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/*
* Copyright (C) 2006, 2008, 2010 Apple Inc. All rights reserved.
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/html/shadow/SpinButtonElement.h"
#include "HTMLNames.h"
#include "core/events/MouseEvent.h"
#include "core/events/ThreadLocalEventNames.h"
#include "core/events/WheelEvent.h"
#include "core/html/shadow/ShadowElementNames.h"
#include "core/page/Chrome.h"
#include "core/page/EventHandler.h"
#include "core/frame/Frame.h"
#include "core/page/Page.h"
#include "core/platform/ScrollbarTheme.h"
#include "core/rendering/RenderBox.h"
namespace WebCore {
using namespace HTMLNames;
inline SpinButtonElement::SpinButtonElement(Document& document, SpinButtonOwner& spinButtonOwner)
: HTMLDivElement(divTag, document)
, m_spinButtonOwner(&spinButtonOwner)
, m_capturing(false)
, m_upDownState(Indeterminate)
, m_pressStartingState(Indeterminate)
, m_repeatingTimer(this, &SpinButtonElement::repeatingTimerFired)
{
}
PassRefPtr<SpinButtonElement> SpinButtonElement::create(Document& document, SpinButtonOwner& spinButtonOwner)
{
RefPtr<SpinButtonElement> element = adoptRef(new SpinButtonElement(document, spinButtonOwner));
element->setPart(AtomicString("-webkit-inner-spin-button", AtomicString::ConstructFromLiteral));
element->setAttribute(idAttr, ShadowElementNames::spinButton());
return element.release();
}
void SpinButtonElement::detach(const AttachContext& context)
{
releaseCapture();
HTMLDivElement::detach(context);
}
void SpinButtonElement::defaultEventHandler(Event* event)
{
if (!event->isMouseEvent()) {
if (!event->defaultHandled())
HTMLDivElement::defaultEventHandler(event);
return;
}
RenderBox* box = renderBox();
if (!box) {
if (!event->defaultHandled())
HTMLDivElement::defaultEventHandler(event);
return;
}
if (!shouldRespondToMouseEvents()) {
if (!event->defaultHandled())
HTMLDivElement::defaultEventHandler(event);
return;
}
MouseEvent* mouseEvent = toMouseEvent(event);
IntPoint local = roundedIntPoint(box->absoluteToLocal(mouseEvent->absoluteLocation(), UseTransforms));
if (mouseEvent->type() == EventTypeNames::mousedown && mouseEvent->button() == LeftButton) {
if (box->pixelSnappedBorderBoxRect().contains(local)) {
// The following functions of HTMLInputElement may run JavaScript
// code which detaches this shadow node. We need to take a reference
// and check renderer() after such function calls.
RefPtr<Node> protector(this);
if (m_spinButtonOwner)
m_spinButtonOwner->focusAndSelectSpinButtonOwner();
if (renderer()) {
if (m_upDownState != Indeterminate) {
// A JavaScript event handler called in doStepAction() below
// might change the element state and we might need to
// cancel the repeating timer by the state change. If we
// started the timer after doStepAction(), we would have no
// chance to cancel the timer.
startRepeatingTimer();
doStepAction(m_upDownState == Up ? 1 : -1);
}
}
event->setDefaultHandled();
}
} else if (mouseEvent->type() == EventTypeNames::mouseup && mouseEvent->button() == LeftButton)
stopRepeatingTimer();
else if (event->type() == EventTypeNames::mousemove) {
if (box->pixelSnappedBorderBoxRect().contains(local)) {
if (!m_capturing) {
if (Frame* frame = document().frame()) {
frame->eventHandler().setCapturingMouseEventsNode(this);
m_capturing = true;
if (Page* page = document().page())
page->chrome().registerPopupOpeningObserver(this);
}
}
UpDownState oldUpDownState = m_upDownState;
m_upDownState = (local.y() < box->height() / 2) ? Up : Down;
if (m_upDownState != oldUpDownState)
renderer()->repaint();
} else {
releaseCapture();
m_upDownState = Indeterminate;
}
}
if (!event->defaultHandled())
HTMLDivElement::defaultEventHandler(event);
}
void SpinButtonElement::willOpenPopup()
{
releaseCapture();
m_upDownState = Indeterminate;
}
void SpinButtonElement::forwardEvent(Event* event)
{
if (!renderBox())
return;
if (!event->hasInterface(EventNames::WheelEvent))
return;
if (!m_spinButtonOwner)
return;
if (!m_spinButtonOwner->shouldSpinButtonRespondToWheelEvents())
return;
doStepAction(toWheelEvent(event)->wheelDeltaY());
event->setDefaultHandled();
}
bool SpinButtonElement::willRespondToMouseMoveEvents()
{
if (renderBox() && shouldRespondToMouseEvents())
return true;
return HTMLDivElement::willRespondToMouseMoveEvents();
}
bool SpinButtonElement::willRespondToMouseClickEvents()
{
if (renderBox() && shouldRespondToMouseEvents())
return true;
return HTMLDivElement::willRespondToMouseClickEvents();
}
void SpinButtonElement::doStepAction(int amount)
{
if (!m_spinButtonOwner)
return;
if (amount > 0)
m_spinButtonOwner->spinButtonStepUp();
else if (amount < 0)
m_spinButtonOwner->spinButtonStepDown();
}
void SpinButtonElement::releaseCapture()
{
stopRepeatingTimer();
if (m_capturing) {
if (Frame* frame = document().frame()) {
frame->eventHandler().setCapturingMouseEventsNode(0);
m_capturing = false;
if (Page* page = document().page())
page->chrome().unregisterPopupOpeningObserver(this);
}
}
}
bool SpinButtonElement::matchesReadOnlyPseudoClass() const
{
return shadowHost()->matchesReadOnlyPseudoClass();
}
bool SpinButtonElement::matchesReadWritePseudoClass() const
{
return shadowHost()->matchesReadWritePseudoClass();
}
void SpinButtonElement::startRepeatingTimer()
{
m_pressStartingState = m_upDownState;
ScrollbarTheme* theme = ScrollbarTheme::theme();
m_repeatingTimer.start(theme->initialAutoscrollTimerDelay(), theme->autoscrollTimerDelay());
}
void SpinButtonElement::stopRepeatingTimer()
{
m_repeatingTimer.stop();
}
void SpinButtonElement::step(int amount)
{
if (!shouldRespondToMouseEvents())
return;
// On Mac OS, NSStepper updates the value for the button under the mouse
// cursor regardless of the button pressed at the beginning. So the
// following check is not needed for Mac OS.
#if !OS(MACOSX)
if (m_upDownState != m_pressStartingState)
return;
#endif
doStepAction(amount);
}
void SpinButtonElement::repeatingTimerFired(Timer<SpinButtonElement>*)
{
if (m_upDownState != Indeterminate)
step(m_upDownState == Up ? 1 : -1);
}
void SpinButtonElement::setHovered(bool flag)
{
if (!flag)
m_upDownState = Indeterminate;
HTMLDivElement::setHovered(flag);
}
bool SpinButtonElement::shouldRespondToMouseEvents()
{
return !m_spinButtonOwner || m_spinButtonOwner->shouldSpinButtonRespondToMouseEvents();
}
}