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* Copyright (C) 2006, 2007, 2009 Apple Inc. All rights reserved.
* Copyright (C) 2008 Torch Mobile Inc. All rights reserved. (
* Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* Library General Public License for more details.
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
#ifndef RenderTextControlSingleLine_h
#define RenderTextControlSingleLine_h
#include "core/html/HTMLInputElement.h"
#include "core/rendering/RenderTextControl.h"
namespace WebCore {
class HTMLInputElement;
class RenderTextControlSingleLine : public RenderTextControl {
virtual ~RenderTextControlSingleLine();
// FIXME: Move createInnerTextStyle() to TextControlInnerTextElement.
virtual PassRefPtr<RenderStyle> createInnerTextStyle(const RenderStyle* startStyle) const;
void capsLockStateMayHaveChanged();
virtual void centerContainerIfNeeded(RenderBox*) const { }
virtual LayoutUnit computeLogicalHeightLimit() const;
Element* containerElement() const;
Element* editingViewPortElement() const;
HTMLInputElement* inputElement() const;
virtual void updateFromElement() OVERRIDE;
virtual bool hasControlClip() const;
virtual LayoutRect controlClipRect(const LayoutPoint&) const;
virtual bool isTextField() const { return true; }
virtual void paint(PaintInfo&, const LayoutPoint&);
virtual void layout();
virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVERRIDE;
virtual void autoscroll(const IntPoint&);
// Subclassed to forward to our inner div.
virtual int scrollLeft() const;
virtual int scrollTop() const;
virtual int scrollWidth() const;
virtual int scrollHeight() const;
virtual void setScrollLeft(int);
virtual void setScrollTop(int);
int textBlockWidth() const;
virtual float getAvgCharWidth(AtomicString family);
virtual LayoutUnit preferredContentLogicalWidth(float charWidth) const;
virtual LayoutUnit computeControlLogicalHeight(LayoutUnit lineHeight, LayoutUnit nonContentHeight) const OVERRIDE;
virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
bool textShouldBeTruncated() const;
HTMLElement* innerSpinButtonElement() const;
bool m_shouldDrawCapsLockIndicator;
LayoutUnit m_desiredInnerTextLogicalHeight;
DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderTextControlSingleLine, isTextField());
// ----------------------------
class RenderTextControlInnerBlock : public RenderBlockFlow {
RenderTextControlInnerBlock(Element* element) : RenderBlockFlow(element) { }
virtual int inlineBlockBaseline(LineDirectionMode direction) const OVERRIDE { return lastLineBoxBaseline(direction); }
virtual bool isIntristicallyScrollable(ScrollbarOrientation orientation) const OVERRIDE
return orientation == HorizontalScrollbar;
virtual bool scrollsOverflowX() const OVERRIDE { return hasOverflowClip(); }
virtual bool scrollsOverflowY() const OVERRIDE { return false; }
virtual bool hasLineIfEmpty() const OVERRIDE { return true; }