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/*
* Copyright (C) 2003, 2006 Apple Computer, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef npruntime_priv_h
#define npruntime_priv_h
#include <bindings/npruntime.h>
#ifdef __cplusplus
extern "C" {
#endif
/*
_NPN_InitializeVariantWithStringCopy() will copy string data. The string data
will be deallocated by calls to NPReleaseVariantValue().
*/
void _NPN_InitializeVariantWithStringCopy(NPVariant*, const NPString*);
void _NPN_DeallocateObject(NPObject*);
// The following routines allow the browser to aggressively cleanup NPObjects
// on a per plugin basis. All NPObjects used through the NPRuntime API should
// be "registered" while they are alive. After an object has been
// deleted, it is possible for Javascript to have a reference to that object
// which has not yet been garbage collected. Javascript access to NPObjects
// will reference this registry to determine if the object is accessible or
// not.
// Windows introduces an additional complication for objects created by the
// plugin. Plugins load inside of a DLL. Each DLL has it's own heap. If
// the browser unloads the plugin DLL, all objects created within the DLL's
// heap instantly become invalid. Normally, when WebKit drops the reference
// on the top-level plugin object, it tells the plugin manager that the
// plugin can be destroyed, which can unload the DLL. So, we must eliminate
// all pointers to any object ever created by the plugin.
// We generally associate NPObjects with an owner. The owner of an NPObject
// is an NPObject which, when destroyed, also destroys all objects it owns.
// For example, if an NPAPI plugin creates 10 sub-NPObjects, all 11 objects
// (the NPAPI plugin + its 10 sub-objects) should become inaccessible
// simultaneously.
// The ownership hierarchy is flat, and not a tree. Imagine the following
// object creation:
// PluginObject
// |
// +-- Creates -----> Object1
// |
// +-- Creates -----> Object2
//
// PluginObject will be the "owner" for both Object1 and Object2.
// Register an NPObject with the runtime. If the owner is NULL, the
// object is treated as an owning object. If owner is not NULL,
// this object will be registered as owned by owner's top-level owner.
void _NPN_RegisterObject(NPObject*, NPObject* owner);
// Unregister an NPObject with the runtime. If obj is an owning
// object, this call will also unregister all of the owned objects.
void _NPN_UnregisterObject(NPObject*);
// Check to see if an object is registered with the runtime.
// Return true if registered, false otherwise.
bool _NPN_IsAlive(NPObject*);
#ifdef __cplusplus
} /* end extern "C" */
#endif
#endif // npruntime_priv_h