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/*
* Copyright (C) 1997 Martin Jones (mjones@kde.org)
* (C) 1997 Torben Weis (weis@kde.org)
* (C) 1998 Waldo Bastian (bastian@kde.org)
* (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "core/rendering/RenderTableCell.h"
#include "core/HTMLNames.h"
#include "core/css/StylePropertySet.h"
#include "core/html/HTMLTableCellElement.h"
#include "core/rendering/PaintInfo.h"
#include "core/rendering/RenderTableCol.h"
#include "core/rendering/RenderView.h"
#include "core/rendering/SubtreeLayoutScope.h"
#include "core/rendering/style/CollapsedBorderValue.h"
#include "platform/geometry/FloatQuad.h"
#include "platform/geometry/TransformState.h"
#include "platform/graphics/GraphicsContextStateSaver.h"
namespace blink {
using namespace HTMLNames;
struct SameSizeAsRenderTableCell : public RenderBlockFlow {
unsigned bitfields;
int paddings[2];
};
COMPILE_ASSERT(sizeof(RenderTableCell) == sizeof(SameSizeAsRenderTableCell), RenderTableCell_should_stay_small);
COMPILE_ASSERT(sizeof(CollapsedBorderValue) == 8, CollapsedBorderValue_should_stay_small);
RenderTableCell::RenderTableCell(Element* element)
: RenderBlockFlow(element)
, m_column(unsetColumnIndex)
, m_cellWidthChanged(false)
, m_intrinsicPaddingBefore(0)
, m_intrinsicPaddingAfter(0)
{
// We only update the flags when notified of DOM changes in colSpanOrRowSpanChanged()
// so we need to set their initial values here in case something asks for colSpan()/rowSpan() before then.
updateColAndRowSpanFlags();
}
void RenderTableCell::willBeRemovedFromTree()
{
RenderBlockFlow::willBeRemovedFromTree();
section()->setNeedsCellRecalc();
section()->removeCachedCollapsedBorders(this);
}
unsigned RenderTableCell::parseColSpanFromDOM() const
{
ASSERT(node());
if (isHTMLTableCellElement(*node()))
return std::min<unsigned>(toHTMLTableCellElement(*node()).colSpan(), maxColumnIndex);
return 1;
}
unsigned RenderTableCell::parseRowSpanFromDOM() const
{
ASSERT(node());
if (isHTMLTableCellElement(*node()))
return std::min<unsigned>(toHTMLTableCellElement(*node()).rowSpan(), maxRowIndex);
return 1;
}
void RenderTableCell::updateColAndRowSpanFlags()
{
// The vast majority of table cells do not have a colspan or rowspan,
// so we keep a bool to know if we need to bother reading from the DOM.
m_hasColSpan = node() && parseColSpanFromDOM() != 1;
m_hasRowSpan = node() && parseRowSpanFromDOM() != 1;
}
void RenderTableCell::colSpanOrRowSpanChanged()
{
ASSERT(node());
ASSERT(isHTMLTableCellElement(*node()));
updateColAndRowSpanFlags();
// FIXME: I suspect that we could return early here if !m_hasColSpan && !m_hasRowSpan.
setNeedsLayoutAndPrefWidthsRecalcAndFullPaintInvalidation();
if (parent() && section())
section()->setNeedsCellRecalc();
}
Length RenderTableCell::logicalWidthFromColumns(RenderTableCol* firstColForThisCell, Length widthFromStyle) const
{
ASSERT(firstColForThisCell && firstColForThisCell == table()->colElement(col()));
RenderTableCol* tableCol = firstColForThisCell;
unsigned colSpanCount = colSpan();
int colWidthSum = 0;
for (unsigned i = 1; i <= colSpanCount; i++) {
Length colWidth = tableCol->style()->logicalWidth();
// Percentage value should be returned only for colSpan == 1.
// Otherwise we return original width for the cell.
if (!colWidth.isFixed()) {
if (colSpanCount > 1)
return widthFromStyle;
return colWidth;
}
colWidthSum += colWidth.value();
tableCol = tableCol->nextColumn();
// If no next <col> tag found for the span we just return what we have for now.
if (!tableCol)
break;
}
// Column widths specified on <col> apply to the border box of the cell, see bug 8126.
// FIXME: Why is border/padding ignored in the negative width case?
if (colWidthSum > 0)
return Length(std::max(0, colWidthSum - borderAndPaddingLogicalWidth().ceil()), Fixed);
return Length(colWidthSum, Fixed);
}
void RenderTableCell::computePreferredLogicalWidths()
{
// The child cells rely on the grids up in the sections to do their computePreferredLogicalWidths work. Normally the sections are set up early, as table
// cells are added, but relayout can cause the cells to be freed, leaving stale pointers in the sections'
// grids. We must refresh those grids before the child cells try to use them.
table()->recalcSectionsIfNeeded();
RenderBlockFlow::computePreferredLogicalWidths();
if (node() && style()->autoWrap()) {
// See if nowrap was set.
Length w = styleOrColLogicalWidth();
const AtomicString& nowrap = toElement(node())->getAttribute(nowrapAttr);
if (!nowrap.isNull() && w.isFixed()) {
// Nowrap is set, but we didn't actually use it because of the
// fixed width set on the cell. Even so, it is a WinIE/Moz trait
// to make the minwidth of the cell into the fixed width. They do this
// even in strict mode, so do not make this a quirk. Affected the top
// of hiptop.com.
m_minPreferredLogicalWidth = std::max<LayoutUnit>(w.value(), m_minPreferredLogicalWidth);
}
}
}
void RenderTableCell::addLayerHitTestRects(LayerHitTestRects& layerRects, const RenderLayer* currentLayer, const LayoutPoint& layerOffset, const LayoutRect& containerRect) const
{
LayoutPoint adjustedLayerOffset = layerOffset;
// RenderTableCell's location includes the offset of it's containing RenderTableRow, so
// we need to subtract that again here (as for RenderTableCell::offsetFromContainer.
if (parent())
adjustedLayerOffset -= parentBox()->locationOffset();
RenderBox::addLayerHitTestRects(layerRects, currentLayer, adjustedLayerOffset, containerRect);
}
void RenderTableCell::computeIntrinsicPadding(int rowHeight, SubtreeLayoutScope& layouter)
{
int oldIntrinsicPaddingBefore = intrinsicPaddingBefore();
int oldIntrinsicPaddingAfter = intrinsicPaddingAfter();
int logicalHeightWithoutIntrinsicPadding = pixelSnappedLogicalHeight() - oldIntrinsicPaddingBefore - oldIntrinsicPaddingAfter;
int intrinsicPaddingBefore = 0;
switch (style()->verticalAlign()) {
case SUB:
case SUPER:
case TEXT_TOP:
case TEXT_BOTTOM:
case LENGTH:
case BASELINE: {
LayoutUnit baseline = cellBaselinePosition();
if (baseline > borderBefore() + paddingBefore())
intrinsicPaddingBefore = section()->rowBaseline(rowIndex()) - (baseline - oldIntrinsicPaddingBefore);
break;
}
case TOP:
break;
case MIDDLE:
intrinsicPaddingBefore = (rowHeight - logicalHeightWithoutIntrinsicPadding) / 2;
break;
case BOTTOM:
intrinsicPaddingBefore = rowHeight - logicalHeightWithoutIntrinsicPadding;
break;
case BASELINE_MIDDLE:
break;
}
int intrinsicPaddingAfter = rowHeight - logicalHeightWithoutIntrinsicPadding - intrinsicPaddingBefore;
setIntrinsicPaddingBefore(intrinsicPaddingBefore);
setIntrinsicPaddingAfter(intrinsicPaddingAfter);
// FIXME: Changing an intrinsic padding shouldn't trigger a relayout as it only shifts the cell inside the row but
// doesn't change the logical height.
if (intrinsicPaddingBefore != oldIntrinsicPaddingBefore || intrinsicPaddingAfter != oldIntrinsicPaddingAfter)
layouter.setNeedsLayout(this);
}
void RenderTableCell::updateLogicalWidth()
{
}
void RenderTableCell::setCellLogicalWidth(int tableLayoutLogicalWidth, SubtreeLayoutScope& layouter)
{
if (tableLayoutLogicalWidth == logicalWidth())
return;
layouter.setNeedsLayout(this);
setLogicalWidth(tableLayoutLogicalWidth);
setCellWidthChanged(true);
}
void RenderTableCell::layout()
{
ASSERT(needsLayout());
updateFirstLetter();
int oldCellBaseline = cellBaselinePosition();
layoutBlock(cellWidthChanged());
// If we have replaced content, the intrinsic height of our content may have changed since the last time we laid out. If that's the case the intrinsic padding we used
// for layout (the padding required to push the contents of the cell down to the row's baseline) is included in our new height and baseline and makes both
// of them wrong. So if our content's intrinsic height has changed push the new content up into the intrinsic padding and relayout so that the rest of
// table and row layout can use the correct baseline and height for this cell.
if (isBaselineAligned() && section()->rowBaseline(rowIndex()) && cellBaselinePosition() > section()->rowBaseline(rowIndex())) {
int newIntrinsicPaddingBefore = std::max<LayoutUnit>(0, intrinsicPaddingBefore() - std::max<LayoutUnit>(0, cellBaselinePosition() - oldCellBaseline));
setIntrinsicPaddingBefore(newIntrinsicPaddingBefore);
SubtreeLayoutScope layouter(*this);
layouter.setNeedsLayout(this);
layoutBlock(cellWidthChanged());
}
// FIXME: This value isn't the intrinsic content logical height, but we need
// to update the value as its used by flexbox layout. crbug.com/367324
updateIntrinsicContentLogicalHeight(contentLogicalHeight());
setCellWidthChanged(false);
}
LayoutUnit RenderTableCell::paddingTop() const
{
int result = computedCSSPaddingTop();
if (!isHorizontalWritingMode())
return result;
return result + (style()->writingMode() == TopToBottomWritingMode ? intrinsicPaddingBefore() : intrinsicPaddingAfter());
}
LayoutUnit RenderTableCell::paddingBottom() const
{
int result = computedCSSPaddingBottom();
if (!isHorizontalWritingMode())
return result;
return result + (style()->writingMode() == TopToBottomWritingMode ? intrinsicPaddingAfter() : intrinsicPaddingBefore());
}
LayoutUnit RenderTableCell::paddingLeft() const
{
int result = computedCSSPaddingLeft();
if (isHorizontalWritingMode())
return result;
return result + (style()->writingMode() == LeftToRightWritingMode ? intrinsicPaddingBefore() : intrinsicPaddingAfter());
}
LayoutUnit RenderTableCell::paddingRight() const
{
int result = computedCSSPaddingRight();
if (isHorizontalWritingMode())
return result;
return result + (style()->writingMode() == LeftToRightWritingMode ? intrinsicPaddingAfter() : intrinsicPaddingBefore());
}
LayoutUnit RenderTableCell::paddingBefore() const
{
return static_cast<int>(computedCSSPaddingBefore()) + intrinsicPaddingBefore();
}
LayoutUnit RenderTableCell::paddingAfter() const
{
return static_cast<int>(computedCSSPaddingAfter()) + intrinsicPaddingAfter();
}
void RenderTableCell::setOverrideLogicalContentHeightFromRowHeight(LayoutUnit rowHeight)
{
clearIntrinsicPadding();
setOverrideLogicalContentHeight(std::max<LayoutUnit>(0, rowHeight - borderAndPaddingLogicalHeight()));
}
LayoutSize RenderTableCell::offsetFromContainer(const RenderObject* o, const LayoutPoint& point, bool* offsetDependsOnPoint) const
{
ASSERT(o == container());
LayoutSize offset = RenderBlockFlow::offsetFromContainer(o, point, offsetDependsOnPoint);
if (parent())
offset -= parentBox()->locationOffset();
return offset;
}
LayoutRect RenderTableCell::clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* paintInvalidationState) const
{
// If the table grid is dirty, we cannot get reliable information about adjoining cells,
// so we ignore outside borders. This should not be a problem because it means that
// the table is going to recalculate the grid, relayout and repaint its current rect, which
// includes any outside borders of this cell.
if (!table()->collapseBorders() || table()->needsSectionRecalc())
return RenderBlockFlow::clippedOverflowRectForPaintInvalidation(paintInvalidationContainer, paintInvalidationState);
bool rtl = !styleForCellFlow()->isLeftToRightDirection();
int outlineSize = style()->outlineSize();
int left = std::max(borderHalfLeft(true), outlineSize);
int right = std::max(borderHalfRight(true), outlineSize);
int top = std::max(borderHalfTop(true), outlineSize);
int bottom = std::max(borderHalfBottom(true), outlineSize);
if ((left && !rtl) || (right && rtl)) {
if (RenderTableCell* before = table()->cellBefore(this)) {
top = std::max(top, before->borderHalfTop(true));
bottom = std::max(bottom, before->borderHalfBottom(true));
}
}
if ((left && rtl) || (right && !rtl)) {
if (RenderTableCell* after = table()->cellAfter(this)) {
top = std::max(top, after->borderHalfTop(true));
bottom = std::max(bottom, after->borderHalfBottom(true));
}
}
if (top) {
if (RenderTableCell* above = table()->cellAbove(this)) {
left = std::max(left, above->borderHalfLeft(true));
right = std::max(right, above->borderHalfRight(true));
}
}
if (bottom) {
if (RenderTableCell* below = table()->cellBelow(this)) {
left = std::max(left, below->borderHalfLeft(true));
right = std::max(right, below->borderHalfRight(true));
}
}
LayoutPoint location(std::max<LayoutUnit>(left, -visualOverflowRect().x()), std::max<LayoutUnit>(top, -visualOverflowRect().y()));
LayoutRect r(-location.x(), -location.y(), location.x() + std::max(width() + right, visualOverflowRect().maxX()), location.y() + std::max(height() + bottom, visualOverflowRect().maxY()));
mapRectToPaintInvalidationBacking(paintInvalidationContainer, r, ViewportConstraintDoesNotMatter, paintInvalidationState);
return r;
}
void RenderTableCell::mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect& r, ViewportConstrainedPosition, const PaintInvalidationState* paintInvalidationState) const
{
if (paintInvalidationContainer == this)
return;
r.setY(r.y());
if ((!paintInvalidationState || !paintInvalidationState->canMapToContainer(paintInvalidationContainer)) && parent())
r.moveBy(-parentBox()->location()); // Rows are in the same coordinate space, so don't add their offset in.
RenderBlockFlow::mapRectToPaintInvalidationBacking(paintInvalidationContainer, r, ViewportConstraintDoesNotMatter, paintInvalidationState);
}
LayoutUnit RenderTableCell::cellBaselinePosition() const
{
// <http://www.w3.org/TR/2007/CR-CSS21-20070719/tables.html#height-layout>: The baseline of a cell is the baseline of
// the first in-flow line box in the cell, or the first in-flow table-row in the cell, whichever comes first. If there
// is no such line box or table-row, the baseline is the bottom of content edge of the cell box.
LayoutUnit firstLineBaseline = firstLineBoxBaseline();
if (firstLineBaseline != -1)
return firstLineBaseline;
return paddingBefore() + borderBefore() + contentLogicalHeight();
}
void RenderTableCell::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
ASSERT(style()->display() == TABLE_CELL);
ASSERT(!row() || row()->rowIndexWasSet());
RenderBlockFlow::styleDidChange(diff, oldStyle);
setHasBoxDecorationBackground(true);
if (parent() && section() && oldStyle && style()->height() != oldStyle->height())
section()->rowLogicalHeightChanged(rowIndex());
// Our intrinsic padding pushes us down to align with the baseline of other cells on the row. If our vertical-align
// has changed then so will the padding needed to align with other cells - clear it so we can recalculate it from scratch.
if (oldStyle && style()->verticalAlign() != oldStyle->verticalAlign())
clearIntrinsicPadding();
// If border was changed, notify table.
if (parent()) {
RenderTable* table = this->table();
if (table && !table->selfNeedsLayout() && !table->normalChildNeedsLayout()&& oldStyle && oldStyle->border() != style()->border())
table->invalidateCollapsedBorders();
}
}
// The following rules apply for resolving conflicts and figuring out which border
// to use.
// (1) Borders with the 'border-style' of 'hidden' take precedence over all other conflicting
// borders. Any border with this value suppresses all borders at this location.
// (2) Borders with a style of 'none' have the lowest priority. Only if the border properties of all
// the elements meeting at this edge are 'none' will the border be omitted (but note that 'none' is
// the default value for the border style.)
// (3) If none of the styles are 'hidden' and at least one of them is not 'none', then narrow borders
// are discarded in favor of wider ones. If several have the same 'border-width' then styles are preferred
// in this order: 'double', 'solid', 'dashed', 'dotted', 'ridge', 'outset', 'groove', and the lowest: 'inset'.
// (4) If border styles differ only in color, then a style set on a cell wins over one on a row,
// which wins over a row group, column, column group and, lastly, table. It is undefined which color
// is used when two elements of the same type disagree.
static int compareBorders(const CollapsedBorderValue& border1, const CollapsedBorderValue& border2)
{
// Sanity check the values passed in. The null border have lowest priority.
if (!border2.exists()) {
if (!border1.exists())
return 0;
return 1;
}
if (!border1.exists())
return -1;
// Rule #1 above.
if (border2.style() == BHIDDEN) {
if (border1.style() == BHIDDEN)
return 0;
return -1;
}
if (border1.style() == BHIDDEN)
return 1;
// Rule #2 above. A style of 'none' has lowest priority and always loses to any other border.
if (border2.style() == BNONE) {
if (border1.style() == BNONE)
return 0;
return 1;
}
if (border1.style() == BNONE)
return -1;
// The first part of rule #3 above. Wider borders win.
if (border1.width() != border2.width())
return border1.width() < border2.width() ? -1 : 1;
// The borders have equal width. Sort by border style.
if (border1.style() != border2.style())
return border1.style() < border2.style() ? -1 : 1;
// The border have the same width and style. Rely on precedence (cell over row over row group, etc.)
if (border1.precedence() == border2.precedence())
return 0;
return border1.precedence() < border2.precedence() ? -1 : 1;
}
static CollapsedBorderValue chooseBorder(const CollapsedBorderValue& border1, const CollapsedBorderValue& border2)
{
const CollapsedBorderValue& border = compareBorders(border1, border2) < 0 ? border2 : border1;
return border.style() == BHIDDEN ? CollapsedBorderValue() : border;
}
bool RenderTableCell::hasStartBorderAdjoiningTable() const
{
bool isStartColumn = !col();
bool isEndColumn = table()->colToEffCol(col() + colSpan() - 1) == table()->numEffCols() - 1;
bool hasSameDirectionAsTable = hasSameDirectionAs(table());
// The table direction determines the row direction. In mixed directionality, we cannot guarantee that
// we have a common border with the table (think a ltr table with rtl start cell).
return (isStartColumn && hasSameDirectionAsTable) || (isEndColumn && !hasSameDirectionAsTable);
}
bool RenderTableCell::hasEndBorderAdjoiningTable() const
{
bool isStartColumn = !col();
bool isEndColumn = table()->colToEffCol(col() + colSpan() - 1) == table()->numEffCols() - 1;
bool hasSameDirectionAsTable = hasSameDirectionAs(table());
// The table direction determines the row direction. In mixed directionality, we cannot guarantee that
// we have a common border with the table (think a ltr table with ltr end cell).
return (isStartColumn && !hasSameDirectionAsTable) || (isEndColumn && hasSameDirectionAsTable);
}
CollapsedBorderValue RenderTableCell::collapsedStartBorder(IncludeBorderColorOrNot includeColor) const
{
CollapsedBorderValue result = computeCollapsedStartBorder(includeColor);
if (includeColor)
section()->setCachedCollapsedBorder(this, CBSStart, result);
return result;
}
CollapsedBorderValue RenderTableCell::computeCollapsedStartBorder(IncludeBorderColorOrNot includeColor) const
{
RenderTable* table = this->table();
// For the start border, we need to check, in order of precedence:
// (1) Our start border.
int startColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderStartColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
int endColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderEndColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
CollapsedBorderValue result(style()->borderStart(), includeColor ? resolveColor(startColorProperty) : Color(), BCELL);
// (2) The end border of the preceding cell.
RenderTableCell* cellBefore = table->cellBefore(this);
if (cellBefore) {
CollapsedBorderValue cellBeforeAdjoiningBorder = CollapsedBorderValue(cellBefore->borderAdjoiningCellAfter(this), includeColor ? cellBefore->resolveColor(endColorProperty) : Color(), BCELL);
// |result| should be the 2nd argument as |cellBefore| should win in case of equality per CSS 2.1 (Border conflict resolution, point 4).
result = chooseBorder(cellBeforeAdjoiningBorder, result);
if (!result.exists())
return result;
}
bool startBorderAdjoinsTable = hasStartBorderAdjoiningTable();
if (startBorderAdjoinsTable) {
// (3) Our row's start border.
result = chooseBorder(result, CollapsedBorderValue(row()->borderAdjoiningStartCell(this), includeColor ? parent()->resolveColor(startColorProperty) : Color(), BROW));
if (!result.exists())
return result;
// (4) Our row group's start border.
result = chooseBorder(result, CollapsedBorderValue(section()->borderAdjoiningStartCell(this), includeColor ? section()->resolveColor(startColorProperty) : Color(), BROWGROUP));
if (!result.exists())
return result;
}
// (5) Our column and column group's start borders.
bool startColEdge;
bool endColEdge;
if (RenderTableCol* colElt = table->colElement(col(), &startColEdge, &endColEdge)) {
if (colElt->isTableColumnGroup() && startColEdge) {
// The |colElt| is a column group and is also the first colgroup (in case of spanned colgroups).
result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellStartBorder(this), includeColor ? colElt->resolveColor(startColorProperty) : Color(), BCOLGROUP));
if (!result.exists())
return result;
} else if (!colElt->isTableColumnGroup()) {
// We first consider the |colElt| and irrespective of whether it is a spanned col or not, we apply
// its start border. This is as per HTML5 which states that: "For the purposes of the CSS table model,
// the col element is expected to be treated as if it was present as many times as its span attribute specifies".
result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellStartBorder(this), includeColor ? colElt->resolveColor(startColorProperty) : Color(), BCOL));
if (!result.exists())
return result;
// Next, apply the start border of the enclosing colgroup but only if it is adjacent to the cell's edge.
if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroupIfAdjacentBefore()) {
result = chooseBorder(result, CollapsedBorderValue(enclosingColumnGroup->borderAdjoiningCellStartBorder(this), includeColor ? enclosingColumnGroup->resolveColor(startColorProperty) : Color(), BCOLGROUP));
if (!result.exists())
return result;
}
}
}
// (6) The end border of the preceding column.
if (cellBefore) {
if (RenderTableCol* colElt = table->colElement(col() - 1, &startColEdge, &endColEdge)) {
if (colElt->isTableColumnGroup() && endColEdge) {
// The element is a colgroup and is also the last colgroup (in case of spanned colgroups).
result = chooseBorder(CollapsedBorderValue(colElt->borderAdjoiningCellAfter(this), includeColor ? colElt->resolveColor(endColorProperty) : Color(), BCOLGROUP), result);
if (!result.exists())
return result;
} else if (colElt->isTableColumn()) {
// Resolve the collapsing border against the col's border ignoring any 'span' as per HTML5.
result = chooseBorder(CollapsedBorderValue(colElt->borderAdjoiningCellAfter(this), includeColor ? colElt->resolveColor(endColorProperty) : Color(), BCOL), result);
if (!result.exists())
return result;
// Next, if the previous col has a parent colgroup then its end border should be applied
// but only if it is adjacent to the cell's edge.
if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroupIfAdjacentAfter()) {
result = chooseBorder(CollapsedBorderValue(enclosingColumnGroup->borderAdjoiningCellEndBorder(this), includeColor ? enclosingColumnGroup->resolveColor(endColorProperty) : Color(), BCOLGROUP), result);
if (!result.exists())
return result;
}
}
}
}
if (startBorderAdjoinsTable) {
// (7) The table's start border.
result = chooseBorder(result, CollapsedBorderValue(table->tableStartBorderAdjoiningCell(this), includeColor ? table->resolveColor(startColorProperty) : Color(), BTABLE));
if (!result.exists())
return result;
}
return result;
}
CollapsedBorderValue RenderTableCell::collapsedEndBorder(IncludeBorderColorOrNot includeColor) const
{
CollapsedBorderValue result = computeCollapsedEndBorder(includeColor);
if (includeColor)
section()->setCachedCollapsedBorder(this, CBSEnd, result);
return result;
}
CollapsedBorderValue RenderTableCell::computeCollapsedEndBorder(IncludeBorderColorOrNot includeColor) const
{
RenderTable* table = this->table();
// Note: We have to use the effective column information instead of whether we have a cell after as a table doesn't
// have to be regular (any row can have less cells than the total cell count).
bool isEndColumn = table->colToEffCol(col() + colSpan() - 1) == table->numEffCols() - 1;
// For end border, we need to check, in order of precedence:
// (1) Our end border.
int startColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderStartColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
int endColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderEndColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
CollapsedBorderValue result = CollapsedBorderValue(style()->borderEnd(), includeColor ? resolveColor(endColorProperty) : Color(), BCELL);
// (2) The start border of the following cell.
if (!isEndColumn) {
if (RenderTableCell* cellAfter = table->cellAfter(this)) {
CollapsedBorderValue cellAfterAdjoiningBorder = CollapsedBorderValue(cellAfter->borderAdjoiningCellBefore(this), includeColor ? cellAfter->resolveColor(startColorProperty) : Color(), BCELL);
result = chooseBorder(result, cellAfterAdjoiningBorder);
if (!result.exists())
return result;
}
}
bool endBorderAdjoinsTable = hasEndBorderAdjoiningTable();
if (endBorderAdjoinsTable) {
// (3) Our row's end border.
result = chooseBorder(result, CollapsedBorderValue(row()->borderAdjoiningEndCell(this), includeColor ? parent()->resolveColor(endColorProperty) : Color(), BROW));
if (!result.exists())
return result;
// (4) Our row group's end border.
result = chooseBorder(result, CollapsedBorderValue(section()->borderAdjoiningEndCell(this), includeColor ? section()->resolveColor(endColorProperty) : Color(), BROWGROUP));
if (!result.exists())
return result;
}
// (5) Our column and column group's end borders.
bool startColEdge;
bool endColEdge;
if (RenderTableCol* colElt = table->colElement(col() + colSpan() - 1, &startColEdge, &endColEdge)) {
if (colElt->isTableColumnGroup() && endColEdge) {
// The element is a colgroup and is also the last colgroup (in case of spanned colgroups).
result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellEndBorder(this), includeColor ? colElt->resolveColor(endColorProperty) : Color(), BCOLGROUP));
if (!result.exists())
return result;
} else if (!colElt->isTableColumnGroup()) {
// First apply the end border of the column irrespective of whether it is spanned or not. This is as per
// HTML5 which states that: "For the purposes of the CSS table model, the col element is expected to be
// treated as if it was present as many times as its span attribute specifies".
result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellEndBorder(this), includeColor ? colElt->resolveColor(endColorProperty) : Color(), BCOL));
if (!result.exists())
return result;
// Next, if it has a parent colgroup then we apply its end border but only if it is adjacent to the cell.
if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroupIfAdjacentAfter()) {
result = chooseBorder(result, CollapsedBorderValue(enclosingColumnGroup->borderAdjoiningCellEndBorder(this), includeColor ? enclosingColumnGroup->resolveColor(endColorProperty) : Color(), BCOLGROUP));
if (!result.exists())
return result;
}
}
}
// (6) The start border of the next column.
if (!isEndColumn) {
if (RenderTableCol* colElt = table->colElement(col() + colSpan(), &startColEdge, &endColEdge)) {
if (colElt->isTableColumnGroup() && startColEdge) {
// This case is a colgroup without any col, we only compute it if it is adjacent to the cell's edge.
result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellBefore(this), includeColor ? colElt->resolveColor(startColorProperty) : Color(), BCOLGROUP));
if (!result.exists())
return result;
} else if (colElt->isTableColumn()) {
// Resolve the collapsing border against the col's border ignoring any 'span' as per HTML5.
result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellBefore(this), includeColor ? colElt->resolveColor(startColorProperty) : Color(), BCOL));
if (!result.exists())
return result;
// If we have a parent colgroup, resolve the border only if it is adjacent to the cell.
if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroupIfAdjacentBefore()) {
result = chooseBorder(result, CollapsedBorderValue(enclosingColumnGroup->borderAdjoiningCellStartBorder(this), includeColor ? enclosingColumnGroup->resolveColor(startColorProperty) : Color(), BCOLGROUP));
if (!result.exists())
return result;
}
}
}
}
if (endBorderAdjoinsTable) {
// (7) The table's end border.
result = chooseBorder(result, CollapsedBorderValue(table->tableEndBorderAdjoiningCell(this), includeColor ? table->resolveColor(endColorProperty) : Color(), BTABLE));
if (!result.exists())
return result;
}
return result;
}
CollapsedBorderValue RenderTableCell::collapsedBeforeBorder(IncludeBorderColorOrNot includeColor) const
{
CollapsedBorderValue result = computeCollapsedBeforeBorder(includeColor);
if (includeColor)
section()->setCachedCollapsedBorder(this, CBSBefore, result);
return result;
}
CollapsedBorderValue RenderTableCell::computeCollapsedBeforeBorder(IncludeBorderColorOrNot includeColor) const
{
RenderTable* table = this->table();
// For before border, we need to check, in order of precedence:
// (1) Our before border.
int beforeColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderBeforeColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
int afterColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderAfterColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
CollapsedBorderValue result = CollapsedBorderValue(style()->borderBefore(), includeColor ? resolveColor(beforeColorProperty) : Color(), BCELL);
RenderTableCell* prevCell = table->cellAbove(this);
if (prevCell) {
// (2) A before cell's after border.
result = chooseBorder(CollapsedBorderValue(prevCell->style()->borderAfter(), includeColor ? prevCell->resolveColor(afterColorProperty) : Color(), BCELL), result);
if (!result.exists())
return result;
}
// (3) Our row's before border.
result = chooseBorder(result, CollapsedBorderValue(parent()->style()->borderBefore(), includeColor ? parent()->resolveColor(beforeColorProperty) : Color(), BROW));
if (!result.exists())
return result;
// (4) The previous row's after border.
if (prevCell) {
RenderObject* prevRow = 0;
if (prevCell->section() == section())
prevRow = parent()->previousSibling();
else
prevRow = prevCell->section()->lastRow();
if (prevRow) {
result = chooseBorder(CollapsedBorderValue(prevRow->style()->borderAfter(), includeColor ? prevRow->resolveColor(afterColorProperty) : Color(), BROW), result);
if (!result.exists())
return result;
}
}
// Now check row groups.
RenderTableSection* currSection = section();
if (!rowIndex()) {
// (5) Our row group's before border.
result = chooseBorder(result, CollapsedBorderValue(currSection->style()->borderBefore(), includeColor ? currSection->resolveColor(beforeColorProperty) : Color(), BROWGROUP));
if (!result.exists())
return result;
// (6) Previous row group's after border.
currSection = table->sectionAbove(currSection, SkipEmptySections);
if (currSection) {
result = chooseBorder(CollapsedBorderValue(currSection->style()->borderAfter(), includeColor ? currSection->resolveColor(afterColorProperty) : Color(), BROWGROUP), result);
if (!result.exists())
return result;
}
}
if (!currSection) {
// (8) Our column and column group's before borders.
RenderTableCol* colElt = table->colElement(col());
if (colElt) {
result = chooseBorder(result, CollapsedBorderValue(colElt->style()->borderBefore(), includeColor ? colElt->resolveColor(beforeColorProperty) : Color(), BCOL));
if (!result.exists())
return result;
if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroup()) {
result = chooseBorder(result, CollapsedBorderValue(enclosingColumnGroup->style()->borderBefore(), includeColor ? enclosingColumnGroup->resolveColor(beforeColorProperty) : Color(), BCOLGROUP));
if (!result.exists())
return result;
}
}
// (9) The table's before border.
result = chooseBorder(result, CollapsedBorderValue(table->style()->borderBefore(), includeColor ? table->resolveColor(beforeColorProperty) : Color(), BTABLE));
if (!result.exists())
return result;
}
return result;
}
CollapsedBorderValue RenderTableCell::collapsedAfterBorder(IncludeBorderColorOrNot includeColor) const
{
CollapsedBorderValue result = computeCollapsedAfterBorder(includeColor);
if (includeColor)
section()->setCachedCollapsedBorder(this, CBSAfter, result);
return result;
}
CollapsedBorderValue RenderTableCell::computeCollapsedAfterBorder(IncludeBorderColorOrNot includeColor) const
{
RenderTable* table = this->table();
// For after border, we need to check, in order of precedence:
// (1) Our after border.
int beforeColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderBeforeColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
int afterColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderAfterColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
CollapsedBorderValue result = CollapsedBorderValue(style()->borderAfter(), includeColor ? resolveColor(afterColorProperty) : Color(), BCELL);
RenderTableCell* nextCell = table->cellBelow(this);
if (nextCell) {
// (2) An after cell's before border.
result = chooseBorder(result, CollapsedBorderValue(nextCell->style()->borderBefore(), includeColor ? nextCell->resolveColor(beforeColorProperty) : Color(), BCELL));
if (!result.exists())
return result;
}
// (3) Our row's after border. (FIXME: Deal with rowspan!)
result = chooseBorder(result, CollapsedBorderValue(parent()->style()->borderAfter(), includeColor ? parent()->resolveColor(afterColorProperty) : Color(), BROW));
if (!result.exists())
return result;
// (4) The next row's before border.
if (nextCell) {
result = chooseBorder(result, CollapsedBorderValue(nextCell->parent()->style()->borderBefore(), includeColor ? nextCell->parent()->resolveColor(beforeColorProperty) : Color(), BROW));
if (!result.exists())
return result;
}
// Now check row groups.
RenderTableSection* currSection = section();
if (rowIndex() + rowSpan() >= currSection->numRows()) {
// (5) Our row group's after border.
result = chooseBorder(result, CollapsedBorderValue(currSection->style()->borderAfter(), includeColor ? currSection->resolveColor(afterColorProperty) : Color(), BROWGROUP));
if (!result.exists())
return result;
// (6) Following row group's before border.
currSection = table->sectionBelow(currSection, SkipEmptySections);
if (currSection) {
result = chooseBorder(result, CollapsedBorderValue(currSection->style()->borderBefore(), includeColor ? currSection->resolveColor(beforeColorProperty) : Color(), BROWGROUP));
if (!result.exists())
return result;
}
}
if (!currSection) {
// (8) Our column and column group's after borders.
RenderTableCol* colElt = table->colElement(col());
if (colElt) {
result = chooseBorder(result, CollapsedBorderValue(colElt->style()->borderAfter(), includeColor ? colElt->resolveColor(afterColorProperty) : Color(), BCOL));
if (!result.exists()) return result;
if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroup()) {
result = chooseBorder(result, CollapsedBorderValue(enclosingColumnGroup->style()->borderAfter(), includeColor ? enclosingColumnGroup->resolveColor(afterColorProperty) : Color(), BCOLGROUP));
if (!result.exists())
return result;
}
}
// (9) The table's after border.
result = chooseBorder(result, CollapsedBorderValue(table->style()->borderAfter(), includeColor ? table->resolveColor(afterColorProperty) : Color(), BTABLE));
if (!result.exists())
return result;
}
return result;
}
inline CollapsedBorderValue RenderTableCell::cachedCollapsedLeftBorder(const RenderStyle* styleForCellFlow) const
{
if (styleForCellFlow->isHorizontalWritingMode())
return styleForCellFlow->isLeftToRightDirection() ? section()->cachedCollapsedBorder(this, CBSStart) : section()->cachedCollapsedBorder(this, CBSEnd);
return styleForCellFlow->isFlippedBlocksWritingMode() ? section()->cachedCollapsedBorder(this, CBSAfter) : section()->cachedCollapsedBorder(this, CBSBefore);
}
inline CollapsedBorderValue RenderTableCell::cachedCollapsedRightBorder(const RenderStyle* styleForCellFlow) const
{
if (styleForCellFlow->isHorizontalWritingMode())
return styleForCellFlow->isLeftToRightDirection() ? section()->cachedCollapsedBorder(this, CBSEnd) : section()->cachedCollapsedBorder(this, CBSStart);
return styleForCellFlow->isFlippedBlocksWritingMode() ? section()->cachedCollapsedBorder(this, CBSBefore) : section()->cachedCollapsedBorder(this, CBSAfter);
}
inline CollapsedBorderValue RenderTableCell::cachedCollapsedTopBorder(const RenderStyle* styleForCellFlow) const
{
if (styleForCellFlow->isHorizontalWritingMode())
return styleForCellFlow->isFlippedBlocksWritingMode() ? section()->cachedCollapsedBorder(this, CBSAfter) : section()->cachedCollapsedBorder(this, CBSBefore);
return styleForCellFlow->isLeftToRightDirection() ? section()->cachedCollapsedBorder(this, CBSStart) : section()->cachedCollapsedBorder(this, CBSEnd);
}
inline CollapsedBorderValue RenderTableCell::cachedCollapsedBottomBorder(const RenderStyle* styleForCellFlow) const
{
if (styleForCellFlow->isHorizontalWritingMode())
return styleForCellFlow->isFlippedBlocksWritingMode() ? section()->cachedCollapsedBorder(this, CBSBefore) : section()->cachedCollapsedBorder(this, CBSAfter);
return styleForCellFlow->isLeftToRightDirection() ? section()->cachedCollapsedBorder(this, CBSEnd) : section()->cachedCollapsedBorder(this, CBSStart);
}
int RenderTableCell::borderLeft() const
{
return table()->collapseBorders() ? borderHalfLeft(false) : RenderBlockFlow::borderLeft();
}
int RenderTableCell::borderRight() const
{
return table()->collapseBorders() ? borderHalfRight(false) : RenderBlockFlow::borderRight();
}
int RenderTableCell::borderTop() const
{
return table()->collapseBorders() ? borderHalfTop(false) : RenderBlockFlow::borderTop();
}
int RenderTableCell::borderBottom() const
{
return table()->collapseBorders() ? borderHalfBottom(false) : RenderBlockFlow::borderBottom();
}
// FIXME: https://bugs.webkit.org/show_bug.cgi?id=46191, make the collapsed border drawing
// work with different block flow values instead of being hard-coded to top-to-bottom.
int RenderTableCell::borderStart() const
{
return table()->collapseBorders() ? borderHalfStart(false) : RenderBlockFlow::borderStart();
}
int RenderTableCell::borderEnd() const
{
return table()->collapseBorders() ? borderHalfEnd(false) : RenderBlockFlow::borderEnd();
}
int RenderTableCell::borderBefore() const
{
return table()->collapseBorders() ? borderHalfBefore(false) : RenderBlockFlow::borderBefore();
}
int RenderTableCell::borderAfter() const
{
return table()->collapseBorders() ? borderHalfAfter(false) : RenderBlockFlow::borderAfter();
}
int RenderTableCell::borderHalfLeft(bool outer) const
{
const RenderStyle* styleForCellFlow = this->styleForCellFlow();
if (styleForCellFlow->isHorizontalWritingMode())
return styleForCellFlow->isLeftToRightDirection() ? borderHalfStart(outer) : borderHalfEnd(outer);
return styleForCellFlow->isFlippedBlocksWritingMode() ? borderHalfAfter(outer) : borderHalfBefore(outer);
}
int RenderTableCell::borderHalfRight(bool outer) const
{
const RenderStyle* styleForCellFlow = this->styleForCellFlow();
if (styleForCellFlow->isHorizontalWritingMode())
return styleForCellFlow->isLeftToRightDirection() ? borderHalfEnd(outer) : borderHalfStart(outer);
return styleForCellFlow->isFlippedBlocksWritingMode() ? borderHalfBefore(outer) : borderHalfAfter(outer);
}
int RenderTableCell::borderHalfTop(bool outer) const
{
const RenderStyle* styleForCellFlow = this->styleForCellFlow();
if (styleForCellFlow->isHorizontalWritingMode())
return styleForCellFlow->isFlippedBlocksWritingMode() ? borderHalfAfter(outer) : borderHalfBefore(outer);
return styleForCellFlow->isLeftToRightDirection() ? borderHalfStart(outer) : borderHalfEnd(outer);
}
int RenderTableCell::borderHalfBottom(bool outer) const
{
const RenderStyle* styleForCellFlow = this->styleForCellFlow();
if (styleForCellFlow->isHorizontalWritingMode())
return styleForCellFlow->isFlippedBlocksWritingMode() ? borderHalfBefore(outer) : borderHalfAfter(outer);
return styleForCellFlow->isLeftToRightDirection() ? borderHalfEnd(outer) : borderHalfStart(outer);
}
int RenderTableCell::borderHalfStart(bool outer) const
{
CollapsedBorderValue border = collapsedStartBorder(DoNotIncludeBorderColor);
if (border.exists())
return (border.width() + ((styleForCellFlow()->isLeftToRightDirection() ^ outer) ? 1 : 0)) / 2; // Give the extra pixel to top and left.
return 0;
}
int RenderTableCell::borderHalfEnd(bool outer) const
{
CollapsedBorderValue border = collapsedEndBorder(DoNotIncludeBorderColor);
if (border.exists())
return (border.width() + ((styleForCellFlow()->isLeftToRightDirection() ^ outer) ? 0 : 1)) / 2;
return 0;
}
int RenderTableCell::borderHalfBefore(bool outer) const
{
CollapsedBorderValue border = collapsedBeforeBorder(DoNotIncludeBorderColor);
if (border.exists())
return (border.width() + ((styleForCellFlow()->isFlippedBlocksWritingMode() ^ outer) ? 0 : 1)) / 2; // Give the extra pixel to top and left.
return 0;
}
int RenderTableCell::borderHalfAfter(bool outer) const
{
CollapsedBorderValue border = collapsedAfterBorder(DoNotIncludeBorderColor);
if (border.exists())
return (border.width() + ((styleForCellFlow()->isFlippedBlocksWritingMode() ^ outer) ? 1 : 0)) / 2;
return 0;
}
void RenderTableCell::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
ASSERT(paintInfo.phase != PaintPhaseCollapsedTableBorders);
RenderBlockFlow::paint(paintInfo, paintOffset);
}
static EBorderStyle collapsedBorderStyle(EBorderStyle style)
{
if (style == OUTSET)
return GROOVE;
if (style == INSET)
return RIDGE;
return style;
}
struct CollapsedBorder {
CollapsedBorderValue borderValue;
BoxSide side;
bool shouldPaint;
int x1;
int y1;
int x2;
int y2;
EBorderStyle style;
};
class CollapsedBorders {
public:
CollapsedBorders()
: m_count(0)
{
}
void addBorder(const CollapsedBorderValue& borderValue, BoxSide borderSide, bool shouldPaint,
int x1, int y1, int x2, int y2, EBorderStyle borderStyle)
{
if (borderValue.exists() && shouldPaint) {
m_borders[m_count].borderValue = borderValue;
m_borders[m_count].side = borderSide;
m_borders[m_count].shouldPaint = shouldPaint;
m_borders[m_count].x1 = x1;
m_borders[m_count].x2 = x2;
m_borders[m_count].y1 = y1;
m_borders[m_count].y2 = y2;
m_borders[m_count].style = borderStyle;
m_count++;
}
}
CollapsedBorder* nextBorder()
{
for (unsigned i = 0; i < m_count; i++) {
if (m_borders[i].borderValue.exists() && m_borders[i].shouldPaint) {
m_borders[i].shouldPaint = false;
return &m_borders[i];
}
}
return 0;
}
CollapsedBorder m_borders[4];
unsigned m_count;
};
static void addBorderStyle(RenderTable::CollapsedBorderValues& borderValues,
CollapsedBorderValue borderValue)
{
if (!borderValue.exists())
return;
size_t count = borderValues.size();
for (size_t i = 0; i < count; ++i)
if (borderValues[i].isSameIgnoringColor(borderValue))
return;
borderValues.append(borderValue);
}
void RenderTableCell::collectBorderValues(RenderTable::CollapsedBorderValues& borderValues) const
{
addBorderStyle(borderValues, collapsedStartBorder());
addBorderStyle(borderValues, collapsedEndBorder());
addBorderStyle(borderValues, collapsedBeforeBorder());
addBorderStyle(borderValues, collapsedAfterBorder());
}
static int compareBorderValuesForQSort(const void* pa, const void* pb)
{
const CollapsedBorderValue* a = static_cast<const CollapsedBorderValue*>(pa);
const CollapsedBorderValue* b = static_cast<const CollapsedBorderValue*>(pb);
if (a->isSameIgnoringColor(*b))
return 0;
return compareBorders(*a, *b);
}
void RenderTableCell::sortBorderValues(RenderTable::CollapsedBorderValues& borderValues)
{
qsort(borderValues.data(), borderValues.size(), sizeof(CollapsedBorderValue),
compareBorderValuesForQSort);
}
void RenderTableCell::paintCollapsedBorders(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
ASSERT(paintInfo.phase == PaintPhaseCollapsedTableBorders);
if (!paintInfo.shouldPaintWithinRoot(this) || style()->visibility() != VISIBLE)
return;
LayoutRect paintRect = LayoutRect(paintOffset + location(), pixelSnappedSize());
if (paintRect.y() - table()->outerBorderTop() >= paintInfo.rect.maxY())
return;
if (paintRect.maxY() + table()->outerBorderBottom() <= paintInfo.rect.y())
return;
if (!table()->currentBorderValue())
return;
const RenderStyle* styleForCellFlow = this->styleForCellFlow();
CollapsedBorderValue leftVal = cachedCollapsedLeftBorder(styleForCellFlow);
CollapsedBorderValue rightVal = cachedCollapsedRightBorder(styleForCellFlow);
CollapsedBorderValue topVal = cachedCollapsedTopBorder(styleForCellFlow);
CollapsedBorderValue bottomVal = cachedCollapsedBottomBorder(styleForCellFlow);
// Adjust our x/y/width/height so that we paint the collapsed borders at the correct location.
int topWidth = topVal.width();
int bottomWidth = bottomVal.width();
int leftWidth = leftVal.width();
int rightWidth = rightVal.width();
IntRect borderRect = pixelSnappedIntRect(paintRect.x() - leftWidth / 2,
paintRect.y() - topWidth / 2,
paintRect.width() + leftWidth / 2 + (rightWidth + 1) / 2,
paintRect.height() + topWidth / 2 + (bottomWidth + 1) / 2);
EBorderStyle topStyle = collapsedBorderStyle(topVal.style());
EBorderStyle bottomStyle = collapsedBorderStyle(bottomVal.style());
EBorderStyle leftStyle = collapsedBorderStyle(leftVal.style());
EBorderStyle rightStyle = collapsedBorderStyle(rightVal.style());
bool renderTop = topStyle > BHIDDEN && !topVal.isTransparent();
bool renderBottom = bottomStyle > BHIDDEN && !bottomVal.isTransparent();
bool renderLeft = leftStyle > BHIDDEN && !leftVal.isTransparent();
bool renderRight = rightStyle > BHIDDEN && !rightVal.isTransparent();
// We never paint diagonals at the joins. We simply let the border with the highest
// precedence paint on top of borders with lower precedence.
CollapsedBorders borders;
borders.addBorder(topVal, BSTop, renderTop, borderRect.x(), borderRect.y(), borderRect.maxX(), borderRect.y() + topWidth, topStyle);
borders.addBorder(bottomVal, BSBottom, renderBottom, borderRect.x(), borderRect.maxY() - bottomWidth, borderRect.maxX(), borderRect.maxY(), bottomStyle);
borders.addBorder(leftVal, BSLeft, renderLeft, borderRect.x(), borderRect.y(), borderRect.x() + leftWidth, borderRect.maxY(), leftStyle);
borders.addBorder(rightVal, BSRight, renderRight, borderRect.maxX() - rightWidth, borderRect.y(), borderRect.maxX(), borderRect.maxY(), rightStyle);
GraphicsContext* graphicsContext = paintInfo.context;
bool antialias = shouldAntialiasLines(graphicsContext);
for (CollapsedBorder* border = borders.nextBorder(); border; border = borders.nextBorder()) {
if (border->borderValue.isSameIgnoringColor(*table()->currentBorderValue())) {
drawLineForBoxSide(graphicsContext, border->x1, border->y1, border->x2, border->y2, border->side,
border->borderValue.color().resolve(style()->visitedDependentColor(CSSPropertyColor)), border->style, 0, 0, antialias);
}
}
}
void RenderTableCell::paintBackgroundsBehindCell(PaintInfo& paintInfo, const LayoutPoint& paintOffset, RenderObject* backgroundObject)
{
if (!paintInfo.shouldPaintWithinRoot(this))
return;
if (!backgroundObject)
return;
if (style()->visibility() != VISIBLE)
return;
RenderTable* tableElt = table();
if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild())
return;
LayoutPoint adjustedPaintOffset = paintOffset;
if (backgroundObject != this)
adjustedPaintOffset.moveBy(location());
Color c = backgroundObject->resolveColor(CSSPropertyBackgroundColor);
const FillLayer& bgLayer = backgroundObject->style()->backgroundLayers();
if (bgLayer.hasImage() || c.alpha()) {
// We have to clip here because the background would paint
// on top of the borders otherwise. This only matters for cells and rows.
bool shouldClip = backgroundObject->hasLayer() && (backgroundObject == this || backgroundObject == parent()) && tableElt->collapseBorders();
GraphicsContextStateSaver stateSaver(*paintInfo.context, shouldClip);
if (shouldClip) {
LayoutRect clipRect(adjustedPaintOffset.x() + borderLeft(), adjustedPaintOffset.y() + borderTop(),
width() - borderLeft() - borderRight(), height() - borderTop() - borderBottom());
paintInfo.context->clip(clipRect);
}
paintFillLayers(paintInfo, c, bgLayer, LayoutRect(adjustedPaintOffset, pixelSnappedSize()), BackgroundBleedNone, CompositeSourceOver, backgroundObject);
}
}
void RenderTableCell::paintBoxDecorationBackground(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
if (!paintInfo.shouldPaintWithinRoot(this))
return;
RenderTable* tableElt = table();
if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild())
return;
LayoutRect paintRect = LayoutRect(paintOffset, pixelSnappedSize());
paintBoxShadow(paintInfo, paintRect, style(), Normal);
// Paint our cell background.
paintBackgroundsBehindCell(paintInfo, paintOffset, this);
paintBoxShadow(paintInfo, paintRect, style(), Inset);
if (!style()->hasBorder() || tableElt->collapseBorders())
return;
paintBorder(paintInfo, paintRect, style());
}
void RenderTableCell::paintMask(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
if (style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask)
return;
RenderTable* tableElt = table();
if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild())
return;
paintMaskImages(paintInfo, LayoutRect(paintOffset, pixelSnappedSize()));
}
bool RenderTableCell::boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance, InlineFlowBox*) const
{
return false;
}
void RenderTableCell::scrollbarsChanged(bool horizontalScrollbarChanged, bool verticalScrollbarChanged)
{
LayoutUnit scrollbarHeight = scrollbarLogicalHeight();
if (!scrollbarHeight)
return; // Not sure if we should be doing something when a scrollbar goes away or not.
// We only care if the scrollbar that affects our intrinsic padding has been added.
if ((isHorizontalWritingMode() && !horizontalScrollbarChanged) ||
(!isHorizontalWritingMode() && !verticalScrollbarChanged))
return;
// Shrink our intrinsic padding as much as possible to accommodate the scrollbar.
if (style()->verticalAlign() == MIDDLE) {
LayoutUnit totalHeight = logicalHeight();
LayoutUnit heightWithoutIntrinsicPadding = totalHeight - intrinsicPaddingBefore() - intrinsicPaddingAfter();
totalHeight -= scrollbarHeight;
LayoutUnit newBeforePadding = (totalHeight - heightWithoutIntrinsicPadding) / 2;
LayoutUnit newAfterPadding = totalHeight - heightWithoutIntrinsicPadding - newBeforePadding;
setIntrinsicPaddingBefore(newBeforePadding);
setIntrinsicPaddingAfter(newAfterPadding);
} else
setIntrinsicPaddingAfter(intrinsicPaddingAfter() - scrollbarHeight);
}
RenderTableCell* RenderTableCell::createAnonymous(Document* document)
{
RenderTableCell* renderer = new RenderTableCell(0);
renderer->setDocumentForAnonymous(document);
return renderer;
}
RenderTableCell* RenderTableCell::createAnonymousWithParentRenderer(const RenderObject* parent)
{
RenderTableCell* newCell = RenderTableCell::createAnonymous(&parent->document());
RefPtr<RenderStyle> newStyle = RenderStyle::createAnonymousStyleWithDisplay(parent->style(), TABLE_CELL);
newCell->setStyle(newStyle.release());
return newCell;
}
} // namespace blink