blob: 33d3288ae4f7b83a5637d234371fb521687f0d3c [file] [log] [blame]
/*
* Copyright (C) 2002 Lars Knoll (knoll@kde.org)
* (C) 2002 Dirk Mueller (mueller@kde.org)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef AutoTableLayout_h
#define AutoTableLayout_h
#include "core/rendering/TableLayout.h"
#include "platform/LayoutUnit.h"
#include "platform/Length.h"
#include "wtf/Vector.h"
namespace blink {
class RenderTable;
class RenderTableCell;
class AutoTableLayout FINAL : public TableLayout {
public:
AutoTableLayout(RenderTable*);
virtual ~AutoTableLayout();
virtual void computeIntrinsicLogicalWidths(LayoutUnit& minWidth, LayoutUnit& maxWidth) OVERRIDE;
virtual void applyPreferredLogicalWidthQuirks(LayoutUnit& minWidth, LayoutUnit& maxWidth) const OVERRIDE;
virtual void layout() OVERRIDE;
virtual void willChangeTableLayout() OVERRIDE { }
private:
void fullRecalc();
void recalcColumn(unsigned effCol);
int calcEffectiveLogicalWidth();
void insertSpanCell(RenderTableCell*);
struct Layout {
Layout()
: minLogicalWidth(0)
, maxLogicalWidth(0)
, effectiveMinLogicalWidth(0)
, effectiveMaxLogicalWidth(0)
, computedLogicalWidth(0)
, emptyCellsOnly(true)
{
}
Length logicalWidth;
Length effectiveLogicalWidth;
int minLogicalWidth;
int maxLogicalWidth;
int effectiveMinLogicalWidth;
int effectiveMaxLogicalWidth;
int computedLogicalWidth;
bool emptyCellsOnly;
};
Vector<Layout, 4> m_layoutStruct;
Vector<RenderTableCell*, 4> m_spanCells;
bool m_hasPercent : 1;
mutable bool m_effectiveLogicalWidthDirty : 1;
};
} // namespace blink
#endif // AutoTableLayout_h