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/*
* Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef BasicShapes_h
#define BasicShapes_h
#include "core/rendering/style/RenderStyleConstants.h"
#include "platform/Length.h"
#include "platform/LengthSize.h"
#include "platform/graphics/GraphicsTypes.h"
#include "wtf/RefCounted.h"
#include "wtf/RefPtr.h"
#include "wtf/Vector.h"
namespace blink {
class FloatRect;
class FloatSize;
class Path;
class BasicShape : public RefCounted<BasicShape> {
public:
virtual ~BasicShape() { }
enum Type {
BasicShapeEllipseType,
BasicShapePolygonType,
BasicShapeCircleType,
BasicShapeInsetType
};
bool canBlend(const BasicShape*) const;
bool isSameType(const BasicShape& other) const { return type() == other.type(); }
virtual void path(Path&, const FloatRect&) = 0;
virtual WindRule windRule() const { return RULE_NONZERO; }
virtual PassRefPtr<BasicShape> blend(const BasicShape*, double) const = 0;
virtual bool operator==(const BasicShape&) const = 0;
virtual Type type() const = 0;
protected:
BasicShape()
{
}
};
#define DEFINE_BASICSHAPE_TYPE_CASTS(thisType) \
DEFINE_TYPE_CASTS(thisType, BasicShape, value, value->type() == BasicShape::thisType##Type, value.type() == BasicShape::thisType##Type)
class BasicShapeCenterCoordinate {
public:
enum Direction {
TopLeft,
BottomRight
};
BasicShapeCenterCoordinate(Direction direction = TopLeft, const Length& length = Length(0, Fixed))
: m_direction(direction)
, m_length(length)
, m_computedLength(direction == TopLeft ? length : length.subtractFromOneHundredPercent())
{
}
BasicShapeCenterCoordinate(const BasicShapeCenterCoordinate& other)
: m_direction(other.direction())
, m_length(other.length())
, m_computedLength(other.m_computedLength)
{
}
bool operator==(const BasicShapeCenterCoordinate& other) const { return m_direction == other.m_direction && m_length == other.m_length && m_computedLength == other.m_computedLength; }
Direction direction() const { return m_direction; }
const Length& length() const { return m_length; }
const Length& computedLength() const { return m_computedLength; }
BasicShapeCenterCoordinate blend(const BasicShapeCenterCoordinate& other, double progress) const
{
return BasicShapeCenterCoordinate(TopLeft, m_computedLength.blend(other.m_computedLength, progress, ValueRangeAll));
}
private:
Direction m_direction;
Length m_length;
Length m_computedLength;
};
class BasicShapeRadius {
public:
enum Type {
Value,
ClosestSide,
FarthestSide
};
BasicShapeRadius() : m_type(ClosestSide) { }
explicit BasicShapeRadius(const Length& v) : m_value(v), m_type(Value) { }
explicit BasicShapeRadius(Type t) : m_type(t) { }
BasicShapeRadius(const BasicShapeRadius& other) : m_value(other.value()), m_type(other.type()) { }
bool operator==(const BasicShapeRadius& other) const { return m_type == other.m_type && m_value == other.m_value; }
const Length& value() const { return m_value; }
Type type() const { return m_type; }
bool canBlend(const BasicShapeRadius& other) const
{
// FIXME determine how to interpolate between keywords. See issue 330248.
return m_type == Value && other.type() == Value;
}
BasicShapeRadius blend(const BasicShapeRadius& other, double progress) const
{
if (m_type != Value || other.type() != Value)
return BasicShapeRadius(other);
return BasicShapeRadius(m_value.blend(other.value(), progress, ValueRangeNonNegative));
}
private:
Length m_value;
Type m_type;
};
class BasicShapeCircle final : public BasicShape {
public:
static PassRefPtr<BasicShapeCircle> create() { return adoptRef(new BasicShapeCircle); }
const BasicShapeCenterCoordinate& centerX() const { return m_centerX; }
const BasicShapeCenterCoordinate& centerY() const { return m_centerY; }
const BasicShapeRadius& radius() const { return m_radius; }
float floatValueForRadiusInBox(FloatSize) const;
void setCenterX(BasicShapeCenterCoordinate centerX) { m_centerX = centerX; }
void setCenterY(BasicShapeCenterCoordinate centerY) { m_centerY = centerY; }
void setRadius(BasicShapeRadius radius) { m_radius = radius; }
virtual void path(Path&, const FloatRect&) override;
virtual PassRefPtr<BasicShape> blend(const BasicShape*, double) const override;
virtual bool operator==(const BasicShape&) const override;
virtual Type type() const override { return BasicShapeCircleType; }
private:
BasicShapeCircle() { }
BasicShapeCenterCoordinate m_centerX;
BasicShapeCenterCoordinate m_centerY;
BasicShapeRadius m_radius;
};
DEFINE_BASICSHAPE_TYPE_CASTS(BasicShapeCircle);
class BasicShapeEllipse final : public BasicShape {
public:
static PassRefPtr<BasicShapeEllipse> create() { return adoptRef(new BasicShapeEllipse); }
const BasicShapeCenterCoordinate& centerX() const { return m_centerX; }
const BasicShapeCenterCoordinate& centerY() const { return m_centerY; }
const BasicShapeRadius& radiusX() const { return m_radiusX; }
const BasicShapeRadius& radiusY() const { return m_radiusY; }
float floatValueForRadiusInBox(const BasicShapeRadius&, float center, float boxWidthOrHeight) const;
void setCenterX(BasicShapeCenterCoordinate centerX) { m_centerX = centerX; }
void setCenterY(BasicShapeCenterCoordinate centerY) { m_centerY = centerY; }
void setRadiusX(BasicShapeRadius radiusX) { m_radiusX = radiusX; }
void setRadiusY(BasicShapeRadius radiusY) { m_radiusY = radiusY; }
virtual void path(Path&, const FloatRect&) override;
virtual PassRefPtr<BasicShape> blend(const BasicShape*, double) const override;
virtual bool operator==(const BasicShape&) const override;
virtual Type type() const override { return BasicShapeEllipseType; }
private:
BasicShapeEllipse() { }
BasicShapeCenterCoordinate m_centerX;
BasicShapeCenterCoordinate m_centerY;
BasicShapeRadius m_radiusX;
BasicShapeRadius m_radiusY;
};
DEFINE_BASICSHAPE_TYPE_CASTS(BasicShapeEllipse);
class BasicShapePolygon final : public BasicShape {
public:
static PassRefPtr<BasicShapePolygon> create() { return adoptRef(new BasicShapePolygon); }
const Vector<Length>& values() const { return m_values; }
Length getXAt(unsigned i) const { return m_values.at(2 * i); }
Length getYAt(unsigned i) const { return m_values.at(2 * i + 1); }
void setWindRule(WindRule windRule) { m_windRule = windRule; }
void appendPoint(const Length& x, const Length& y) { m_values.append(x); m_values.append(y); }
virtual void path(Path&, const FloatRect&) override;
virtual PassRefPtr<BasicShape> blend(const BasicShape*, double) const override;
virtual bool operator==(const BasicShape&) const override;
virtual WindRule windRule() const override { return m_windRule; }
virtual Type type() const override { return BasicShapePolygonType; }
private:
BasicShapePolygon()
: m_windRule(RULE_NONZERO)
{ }
WindRule m_windRule;
Vector<Length> m_values;
};
DEFINE_BASICSHAPE_TYPE_CASTS(BasicShapePolygon);
class BasicShapeInset : public BasicShape {
public:
static PassRefPtr<BasicShapeInset> create() { return adoptRef(new BasicShapeInset); }
const Length& top() const { return m_top; }
const Length& right() const { return m_right; }
const Length& bottom() const { return m_bottom; }
const Length& left() const { return m_left; }
const LengthSize& topLeftRadius() const { return m_topLeftRadius; }
const LengthSize& topRightRadius() const { return m_topRightRadius; }
const LengthSize& bottomRightRadius() const { return m_bottomRightRadius; }
const LengthSize& bottomLeftRadius() const { return m_bottomLeftRadius; }
void setTop(const Length& top) { m_top = top; }
void setRight(const Length& right) { m_right = right; }
void setBottom(const Length& bottom) { m_bottom = bottom; }
void setLeft(const Length& left) { m_left = left; }
void setTopLeftRadius(const LengthSize& radius) { m_topLeftRadius = radius; }
void setTopRightRadius(const LengthSize& radius) { m_topRightRadius = radius; }
void setBottomRightRadius(const LengthSize& radius) { m_bottomRightRadius = radius; }
void setBottomLeftRadius(const LengthSize& radius) { m_bottomLeftRadius = radius; }
virtual void path(Path&, const FloatRect&) override;
virtual PassRefPtr<BasicShape> blend(const BasicShape*, double) const override;
virtual bool operator==(const BasicShape&) const override;
virtual Type type() const override { return BasicShapeInsetType; }
private:
BasicShapeInset() { }
Length m_right;
Length m_top;
Length m_bottom;
Length m_left;
LengthSize m_topLeftRadius;
LengthSize m_topRightRadius;
LengthSize m_bottomRightRadius;
LengthSize m_bottomLeftRadius;
};
DEFINE_BASICSHAPE_TYPE_CASTS(BasicShapeInset);
}
#endif