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/*
* Copyright (c) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "bindings/v8/WorkerScriptDebugServer.h"
#include "bindings/v8/V8ScriptRunner.h"
#include "core/inspector/ScriptDebugListener.h"
#include "core/inspector/WorkerDebuggerAgent.h"
#include "core/workers/WorkerGlobalScope.h"
#include "core/workers/WorkerThread.h"
#include <v8.h>
#include "wtf/MessageQueue.h"
namespace WebCore {
WorkerScriptDebugServer::WorkerScriptDebugServer(WorkerGlobalScope* workerGlobalScope, const String& mode)
: ScriptDebugServer(v8::Isolate::GetCurrent())
, m_listener(0)
, m_workerGlobalScope(workerGlobalScope)
, m_debuggerTaskMode(mode)
{
ASSERT(m_isolate);
}
void WorkerScriptDebugServer::addListener(ScriptDebugListener* listener)
{
v8::HandleScope scope(m_isolate);
v8::Local<v8::Context> debuggerContext = v8::Debug::GetDebugContext();
v8::Context::Scope contextScope(debuggerContext);
ASSERT(!m_listener);
m_listener = listener;
ensureDebuggerScriptCompiled();
v8::Local<v8::Object> debuggerScript = m_debuggerScript.newLocal(m_isolate);
ASSERT(!debuggerScript->IsUndefined());
v8::Debug::SetDebugEventListener2(&WorkerScriptDebugServer::v8DebugEventCallback, v8::External::New(this));
v8::Handle<v8::Function> getScriptsFunction = v8::Local<v8::Function>::Cast(debuggerScript->Get(v8::String::NewSymbol("getWorkerScripts")));
v8::Handle<v8::Value> value = V8ScriptRunner::callInternalFunction(getScriptsFunction, debuggerScript, 0, 0, m_isolate);
if (value.IsEmpty())
return;
ASSERT(!value->IsUndefined() && value->IsArray());
v8::Handle<v8::Array> scriptsArray = v8::Handle<v8::Array>::Cast(value);
for (unsigned i = 0; i < scriptsArray->Length(); ++i)
dispatchDidParseSource(listener, v8::Handle<v8::Object>::Cast(scriptsArray->Get(v8::Integer::New(i, m_isolate))));
}
void WorkerScriptDebugServer::removeListener(ScriptDebugListener* listener)
{
ASSERT(m_listener == listener);
continueProgram();
m_listener = 0;
v8::Debug::SetDebugEventListener2(0);
}
void WorkerScriptDebugServer::interruptAndRunTask(PassOwnPtr<Task> task)
{
interruptAndRun(task, m_isolate);
}
ScriptDebugListener* WorkerScriptDebugServer::getDebugListenerForContext(v8::Handle<v8::Context>)
{
// There is only one worker context in isolate.
return m_listener;
}
void WorkerScriptDebugServer::runMessageLoopOnPause(v8::Handle<v8::Context>)
{
MessageQueueWaitResult result;
do {
result = m_workerGlobalScope->thread()->runLoop().runInMode(m_workerGlobalScope, m_debuggerTaskMode);
// Keep waiting until execution is resumed.
} while (result == MessageQueueMessageReceived && isPaused());
// The listener may have been removed in the nested loop.
if (m_listener)
m_listener->didContinue();
}
void WorkerScriptDebugServer::quitMessageLoopOnPause()
{
// Nothing to do here in case of workers since runMessageLoopOnPause will check for paused state after each debugger command.
}
} // namespace WebCore