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/*
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/inspector/InspectorController.h"
#include "InspectorBackendDispatcher.h"
#include "InspectorFrontend.h"
#include "bindings/v8/DOMWrapperWorld.h"
#include "core/inspector/IdentifiersFactory.h"
#include "core/inspector/InjectedScriptHost.h"
#include "core/inspector/InjectedScriptManager.h"
#include "core/inspector/InspectorAgent.h"
#include "core/inspector/InspectorApplicationCacheAgent.h"
#include "core/inspector/InspectorBaseAgent.h"
#include "core/inspector/InspectorCSSAgent.h"
#include "core/inspector/InspectorCanvasAgent.h"
#include "core/inspector/InspectorClient.h"
#include "core/inspector/InspectorDOMAgent.h"
#include "core/inspector/InspectorDOMDebuggerAgent.h"
#include "core/inspector/InspectorDOMStorageAgent.h"
#include "core/inspector/InspectorDatabaseAgent.h"
#include "core/inspector/InspectorDebuggerAgent.h"
#include "core/inspector/InspectorFileSystemAgent.h"
#include "core/inspector/InspectorFrontendClient.h"
#include "core/inspector/InspectorHeapProfilerAgent.h"
#include "core/inspector/InspectorIndexedDBAgent.h"
#include "core/inspector/InspectorInputAgent.h"
#include "core/inspector/InspectorInstrumentation.h"
#include "core/inspector/InspectorLayerTreeAgent.h"
#include "core/inspector/InspectorMemoryAgent.h"
#include "core/inspector/InspectorOverlay.h"
#include "core/inspector/InspectorPageAgent.h"
#include "core/inspector/InspectorProfilerAgent.h"
#include "core/inspector/InspectorResourceAgent.h"
#include "core/inspector/InspectorState.h"
#include "core/inspector/InspectorTimelineAgent.h"
#include "core/inspector/InspectorWorkerAgent.h"
#include "core/inspector/InstrumentingAgents.h"
#include "core/inspector/PageConsoleAgent.h"
#include "core/inspector/PageDebuggerAgent.h"
#include "core/inspector/PageRuntimeAgent.h"
#include "core/page/Page.h"
#include "core/platform/PlatformMouseEvent.h"
namespace WebCore {
InspectorController::InspectorController(Page* page, InspectorClient* inspectorClient)
: m_instrumentingAgents(InstrumentingAgents::create())
, m_injectedScriptManager(InjectedScriptManager::createForPage())
, m_state(adoptPtr(new InspectorCompositeState(inspectorClient)))
, m_overlay(InspectorOverlay::create(page, inspectorClient))
, m_page(page)
, m_inspectorClient(inspectorClient)
, m_isUnderTest(false)
{
m_agents.append(InspectorAgent::create(page, m_injectedScriptManager.get(), m_instrumentingAgents.get(), m_state.get()));
OwnPtr<InspectorPageAgent> pageAgentPtr(InspectorPageAgent::create(m_instrumentingAgents.get(), page, m_state.get(), m_injectedScriptManager.get(), inspectorClient, m_overlay.get()));
InspectorPageAgent* pageAgent = pageAgentPtr.get();
m_agents.append(pageAgentPtr.release());
OwnPtr<InspectorDOMAgent> domAgentPtr(InspectorDOMAgent::create(m_instrumentingAgents.get(), pageAgent, m_state.get(), m_injectedScriptManager.get(), m_overlay.get(), inspectorClient));
InspectorDOMAgent* domAgent = domAgentPtr.get();
m_agents.append(domAgentPtr.release());
m_agents.append(InspectorCSSAgent::create(m_instrumentingAgents.get(), m_state.get(), domAgent, pageAgent));
m_agents.append(InspectorDatabaseAgent::create(m_instrumentingAgents.get(), m_state.get()));
m_agents.append(InspectorIndexedDBAgent::create(m_instrumentingAgents.get(), m_state.get(), m_injectedScriptManager.get(), pageAgent));
m_agents.append(InspectorFileSystemAgent::create(m_instrumentingAgents.get(), pageAgent, m_state.get()));
m_agents.append(InspectorDOMStorageAgent::create(m_instrumentingAgents.get(), pageAgent, m_state.get()));
OwnPtr<InspectorMemoryAgent> memoryAgentPtr(InspectorMemoryAgent::create(m_instrumentingAgents.get(), m_state.get()));
m_memoryAgent = memoryAgentPtr.get();
m_agents.append(memoryAgentPtr.release());
OwnPtr<InspectorTimelineAgent> timelineAgentPtr(InspectorTimelineAgent::create(m_instrumentingAgents.get(), pageAgent, m_memoryAgent, domAgent, m_state.get(),
InspectorTimelineAgent::PageInspector, inspectorClient));
m_timelineAgent = timelineAgentPtr.get();
m_agents.append(timelineAgentPtr.release());
m_agents.append(InspectorApplicationCacheAgent::create(m_instrumentingAgents.get(), m_state.get(), pageAgent));
m_agents.append(InspectorResourceAgent::create(m_instrumentingAgents.get(), pageAgent, inspectorClient, m_state.get(), m_overlay.get()));
PageScriptDebugServer* pageScriptDebugServer = &PageScriptDebugServer::shared();
m_agents.append(PageRuntimeAgent::create(m_instrumentingAgents.get(), m_state.get(), m_injectedScriptManager.get(), pageScriptDebugServer, page, pageAgent));
OwnPtr<InspectorConsoleAgent> consoleAgentPtr(PageConsoleAgent::create(m_instrumentingAgents.get(), m_state.get(), m_injectedScriptManager.get(), domAgent));
InspectorConsoleAgent* consoleAgent = consoleAgentPtr.get();
m_agents.append(consoleAgentPtr.release());
OwnPtr<InspectorDebuggerAgent> debuggerAgentPtr(PageDebuggerAgent::create(m_instrumentingAgents.get(), m_state.get(), pageScriptDebugServer, pageAgent, m_injectedScriptManager.get(), m_overlay.get()));
InspectorDebuggerAgent* debuggerAgent = debuggerAgentPtr.get();
m_agents.append(debuggerAgentPtr.release());
m_agents.append(InspectorDOMDebuggerAgent::create(m_instrumentingAgents.get(), m_state.get(), domAgent, debuggerAgent));
m_agents.append(InspectorProfilerAgent::create(m_instrumentingAgents.get(), consoleAgent, m_state.get(), m_injectedScriptManager.get()));
m_agents.append(InspectorHeapProfilerAgent::create(m_instrumentingAgents.get(), m_state.get(), m_injectedScriptManager.get()));
m_agents.append(InspectorWorkerAgent::create(m_instrumentingAgents.get(), m_state.get()));
m_agents.append(InspectorCanvasAgent::create(m_instrumentingAgents.get(), m_state.get(), pageAgent, m_injectedScriptManager.get()));
m_agents.append(InspectorInputAgent::create(m_instrumentingAgents.get(), m_state.get(), page, inspectorClient));
m_agents.append(InspectorLayerTreeAgent::create(m_instrumentingAgents.get(), m_state.get(), domAgent, page));
ASSERT_ARG(inspectorClient, inspectorClient);
m_injectedScriptManager->injectedScriptHost()->init(m_instrumentingAgents.get(), pageScriptDebugServer);
}
InspectorController::~InspectorController()
{
m_instrumentingAgents->reset();
m_agents.discardAgents();
ASSERT(!m_inspectorClient);
}
PassOwnPtr<InspectorController> InspectorController::create(Page* page, InspectorClient* client)
{
return adoptPtr(new InspectorController(page, client));
}
void InspectorController::inspectedPageDestroyed()
{
disconnectFrontend();
m_injectedScriptManager->disconnect();
m_inspectorClient = 0;
m_page = 0;
}
void InspectorController::setInspectorFrontendClient(PassOwnPtr<InspectorFrontendClient> inspectorFrontendClient)
{
m_inspectorFrontendClient = inspectorFrontendClient;
}
void InspectorController::didClearWindowObjectInWorld(Frame* frame, DOMWrapperWorld* world)
{
if (world != mainThreadNormalWorld())
return;
// If the page is supposed to serve as InspectorFrontend notify inspector frontend
// client that it's cleared so that the client can expose inspector bindings.
if (m_inspectorFrontendClient && frame == m_page->mainFrame())
m_inspectorFrontendClient->windowObjectCleared();
}
void InspectorController::connectFrontend(InspectorFrontendChannel* frontendChannel)
{
ASSERT(frontendChannel);
m_inspectorFrontend = adoptPtr(new InspectorFrontend(frontendChannel));
// We can reconnect to existing front-end -> unmute state.
m_state->unmute();
m_agents.setFrontend(m_inspectorFrontend.get());
InspectorInstrumentation::registerInstrumentingAgents(m_instrumentingAgents.get());
InspectorInstrumentation::frontendCreated();
ASSERT(m_inspectorClient);
m_inspectorBackendDispatcher = InspectorBackendDispatcher::create(frontendChannel);
m_agents.registerInDispatcher(m_inspectorBackendDispatcher.get());
}
void InspectorController::disconnectFrontend()
{
if (!m_inspectorFrontend)
return;
m_inspectorBackendDispatcher->clearFrontend();
m_inspectorBackendDispatcher.clear();
// Destroying agents would change the state, but we don't want that.
// Pre-disconnect state will be used to restore inspector agents.
m_state->mute();
m_agents.clearFrontend();
m_inspectorFrontend.clear();
// relese overlay page resources
m_overlay->freePage();
InspectorInstrumentation::frontendDeleted();
InspectorInstrumentation::unregisterInstrumentingAgents(m_instrumentingAgents.get());
}
void InspectorController::reconnectFrontend()
{
if (!m_inspectorFrontend)
return;
InspectorFrontendChannel* frontendChannel = m_inspectorFrontend->inspector()->getInspectorFrontendChannel();
disconnectFrontend();
connectFrontend(frontendChannel);
}
void InspectorController::reuseFrontend(InspectorFrontendChannel* frontendChannel, const String& inspectorStateCookie)
{
ASSERT(!m_inspectorFrontend);
connectFrontend(frontendChannel);
m_state->loadFromCookie(inspectorStateCookie);
m_agents.restore();
}
void InspectorController::setProcessId(long processId)
{
IdentifiersFactory::setProcessId(processId);
}
void InspectorController::setLayerTreeId(int id)
{
m_timelineAgent->setLayerTreeId(id);
}
void InspectorController::webViewResized(const IntSize& size)
{
if (InspectorPageAgent* pageAgent = m_instrumentingAgents->inspectorPageAgent())
pageAgent->webViewResized(size);
}
bool InspectorController::isUnderTest()
{
return m_isUnderTest;
}
void InspectorController::evaluateForTestInFrontend(long callId, const String& script)
{
m_isUnderTest = true;
if (InspectorAgent* inspectorAgent = m_instrumentingAgents->inspectorAgent())
inspectorAgent->evaluateForTestInFrontend(callId, script);
}
void InspectorController::drawHighlight(GraphicsContext& context) const
{
m_overlay->paint(context);
}
void InspectorController::getHighlight(Highlight* highlight) const
{
m_overlay->getHighlight(highlight);
}
void InspectorController::inspect(Node* node)
{
if (!node)
return;
Document* document = node->ownerDocument();
if (!document)
return;
Frame* frame = document->frame();
if (!frame)
return;
if (node->nodeType() != Node::ELEMENT_NODE && node->nodeType() != Node::DOCUMENT_NODE)
node = node->parentNode();
InjectedScript injectedScript = m_injectedScriptManager->injectedScriptFor(mainWorldScriptState(frame));
if (injectedScript.hasNoValue())
return;
injectedScript.inspectNode(node);
}
Page* InspectorController::inspectedPage() const
{
return m_page;
}
void InspectorController::setInjectedScriptForOrigin(const String& origin, const String& source)
{
if (InspectorAgent* inspectorAgent = m_instrumentingAgents->inspectorAgent())
inspectorAgent->setInjectedScriptForOrigin(origin, source);
}
void InspectorController::dispatchMessageFromFrontend(const String& message)
{
if (m_inspectorBackendDispatcher)
m_inspectorBackendDispatcher->dispatch(message);
}
void InspectorController::hideHighlight()
{
m_overlay->hideHighlight();
}
Node* InspectorController::highlightedNode() const
{
return m_overlay->highlightedNode();
}
bool InspectorController::handleGestureEvent(Frame* frame, const PlatformGestureEvent& event)
{
// Overlay should not consume events.
m_overlay->handleGestureEvent(event);
if (InspectorDOMAgent* domAgent = m_instrumentingAgents->inspectorDOMAgent())
return domAgent->handleGestureEvent(frame, event);
return false;
}
bool InspectorController::handleMouseEvent(Frame* frame, const PlatformMouseEvent& event)
{
// Overlay should not consume events.
m_overlay->handleMouseEvent(event);
if (event.type() == PlatformEvent::MouseMoved) {
if (InspectorDOMAgent* domAgent = m_instrumentingAgents->inspectorDOMAgent())
domAgent->handleMouseMove(frame, event);
return false;
}
if (event.type() == PlatformEvent::MousePressed) {
if (InspectorDOMAgent* domAgent = m_instrumentingAgents->inspectorDOMAgent())
return domAgent->handleMousePress();
}
return false;
}
bool InspectorController::handleTouchEvent(Frame* frame, const PlatformTouchEvent& event)
{
// Overlay should not consume events.
m_overlay->handleTouchEvent(event);
if (InspectorDOMAgent* domAgent = m_instrumentingAgents->inspectorDOMAgent())
return domAgent->handleTouchEvent(frame, event);
return false;
}
void InspectorController::resume()
{
if (InspectorDebuggerAgent* debuggerAgent = m_instrumentingAgents->inspectorDebuggerAgent()) {
ErrorString error;
debuggerAgent->resume(&error);
}
}
void InspectorController::setResourcesDataSizeLimitsFromInternals(int maximumResourcesContentSize, int maximumSingleResourceContentSize)
{
if (InspectorResourceAgent* resourceAgent = m_instrumentingAgents->inspectorResourceAgent())
resourceAgent->setResourcesDataSizeLimitsFromInternals(maximumResourcesContentSize, maximumSingleResourceContentSize);
}
void InspectorController::willProcessTask()
{
if (InspectorTimelineAgent* timelineAgent = m_instrumentingAgents->inspectorTimelineAgent())
timelineAgent->willProcessTask();
if (InspectorProfilerAgent* profilerAgent = m_instrumentingAgents->inspectorProfilerAgent())
profilerAgent->willProcessTask();
}
void InspectorController::didProcessTask()
{
if (InspectorTimelineAgent* timelineAgent = m_instrumentingAgents->inspectorTimelineAgent())
timelineAgent->didProcessTask();
if (InspectorProfilerAgent* profilerAgent = m_instrumentingAgents->inspectorProfilerAgent())
profilerAgent->didProcessTask();
if (InspectorDOMDebuggerAgent* domDebuggerAgent = m_instrumentingAgents->inspectorDOMDebuggerAgent())
domDebuggerAgent->didProcessTask();
}
void InspectorController::didBeginFrame()
{
if (InspectorTimelineAgent* timelineAgent = m_instrumentingAgents->inspectorTimelineAgent())
timelineAgent->didBeginFrame();
if (InspectorCanvasAgent* canvasAgent = m_instrumentingAgents->inspectorCanvasAgent())
canvasAgent->didBeginFrame();
}
void InspectorController::didCancelFrame()
{
if (InspectorTimelineAgent* timelineAgent = m_instrumentingAgents->inspectorTimelineAgent())
timelineAgent->didCancelFrame();
}
void InspectorController::willComposite()
{
if (InspectorTimelineAgent* timelineAgent = m_instrumentingAgents->inspectorTimelineAgent())
timelineAgent->willComposite();
}
void InspectorController::didComposite()
{
if (InspectorTimelineAgent* timelineAgent = m_instrumentingAgents->inspectorTimelineAgent())
timelineAgent->didComposite();
}
} // namespace WebCore