blob: a68aa6ac17ae694956d857e3bf8fd331228ffe55 [file] [log] [blame]
/*
* Copyright (C) 2004, 2005, 2007, 2009 Apple Inc. All rights reserved.
* (C) 2005 Rob Buis <buis@kde.org>
* (C) 2006 Alexander Kellett <lypanov@kde.org>
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/rendering/svg/SVGRenderTreeAsText.h"
#include "SVGNames.h"
#include "core/rendering/InlineTextBox.h"
#include "core/rendering/RenderTreeAsText.h"
#include "core/rendering/svg/RenderSVGGradientStop.h"
#include "core/rendering/svg/RenderSVGImage.h"
#include "core/rendering/svg/RenderSVGInlineText.h"
#include "core/rendering/svg/RenderSVGResourceClipper.h"
#include "core/rendering/svg/RenderSVGResourceFilter.h"
#include "core/rendering/svg/RenderSVGResourceLinearGradient.h"
#include "core/rendering/svg/RenderSVGResourceMarker.h"
#include "core/rendering/svg/RenderSVGResourceMasker.h"
#include "core/rendering/svg/RenderSVGResourcePattern.h"
#include "core/rendering/svg/RenderSVGResourceRadialGradient.h"
#include "core/rendering/svg/RenderSVGResourceSolidColor.h"
#include "core/rendering/svg/RenderSVGRoot.h"
#include "core/rendering/svg/RenderSVGShape.h"
#include "core/rendering/svg/RenderSVGText.h"
#include "core/rendering/svg/SVGInlineTextBox.h"
#include "core/rendering/svg/SVGRootInlineBox.h"
#include "core/svg/LinearGradientAttributes.h"
#include "core/svg/PatternAttributes.h"
#include "core/svg/RadialGradientAttributes.h"
#include "core/svg/SVGCircleElement.h"
#include "core/svg/SVGEllipseElement.h"
#include "core/svg/SVGLineElement.h"
#include "core/svg/SVGLinearGradientElement.h"
#include "core/svg/SVGPathElement.h"
#include "core/svg/SVGPathUtilities.h"
#include "core/svg/SVGPatternElement.h"
#include "core/svg/SVGPointList.h"
#include "core/svg/SVGPolyElement.h"
#include "core/svg/SVGRadialGradientElement.h"
#include "core/svg/SVGRectElement.h"
#include "core/svg/SVGStopElement.h"
#include "platform/graphics/GraphicsTypes.h"
#include <math.h>
#include <memory>
namespace WebCore {
/** class + iomanip to help streaming list separators, i.e. ", " in string "a, b, c, d"
* Can be used in cases where you don't know which item in the list is the first
* one to be printed, but still want to avoid strings like ", b, c".
*/
class TextStreamSeparator {
public:
TextStreamSeparator(const String& s)
: m_separator(s)
, m_needToSeparate(false)
{
}
private:
friend TextStream& operator<<(TextStream&, TextStreamSeparator&);
String m_separator;
bool m_needToSeparate;
};
TextStream& operator<<(TextStream& ts, TextStreamSeparator& sep)
{
if (sep.m_needToSeparate)
ts << sep.m_separator;
else
sep.m_needToSeparate = true;
return ts;
}
template<typename ValueType>
static void writeNameValuePair(TextStream& ts, const char* name, ValueType value)
{
ts << " [" << name << "=" << value << "]";
}
template<typename ValueType>
static void writeNameAndQuotedValue(TextStream& ts, const char* name, ValueType value)
{
ts << " [" << name << "=\"" << value << "\"]";
}
static void writeIfNotEmpty(TextStream& ts, const char* name, const String& value)
{
if (!value.isEmpty())
writeNameValuePair(ts, name, value);
}
template<typename ValueType>
static void writeIfNotDefault(TextStream& ts, const char* name, ValueType value, ValueType defaultValue)
{
if (value != defaultValue)
writeNameValuePair(ts, name, value);
}
TextStream& operator<<(TextStream& ts, const FloatRect& r)
{
ts << "at (" << TextStream::FormatNumberRespectingIntegers(r.x());
ts << "," << TextStream::FormatNumberRespectingIntegers(r.y());
ts << ") size " << TextStream::FormatNumberRespectingIntegers(r.width());
ts << "x" << TextStream::FormatNumberRespectingIntegers(r.height());
return ts;
}
TextStream& operator<<(TextStream& ts, const AffineTransform& transform)
{
if (transform.isIdentity())
ts << "identity";
else
ts << "{m=(("
<< transform.a() << "," << transform.b()
<< ")("
<< transform.c() << "," << transform.d()
<< ")) t=("
<< transform.e() << "," << transform.f()
<< ")}";
return ts;
}
static TextStream& operator<<(TextStream& ts, const WindRule rule)
{
switch (rule) {
case RULE_NONZERO:
ts << "NON-ZERO";
break;
case RULE_EVENODD:
ts << "EVEN-ODD";
break;
}
return ts;
}
static TextStream& operator<<(TextStream& ts, const SVGUnitTypes::SVGUnitType& unitType)
{
ts << SVGPropertyTraits<SVGUnitTypes::SVGUnitType>::toString(unitType);
return ts;
}
static TextStream& operator<<(TextStream& ts, const SVGMarkerUnitsType& markerUnit)
{
ts << SVGPropertyTraits<SVGMarkerUnitsType>::toString(markerUnit);
return ts;
}
TextStream& operator<<(TextStream& ts, const Color& c)
{
return ts << c.nameForRenderTreeAsText();
}
// FIXME: Maybe this should be in KCanvasRenderingStyle.cpp
static TextStream& operator<<(TextStream& ts, const DashArray& a)
{
ts << "{";
DashArray::const_iterator end = a.end();
for (DashArray::const_iterator it = a.begin(); it != end; ++it) {
if (it != a.begin())
ts << ", ";
ts << *it;
}
ts << "}";
return ts;
}
// FIXME: Maybe this should be in GraphicsTypes.cpp
static TextStream& operator<<(TextStream& ts, LineCap style)
{
switch (style) {
case ButtCap:
ts << "BUTT";
break;
case RoundCap:
ts << "ROUND";
break;
case SquareCap:
ts << "SQUARE";
break;
}
return ts;
}
// FIXME: Maybe this should be in GraphicsTypes.cpp
static TextStream& operator<<(TextStream& ts, LineJoin style)
{
switch (style) {
case MiterJoin:
ts << "MITER";
break;
case RoundJoin:
ts << "ROUND";
break;
case BevelJoin:
ts << "BEVEL";
break;
}
return ts;
}
static TextStream& operator<<(TextStream& ts, const SVGSpreadMethodType& type)
{
ts << SVGPropertyTraits<SVGSpreadMethodType>::toString(type).upper();
return ts;
}
static void writeSVGPaintingResource(TextStream& ts, RenderSVGResource* resource)
{
if (resource->resourceType() == SolidColorResourceType) {
ts << "[type=SOLID] [color=" << static_cast<RenderSVGResourceSolidColor*>(resource)->color() << "]";
return;
}
// All other resources derive from RenderSVGResourceContainer
RenderSVGResourceContainer* container = static_cast<RenderSVGResourceContainer*>(resource);
SVGElement* element = container->element();
ASSERT(element);
if (resource->resourceType() == PatternResourceType)
ts << "[type=PATTERN]";
else if (resource->resourceType() == LinearGradientResourceType)
ts << "[type=LINEAR-GRADIENT]";
else if (resource->resourceType() == RadialGradientResourceType)
ts << "[type=RADIAL-GRADIENT]";
ts << " [id=\"" << element->getIdAttribute() << "\"]";
}
static void writeStyle(TextStream& ts, const RenderObject& object)
{
const RenderStyle* style = object.style();
const SVGRenderStyle* svgStyle = style->svgStyle();
if (!object.localTransform().isIdentity())
writeNameValuePair(ts, "transform", object.localTransform());
writeIfNotDefault(ts, "image rendering", style->imageRendering(), RenderStyle::initialImageRendering());
writeIfNotDefault(ts, "opacity", style->opacity(), RenderStyle::initialOpacity());
if (object.isSVGShape()) {
const RenderSVGShape& shape = static_cast<const RenderSVGShape&>(object);
ASSERT(shape.element());
Color fallbackColor;
if (RenderSVGResource* strokePaintingResource = RenderSVGResource::strokePaintingResource(const_cast<RenderSVGShape*>(&shape), shape.style(), fallbackColor)) {
TextStreamSeparator s(" ");
ts << " [stroke={" << s;
writeSVGPaintingResource(ts, strokePaintingResource);
SVGLengthContext lengthContext(shape.element());
double dashOffset = svgStyle->strokeDashOffset().value(lengthContext);
double strokeWidth = svgStyle->strokeWidth().value(lengthContext);
const Vector<SVGLength>& dashes = svgStyle->strokeDashArray();
DashArray dashArray;
const Vector<SVGLength>::const_iterator end = dashes.end();
for (Vector<SVGLength>::const_iterator it = dashes.begin(); it != end; ++it)
dashArray.append((*it).value(lengthContext));
writeIfNotDefault(ts, "opacity", svgStyle->strokeOpacity(), 1.0f);
writeIfNotDefault(ts, "stroke width", strokeWidth, 1.0);
writeIfNotDefault(ts, "miter limit", svgStyle->strokeMiterLimit(), 4.0f);
writeIfNotDefault(ts, "line cap", svgStyle->capStyle(), ButtCap);
writeIfNotDefault(ts, "line join", svgStyle->joinStyle(), MiterJoin);
writeIfNotDefault(ts, "dash offset", dashOffset, 0.0);
if (!dashArray.isEmpty())
writeNameValuePair(ts, "dash array", dashArray);
ts << "}]";
}
if (RenderSVGResource* fillPaintingResource = RenderSVGResource::fillPaintingResource(const_cast<RenderSVGShape*>(&shape), shape.style(), fallbackColor)) {
TextStreamSeparator s(" ");
ts << " [fill={" << s;
writeSVGPaintingResource(ts, fillPaintingResource);
writeIfNotDefault(ts, "opacity", svgStyle->fillOpacity(), 1.0f);
writeIfNotDefault(ts, "fill rule", svgStyle->fillRule(), RULE_NONZERO);
ts << "}]";
}
writeIfNotDefault(ts, "clip rule", svgStyle->clipRule(), RULE_NONZERO);
}
writeIfNotEmpty(ts, "start marker", svgStyle->markerStartResource());
writeIfNotEmpty(ts, "middle marker", svgStyle->markerMidResource());
writeIfNotEmpty(ts, "end marker", svgStyle->markerEndResource());
}
static TextStream& writePositionAndStyle(TextStream& ts, const RenderObject& object)
{
ts << " " << enclosingIntRect(const_cast<RenderObject&>(object).absoluteClippedOverflowRect());
writeStyle(ts, object);
return ts;
}
static TextStream& operator<<(TextStream& ts, const RenderSVGShape& shape)
{
writePositionAndStyle(ts, shape);
SVGElement* svgElement = shape.element();
SVGLengthContext lengthContext(svgElement);
if (svgElement->hasTagName(SVGNames::rectTag)) {
SVGRectElement* element = toSVGRectElement(svgElement);
writeNameValuePair(ts, "x", element->xCurrentValue().value(lengthContext));
writeNameValuePair(ts, "y", element->yCurrentValue().value(lengthContext));
writeNameValuePair(ts, "width", element->widthCurrentValue().value(lengthContext));
writeNameValuePair(ts, "height", element->heightCurrentValue().value(lengthContext));
} else if (svgElement->hasTagName(SVGNames::lineTag)) {
SVGLineElement* element = toSVGLineElement(svgElement);
writeNameValuePair(ts, "x1", element->x1CurrentValue().value(lengthContext));
writeNameValuePair(ts, "y1", element->y1CurrentValue().value(lengthContext));
writeNameValuePair(ts, "x2", element->x2CurrentValue().value(lengthContext));
writeNameValuePair(ts, "y2", element->y2CurrentValue().value(lengthContext));
} else if (svgElement->hasTagName(SVGNames::ellipseTag)) {
SVGEllipseElement* element = toSVGEllipseElement(svgElement);
writeNameValuePair(ts, "cx", element->cxCurrentValue().value(lengthContext));
writeNameValuePair(ts, "cy", element->cyCurrentValue().value(lengthContext));
writeNameValuePair(ts, "rx", element->rxCurrentValue().value(lengthContext));
writeNameValuePair(ts, "ry", element->ryCurrentValue().value(lengthContext));
} else if (svgElement->hasTagName(SVGNames::circleTag)) {
SVGCircleElement* element = toSVGCircleElement(svgElement);
writeNameValuePair(ts, "cx", element->cxCurrentValue().value(lengthContext));
writeNameValuePair(ts, "cy", element->cyCurrentValue().value(lengthContext));
writeNameValuePair(ts, "r", element->rCurrentValue().value(lengthContext));
} else if (svgElement->hasTagName(SVGNames::polygonTag) || svgElement->hasTagName(SVGNames::polylineTag)) {
writeNameAndQuotedValue(ts, "points", toSVGPolyElement(svgElement)->pointList().valueAsString());
} else if (svgElement->hasTagName(SVGNames::pathTag)) {
String pathString;
// FIXME: We should switch to UnalteredParsing here - this will affect the path dumping output of dozens of tests.
buildStringFromByteStream(toSVGPathElement(svgElement)->pathByteStream(), pathString, NormalizedParsing);
writeNameAndQuotedValue(ts, "data", pathString);
} else
ASSERT_NOT_REACHED();
return ts;
}
static TextStream& operator<<(TextStream& ts, const RenderSVGRoot& root)
{
return writePositionAndStyle(ts, root);
}
static void writeRenderSVGTextBox(TextStream& ts, const RenderSVGText& text)
{
SVGRootInlineBox* box = toSVGRootInlineBox(text.firstRootBox());
if (!box)
return;
ts << " " << enclosingIntRect(FloatRect(text.location(), FloatSize(box->logicalWidth(), box->logicalHeight())));
// FIXME: Remove this hack, once the new text layout engine is completly landed. We want to preserve the old layout test results for now.
ts << " contains 1 chunk(s)";
if (text.parent() && (text.parent()->style()->visitedDependentColor(CSSPropertyColor) != text.style()->visitedDependentColor(CSSPropertyColor)))
writeNameValuePair(ts, "color", text.resolveColor(CSSPropertyColor).nameForRenderTreeAsText());
}
static inline void writeSVGInlineTextBox(TextStream& ts, SVGInlineTextBox* textBox, int indent)
{
Vector<SVGTextFragment>& fragments = textBox->textFragments();
if (fragments.isEmpty())
return;
RenderSVGInlineText* textRenderer = toRenderSVGInlineText(textBox->textRenderer());
ASSERT(textRenderer);
const SVGRenderStyle* svgStyle = textRenderer->style()->svgStyle();
String text = textBox->textRenderer()->text();
unsigned fragmentsSize = fragments.size();
for (unsigned i = 0; i < fragmentsSize; ++i) {
SVGTextFragment& fragment = fragments.at(i);
writeIndent(ts, indent + 1);
unsigned startOffset = fragment.characterOffset;
unsigned endOffset = fragment.characterOffset + fragment.length;
// FIXME: Remove this hack, once the new text layout engine is completly landed. We want to preserve the old layout test results for now.
ts << "chunk 1 ";
ETextAnchor anchor = svgStyle->textAnchor();
bool isVerticalText = svgStyle->isVerticalWritingMode();
if (anchor == TA_MIDDLE) {
ts << "(middle anchor";
if (isVerticalText)
ts << ", vertical";
ts << ") ";
} else if (anchor == TA_END) {
ts << "(end anchor";
if (isVerticalText)
ts << ", vertical";
ts << ") ";
} else if (isVerticalText)
ts << "(vertical) ";
startOffset -= textBox->start();
endOffset -= textBox->start();
// </hack>
ts << "text run " << i + 1 << " at (" << fragment.x << "," << fragment.y << ")";
ts << " startOffset " << startOffset << " endOffset " << endOffset;
if (isVerticalText)
ts << " height " << fragment.height;
else
ts << " width " << fragment.width;
if (!textBox->isLeftToRightDirection() || textBox->dirOverride()) {
ts << (textBox->isLeftToRightDirection() ? " LTR" : " RTL");
if (textBox->dirOverride())
ts << " override";
}
ts << ": " << quoteAndEscapeNonPrintables(text.substring(fragment.characterOffset, fragment.length)) << "\n";
}
}
static inline void writeSVGInlineTextBoxes(TextStream& ts, const RenderText& text, int indent)
{
for (InlineTextBox* box = text.firstTextBox(); box; box = box->nextTextBox()) {
if (!box->isSVGInlineTextBox())
continue;
writeSVGInlineTextBox(ts, toSVGInlineTextBox(box), indent);
}
}
static void writeStandardPrefix(TextStream& ts, const RenderObject& object, int indent)
{
writeIndent(ts, indent);
ts << object.renderName();
if (object.node())
ts << " {" << object.node()->nodeName() << "}";
}
static void writeChildren(TextStream& ts, const RenderObject& object, int indent)
{
for (RenderObject* child = object.firstChild(); child; child = child->nextSibling())
write(ts, *child, indent + 1);
}
static inline void writeCommonGradientProperties(TextStream& ts, SVGSpreadMethodType spreadMethod, const AffineTransform& gradientTransform, SVGUnitTypes::SVGUnitType gradientUnits)
{
writeNameValuePair(ts, "gradientUnits", gradientUnits);
if (spreadMethod != SVGSpreadMethodPad)
ts << " [spreadMethod=" << spreadMethod << "]";
if (!gradientTransform.isIdentity())
ts << " [gradientTransform=" << gradientTransform << "]";
}
void writeSVGResourceContainer(TextStream& ts, const RenderObject& object, int indent)
{
writeStandardPrefix(ts, object, indent);
Element* element = toElement(object.node());
const AtomicString& id = element->getIdAttribute();
writeNameAndQuotedValue(ts, "id", id);
RenderSVGResourceContainer* resource = toRenderSVGResourceContainer(const_cast<RenderObject*>(&object));
ASSERT(resource);
if (resource->resourceType() == MaskerResourceType) {
RenderSVGResourceMasker* masker = toRenderSVGResourceMasker(resource);
writeNameValuePair(ts, "maskUnits", masker->maskUnits());
writeNameValuePair(ts, "maskContentUnits", masker->maskContentUnits());
ts << "\n";
} else if (resource->resourceType() == FilterResourceType) {
RenderSVGResourceFilter* filter = toRenderSVGResourceFilter(resource);
writeNameValuePair(ts, "filterUnits", filter->filterUnits());
writeNameValuePair(ts, "primitiveUnits", filter->primitiveUnits());
ts << "\n";
// Creating a placeholder filter which is passed to the builder.
FloatRect dummyRect;
RefPtr<SVGFilter> dummyFilter = SVGFilter::create(AffineTransform(), dummyRect, dummyRect, dummyRect, true);
if (RefPtr<SVGFilterBuilder> builder = filter->buildPrimitives(dummyFilter.get())) {
if (FilterEffect* lastEffect = builder->lastEffect())
lastEffect->externalRepresentation(ts, indent + 1);
}
} else if (resource->resourceType() == ClipperResourceType) {
writeNameValuePair(ts, "clipPathUnits", toRenderSVGResourceClipper(resource)->clipPathUnits());
ts << "\n";
} else if (resource->resourceType() == MarkerResourceType) {
RenderSVGResourceMarker* marker = toRenderSVGResourceMarker(resource);
writeNameValuePair(ts, "markerUnits", marker->markerUnits());
ts << " [ref at " << marker->referencePoint() << "]";
ts << " [angle=";
if (marker->angle() == -1)
ts << "auto" << "]\n";
else
ts << marker->angle() << "]\n";
} else if (resource->resourceType() == PatternResourceType) {
RenderSVGResourcePattern* pattern = static_cast<RenderSVGResourcePattern*>(resource);
// Dump final results that are used for rendering. No use in asking SVGPatternElement for its patternUnits(), as it may
// link to other patterns using xlink:href, we need to build the full inheritance chain, aka. collectPatternProperties()
PatternAttributes attributes;
toSVGPatternElement(pattern->element())->collectPatternAttributes(attributes);
writeNameValuePair(ts, "patternUnits", attributes.patternUnits());
writeNameValuePair(ts, "patternContentUnits", attributes.patternContentUnits());
AffineTransform transform = attributes.patternTransform();
if (!transform.isIdentity())
ts << " [patternTransform=" << transform << "]";
ts << "\n";
} else if (resource->resourceType() == LinearGradientResourceType) {
RenderSVGResourceLinearGradient* gradient = static_cast<RenderSVGResourceLinearGradient*>(resource);
// Dump final results that are used for rendering. No use in asking SVGGradientElement for its gradientUnits(), as it may
// link to other gradients using xlink:href, we need to build the full inheritance chain, aka. collectGradientProperties()
LinearGradientAttributes attributes;
toSVGLinearGradientElement(gradient->element())->collectGradientAttributes(attributes);
writeCommonGradientProperties(ts, attributes.spreadMethod(), attributes.gradientTransform(), attributes.gradientUnits());
ts << " [start=" << gradient->startPoint(attributes) << "] [end=" << gradient->endPoint(attributes) << "]\n";
} else if (resource->resourceType() == RadialGradientResourceType) {
RenderSVGResourceRadialGradient* gradient = toRenderSVGResourceRadialGradient(resource);
// Dump final results that are used for rendering. No use in asking SVGGradientElement for its gradientUnits(), as it may
// link to other gradients using xlink:href, we need to build the full inheritance chain, aka. collectGradientProperties()
RadialGradientAttributes attributes;
toSVGRadialGradientElement(gradient->element())->collectGradientAttributes(attributes);
writeCommonGradientProperties(ts, attributes.spreadMethod(), attributes.gradientTransform(), attributes.gradientUnits());
FloatPoint focalPoint = gradient->focalPoint(attributes);
FloatPoint centerPoint = gradient->centerPoint(attributes);
float radius = gradient->radius(attributes);
float focalRadius = gradient->focalRadius(attributes);
ts << " [center=" << centerPoint << "] [focal=" << focalPoint << "] [radius=" << radius << "] [focalRadius=" << focalRadius << "]\n";
} else
ts << "\n";
writeChildren(ts, object, indent);
}
void writeSVGContainer(TextStream& ts, const RenderObject& container, int indent)
{
// Currently RenderSVGResourceFilterPrimitive has no meaningful output.
if (container.isSVGResourceFilterPrimitive())
return;
writeStandardPrefix(ts, container, indent);
writePositionAndStyle(ts, container);
ts << "\n";
writeResources(ts, container, indent);
writeChildren(ts, container, indent);
}
void write(TextStream& ts, const RenderSVGRoot& root, int indent)
{
writeStandardPrefix(ts, root, indent);
ts << root << "\n";
writeChildren(ts, root, indent);
}
void writeSVGText(TextStream& ts, const RenderSVGText& text, int indent)
{
writeStandardPrefix(ts, text, indent);
writeRenderSVGTextBox(ts, text);
ts << "\n";
writeResources(ts, text, indent);
writeChildren(ts, text, indent);
}
void writeSVGInlineText(TextStream& ts, const RenderSVGInlineText& text, int indent)
{
writeStandardPrefix(ts, text, indent);
ts << " " << enclosingIntRect(FloatRect(text.firstRunOrigin(), text.floatLinesBoundingBox().size())) << "\n";
writeResources(ts, text, indent);
writeSVGInlineTextBoxes(ts, text, indent);
}
void writeSVGImage(TextStream& ts, const RenderSVGImage& image, int indent)
{
writeStandardPrefix(ts, image, indent);
writePositionAndStyle(ts, image);
ts << "\n";
writeResources(ts, image, indent);
}
void write(TextStream& ts, const RenderSVGShape& shape, int indent)
{
writeStandardPrefix(ts, shape, indent);
ts << shape << "\n";
writeResources(ts, shape, indent);
}
void writeSVGGradientStop(TextStream& ts, const RenderSVGGradientStop& stop, int indent)
{
writeStandardPrefix(ts, stop, indent);
SVGStopElement* stopElement = toSVGStopElement(stop.node());
ASSERT(stopElement);
RenderStyle* style = stop.style();
if (!style)
return;
ts << " [offset=" << stopElement->offsetCurrentValue() << "] [color=" << stopElement->stopColorIncludingOpacity() << "]\n";
}
void writeResources(TextStream& ts, const RenderObject& object, int indent)
{
const RenderStyle* style = object.style();
const SVGRenderStyle* svgStyle = style->svgStyle();
// FIXME: We want to use SVGResourcesCache to determine which resources are present, instead of quering the resource <-> id cache.
// For now leave the DRT output as is, but later on we should change this so cycles are properly ignored in the DRT output.
RenderObject& renderer = const_cast<RenderObject&>(object);
if (!svgStyle->maskerResource().isEmpty()) {
if (RenderSVGResourceMasker* masker = getRenderSVGResourceById<RenderSVGResourceMasker>(object.document(), svgStyle->maskerResource())) {
writeIndent(ts, indent);
ts << " ";
writeNameAndQuotedValue(ts, "masker", svgStyle->maskerResource());
ts << " ";
writeStandardPrefix(ts, *masker, 0);
ts << " " << masker->resourceBoundingBox(&renderer) << "\n";
}
}
if (!svgStyle->clipperResource().isEmpty()) {
if (RenderSVGResourceClipper* clipper = getRenderSVGResourceById<RenderSVGResourceClipper>(object.document(), svgStyle->clipperResource())) {
writeIndent(ts, indent);
ts << " ";
writeNameAndQuotedValue(ts, "clipPath", svgStyle->clipperResource());
ts << " ";
writeStandardPrefix(ts, *clipper, 0);
ts << " " << clipper->resourceBoundingBox(&renderer) << "\n";
}
}
if (!svgStyle->filterResource().isEmpty()) {
if (RenderSVGResourceFilter* filter = getRenderSVGResourceById<RenderSVGResourceFilter>(object.document(), svgStyle->filterResource())) {
writeIndent(ts, indent);
ts << " ";
writeNameAndQuotedValue(ts, "filter", svgStyle->filterResource());
ts << " ";
writeStandardPrefix(ts, *filter, 0);
ts << " " << filter->resourceBoundingBox(&renderer) << "\n";
}
}
}
} // namespace WebCore