ImageD3D::makeImageD3D(renderer->createImage());
+ }
+ }
+}
+
+TextureD3D_Cube::~TextureD3D_Cube()
+{
+ SafeDelete(mTexStorage);
+
+ for (int i = 0; i < 6; i++)
+ {
+ for (int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
+ {
+ SafeDelete(mImageArray[i][j]);
+ }
+ }
+}
+
+TextureD3D_Cube *TextureD3D_Cube::makeTextureD3D_Cube(TextureCubeImpl *texture)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(TextureD3D_Cube*, texture));
+ return static_cast<TextureD3D_Cube*>(texture);
+}
+
+TextureStorageInterface *TextureD3D_Cube::getNativeTexture()
+{
+ // ensure the underlying texture is created
+ initializeStorage(false);
+
+ rx::TextureStorageInterface *storage = getBaseLevelStorage();
+ if (storage)
+ {
+ updateStorage();
+ }
+
+ return storage;
+}
+
+Image *TextureD3D_Cube::getImage(GLenum target, int level) const
+{
+ ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ return mImageArray[targetToIndex(target)][level];
+}
+
+void TextureD3D_Cube::setUsage(GLenum usage)
+{
+ mUsage = usage;
+}
+
+void TextureD3D_Cube::resetDirty()
+{
+ mDirtyImages = false;
+}
+
+GLenum TextureD3D_Cube::getInternalFormat(GLenum target, GLint level) const
+{
+ if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[targetToIndex(target)][level]->getInternalFormat();
+ else
+ return GL_NONE;
+}
+
+bool TextureD3D_Cube::isDepth(GLenum target, GLint level) const
+{
+ return gl::GetDepthBits(getInternalFormat(target, level)) > 0;
+}
+
+void TextureD3D_Cube::setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+{
+ GLenum sizedInternalFormat = gl::IsSizedInternalFormat(internalFormat) ? internalFormat
+ : gl::GetSizedInternalFormat(format, type);
+
+ redefineImage(faceIndex, level, sizedInternalFormat, width, height);
+
+ TextureD3D::setImage(unpack, type, pixels, mImageArray[faceIndex][level]);
+}
+
+void TextureD3D_Cube::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
+{
+ // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
+ int faceIndex = targetToIndex(target);
+ redefineImage(faceIndex, level, format, width, height);
+
+ TextureD3D::setCompressedImage(imageSize, pixels, mImageArray[faceIndex][level]);
+}
+
+void TextureD3D_Cube::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+{
+ int faceIndex = targetToIndex(target);
+ if (TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, mImageArray[faceIndex][level]))
+ {
+ commitRect(faceIndex, level, xoffset, yoffset, width, height);
+ }
+}
+
+void TextureD3D_Cube::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
+{
+ int faceIndex = targetToIndex(target);
+ if (TextureD3D::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[faceIndex][level]))
+ {
+ commitRect(faceIndex, level, xoffset, yoffset, width, height);
+ }
+}
+
+void TextureD3D_Cube::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+{
+ int faceIndex = targetToIndex(target);
+ GLenum sizedInternalFormat = gl::IsSizedInternalFormat(format) ? format
+ : gl::GetSizedInternalFormat(format, GL_UNSIGNED_BYTE);
+ redefineImage(faceIndex, level, sizedInternalFormat, width, height);
+
+ if (!mImageArray[faceIndex][level]->isRenderableFormat())
+ {
+ mImageArray[faceIndex][level]->copy(0, 0, 0, x, y, width, height, source);
+ mDirtyImages = true;
+ }
+ else
+ {
+ ensureRenderTarget();
+ mImageArray[faceIndex][level]->markClean();
+
+ ASSERT(width == height);
+
+ if (width > 0 && isValidFaceLevel(faceIndex, level))
+ {
+ gl::Rectangle sourceRect;
+ sourceRect.x = x;
+ sourceRect.width = width;
+ sourceRect.y = y;
+ sourceRect.height = height;
+
+ mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, target, level);
+ }
+ }
+}
+
+void TextureD3D_Cube::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+{
+ int faceIndex = targetToIndex(target);
+
+ // We can only make our texture storage to a render target if the level we're copying *to* is complete
+ // and the base level is cube-complete. The base level must be cube complete (common case) because we cannot
+ // rely on the "getBaseLevel*" methods reliably otherwise.
+ bool canCreateRenderTarget = isFaceLevelComplete(faceIndex, level) && isCubeComplete();
+
+ if (!mImageArray[faceIndex][level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
+ {
+ mImageArray[faceIndex][level]->copy(0, 0, 0, x, y, width, height, source);
+ mDirtyImages = true;
+ }
+ else
+ {
+ ensureRenderTarget();
+
+ if (isValidFaceLevel(faceIndex, level))
+ {
+ updateStorageFaceLevel(faceIndex, level);
+
+ gl::Rectangle sourceRect;
+ sourceRect.x = x;
+ sourceRect.width = width;
+ sourceRect.y = y;
+ sourceRect.height = height;
+
+ mRenderer->copyImage(source, sourceRect, gl::GetFormat(getBaseLevelInternalFormat()),
+ xoffset, yoffset, mTexStorage, target, level);
+ }
+ }
+}
+
+void TextureD3D_Cube::storage(GLsizei levels, GLenum internalformat, GLsizei size)
+{
+ for (int level = 0; level < levels; level++)
+ {
+ GLsizei mipSize = std::max(1, size >> level);
+ for (int faceIndex = 0; faceIndex < 6; faceIndex++)
+ {
+ mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, internalformat, mipSize, mipSize, 1, true);
+ }
+ }
+
+ for (int level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ for (int faceIndex = 0; faceIndex < 6; faceIndex++)
+ {
+ mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, GL_NONE, 0, 0, 0, true);
+ }
+ }
+
+ mImmutable = true;
+
+ setCompleteTexStorage(new rx::TextureStorageInterfaceCube(mRenderer, internalformat, IsRenderTargetUsage(mUsage), size, levels));
+}
+
+bool TextureD3D_Cube::isSamplerComplete(const gl::SamplerState &samplerState) const
+{
+ int size = getBaseLevelWidth();
+
+ bool mipmapping = IsMipmapFiltered(samplerState);
+
+ // TODO(geofflang): use context's texture caps
+ if (!mRenderer->getRendererTextureCaps().get(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0)).filtering)
+ {
+ if (samplerState.magFilter != GL_NEAREST ||
+ (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
+ {
+ return false;
+ }
+ }
+
+ // TODO(geofflang): use context's extensions
+ if (!gl::isPow2(size) && !mRenderer->getRendererExtensions().textureNPOT)
+ {
+ if (samplerState.wrapS != GL_CLAMP_TO_EDGE || samplerState.wrapT != GL_CLAMP_TO_EDGE || mipmapping)
+ {
+ return false;
+ }
+ }
+
+ if (!mipmapping)
+ {
+ if (!isCubeComplete())
+ {
+ return false;
+ }
+ }
+ else
+ {
+ if (!isMipmapCubeComplete()) // Also tests for isCubeComplete()
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
+bool TextureD3D_Cube::isCubeComplete() const
+{
+ int baseWidth = getBaseLevelWidth();
+ int baseHeight = getBaseLevelHeight();
+ GLenum baseFormat = getBaseLevelInternalFormat();
+
+ if (baseWidth <= 0 || baseWidth != baseHeight)
+ {
+ return false;
+ }
+
+ for (int faceIndex = 1; faceIndex < 6; faceIndex++)
+ {
+ const ImageD3D &faceBaseImage = *mImageArray[faceIndex][0];
+
+ if (faceBaseImage.getWidth() != baseWidth ||
+ faceBaseImage.getHeight() != baseHeight ||
+ faceBaseImage.getInternalFormat() != baseFormat )
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+void TextureD3D_Cube::generateMipmaps()
+{
+ // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
+ int levelCount = mipLevels();
+ for (int faceIndex = 0; faceIndex < 6; faceIndex++)
+ {
+ for (int level = 1; level < levelCount; level++)
+ {
+ int faceLevelSize = (std::max(mImageArray[faceIndex][0]->getWidth() >> level, 1));
+ redefineImage(faceIndex, level, mImageArray[faceIndex][0]->getInternalFormat(), faceLevelSize, faceLevelSize);
+ }
+ }
+
+ if (mTexStorage && mTexStorage->isRenderTarget())
+ {
+ for (int faceIndex = 0; faceIndex < 6; faceIndex++)
+ {
+ for (int level = 1; level < levelCount; level++)
+ {
+ mTexStorage->generateMipmap(faceIndex, level);
+
+ mImageArray[faceIndex][level]->markClean();
+ }
+ }
+ }
+ else
+ {
+ for (int faceIndex = 0; faceIndex < 6; faceIndex++)
+ {
+ for (int level = 1; level < levelCount; level++)
+ {
+ mRenderer->generateMipmap(mImageArray[faceIndex][level], mImageArray[faceIndex][level - 1]);
+ }
+ }
+ }
+}
+
+unsigned int TextureD3D_Cube::getRenderTargetSerial(GLenum target, GLint level)
+{
+ return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(target, level) : 0);
+}
+
+RenderTarget *TextureD3D_Cube::getRenderTarget(GLenum target, GLint level)
+{
+ ASSERT(gl::IsCubemapTextureTarget(target));
+
+ // ensure the underlying texture is created
+ if (!ensureRenderTarget())
+ {
+ return NULL;
+ }
+
+ updateStorageFaceLevel(targetToIndex(target), level);
+
+ // ensure this is NOT a depth texture
+ if (isDepth(target, level))
+ {
+ return NULL;
+ }
+
+ return mTexStorage->getRenderTarget(target, level);
+}
+
+RenderTarget *TextureD3D_Cube::getDepthStencil(GLenum target, GLint level)
+{
+ ASSERT(gl::IsCubemapTextureTarget(target));
+
+ // ensure the underlying texture is created
+ if (!ensureRenderTarget())
+ {
+ return NULL;
+ }
+
+ updateStorageFaceLevel(targetToIndex(target), level);
+
+ // ensure this is a depth texture
+ if (!isDepth(target, level))
+ {
+ return NULL;
+ }
+
+ return mTexStorage->getRenderTarget(target, level);
+}
+
+int TextureD3D_Cube::targetToIndex(GLenum target)
+{
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1);
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2);
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3);
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4);
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5);
+
+ return target - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+}
+
+void TextureD3D_Cube::initializeStorage(bool renderTarget)
+{
+ // Only initialize the first time this texture is used as a render target or shader resource
+ if (mTexStorage)
+ {
+ return;
+ }
+
+ // do not attempt to create storage for nonexistant data
+ if (!isFaceLevelComplete(0, 0))
+ {
+ return;
+ }
+
+ bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage));
+
+ setCompleteTexStorage(createCompleteStorage(createRenderTarget));
+ ASSERT(mTexStorage);
+
+ // flush image data to the storage
+ updateStorage();
+}
+
+TextureStorageInterfaceCube *TextureD3D_Cube::createCompleteStorage(bool renderTarget) const
+{
+ GLsizei size = getBaseLevelWidth();
+
+ ASSERT(size > 0);
+
+ // use existing storage level count, when previously specified by TexStorage*D
+ GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(size, size, 1));
+
+ return new TextureStorageInterfaceCube(mRenderer, getBaseLevelInternalFormat(), renderTarget, size, levels);
+}
+
+void TextureD3D_Cube::setCompleteTexStorage(TextureStorageInterfaceCube *newCompleteTexStorage)
+{
+ SafeDelete(mTexStorage);
+ mTexStorage = newCompleteTexStorage;
+
+ if (mTexStorage && mTexStorage->isManaged())
+ {
+ for (int faceIndex = 0; faceIndex < 6; faceIndex++)
+ {
+ for (int level = 0; level < mTexStorage->getLevelCount(); level++)
+ {
+ mImageArray[faceIndex][level]->setManagedSurface(mTexStorage, faceIndex, level);
+ }
+ }
+ }
+
+ mDirtyImages = true;
+}
+
+void TextureD3D_Cube::updateStorage()
+{
+ ASSERT(mTexStorage != NULL);
+ GLint storageLevels = mTexStorage->getLevelCount();
+ for (int face = 0; face < 6; face++)
+ {
+ for (int level = 0; level < storageLevels; level++)
+ {
+ if (mImageArray[face][level]->isDirty() && isFaceLevelComplete(face, level))
+ {
+ updateStorageFaceLevel(face, level);
+ }
+ }
+ }
+}
+
+bool TextureD3D_Cube::ensureRenderTarget()
+{
+ initializeStorage(true);
+
+ if (getBaseLevelWidth() > 0)
+ {
+ ASSERT(mTexStorage);
+ if (!mTexStorage->isRenderTarget())
+ {
+ TextureStorageInterfaceCube *newRenderTargetStorage = createCompleteStorage(true);
+
+ if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage))
+ {
+ delete newRenderTargetStorage;
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ setCompleteTexStorage(newRenderTargetStorage);
+ }
+ }
+
+ return (mTexStorage && mTexStorage->isRenderTarget());
+}
+
+TextureStorageInterface *TextureD3D_Cube::getBaseLevelStorage()
+{
+ return mTexStorage;
+}
+
+const ImageD3D *TextureD3D_Cube::getBaseLevelImage() const
+{
+ // Note: if we are not cube-complete, there is no single base level image that can describe all
+ // cube faces, so this method is only well-defined for a cube-complete base level.
+ return mImageArray[0][0];
+}
+
+bool TextureD3D_Cube::isMipmapCubeComplete() const
+{
+ if (isImmutable())
+ {
+ return true;
+ }
+
+ if (!isCubeComplete())
+ {
+ return false;
+ }
+
+ int levelCount = mipLevels();
+
+ for (int face = 0; face < 6; face++)
+ {
+ for (int level = 1; level < levelCount; level++)
+ {
+ if (!isFaceLevelComplete(face, level))
+ {
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+bool TextureD3D_Cube::isValidFaceLevel(int faceIndex, int level) const
+{
+ return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0);
+}
+
+
+bool TextureD3D_Cube::isFaceLevelComplete(int faceIndex, int level) const
+{
+ ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL);
+
+ if (isImmutable())
+ {
+ return true;
+ }
+
+ int baseSize = getBaseLevelWidth();
+
+ if (baseSize <= 0)
+ {
+ return false;
+ }
+
+ // "isCubeComplete" checks for base level completeness and we must call that
+ // to determine if any face at level 0 is complete. We omit that check here
+ // to avoid re-checking cube-completeness for every face at level 0.
+ if (level == 0)
+ {
+ return true;
+ }
+
+ // Check that non-zero levels are consistent with the base level.
+ const ImageD3D *faceLevelImage = mImageArray[faceIndex][level];
+
+ if (faceLevelImage->getInternalFormat() != getBaseLevelInternalFormat())
+ {
+ return false;
+ }
+
+ if (faceLevelImage->getWidth() != std::max(1, baseSize >> level))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+void TextureD3D_Cube::updateStorageFaceLevel(int faceIndex, int level)
+{
+ ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL);
+ ImageD3D *image = mImageArray[faceIndex][level];
+
+ if (image->isDirty())
+ {
+ commitRect(faceIndex, level, 0, 0, image->getWidth(), image->getHeight());
+ }
+}
+
+void TextureD3D_Cube::redefineImage(int faceIndex, GLint level, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ // If there currently is a corresponding storage texture image, it has these parameters
+ const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
+ const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
+ const GLenum storageFormat = getBaseLevelInternalFormat();
+
+ mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, internalformat, width, height, 1, false);
+
+ if (mTexStorage)
+ {
+ const int storageLevels = mTexStorage->getLevelCount();
+
+ if ((level >= storageLevels && storageLevels != 0) ||
+ width != storageWidth ||
+ height != storageHeight ||
+ internalformat != storageFormat) // Discard mismatched storage
+ {
+ for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ for (int faceIndex = 0; faceIndex < 6; faceIndex++)
+ {
+ mImageArray[faceIndex][level]->markDirty();
+ }
+ }
+
+ SafeDelete(mTexStorage);
+
+ mDirtyImages = true;
+ }
+ }
+}
+
+void TextureD3D_Cube::commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+{
+ if (isValidFaceLevel(faceIndex, level))
+ {
+ ImageD3D *image = mImageArray[faceIndex][level];
+ if (image->copyToStorage(mTexStorage, faceIndex, level, xoffset, yoffset, width, height))
+ image->markClean();
+ }
+}
+
}
\ No newline at end of file
diff --git a/src/libGLESv2/renderer/d3d/TextureD3D.h b/src/libGLESv2/renderer/d3d/TextureD3D.h
index 14785d0..c749b86 100644
--- a/src/libGLESv2/renderer/d3d/TextureD3D.h
+++ b/src/libGLESv2/renderer/d3d/TextureD3D.h
@@ -26,6 +26,7 @@
class Renderer;
class TextureStorageInterface;
class TextureStorageInterface2D;
+class TextureStorageInterfaceCube;
class TextureD3D
{
@@ -135,6 +136,70 @@
ImageD3D *mImageArray[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
};
+class TextureD3D_Cube : public TextureCubeImpl, public TextureD3D
+{
+ public:
+ TextureD3D_Cube(rx::Renderer *renderer);
+ virtual ~TextureD3D_Cube();
+
+ static TextureD3D_Cube *makeTextureD3D_Cube(TextureCubeImpl *texture);
+
+ virtual TextureStorageInterface *getNativeTexture();
+
+ virtual Image *getImage(GLenum target, int level) const;
+
+ virtual void setUsage(GLenum usage);
+ virtual bool hasDirtyImages() const { return mDirtyImages; }
+ virtual void resetDirty();
+
+ GLenum getInternalFormat(GLenum target, GLint level) const;
+ bool isDepth(GLenum target, GLint level) const;
+
+ virtual void setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
+ virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
+ virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual void storage(GLsizei levels, GLenum internalformat, GLsizei size);
+
+ virtual bool isSamplerComplete(const gl::SamplerState &samplerState) const;
+ virtual bool isCubeComplete() const;
+
+ virtual void generateMipmaps();
+
+ virtual unsigned int getRenderTargetSerial(GLenum target, GLint level);
+
+ virtual RenderTarget *getRenderTarget(GLenum target, GLint level);
+ virtual RenderTarget *getDepthStencil(GLenum target, GLint level);
+
+ static int targetToIndex(GLenum target);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureD3D_Cube);
+
+ void initializeStorage(bool renderTarget);
+ TextureStorageInterfaceCube *createCompleteStorage(bool renderTarget) const;
+ void setCompleteTexStorage(TextureStorageInterfaceCube *newCompleteTexStorage);
+
+ void updateStorage();
+ bool ensureRenderTarget();
+ virtual TextureStorageInterface *getBaseLevelStorage();
+ virtual const ImageD3D *getBaseLevelImage() const;
+
+ bool isMipmapCubeComplete() const;
+ bool isValidFaceLevel(int faceIndex, int level) const;
+ bool isFaceLevelComplete(int faceIndex, int level) const;
+ void updateStorageFaceLevel(int faceIndex, int level);
+
+ void redefineImage(int faceIndex, GLint level, GLenum internalformat, GLsizei width, GLsizei height);
+ void commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+
+ ImageD3D *mImageArray[6][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+
+ TextureStorageInterfaceCube *mTexStorage;
+};
+
}
#endif // LIBGLESV2_RENDERER_TEXTURED3D_H_
diff --git a/src/libGLESv2/renderer/d3d/TextureStorage.cpp b/src/libGLESv2/renderer/d3d/TextureStorage.cpp
index 08eb01f..8465869 100644
--- a/src/libGLESv2/renderer/d3d/TextureStorage.cpp
+++ b/src/libGLESv2/renderer/d3d/TextureStorage.cpp
@@ -10,6 +10,7 @@
// GPU-side texture.
#include "libGLESv2/renderer/d3d/TextureStorage.h"
+#include "libGLESv2/renderer/d3d/TextureD3D.h"
#include "libGLESv2/renderer/Renderer.h"
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/Texture.h"
@@ -116,7 +117,7 @@
unsigned int TextureStorageInterfaceCube::getRenderTargetSerial(GLenum target, GLint level) const
{
- return mFirstRenderTargetSerial + (level * 6) + gl::TextureCubeMap::targetToIndex(target);
+ return mFirstRenderTargetSerial + (level * 6) + TextureD3D_Cube::targetToIndex(target);
}
TextureStorageInterface3D::TextureStorageInterface3D(Renderer *renderer, GLenum internalformat, bool renderTarget,
diff --git a/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp b/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
index e54f61e..0e9b637 100644
--- a/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
+++ b/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
@@ -2906,6 +2906,11 @@
return new TextureD3D_2D(this);
}
+TextureCubeImpl *Renderer11::createTextureCube()
+{
+ return new TextureD3D_Cube(this);
+}
+
void Renderer11::readTextureData(ID3D11Texture2D *texture, unsigned int subResource, const gl::Rectangle &area, GLenum format,
GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, void *pixels)
{
diff --git a/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h b/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h
index e51498d..654b07f 100644
--- a/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h
+++ b/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h
@@ -179,6 +179,7 @@
// Texture creation
virtual Texture2DImpl *createTexture2D();
+ virtual TextureCubeImpl *createTextureCube();
// Buffer creation
virtual BufferImpl *createBuffer();
diff --git a/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.cpp b/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.cpp
index 8f32468..2c2acd1 100644
--- a/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.cpp
+++ b/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.cpp
@@ -10,6 +10,7 @@
#include "libGLESv2/renderer/d3d/d3d11/TextureStorage11.h"
+#include "libGLESv2/renderer/d3d/TextureD3D.h"
#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
#include "libGLESv2/renderer/d3d/d3d11/RenderTarget11.h"
#include "libGLESv2/renderer/d3d/d3d11/SwapChain11.h"
@@ -770,7 +771,7 @@
{
if (level >= 0 && level < getLevelCount())
{
- int faceIndex = gl::TextureCubeMap::targetToIndex(faceTarget);
+ int faceIndex = TextureD3D_Cube::targetToIndex(faceTarget);
if (!mRenderTarget[faceIndex][level])
{
ID3D11Device *device = mRenderer->getDevice();
diff --git a/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp b/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
index 037eb46..867bedc 100644
--- a/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
+++ b/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
@@ -3199,6 +3199,11 @@
return new TextureD3D_2D(this);
}
+TextureCubeImpl *Renderer9::createTextureCube()
+{
+ return new TextureD3D_Cube(this);
+}
+
bool Renderer9::getLUID(LUID *adapterLuid) const
{
adapterLuid->HighPart = 0;
diff --git a/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h b/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h
index 5e9fa17..f4e412c 100644
--- a/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h
+++ b/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h
@@ -181,6 +181,7 @@
// Texture creation
virtual Texture2DImpl *createTexture2D();
+ virtual TextureCubeImpl *createTextureCube();
// Buffer creation
virtual BufferImpl *createBuffer();
diff --git a/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.cpp b/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.cpp
index 0a44d76..b065ee8 100644
--- a/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.cpp
+++ b/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.cpp
@@ -10,6 +10,7 @@
// D3D9 texture.
#include "libGLESv2/main.h"
+#include "libGLESv2/renderer/d3d/TextureD3D.h"
#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
#include "libGLESv2/renderer/d3d/d3d9/TextureStorage9.h"
#include "libGLESv2/renderer/d3d/d3d9/SwapChain9.h"
@@ -264,7 +265,7 @@
RenderTarget *TextureStorage9_Cube::getRenderTargetFace(GLenum faceTarget, int level)
{
- return mRenderTarget[gl::TextureCubeMap::targetToIndex(faceTarget)];
+ return mRenderTarget[TextureD3D_Cube::targetToIndex(faceTarget)];
}
void TextureStorage9_Cube::generateMipmap(int faceIndex, int level)