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/*
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/plugins/PluginOcclusionSupport.h"
#include "HTMLNames.h"
#include "core/dom/Element.h"
#include "core/html/HTMLElement.h"
#include "core/html/HTMLFrameOwnerElement.h"
#include "core/frame/Frame.h"
#include "core/frame/FrameView.h"
#include "core/rendering/RenderBox.h"
#include "core/rendering/RenderObject.h"
#include "platform/Widget.h"
#include "wtf/HashSet.h"
// This file provides a utility function to support rendering certain elements above plugins.
namespace WebCore {
static void getObjectStack(const RenderObject* ro, Vector<const RenderObject*>* roStack)
{
roStack->clear();
while (ro) {
roStack->append(ro);
ro = ro->parent();
}
}
// Returns true if stack1 is at or above stack2
static bool iframeIsAbovePlugin(const Vector<const RenderObject*>& iframeZstack, const Vector<const RenderObject*>& pluginZstack)
{
for (size_t i = 0; i < iframeZstack.size() && i < pluginZstack.size(); i++) {
// The root is at the end of these stacks. We want to iterate
// root-downwards so we index backwards from the end.
const RenderObject* ro1 = iframeZstack[iframeZstack.size() - 1 - i];
const RenderObject* ro2 = pluginZstack[pluginZstack.size() - 1 - i];
if (ro1 != ro2) {
// When we find nodes in the stack that are not the same, then
// we've found the nodes just below the lowest comment ancestor.
// Determine which should be on top.
// See if z-index determines an order.
if (ro1->style() && ro2->style()) {
int z1 = ro1->style()->zIndex();
int z2 = ro2->style()->zIndex();
if (z1 > z2)
return true;
if (z1 < z2)
return false;
}
// If the plugin does not have an explicit z-index it stacks behind the iframe.
// This is for maintaining compatibility with IE.
if (ro2->style()->position() == StaticPosition) {
// The 0'th elements of these RenderObject arrays represent the plugin node and
// the iframe.
const RenderObject* pluginRenderObject = pluginZstack[0];
const RenderObject* iframeRenderObject = iframeZstack[0];
if (pluginRenderObject->style() && iframeRenderObject->style()) {
if (pluginRenderObject->style()->zIndex() > iframeRenderObject->style()->zIndex())
return false;
}
return true;
}
// Inspect the document order. Later order means higher stacking.
const RenderObject* parent = ro1->parent();
if (!parent)
return false;
ASSERT(parent == ro2->parent());
for (const RenderObject* ro = parent->firstChild(); ro; ro = ro->nextSibling()) {
if (ro == ro1)
return false;
if (ro == ro2)
return true;
}
ASSERT(false); // We should have seen ro1 and ro2 by now.
return false;
}
}
return true;
}
static bool intersectsRect(const RenderObject* renderer, const IntRect& rect)
{
return renderer->absoluteBoundingBoxRectIgnoringTransforms().intersects(rect)
&& (!renderer->style() || renderer->style()->visibility() == VISIBLE);
}
static void addToOcclusions(const RenderBox* renderer, Vector<IntRect>& occlusions)
{
IntPoint point = roundedIntPoint(renderer->localToAbsolute());
IntSize size(renderer->width(), renderer->height());
occlusions.append(IntRect(point, size));
}
static void addTreeToOcclusions(const RenderObject* renderer, const IntRect& frameRect, Vector<IntRect>& occlusions)
{
if (!renderer)
return;
if (renderer->isBox() && intersectsRect(renderer, frameRect))
addToOcclusions(toRenderBox(renderer), occlusions);
for (RenderObject* child = renderer->firstChild(); child; child = child->nextSibling())
addTreeToOcclusions(child, frameRect, occlusions);
}
static const Element* topLayerAncestor(const Element* element)
{
while (element && !element->isInTopLayer())
element = element->parentOrShadowHostElement();
return element;
}
// Return a set of rectangles that should not be overdrawn by the
// plugin ("cutouts"). This helps implement the "iframe shim"
// technique of overlaying a windowed plugin with content from the
// page. In a nutshell, iframe elements should occlude plugins when
// they occur higher in the stacking order.
void getPluginOcclusions(Element* element, Widget* parentWidget, const IntRect& frameRect, Vector<IntRect>& occlusions)
{
RenderObject* pluginNode = element->renderer();
ASSERT(pluginNode);
if (!pluginNode->style())
return;
Vector<const RenderObject*> pluginZstack;
Vector<const RenderObject*> iframeZstack;
getObjectStack(pluginNode, &pluginZstack);
if (!parentWidget->isFrameView())
return;
FrameView* parentFrameView = toFrameView(parentWidget);
// Occlusions by iframes.
const HashSet<RefPtr<Widget> >* children = parentFrameView->children();
for (HashSet<RefPtr<Widget> >::const_iterator it = children->begin(); it != children->end(); ++it) {
// We only care about FrameView's because iframes show up as FrameViews.
if (!(*it)->isFrameView())
continue;
const FrameView* frameView = toFrameView((*it).get());
// Check to make sure we can get both the element and the RenderObject
// for this FrameView, if we can't just move on to the next object.
HTMLElement* element = frameView->frame().ownerElement();
if (!element || !element->renderer())
continue;
RenderObject* iframeRenderer = element->renderer();
if (element->hasTagName(HTMLNames::iframeTag) && intersectsRect(iframeRenderer, frameRect)) {
getObjectStack(iframeRenderer, &iframeZstack);
if (iframeIsAbovePlugin(iframeZstack, pluginZstack))
addToOcclusions(toRenderBox(iframeRenderer), occlusions);
}
}
// Occlusions by top layer elements.
// FIXME: There's no handling yet for the interaction between top layer and
// iframes. For example, a plugin in the top layer will be occluded by an
// iframe. And a plugin inside an iframe in the top layer won't be respected
// as being in the top layer.
const Element* ancestor = topLayerAncestor(element);
Document* document = parentFrameView->frame().document();
const Vector<RefPtr<Element> >& elements = document->topLayerElements();
size_t start = ancestor ? elements.find(ancestor) + 1 : 0;
for (size_t i = start; i < elements.size(); ++i)
addTreeToOcclusions(elements[i]->renderer(), frameRect, occlusions);
}
} // namespace WebCore