blob: 3c067009216718d8c98a9e06450a0522a286040a [file] [log] [blame]
/*
* Copyright (c) 2012, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef OpaqueRegionSkia_h
#define OpaqueRegionSkia_h
#include "platform/geometry/IntRect.h"
#include "SkBitmap.h"
#include "SkCanvas.h"
#include "SkPaint.h"
#include "SkPoint.h"
#include "SkRect.h"
namespace WebCore {
class GraphicsContext;
// This class is an encapsulation of functionality for GraphicsContext, and its methods are mirrored
// there for the outside world. It tracks paints and computes what area will be opaque.
class OpaqueRegionSkia FINAL {
public:
OpaqueRegionSkia();
// The resulting opaque region as a single rect.
IntRect asRect() const;
void pushCanvasLayer(const SkPaint*);
void popCanvasLayer(const GraphicsContext*);
void setImageMask(const SkRect& imageOpaqueRect);
enum DrawType {
FillOnly,
FillOrStroke
};
void didDrawRect(const GraphicsContext*, const SkRect&, const SkPaint&, const SkBitmap* sourceBitmap);
void didDrawPath(const GraphicsContext*, const SkPath&, const SkPaint&);
void didDrawPoints(const GraphicsContext*, SkCanvas::PointMode, int numPoints, const SkPoint[], const SkPaint&);
void didDrawBounded(const GraphicsContext*, const SkRect&, const SkPaint&);
void didDrawUnbounded(const GraphicsContext*, const SkPaint&, DrawType);
struct CanvasLayerState {
CanvasLayerState()
: hasImageMask(false)
, opaqueRect(SkRect::MakeEmpty())
{ }
SkPaint paint;
// An image mask is being applied to the layer.
bool hasImageMask;
// The opaque area in the image mask.
SkRect imageOpaqueRect;
SkRect opaqueRect;
};
private:
void didDraw(const GraphicsContext*, const SkRect&, const SkPaint&, const SkBitmap* sourceBitmap, bool fillsBounds, DrawType);
void applyOpaqueRegionFromLayer(const GraphicsContext*, const SkRect& layerOpaqueRect, const SkPaint&);
void markRectAsOpaque(const SkRect&);
void markRectAsNonOpaque(const SkRect&);
void markAllAsNonOpaque();
SkRect& currentTrackingOpaqueRect();
SkRect m_opaqueRect;
Vector<CanvasLayerState, 3> m_canvasLayerStack;
};
}
#endif // OpaqueRegionSkia_h