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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* @constructor
* @extends {WebInspector.TimelineOverviewBase}
* @param {!WebInspector.TimelineModel} model
* @param {!WebInspector.TimelineFrameModelBase} frameModel
*/
WebInspector.TimelineFrameOverview = function(model, frameModel)
{
WebInspector.TimelineOverviewBase.call(this, model);
this.element.id = "timeline-overview-frames";
this._frameModel = frameModel;
this.reset();
this._outerPadding = 4 * window.devicePixelRatio;
this._maxInnerBarWidth = 10 * window.devicePixelRatio;
this._topPadding = 6 * window.devicePixelRatio;
// The below two are really computed by update() -- but let's have something so that windowTimes() is happy.
this._actualPadding = 5 * window.devicePixelRatio;
this._actualOuterBarWidth = this._maxInnerBarWidth + this._actualPadding;
this._fillStyles = {};
var categories = WebInspector.TimelineUIUtils.categories();
for (var category in categories)
this._fillStyles[category] = WebInspector.TimelineUIUtils.createFillStyleForCategory(this._context, this._maxInnerBarWidth, 0, categories[category]);
this._frameTopShadeGradient = this._context.createLinearGradient(0, 0, 0, this._topPadding);
this._frameTopShadeGradient.addColorStop(0, "rgba(255, 255, 255, 0.9)");
this._frameTopShadeGradient.addColorStop(1, "rgba(255, 255, 255, 0.2)");
}
WebInspector.TimelineFrameOverview.prototype = {
/**
* @param {!WebInspector.OverviewGrid} grid
*/
setOverviewGrid: function(grid)
{
this._overviewGrid = grid;
this._overviewGrid.element.classList.add("timeline-overview-frames-mode");
},
dispose: function()
{
this._overviewGrid.element.classList.remove("timeline-overview-frames-mode");
},
reset: function()
{
this._recordsPerBar = 1;
/** @type {!Array.<!{startTime:number, endTime:number}>} */
this._barTimes = [];
},
update: function()
{
this.resetCanvas();
this._barTimes = [];
const minBarWidth = 4 * window.devicePixelRatio;
var frames = this._frameModel.frames();
var framesPerBar = Math.max(1, frames.length * minBarWidth / this._canvas.width);
var visibleFrames = this._aggregateFrames(frames, framesPerBar);
this._context.save();
var scale = (this._canvas.height - this._topPadding) / this._computeTargetFrameLength(visibleFrames);
this._renderBars(visibleFrames, scale, this._canvas.height);
this._context.fillStyle = this._frameTopShadeGradient;
this._context.fillRect(0, 0, this._canvas.width, this._topPadding);
this._drawFPSMarks(scale, this._canvas.height);
this._context.restore();
},
/**
* @param {!Array.<!WebInspector.TimelineFrame>} frames
* @param {number} framesPerBar
* @return {!Array.<!WebInspector.TimelineFrame>}
*/
_aggregateFrames: function(frames, framesPerBar)
{
var visibleFrames = [];
for (var barNumber = 0, currentFrame = 0; currentFrame < frames.length; ++barNumber) {
var barStartTime = frames[currentFrame].startTime;
var longestFrame = null;
var longestDuration = 0;
for (var lastFrame = Math.min(Math.floor((barNumber + 1) * framesPerBar), frames.length);
currentFrame < lastFrame; ++currentFrame) {
var duration = frames[currentFrame].duration;
if (!longestFrame || longestDuration < duration) {
longestFrame = frames[currentFrame];
longestDuration = duration;
}
}
var barEndTime = frames[currentFrame - 1].endTime;
if (longestFrame) {
visibleFrames.push(longestFrame);
this._barTimes.push({ startTime: barStartTime, endTime: barEndTime });
}
}
return visibleFrames;
},
/**
* @param {!Array.<!WebInspector.TimelineFrame>} frames
* @return {number}
*/
_computeTargetFrameLength: function(frames)
{
const targetFPS = 20;
var result = 1000.0 / targetFPS;
if (!frames.length)
return result;
var durations = [];
for (var i = 0; i < frames.length; ++i) {
if (frames[i])
durations.push(frames[i].duration);
}
var medianFrameLength = durations.qselect(Math.floor(durations.length / 2));
// Optimize appearance for 30fps, but leave some space so it's evident when a frame overflows.
// However, if at least half frames won't fit at this scale, fall back to using autoscale.
if (result >= medianFrameLength)
return result;
var maxFrameLength = Math.max.apply(Math, durations);
return Math.min(medianFrameLength * 2, maxFrameLength);
},
/**
* @param {!Array.<!WebInspector.TimelineFrame>} frames
* @param {number} scale
* @param {number} windowHeight
*/
_renderBars: function(frames, scale, windowHeight)
{
const maxPadding = 5 * window.devicePixelRatio;
this._actualOuterBarWidth = Math.min((this._canvas.width - 2 * this._outerPadding) / frames.length, this._maxInnerBarWidth + maxPadding);
this._actualPadding = Math.min(Math.floor(this._actualOuterBarWidth / 3), maxPadding);
var barWidth = this._actualOuterBarWidth - this._actualPadding;
for (var i = 0; i < frames.length; ++i) {
if (frames[i])
this._renderBar(this._barNumberToScreenPosition(i), barWidth, windowHeight, frames[i], scale);
}
},
/**
* @param {number} n
*/
_barNumberToScreenPosition: function(n)
{
return this._outerPadding + this._actualOuterBarWidth * n;
},
/**
* @param {number} scale
* @param {number} height
*/
_drawFPSMarks: function(scale, height)
{
const fpsMarks = [30, 60];
this._context.save();
this._context.beginPath();
this._context.font = (10 * window.devicePixelRatio) + "px " + window.getComputedStyle(this.element, null).getPropertyValue("font-family");
this._context.textAlign = "right";
this._context.textBaseline = "alphabetic";
const labelPadding = 4 * window.devicePixelRatio;
const baselineHeight = 3 * window.devicePixelRatio;
var lineHeight = 12 * window.devicePixelRatio;
var labelTopMargin = 0;
var labelOffsetY = 0; // Labels are going to be under their grid lines.
for (var i = 0; i < fpsMarks.length; ++i) {
var fps = fpsMarks[i];
// Draw lines one pixel above they need to be, so 60pfs line does not cross most of the frames tops.
var y = height - Math.floor(1000.0 / fps * scale) - 0.5;
var label = WebInspector.UIString("%d\u2009fps", fps);
var labelWidth = this._context.measureText(label).width + 2 * labelPadding;
var labelX = this._canvas.width;
if (!i && labelTopMargin < y - lineHeight)
labelOffsetY = -lineHeight; // Labels are going to be over their grid lines.
var labelY = y + labelOffsetY;
if (labelY < labelTopMargin || labelY + lineHeight > height)
break; // No space for the label, so no line as well.
this._context.moveTo(0, y);
this._context.lineTo(this._canvas.width, y);
this._context.fillStyle = "rgba(255, 255, 255, 0.5)";
this._context.fillRect(labelX - labelWidth, labelY, labelWidth, lineHeight);
this._context.fillStyle = "black";
this._context.fillText(label, labelX - labelPadding, labelY + lineHeight - baselineHeight);
labelTopMargin = labelY + lineHeight;
}
this._context.strokeStyle = "rgba(60, 60, 60, 0.4)";
this._context.stroke();
this._context.restore();
},
/**
* @param {number} left
* @param {number} width
* @param {number} windowHeight
* @param {!WebInspector.TimelineFrame} frame
* @param {number} scale
*/
_renderBar: function(left, width, windowHeight, frame, scale)
{
var categories = Object.keys(WebInspector.TimelineUIUtils.categories());
var x = Math.floor(left) + 0.5;
width = Math.floor(width);
var totalCPUTime = frame.cpuTime;
var normalizedScale = scale;
if (totalCPUTime > frame.duration)
normalizedScale *= frame.duration / totalCPUTime;
for (var i = 0, bottomOffset = windowHeight; i < categories.length; ++i) {
var category = categories[i];
var duration = frame.timeByCategory[category];
if (!duration)
continue;
var height = Math.round(duration * normalizedScale);
var y = Math.floor(bottomOffset - height) + 0.5;
this._context.save();
this._context.translate(x, 0);
this._context.scale(width / this._maxInnerBarWidth, 1);
this._context.fillStyle = this._fillStyles[category];
this._context.fillRect(0, y, this._maxInnerBarWidth, Math.floor(height));
this._context.strokeStyle = WebInspector.TimelineUIUtils.categories()[category].borderColor;
this._context.beginPath();
this._context.moveTo(0, y);
this._context.lineTo(this._maxInnerBarWidth, y);
this._context.stroke();
this._context.restore();
bottomOffset -= height;
}
// Draw a contour for the total frame time.
var y0 = Math.floor(windowHeight - frame.duration * scale) + 0.5;
var y1 = windowHeight + 0.5;
this._context.strokeStyle = "rgba(90, 90, 90, 0.2)";
this._context.beginPath();
this._context.moveTo(x, y1);
this._context.lineTo(x, y0);
this._context.lineTo(x + width, y0);
this._context.lineTo(x + width, y1);
this._context.stroke();
},
/**
* @param {number} windowLeft
* @param {number} windowRight
* @return {!{startTime: number, endTime: number}}
*/
windowTimes: function(windowLeft, windowRight)
{
if (!this._barTimes.length)
return WebInspector.TimelineOverviewBase.prototype.windowTimes.call(this, windowLeft, windowRight);
var windowSpan = this._canvas.width;
var leftOffset = windowLeft * windowSpan;
var rightOffset = windowRight * windowSpan;
var firstBar = Math.floor(Math.max(leftOffset - this._outerPadding + this._actualPadding, 0) / this._actualOuterBarWidth);
var lastBar = Math.min(Math.floor(Math.max(rightOffset - this._outerPadding, 0)/ this._actualOuterBarWidth), this._barTimes.length - 1);
if (firstBar >= this._barTimes.length)
return {startTime: Infinity, endTime: Infinity};
const snapTolerancePixels = 3;
return {
startTime: leftOffset > snapTolerancePixels ? this._barTimes[firstBar].startTime : this._model.minimumRecordTime(),
endTime: (rightOffset + snapTolerancePixels > windowSpan) || (lastBar >= this._barTimes.length) ? this._model.maximumRecordTime() : this._barTimes[lastBar].endTime
}
},
/**
* @param {number} startTime
* @param {number} endTime
* @return {!{left: number, right: number}}
*/
windowBoundaries: function(startTime, endTime)
{
if (this._barTimes.length === 0)
return {left: 0, right: 1};
/**
* @param {number} time
* @param {!{startTime:number, endTime:number}} barTime
* @return {number}
*/
function barStartComparator(time, barTime)
{
return time - barTime.startTime;
}
/**
* @param {number} time
* @param {!{startTime:number, endTime:number}} barTime
* @return {number}
*/
function barEndComparator(time, barTime)
{
// We need a frame where time is in [barTime.startTime, barTime.endTime), so exclude exact matches against endTime.
if (time === barTime.endTime)
return 1;
return time - barTime.endTime;
}
return {
left: this._windowBoundaryFromTime(startTime, barEndComparator),
right: this._windowBoundaryFromTime(endTime, barStartComparator)
}
},
/**
* @param {number} time
* @param {function(number, !{startTime:number, endTime:number}):number} comparator
*/
_windowBoundaryFromTime: function(time, comparator)
{
if (time === Infinity)
return 1;
var index = this._firstBarAfter(time, comparator);
if (!index)
return 0;
return (this._barNumberToScreenPosition(index) - this._actualPadding / 2) / this._canvas.width;
},
/**
* @param {number} time
* @param {function(number, {startTime:number, endTime:number}):number} comparator
*/
_firstBarAfter: function(time, comparator)
{
return insertionIndexForObjectInListSortedByFunction(time, this._barTimes, comparator);
},
__proto__: WebInspector.TimelineOverviewBase.prototype
}