blob: 269bfd29d4a819302512b2d232670480b6568371 [file] [log] [blame]
/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name of Google Inc. nor the names of its contributors
* may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef CustomElementCallbackQueue_h
#define CustomElementCallbackQueue_h
#include "core/dom/Element.h"
#include "core/dom/custom/CustomElementCallbackInvocation.h"
#include "wtf/PassOwnPtr.h"
#include "wtf/PassRefPtr.h"
#include "wtf/RefPtr.h"
#include "wtf/Vector.h"
namespace WebCore {
class CustomElementCallbackQueue {
WTF_MAKE_NONCOPYABLE(CustomElementCallbackQueue);
public:
static PassOwnPtr<CustomElementCallbackQueue> create(PassRefPtr<Element>);
typedef int ElementQueue;
ElementQueue owner() { return m_owner; }
void setOwner(ElementQueue newOwner)
{
// ElementCallbackQueues only migrate towards the top of the
// processing stack.
ASSERT(newOwner >= m_owner);
m_owner = newOwner;
}
void append(PassOwnPtr<CustomElementCallbackInvocation> invocation) { m_queue.append(invocation); }
void processInElementQueue(ElementQueue);
bool inCreatedCallback() const { return m_inCreatedCallback; }
private:
CustomElementCallbackQueue(PassRefPtr<Element>);
RefPtr<Element> m_element;
Vector<OwnPtr<CustomElementCallbackInvocation> > m_queue;
ElementQueue m_owner;
size_t m_index;
bool m_inCreatedCallback;
};
}
#endif // CustomElementCallbackQueue_h