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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/rendering/RenderLayerStackingNodeIterator.h"
#include "core/rendering/RenderLayer.h"
#include "core/rendering/RenderLayerStackingNode.h"
namespace blink {
RenderLayerStackingNode* RenderLayerStackingNodeIterator::next()
{
if (m_remainingChildren & NegativeZOrderChildren) {
Vector<RenderLayerStackingNode*>* negZOrderList = m_root.negZOrderList();
if (negZOrderList && m_index < negZOrderList->size())
return negZOrderList->at(m_index++);
m_index = 0;
m_remainingChildren &= ~NegativeZOrderChildren;
}
if (m_remainingChildren & NormalFlowChildren) {
Vector<RenderLayerStackingNode*>* normalFlowList = m_root.normalFlowList();
if (normalFlowList && m_index < normalFlowList->size())
return normalFlowList->at(m_index++);
m_index = 0;
m_remainingChildren &= ~NormalFlowChildren;
}
if (m_remainingChildren & PositiveZOrderChildren) {
Vector<RenderLayerStackingNode*>* posZOrderList = m_root.posZOrderList();
if (posZOrderList && m_index < posZOrderList->size())
return posZOrderList->at(m_index++);
m_index = 0;
m_remainingChildren &= ~PositiveZOrderChildren;
}
return 0;
}
RenderLayerStackingNode* RenderLayerStackingNodeReverseIterator::next()
{
if (m_remainingChildren & NegativeZOrderChildren) {
Vector<RenderLayerStackingNode*>* negZOrderList = m_root.negZOrderList();
if (negZOrderList && m_index >= 0)
return negZOrderList->at(m_index--);
m_remainingChildren &= ~NegativeZOrderChildren;
setIndexToLastItem();
}
if (m_remainingChildren & NormalFlowChildren) {
Vector<RenderLayerStackingNode*>* normalFlowList = m_root.normalFlowList();
if (normalFlowList && m_index >= 0)
return normalFlowList->at(m_index--);
m_remainingChildren &= ~NormalFlowChildren;
setIndexToLastItem();
}
if (m_remainingChildren & PositiveZOrderChildren) {
Vector<RenderLayerStackingNode*>* posZOrderList = m_root.posZOrderList();
if (posZOrderList && m_index >= 0)
return posZOrderList->at(m_index--);
m_remainingChildren &= ~PositiveZOrderChildren;
setIndexToLastItem();
}
return 0;
}
void RenderLayerStackingNodeReverseIterator::setIndexToLastItem()
{
if (m_remainingChildren & NegativeZOrderChildren) {
Vector<RenderLayerStackingNode*>* negZOrderList = m_root.negZOrderList();
if (negZOrderList) {
m_index = negZOrderList->size() - 1;
return;
}
m_remainingChildren &= ~NegativeZOrderChildren;
}
if (m_remainingChildren & NormalFlowChildren) {
Vector<RenderLayerStackingNode*>* normalFlowList = m_root.normalFlowList();
if (normalFlowList) {
m_index = normalFlowList->size() - 1;
return;
}
m_remainingChildren &= ~NormalFlowChildren;
}
if (m_remainingChildren & PositiveZOrderChildren) {
Vector<RenderLayerStackingNode*>* posZOrderList = m_root.posZOrderList();
if (posZOrderList) {
m_index = posZOrderList->size() - 1;
return;
}
m_remainingChildren &= ~PositiveZOrderChildren;
}
// No more list to visit.
ASSERT(!m_remainingChildren);
m_index = -1;
}
} // namespace blink