blob: 97b2d6d6600c2f96b29ddd684e1e390589251731 [file] [log] [blame]
/*
* Copyright (C) 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/html/canvas/WebGLRenderingContext.h"
#include "RuntimeEnabledFeatures.h"
#include "bindings/v8/ExceptionMessages.h"
#include "bindings/v8/ExceptionState.h"
#include "core/dom/ExceptionCode.h"
#include "core/fetch/ImageResource.h"
#include "core/html/HTMLCanvasElement.h"
#include "core/html/HTMLImageElement.h"
#include "core/html/HTMLVideoElement.h"
#include "core/html/ImageData.h"
#include "core/html/canvas/ANGLEInstancedArrays.h"
#include "core/html/canvas/EXTFragDepth.h"
#include "core/html/canvas/EXTTextureFilterAnisotropic.h"
#include "core/html/canvas/OESElementIndexUint.h"
#include "core/html/canvas/OESStandardDerivatives.h"
#include "core/html/canvas/OESTextureFloat.h"
#include "core/html/canvas/OESTextureFloatLinear.h"
#include "core/html/canvas/OESTextureHalfFloat.h"
#include "core/html/canvas/OESTextureHalfFloatLinear.h"
#include "core/html/canvas/OESVertexArrayObject.h"
#include "core/html/canvas/WebGLActiveInfo.h"
#include "core/html/canvas/WebGLBuffer.h"
#include "core/html/canvas/WebGLCompressedTextureATC.h"
#include "core/html/canvas/WebGLCompressedTexturePVRTC.h"
#include "core/html/canvas/WebGLCompressedTextureS3TC.h"
#include "core/html/canvas/WebGLContextAttributes.h"
#include "core/html/canvas/WebGLContextEvent.h"
#include "core/html/canvas/WebGLContextGroup.h"
#include "core/html/canvas/WebGLDebugRendererInfo.h"
#include "core/html/canvas/WebGLDebugShaders.h"
#include "core/html/canvas/WebGLDepthTexture.h"
#include "core/html/canvas/WebGLDrawBuffers.h"
#include "core/html/canvas/WebGLFramebuffer.h"
#include "core/html/canvas/WebGLLoseContext.h"
#include "core/html/canvas/WebGLProgram.h"
#include "core/html/canvas/WebGLRenderbuffer.h"
#include "core/html/canvas/WebGLShader.h"
#include "core/html/canvas/WebGLShaderPrecisionFormat.h"
#include "core/html/canvas/WebGLTexture.h"
#include "core/html/canvas/WebGLUniformLocation.h"
#include "core/inspector/InspectorInstrumentation.h"
#include "core/loader/FrameLoader.h"
#include "core/loader/FrameLoaderClient.h"
#include "core/page/Frame.h"
#include "core/page/Page.h"
#include "core/page/Settings.h"
#include "core/platform/NotImplemented.h"
#include "core/platform/graphics/Extensions3D.h"
#include "core/platform/graphics/ImageBuffer.h"
#include "core/platform/graphics/IntSize.h"
#include "core/platform/graphics/gpu/DrawingBuffer.h"
#include "core/rendering/RenderBox.h"
#include "wtf/OwnArrayPtr.h"
#include "wtf/PassOwnArrayPtr.h"
#include "wtf/Uint32Array.h"
#include "wtf/text/StringBuilder.h"
namespace WebCore {
const double secondsBetweenRestoreAttempts = 1.0;
const int maxGLErrorsAllowedToConsole = 256;
const int maxGLActiveContexts = 16;
Vector<WebGLRenderingContext*>& WebGLRenderingContext::activeContexts()
{
DEFINE_STATIC_LOCAL(Vector<WebGLRenderingContext*>, activeContexts, ());
return activeContexts;
}
Vector<WebGLRenderingContext*>& WebGLRenderingContext::forciblyEvictedContexts()
{
DEFINE_STATIC_LOCAL(Vector<WebGLRenderingContext*>, forciblyEvictedContexts, ());
return forciblyEvictedContexts;
}
void WebGLRenderingContext::forciblyLoseOldestContext(const String& reason)
{
if (activeContexts().size()) {
WebGLRenderingContext* oldestActiveContext = activeContexts().first();
activeContexts().remove(0);
oldestActiveContext->printWarningToConsole(reason);
InspectorInstrumentation::didFireWebGLWarning(oldestActiveContext->canvas());
// This will call deactivateContext once the context has actually been lost.
oldestActiveContext->forceLostContext(WebGLRenderingContext::SyntheticLostContext);
}
}
IntSize WebGLRenderingContext::oldestContextSize()
{
IntSize size;
if (activeContexts().size()) {
WebGLRenderingContext* oldestActiveContext = activeContexts().first();
size.setWidth(oldestActiveContext->drawingBufferWidth());
size.setHeight(oldestActiveContext->drawingBufferHeight());
}
return size;
}
void WebGLRenderingContext::activateContext(WebGLRenderingContext* context)
{
if (!activeContexts().contains(context))
activeContexts().append(context);
if (activeContexts().size() > maxGLActiveContexts)
forciblyLoseOldestContext("WARNING: Too many active WebGL contexts. Oldest context will be lost.");
}
void WebGLRenderingContext::deactivateContext(WebGLRenderingContext* context, bool addToEvictedList)
{
size_t position = activeContexts().find(context);
if (position != WTF::notFound)
activeContexts().remove(position);
if (addToEvictedList && !forciblyEvictedContexts().contains(context))
forciblyEvictedContexts().append(context);
}
void WebGLRenderingContext::willDestroyContext(WebGLRenderingContext* context)
{
size_t position = forciblyEvictedContexts().find(context);
if (position != WTF::notFound)
forciblyEvictedContexts().remove(position);
deactivateContext(context, false);
// Try to re-enable the oldest inactive contexts.
while(activeContexts().size() < maxGLActiveContexts && forciblyEvictedContexts().size()) {
WebGLRenderingContext* evictedContext = forciblyEvictedContexts().first();
if (!evictedContext->m_restoreAllowed) {
forciblyEvictedContexts().remove(0);
continue;
}
IntSize desiredSize = evictedContext->m_drawingBuffer->adjustSize(evictedContext->clampedCanvasSize());
// If there's room in the pixel budget for this context, restore it.
if (!desiredSize.isEmpty()) {
forciblyEvictedContexts().remove(0);
evictedContext->forceRestoreContext();
activeContexts().append(evictedContext);
}
break;
}
}
class WebGLRenderingContextEvictionManager : public ContextEvictionManager {
public:
void forciblyLoseOldestContext(const String& reason) {
WebGLRenderingContext::forciblyLoseOldestContext(reason);
};
IntSize oldestContextSize() {
return WebGLRenderingContext::oldestContextSize();
};
};
namespace {
class ScopedDrawingBufferBinder {
public:
ScopedDrawingBufferBinder(DrawingBuffer* drawingBuffer, WebGLFramebuffer* framebufferBinding)
: m_drawingBuffer(drawingBuffer)
, m_framebufferBinding(framebufferBinding)
{
// Commit DrawingBuffer if needed (e.g., for multisampling)
if (!m_framebufferBinding && m_drawingBuffer)
m_drawingBuffer->commit();
}
~ScopedDrawingBufferBinder()
{
// Restore DrawingBuffer if needed
if (!m_framebufferBinding && m_drawingBuffer)
m_drawingBuffer->bind();
}
private:
DrawingBuffer* m_drawingBuffer;
WebGLFramebuffer* m_framebufferBinding;
};
Platform3DObject objectOrZero(WebGLObject* object)
{
return object ? object->object() : 0;
}
void clip1D(GC3Dint start, GC3Dsizei range, GC3Dsizei sourceRange, GC3Dint* clippedStart, GC3Dsizei* clippedRange)
{
ASSERT(clippedStart && clippedRange);
if (start < 0) {
range += start;
start = 0;
}
GC3Dint end = start + range;
if (end > sourceRange)
range -= end - sourceRange;
*clippedStart = start;
*clippedRange = range;
}
// Returns false if no clipping is necessary, i.e., x, y, width, height stay the same.
bool clip2D(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height,
GC3Dsizei sourceWidth, GC3Dsizei sourceHeight,
GC3Dint* clippedX, GC3Dint* clippedY, GC3Dsizei* clippedWidth, GC3Dsizei*clippedHeight)
{
ASSERT(clippedX && clippedY && clippedWidth && clippedHeight);
clip1D(x, width, sourceWidth, clippedX, clippedWidth);
clip1D(y, height, sourceHeight, clippedY, clippedHeight);
return (*clippedX != x || *clippedY != y || *clippedWidth != width || *clippedHeight != height);
}
GC3Dint clamp(GC3Dint value, GC3Dint min, GC3Dint max)
{
if (value < min)
value = min;
if (value > max)
value = max;
return value;
}
// Return true if a character belongs to the ASCII subset as defined in
// GLSL ES 1.0 spec section 3.1.
bool validateCharacter(unsigned char c)
{
// Printing characters are valid except " $ ` @ \ ' DEL.
if (c >= 32 && c <= 126
&& c != '"' && c != '$' && c != '`' && c != '@' && c != '\\' && c != '\'')
return true;
// Horizontal tab, line feed, vertical tab, form feed, carriage return
// are also valid.
if (c >= 9 && c <= 13)
return true;
return false;
}
bool isPrefixReserved(const String& name)
{
if (name.startsWith("gl_") || name.startsWith("webgl_") || name.startsWith("_webgl_"))
return true;
return false;
}
// Strips comments from shader text. This allows non-ASCII characters
// to be used in comments without potentially breaking OpenGL
// implementations not expecting characters outside the GLSL ES set.
class StripComments {
public:
StripComments(const String& str)
: m_parseState(BeginningOfLine)
, m_sourceString(str)
, m_length(str.length())
, m_position(0)
{
parse();
}
String result()
{
return m_builder.toString();
}
private:
bool hasMoreCharacters() const
{
return (m_position < m_length);
}
void parse()
{
while (hasMoreCharacters()) {
process(current());
// process() might advance the position.
if (hasMoreCharacters())
advance();
}
}
void process(UChar);
bool peek(UChar& character) const
{
if (m_position + 1 >= m_length)
return false;
character = m_sourceString[m_position + 1];
return true;
}
UChar current()
{
ASSERT_WITH_SECURITY_IMPLICATION(m_position < m_length);
return m_sourceString[m_position];
}
void advance()
{
++m_position;
}
static bool isNewline(UChar character)
{
// Don't attempt to canonicalize newline related characters.
return (character == '\n' || character == '\r');
}
void emit(UChar character)
{
m_builder.append(character);
}
enum ParseState {
// Have not seen an ASCII non-whitespace character yet on
// this line. Possible that we might see a preprocessor
// directive.
BeginningOfLine,
// Have seen at least one ASCII non-whitespace character
// on this line.
MiddleOfLine,
// Handling a preprocessor directive. Passes through all
// characters up to the end of the line. Disables comment
// processing.
InPreprocessorDirective,
// Handling a single-line comment. The comment text is
// replaced with a single space.
InSingleLineComment,
// Handling a multi-line comment. Newlines are passed
// through to preserve line numbers.
InMultiLineComment
};
ParseState m_parseState;
String m_sourceString;
unsigned m_length;
unsigned m_position;
StringBuilder m_builder;
};
void StripComments::process(UChar c)
{
if (isNewline(c)) {
// No matter what state we are in, pass through newlines
// so we preserve line numbers.
emit(c);
if (m_parseState != InMultiLineComment)
m_parseState = BeginningOfLine;
return;
}
UChar temp = 0;
switch (m_parseState) {
case BeginningOfLine:
if (WTF::isASCIISpace(c)) {
emit(c);
break;
}
if (c == '#') {
m_parseState = InPreprocessorDirective;
emit(c);
break;
}
// Transition to normal state and re-handle character.
m_parseState = MiddleOfLine;
process(c);
break;
case MiddleOfLine:
if (c == '/' && peek(temp)) {
if (temp == '/') {
m_parseState = InSingleLineComment;
emit(' ');
advance();
break;
}
if (temp == '*') {
m_parseState = InMultiLineComment;
// Emit the comment start in case the user has
// an unclosed comment and we want to later
// signal an error.
emit('/');
emit('*');
advance();
break;
}
}
emit(c);
break;
case InPreprocessorDirective:
// No matter what the character is, just pass it
// through. Do not parse comments in this state. This
// might not be the right thing to do long term, but it
// should handle the #error preprocessor directive.
emit(c);
break;
case InSingleLineComment:
// The newline code at the top of this function takes care
// of resetting our state when we get out of the
// single-line comment. Swallow all other characters.
break;
case InMultiLineComment:
if (c == '*' && peek(temp) && temp == '/') {
emit('*');
emit('/');
m_parseState = MiddleOfLine;
advance();
break;
}
// Swallow all other characters. Unclear whether we may
// want or need to just emit a space per character to try
// to preserve column numbers for debugging purposes.
break;
}
}
GraphicsContext3D::Attributes adjustAttributes(const GraphicsContext3D::Attributes& attributes, Settings* settings)
{
GraphicsContext3D::Attributes adjustedAttributes = attributes;
if (adjustedAttributes.antialias) {
if (settings && !settings->openGLMultisamplingEnabled())
adjustedAttributes.antialias = false;
}
return adjustedAttributes;
}
} // namespace anonymous
class WebGLRenderingContextLostCallback : public GraphicsContext3D::ContextLostCallback {
WTF_MAKE_FAST_ALLOCATED;
public:
explicit WebGLRenderingContextLostCallback(WebGLRenderingContext* cb) : m_context(cb) { }
virtual void onContextLost() { m_context->forceLostContext(WebGLRenderingContext::RealLostContext); }
virtual ~WebGLRenderingContextLostCallback() {}
private:
WebGLRenderingContext* m_context;
};
class WebGLRenderingContextErrorMessageCallback : public GraphicsContext3D::ErrorMessageCallback {
WTF_MAKE_FAST_ALLOCATED;
public:
explicit WebGLRenderingContextErrorMessageCallback(WebGLRenderingContext* cb) : m_context(cb) { }
virtual void onErrorMessage(const String& message, GC3Dint)
{
if (m_context->m_synthesizedErrorsToConsole)
m_context->printGLErrorToConsole(message);
InspectorInstrumentation::didFireWebGLErrorOrWarning(m_context->canvas(), message);
}
virtual ~WebGLRenderingContextErrorMessageCallback() { }
private:
WebGLRenderingContext* m_context;
};
PassOwnPtr<WebGLRenderingContext> WebGLRenderingContext::create(HTMLCanvasElement* canvas, WebGLContextAttributes* attrs)
{
Document* document = canvas->document();
Frame* frame = document->frame();
if (!frame)
return nullptr;
Settings* settings = frame->settings();
// The FrameLoaderClient might block creation of a new WebGL context despite the page settings; in
// particular, if WebGL contexts were lost one or more times via the GL_ARB_robustness extension.
if (!frame->loader()->client()->allowWebGL(settings && settings->webGLEnabled())) {
canvas->dispatchEvent(WebGLContextEvent::create(eventNames().webglcontextcreationerrorEvent, false, true, "Web page was not allowed to create a WebGL context."));
return nullptr;
}
GraphicsContext3D::Attributes requestedAttributes = attrs ? attrs->attributes() : GraphicsContext3D::Attributes();
requestedAttributes.noExtensions = true;
requestedAttributes.shareResources = true;
requestedAttributes.preferDiscreteGPU = true;
requestedAttributes.topDocumentURL = document->topDocument()->url();
GraphicsContext3D::Attributes attributes = adjustAttributes(requestedAttributes, settings);
RefPtr<GraphicsContext3D> context(GraphicsContext3D::create(attributes));
if (!context || !context->makeContextCurrent()) {
canvas->dispatchEvent(WebGLContextEvent::create(eventNames().webglcontextcreationerrorEvent, false, true, "Could not create a WebGL context."));
return nullptr;
}
Extensions3D* extensions = context->getExtensions();
if (extensions->supports("GL_EXT_debug_marker"))
extensions->pushGroupMarkerEXT("WebGLRenderingContext");
OwnPtr<WebGLRenderingContext> renderingContext = adoptPtr(new WebGLRenderingContext(canvas, context, attributes, requestedAttributes));
renderingContext->suspendIfNeeded();
if (renderingContext->m_drawingBuffer->isZeroSized()) {
canvas->dispatchEvent(WebGLContextEvent::create(eventNames().webglcontextcreationerrorEvent, false, true, "Could not create a WebGL context."));
return nullptr;
}
return renderingContext.release();
}
WebGLRenderingContext::WebGLRenderingContext(HTMLCanvasElement* passedCanvas, PassRefPtr<GraphicsContext3D> context, GraphicsContext3D::Attributes attributes, GraphicsContext3D::Attributes requestedAttributes)
: CanvasRenderingContext(passedCanvas)
, ActiveDOMObject(passedCanvas->document())
, m_context(context)
, m_drawingBuffer(0)
, m_dispatchContextLostEventTimer(this, &WebGLRenderingContext::dispatchContextLostEvent)
, m_restoreAllowed(false)
, m_restoreTimer(this, &WebGLRenderingContext::maybeRestoreContext)
, m_videoCache(4)
, m_contextLost(false)
, m_contextLostMode(SyntheticLostContext)
, m_attributes(attributes)
, m_requestedAttributes(requestedAttributes)
, m_synthesizedErrorsToConsole(true)
, m_numGLErrorsToConsoleAllowed(maxGLErrorsAllowedToConsole)
, m_multisamplingAllowed(false)
, m_multisamplingObserverRegistered(false)
, m_onePlusMaxEnabledAttribIndex(0)
, m_onePlusMaxNonDefaultTextureUnit(0)
{
ASSERT(m_context);
ScriptWrappable::init(this);
m_contextGroup = WebGLContextGroup::create();
m_contextGroup->addContext(this);
m_maxViewportDims[0] = m_maxViewportDims[1] = 0;
m_context->getIntegerv(GraphicsContext3D::MAX_VIEWPORT_DIMS, m_maxViewportDims);
RefPtr<WebGLRenderingContextEvictionManager> contextEvictionManager = adoptRef(new WebGLRenderingContextEvictionManager());
// Create the DrawingBuffer and initialize the platform layer.
DrawingBuffer::PreserveDrawingBuffer preserve = m_attributes.preserveDrawingBuffer ? DrawingBuffer::Preserve : DrawingBuffer::Discard;
m_drawingBuffer = DrawingBuffer::create(m_context.get(), clampedCanvasSize(), preserve, contextEvictionManager.release());
if (!m_drawingBuffer->isZeroSized()) {
m_drawingBuffer->bind();
setupFlags();
initializeNewContext();
}
// Register extensions.
static const char* webkitPrefix[] = { "WEBKIT_", 0, };
static const char* bothPrefixes[] = { "", "WEBKIT_", 0, };
registerExtension<ANGLEInstancedArrays>(m_angleInstancedArrays);
registerExtension<EXTTextureFilterAnisotropic>(m_extTextureFilterAnisotropic, PrefixedExtension, webkitPrefix);
registerExtension<OESElementIndexUint>(m_oesElementIndexUint);
registerExtension<OESStandardDerivatives>(m_oesStandardDerivatives);
registerExtension<OESTextureFloat>(m_oesTextureFloat);
registerExtension<OESTextureFloatLinear>(m_oesTextureFloatLinear);
registerExtension<OESTextureHalfFloat>(m_oesTextureHalfFloat);
registerExtension<OESTextureHalfFloatLinear>(m_oesTextureHalfFloatLinear);
registerExtension<OESVertexArrayObject>(m_oesVertexArrayObject);
registerExtension<WebGLCompressedTextureATC>(m_webglCompressedTextureATC, PrefixedExtension, webkitPrefix);
registerExtension<WebGLCompressedTexturePVRTC>(m_webglCompressedTexturePVRTC, PrefixedExtension, webkitPrefix);
registerExtension<WebGLCompressedTextureS3TC>(m_webglCompressedTextureS3TC, PrefixedExtension, bothPrefixes);
registerExtension<WebGLDepthTexture>(m_webglDepthTexture, PrefixedExtension, bothPrefixes);
registerExtension<WebGLLoseContext>(m_webglLoseContext, ApprovedExtension, bothPrefixes);
// Register draft extensions.
registerExtension<EXTFragDepth>(m_extFragDepth, DraftExtension);
registerExtension<WebGLDrawBuffers>(m_webglDrawBuffers, DraftExtension);
// Register privileged extensions.
registerExtension<WebGLDebugRendererInfo>(m_webglDebugRendererInfo, PrivilegedExtension);
registerExtension<WebGLDebugShaders>(m_webglDebugShaders, PrivilegedExtension);
}
void WebGLRenderingContext::initializeNewContext()
{
ASSERT(!isContextLost());
m_needsUpdate = true;
m_markedCanvasDirty = false;
m_activeTextureUnit = 0;
m_packAlignment = 4;
m_unpackAlignment = 4;
m_unpackFlipY = false;
m_unpackPremultiplyAlpha = false;
m_unpackColorspaceConversion = GraphicsContext3D::BROWSER_DEFAULT_WEBGL;
m_boundArrayBuffer = 0;
m_currentProgram = 0;
m_framebufferBinding = 0;
m_renderbufferBinding = 0;
m_depthMask = true;
m_stencilEnabled = false;
m_stencilMask = 0xFFFFFFFF;
m_stencilMaskBack = 0xFFFFFFFF;
m_stencilFuncRef = 0;
m_stencilFuncRefBack = 0;
m_stencilFuncMask = 0xFFFFFFFF;
m_stencilFuncMaskBack = 0xFFFFFFFF;
m_layerCleared = false;
m_numGLErrorsToConsoleAllowed = maxGLErrorsAllowedToConsole;
m_clearColor[0] = m_clearColor[1] = m_clearColor[2] = m_clearColor[3] = 0;
m_scissorEnabled = false;
m_clearDepth = 1;
m_clearStencil = 0;
m_colorMask[0] = m_colorMask[1] = m_colorMask[2] = m_colorMask[3] = true;
GC3Dint numCombinedTextureImageUnits = 0;
m_context->getIntegerv(GraphicsContext3D::MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numCombinedTextureImageUnits);
m_textureUnits.clear();
m_textureUnits.resize(numCombinedTextureImageUnits);
GC3Dint numVertexAttribs = 0;
m_context->getIntegerv(GraphicsContext3D::MAX_VERTEX_ATTRIBS, &numVertexAttribs);
m_maxVertexAttribs = numVertexAttribs;
m_maxTextureSize = 0;
m_context->getIntegerv(GraphicsContext3D::MAX_TEXTURE_SIZE, &m_maxTextureSize);
m_maxTextureLevel = WebGLTexture::computeLevelCount(m_maxTextureSize, m_maxTextureSize);
m_maxCubeMapTextureSize = 0;
m_context->getIntegerv(GraphicsContext3D::MAX_CUBE_MAP_TEXTURE_SIZE, &m_maxCubeMapTextureSize);
m_maxCubeMapTextureLevel = WebGLTexture::computeLevelCount(m_maxCubeMapTextureSize, m_maxCubeMapTextureSize);
m_maxRenderbufferSize = 0;
m_context->getIntegerv(GraphicsContext3D::MAX_RENDERBUFFER_SIZE, &m_maxRenderbufferSize);
// These two values from EXT_draw_buffers are lazily queried.
m_maxDrawBuffers = 0;
m_maxColorAttachments = 0;
m_backDrawBuffer = GraphicsContext3D::BACK;
m_defaultVertexArrayObject = WebGLVertexArrayObjectOES::create(this, WebGLVertexArrayObjectOES::VaoTypeDefault);
addContextObject(m_defaultVertexArrayObject.get());
m_boundVertexArrayObject = m_defaultVertexArrayObject;
m_vertexAttribValue.resize(m_maxVertexAttribs);
createFallbackBlackTextures1x1();
IntSize canvasSize = clampedCanvasSize();
m_drawingBuffer->reset(canvasSize);
m_context->viewport(0, 0, canvasSize.width(), canvasSize.height());
m_context->scissor(0, 0, canvasSize.width(), canvasSize.height());
m_context->setContextLostCallback(adoptPtr(new WebGLRenderingContextLostCallback(this)));
m_context->setErrorMessageCallback(adoptPtr(new WebGLRenderingContextErrorMessageCallback(this)));
activateContext(this);
}
void WebGLRenderingContext::setupFlags()
{
ASSERT(m_context);
if (Page* p = canvas()->document()->page()) {
m_synthesizedErrorsToConsole = p->settings().webGLErrorsToConsoleEnabled();
if (!m_multisamplingObserverRegistered && m_requestedAttributes.antialias) {
m_multisamplingAllowed = m_drawingBuffer->multisample();
p->addMultisamplingChangedObserver(this);
m_multisamplingObserverRegistered = true;
}
}
m_isGLES2NPOTStrict = !m_context->getExtensions()->isEnabled("GL_OES_texture_npot");
m_isDepthStencilSupported = m_context->getExtensions()->isEnabled("GL_OES_packed_depth_stencil");
}
bool WebGLRenderingContext::allowPrivilegedExtensions() const
{
if (Page* p = canvas()->document()->page())
return p->settings().privilegedWebGLExtensionsEnabled();
return false;
}
void WebGLRenderingContext::addCompressedTextureFormat(GC3Denum format)
{
if (!m_compressedTextureFormats.contains(format))
m_compressedTextureFormats.append(format);
}
void WebGLRenderingContext::removeAllCompressedTextureFormats()
{
m_compressedTextureFormats.clear();
}
WebGLRenderingContext::~WebGLRenderingContext()
{
// Remove all references to WebGLObjects so if they are the last reference
// they will be freed before the last context is removed from the context group.
m_boundArrayBuffer = 0;
m_defaultVertexArrayObject = 0;
m_boundVertexArrayObject = 0;
m_vertexAttrib0Buffer = 0;
m_currentProgram = 0;
m_framebufferBinding = 0;
m_renderbufferBinding = 0;
for (size_t i = 0; i < m_textureUnits.size(); ++i) {
m_textureUnits[i].m_texture2DBinding = 0;
m_textureUnits[i].m_textureCubeMapBinding = 0;
}
m_blackTexture2D = 0;
m_blackTextureCubeMap = 0;
detachAndRemoveAllObjects();
// release all extensions
for (size_t i = 0; i < m_extensions.size(); ++i)
delete m_extensions[i];
// Context must be removed from the group prior to the destruction of the
// GraphicsContext3D, otherwise shared objects may not be properly deleted.
m_contextGroup->removeContext(this);
destroyGraphicsContext3D();
if (m_multisamplingObserverRegistered) {
Page* page = canvas()->document()->page();
if (page)
page->removeMultisamplingChangedObserver(this);
}
willDestroyContext(this);
}
void WebGLRenderingContext::destroyGraphicsContext3D()
{
m_contextLost = true;
// The drawing buffer holds a context reference. It must also be destroyed
// in order for the context to be released.
m_drawingBuffer->releaseResources();
if (m_context) {
m_context->setContextLostCallback(nullptr);
m_context->setErrorMessageCallback(nullptr);
m_context.clear();
}
}
void WebGLRenderingContext::markContextChanged()
{
if (m_framebufferBinding || isContextLost())
return;
m_context->markContextChanged();
m_drawingBuffer->markContentsChanged();
m_layerCleared = false;
RenderBox* renderBox = canvas()->renderBox();
if (renderBox && renderBox->hasAcceleratedCompositing()) {
m_markedCanvasDirty = true;
canvas()->clearCopiedImage();
renderBox->contentChanged(CanvasChanged);
} else {
if (!m_markedCanvasDirty) {
m_markedCanvasDirty = true;
canvas()->didDraw(FloatRect(FloatPoint(0, 0), clampedCanvasSize()));
}
}
}
bool WebGLRenderingContext::clearIfComposited(GC3Dbitfield mask)
{
if (isContextLost())
return false;
if (!m_context->layerComposited() || m_layerCleared
|| m_attributes.preserveDrawingBuffer || (mask && m_framebufferBinding))
return false;
RefPtr<WebGLContextAttributes> contextAttributes = getContextAttributes();
// Determine if it's possible to combine the clear the user asked for and this clear.
bool combinedClear = mask && !m_scissorEnabled;
m_context->disable(GraphicsContext3D::SCISSOR_TEST);
if (combinedClear && (mask & GraphicsContext3D::COLOR_BUFFER_BIT))
m_context->clearColor(m_colorMask[0] ? m_clearColor[0] : 0,
m_colorMask[1] ? m_clearColor[1] : 0,
m_colorMask[2] ? m_clearColor[2] : 0,
m_colorMask[3] ? m_clearColor[3] : 0);
else
m_context->clearColor(0, 0, 0, 0);
m_context->colorMask(true, true, true, true);
GC3Dbitfield clearMask = GraphicsContext3D::COLOR_BUFFER_BIT;
if (contextAttributes->depth()) {
if (!combinedClear || !m_depthMask || !(mask & GraphicsContext3D::DEPTH_BUFFER_BIT))
m_context->clearDepth(1.0f);
clearMask |= GraphicsContext3D::DEPTH_BUFFER_BIT;
m_context->depthMask(true);
}
if (contextAttributes->stencil()) {
if (combinedClear && (mask & GraphicsContext3D::STENCIL_BUFFER_BIT))
m_context->clearStencil(m_clearStencil & m_stencilMask);
else
m_context->clearStencil(0);
clearMask |= GraphicsContext3D::STENCIL_BUFFER_BIT;
m_context->stencilMaskSeparate(GraphicsContext3D::FRONT, 0xFFFFFFFF);
}
m_drawingBuffer->clearFramebuffers(clearMask);
restoreStateAfterClear();
if (m_framebufferBinding)
m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, objectOrZero(m_framebufferBinding.get()));
m_layerCleared = true;
return combinedClear;
}
void WebGLRenderingContext::restoreStateAfterClear()
{
if (isContextLost())
return;
// Restore the state that the context set.
if (m_scissorEnabled)
m_context->enable(GraphicsContext3D::SCISSOR_TEST);
m_context->clearColor(m_clearColor[0], m_clearColor[1],
m_clearColor[2], m_clearColor[3]);
m_context->colorMask(m_colorMask[0], m_colorMask[1],
m_colorMask[2], m_colorMask[3]);
m_context->clearDepth(m_clearDepth);
m_context->clearStencil(m_clearStencil);
m_context->stencilMaskSeparate(GraphicsContext3D::FRONT, m_stencilMask);
m_context->depthMask(m_depthMask);
}
void WebGLRenderingContext::markLayerComposited()
{
if (!isContextLost())
m_context->markLayerComposited();
}
void WebGLRenderingContext::paintRenderingResultsToCanvas()
{
if (isContextLost()) {
canvas()->clearPresentationCopy();
return;
}
if (canvas()->document()->printing())
canvas()->clearPresentationCopy();
// Until the canvas is written to by the application, the clear that
// happened after it was composited should be ignored by the compositor.
if (m_context->layerComposited() && !m_attributes.preserveDrawingBuffer) {
m_drawingBuffer->paintCompositedResultsToCanvas(canvas()->buffer());
canvas()->makePresentationCopy();
} else
canvas()->clearPresentationCopy();
clearIfComposited();
if (!m_markedCanvasDirty && !m_layerCleared)
return;
canvas()->clearCopiedImage();
m_markedCanvasDirty = false;
m_drawingBuffer->commit();
m_context->paintRenderingResultsToCanvas(canvas()->buffer(), m_drawingBuffer.get());
if (m_framebufferBinding)
m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, objectOrZero(m_framebufferBinding.get()));
else
m_drawingBuffer->bind();
}
PassRefPtr<ImageData> WebGLRenderingContext::paintRenderingResultsToImageData()
{
if (isContextLost())
return 0;
clearIfComposited();
m_drawingBuffer->commit();
RefPtr<ImageData> imageData = m_context->paintRenderingResultsToImageData(m_drawingBuffer.get());
if (m_framebufferBinding)
m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, objectOrZero(m_framebufferBinding.get()));
else
m_drawingBuffer->bind();
return imageData;
}
void WebGLRenderingContext::reshape(int width, int height)
{
if (isContextLost())
return;
// This is an approximation because at WebGLRenderingContext level we don't
// know if the underlying FBO uses textures or renderbuffers.
GC3Dint maxSize = std::min(m_maxTextureSize, m_maxRenderbufferSize);
// Limit drawing buffer size to 4k to avoid memory exhaustion.
const int sizeUpperLimit = 4096;
maxSize = std::min(maxSize, sizeUpperLimit);
GC3Dint maxWidth = std::min(maxSize, m_maxViewportDims[0]);
GC3Dint maxHeight = std::min(maxSize, m_maxViewportDims[1]);
width = clamp(width, 1, maxWidth);
height = clamp(height, 1, maxHeight);
if (m_needsUpdate) {
RenderBox* renderBox = canvas()->renderBox();
if (renderBox && renderBox->hasAcceleratedCompositing())
renderBox->contentChanged(CanvasChanged);
m_needsUpdate = false;
}
// We don't have to mark the canvas as dirty, since the newly created image buffer will also start off
// clear (and this matches what reshape will do).
m_drawingBuffer->reset(IntSize(width, height));
restoreStateAfterClear();
m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, objectOrZero(m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get()));
m_context->bindRenderbuffer(GraphicsContext3D::RENDERBUFFER, objectOrZero(m_renderbufferBinding.get()));
if (m_framebufferBinding)
m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, objectOrZero(m_framebufferBinding.get()));
}
int WebGLRenderingContext::drawingBufferWidth() const
{
return m_drawingBuffer->size().width();
}
int WebGLRenderingContext::drawingBufferHeight() const
{
return m_drawingBuffer->size().height();
}
unsigned int WebGLRenderingContext::sizeInBytes(GC3Denum type)
{
switch (type) {
case GraphicsContext3D::BYTE:
return sizeof(GC3Dbyte);
case GraphicsContext3D::UNSIGNED_BYTE:
return sizeof(GC3Dubyte);
case GraphicsContext3D::SHORT:
return sizeof(GC3Dshort);
case GraphicsContext3D::UNSIGNED_SHORT:
return sizeof(GC3Dushort);
case GraphicsContext3D::INT:
return sizeof(GC3Dint);
case GraphicsContext3D::UNSIGNED_INT:
return sizeof(GC3Duint);
case GraphicsContext3D::FLOAT:
return sizeof(GC3Dfloat);
}
ASSERT_NOT_REACHED();
return 0;
}
void WebGLRenderingContext::activeTexture(GC3Denum texture)
{
if (isContextLost())
return;
if (texture - GraphicsContext3D::TEXTURE0 >= m_textureUnits.size()) {
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "activeTexture", "texture unit out of range");
return;
}
m_activeTextureUnit = texture - GraphicsContext3D::TEXTURE0;
m_context->activeTexture(texture);
m_drawingBuffer->setActiveTextureUnit(texture);
}
void WebGLRenderingContext::attachShader(WebGLProgram* program, WebGLShader* shader)
{
if (isContextLost() || !validateWebGLObject("attachShader", program) || !validateWebGLObject("attachShader", shader))
return;
if (!program->attachShader(shader)) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "attachShader", "shader attachment already has shader");
return;
}
m_context->attachShader(objectOrZero(program), objectOrZero(shader));
shader->onAttached();
}
void WebGLRenderingContext::bindAttribLocation(WebGLProgram* program, GC3Duint index, const String& name)
{
if (isContextLost() || !validateWebGLObject("bindAttribLocation", program))
return;
if (!validateLocationLength("bindAttribLocation", name))
return;
if (!validateString("bindAttribLocation", name))
return;
if (isPrefixReserved(name)) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "bindAttribLocation", "reserved prefix");
return;
}
if (index >= m_maxVertexAttribs) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bindAttribLocation", "index out of range");
return;
}
m_context->bindAttribLocation(objectOrZero(program), index, name);
}
bool WebGLRenderingContext::checkObjectToBeBound(const char* functionName, WebGLObject* object, bool& deleted)
{
deleted = false;
if (isContextLost())
return false;
if (object) {
if (!object->validate(contextGroup(), this)) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "object not from this context");
return false;
}
deleted = !object->object();
}
return true;
}
void WebGLRenderingContext::bindBuffer(GC3Denum target, WebGLBuffer* buffer)
{
bool deleted;
if (!checkObjectToBeBound("bindBuffer", buffer, deleted))
return;
if (deleted)
buffer = 0;
if (buffer && buffer->getTarget() && buffer->getTarget() != target) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "bindBuffer", "buffers can not be used with multiple targets");
return;
}
if (target == GraphicsContext3D::ARRAY_BUFFER)
m_boundArrayBuffer = buffer;
else if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER)
m_boundVertexArrayObject->setElementArrayBuffer(buffer);
else {
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "bindBuffer", "invalid target");
return;
}
m_context->bindBuffer(target, objectOrZero(buffer));
if (buffer)
buffer->setTarget(target);
}
void WebGLRenderingContext::bindFramebuffer(GC3Denum target, WebGLFramebuffer* buffer)
{
bool deleted;
if (!checkObjectToBeBound("bindFramebuffer", buffer, deleted))
return;
if (deleted)
buffer = 0;
if (target != GraphicsContext3D::FRAMEBUFFER) {
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "bindFramebuffer", "invalid target");
return;
}
m_framebufferBinding = buffer;
m_drawingBuffer->setFramebufferBinding(objectOrZero(m_framebufferBinding.get()));
if (!m_framebufferBinding) {
// Instead of binding fb 0, bind the drawing buffer.
m_drawingBuffer->bind();
} else
m_context->bindFramebuffer(target, objectOrZero(buffer));
if (buffer)
buffer->setHasEverBeenBound();
applyStencilTest();
}
void WebGLRenderingContext::bindRenderbuffer(GC3Denum target, WebGLRenderbuffer* renderBuffer)
{
bool deleted;
if (!checkObjectToBeBound("bindRenderbuffer", renderBuffer, deleted))
return;
if (deleted)
renderBuffer = 0;
if (target != GraphicsContext3D::RENDERBUFFER) {
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "bindRenderbuffer", "invalid target");
return;
}
m_renderbufferBinding = renderBuffer;
m_context->bindRenderbuffer(target, objectOrZero(renderBuffer));
if (renderBuffer)
renderBuffer->setHasEverBeenBound();
}
void WebGLRenderingContext::bindTexture(GC3Denum target, WebGLTexture* texture)
{
bool deleted;
if (!checkObjectToBeBound("bindTexture", texture, deleted))
return;
if (deleted)
texture = 0;
if (texture && texture->getTarget() && texture->getTarget() != target) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "bindTexture", "textures can not be used with multiple targets");
return;
}
GC3Dint maxLevel = 0;
if (target == GraphicsContext3D::TEXTURE_2D) {
m_textureUnits[m_activeTextureUnit].m_texture2DBinding = texture;
maxLevel = m_maxTextureLevel;
if (!m_activeTextureUnit)
m_drawingBuffer->setTexture2DBinding(objectOrZero(texture));
} else if (target == GraphicsContext3D::TEXTURE_CUBE_MAP) {
m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding = texture;
maxLevel = m_maxCubeMapTextureLevel;
} else {
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "bindTexture", "invalid target");
return;
}
m_context->bindTexture(target, objectOrZero(texture));
if (texture) {
texture->setTarget(target, maxLevel);
m_onePlusMaxNonDefaultTextureUnit = max(m_activeTextureUnit + 1, m_onePlusMaxNonDefaultTextureUnit);
} else {
// If the disabled index is the current maximum, trace backwards to find the new max enabled texture index
if (m_onePlusMaxNonDefaultTextureUnit == m_activeTextureUnit + 1) {
findNewMaxNonDefaultTextureUnit();
}
}
// Note: previously we used to automatically set the TEXTURE_WRAP_R
// repeat mode to CLAMP_TO_EDGE for cube map textures, because OpenGL
// ES 2.0 doesn't expose this flag (a bug in the specification) and
// otherwise the application has no control over the seams in this
// dimension. However, it appears that supporting this properly on all
// platforms is fairly involved (will require a HashMap from texture ID
// in all ports), and we have not had any complaints, so the logic has
// been removed.
}
void WebGLRenderingContext::blendColor(GC3Dfloat red, GC3Dfloat green, GC3Dfloat blue, GC3Dfloat alpha)
{
if (isContextLost())
return;
m_context->blendColor(red, green, blue, alpha);
}
void WebGLRenderingContext::blendEquation(GC3Denum mode)
{
if (isContextLost() || !validateBlendEquation("blendEquation", mode))
return;
m_context->blendEquation(mode);
}
void WebGLRenderingContext::blendEquationSeparate(GC3Denum modeRGB, GC3Denum modeAlpha)
{
if (isContextLost() || !validateBlendEquation("blendEquationSeparate", modeRGB) || !validateBlendEquation("blendEquationSeparate", modeAlpha))
return;
m_context->blendEquationSeparate(modeRGB, modeAlpha);
}
void WebGLRenderingContext::blendFunc(GC3Denum sfactor, GC3Denum dfactor)
{
if (isContextLost() || !validateBlendFuncFactors("blendFunc", sfactor, dfactor))
return;
m_context->blendFunc(sfactor, dfactor);
}
void WebGLRenderingContext::blendFuncSeparate(GC3Denum srcRGB, GC3Denum dstRGB, GC3Denum srcAlpha, GC3Denum dstAlpha)
{
// Note: Alpha does not have the same restrictions as RGB.
if (isContextLost() || !validateBlendFuncFactors("blendFuncSeparate", srcRGB, dstRGB))
return;
m_context->blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
}
void WebGLRenderingContext::bufferData(GC3Denum target, long long size, GC3Denum usage)
{
if (isContextLost())
return;
WebGLBuffer* buffer = validateBufferDataParameters("bufferData", target, usage);
if (!buffer)
return;
if (size < 0) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData", "size < 0");
return;
}
if (!size) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData", "size == 0");
return;
}
m_context->bufferData(target, static_cast<GC3Dsizeiptr>(size), usage);
}
void WebGLRenderingContext::bufferData(GC3Denum target, ArrayBuffer* data, GC3Denum usage)
{
if (isContextLost())
return;
WebGLBuffer* buffer = validateBufferDataParameters("bufferData", target, usage);
if (!buffer)
return;
if (!data) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData", "no data");
return;
}
m_context->bufferData(target, data->byteLength(), data->data(), usage);
}
void WebGLRenderingContext::bufferData(GC3Denum target, ArrayBufferView* data, GC3Denum usage)
{
if (isContextLost())
return;
WebGLBuffer* buffer = validateBufferDataParameters("bufferData", target, usage);
if (!buffer)
return;
if (!data) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData", "no data");
return;
}
m_context->bufferData(target, data->byteLength(), data->baseAddress(), usage);
}
void WebGLRenderingContext::bufferSubData(GC3Denum target, long long offset, ArrayBuffer* data)
{
if (isContextLost())
return;
WebGLBuffer* buffer = validateBufferDataParameters("bufferSubData", target, GraphicsContext3D::STATIC_DRAW);
if (!buffer)
return;
if (offset < 0) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferSubData", "offset < 0");
return;
}
if (!data)
return;
m_context->bufferSubData(target, static_cast<GC3Dintptr>(offset), data->byteLength(), data->data());
}
void WebGLRenderingContext::bufferSubData(GC3Denum target, long long offset, ArrayBufferView* data)
{
if (isContextLost())
return;
WebGLBuffer* buffer = validateBufferDataParameters("bufferSubData", target, GraphicsContext3D::STATIC_DRAW);
if (!buffer)
return;
if (offset < 0) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferSubData", "offset < 0");
return;
}
if (!data)
return;
m_context->bufferSubData(target, static_cast<GC3Dintptr>(offset), data->byteLength(), data->baseAddress());
}
GC3Denum WebGLRenderingContext::checkFramebufferStatus(GC3Denum target)
{
if (isContextLost())
return GraphicsContext3D::FRAMEBUFFER_UNSUPPORTED;
if (target != GraphicsContext3D::FRAMEBUFFER) {
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "checkFramebufferStatus", "invalid target");
return 0;
}
if (!m_framebufferBinding || !m_framebufferBinding->object())
return GraphicsContext3D::FRAMEBUFFER_COMPLETE;
const char* reason = "framebuffer incomplete";
GC3Denum result = m_framebufferBinding->checkStatus(&reason);
if (result != GraphicsContext3D::FRAMEBUFFER_COMPLETE) {
emitGLWarning("checkFramebufferStatus", reason);
return result;
}
result = m_context->checkFramebufferStatus(target);
return result;
}
void WebGLRenderingContext::clear(GC3Dbitfield mask)
{
if (isContextLost())
return;
if (mask & ~(GraphicsContext3D::COLOR_BUFFER_BIT | GraphicsContext3D::DEPTH_BUFFER_BIT | GraphicsContext3D::STENCIL_BUFFER_BIT)) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "clear", "invalid mask");
return;
}
const char* reason = "framebuffer incomplete";
if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), &reason)) {
synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, "clear", reason);
return;
}
if (!clearIfComposited(mask))
m_context->clear(mask);
markContextChanged();
}
void WebGLRenderingContext::clearColor(GC3Dfloat r, GC3Dfloat g, GC3Dfloat b, GC3Dfloat a)
{
if (isContextLost())
return;
if (std::isnan(r))
r = 0;
if (std::isnan(g))
g = 0;
if (std::isnan(b))
b = 0;
if (std::isnan(a))
a = 1;
m_clearColor[0] = r;
m_clearColor[1] = g;
m_clearColor[2] = b;
m_clearColor[3] = a;
m_context->clearColor(r, g, b, a);
}
void WebGLRenderingContext::clearDepth(GC3Dfloat depth)
{
if (isContextLost())
return;
m_clearDepth = depth;
m_context->clearDepth(depth);
}
void WebGLRenderingContext::clearStencil(GC3Dint s)
{
if (isContextLost())
return;
m_clearStencil = s;
m_context->clearStencil(s);
}
void WebGLRenderingContext::colorMask(GC3Dboolean red, GC3Dboolean green, GC3Dboolean blue, GC3Dboolean alpha)
{
if (isContextLost())
return;
m_colorMask[0] = red;
m_colorMask[1] = green;
m_colorMask[2] = blue;
m_colorMask[3] = alpha;
m_context->colorMask(red, green, blue, alpha);
}
void WebGLRenderingContext::compileShader(WebGLShader* shader)
{
if (isContextLost() || !validateWebGLObject("compileShader", shader))
return;
m_context->compileShader(objectOrZero(shader));
}
void WebGLRenderingContext::compressedTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width,
GC3Dsizei height, GC3Dint border, ArrayBufferView* data)
{
if (isContextLost())
return;
if (!validateTexFuncLevel("compressedTexImage2D", target, level))
return;
if (!validateCompressedTexFormat(internalformat)) {
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "compressedTexImage2D", "invalid internalformat");
return;
}
if (border) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "compressedTexImage2D", "border not 0");
return;
}
if (!validateCompressedTexDimensions("compressedTexImage2D", NotTexSubImage2D, target, level, width, height, internalformat))
return;
if (!validateCompressedTexFuncData("compressedTexImage2D", width, height, internalformat, data))
return;
WebGLTexture* tex = validateTextureBinding("compressedTexImage2D", target, true);
if (!tex)
return;
if (!isGLES2NPOTStrict()) {
if (level && WebGLTexture::isNPOT(width, height)) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "compressedTexImage2D", "level > 0 not power of 2");
return;
}
}
graphicsContext3D()->compressedTexImage2D(target, level, internalformat, width, height,
border, data->byteLength(), data->baseAddress());
tex->setLevelInfo(target, level, internalformat, width, height, GraphicsContext3D::UNSIGNED_BYTE);
}
void WebGLRenderingContext::compressedTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
GC3Dsizei width, GC3Dsizei height, GC3Denum format, ArrayBufferView* data)
{
if (isContextLost())
return;
if (!validateTexFuncLevel("compressedTexSubImage2D", target, level))
return;
if (!validateCompressedTexFormat(format)) {
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "compressedTexSubImage2D", "invalid format");
return;
}
if (!validateCompressedTexFuncData("compressedTexSubImage2D", width, height, format, data))
return;
WebGLTexture* tex = validateTextureBinding("compressedTexSubImage2D", target, true);
if (!tex)
return;
if (format != tex->getInternalFormat(target, level)) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "compressedTexSubImage2D", "format does not match texture format");
return;
}
if (!validateCompressedTexSubDimensions("compressedTexSubImage2D", target, level, xoffset, yoffset, width, height, format, tex))
return;
graphicsContext3D()->compressedTexSubImage2D(target, level, xoffset, yoffset,
width, height, format, data->byteLength(), data->baseAddress());
}
bool WebGLRenderingContext::validateSettableTexFormat(const char* functionName, GC3Denum format)
{
if (GraphicsContext3D::getClearBitsByFormat(format) & (GraphicsContext3D::DEPTH_BUFFER_BIT | GraphicsContext3D::STENCIL_BUFFER_BIT)) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "format can not be set, only rendered to");
return false;
}
return true;
}
void WebGLRenderingContext::copyTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Dint border)
{
if (isContextLost())
return;
if (!validateTexFuncParameters("copyTexImage2D", NotTexSubImage2D, target, level, internalformat, width, height, border, internalformat, GraphicsContext3D::UNSIGNED_BYTE))
return;
if (!validateSettableTexFormat("copyTexImage2D", internalformat))
return;
WebGLTexture* tex = validateTextureBinding("copyTexImage2D", target, true);
if (!tex)
return;
if (!isTexInternalFormatColorBufferCombinationValid(internalformat, getBoundFramebufferColorFormat())) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "copyTexImage2D", "framebuffer is incompatible format");
return;
}
if (!isGLES2NPOTStrict() && level && WebGLTexture::isNPOT(width, height)) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "copyTexImage2D", "level > 0 not power of 2");
return;
}
const char* reason = "framebuffer incomplete";
if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), &reason)) {
synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, "copyTexImage2D", reason);
return;
}
clearIfComposited();
ScopedDrawingBufferBinder binder(m_drawingBuffer.get(), m_framebufferBinding.get());
m_context->copyTexImage2D(target, level, internalformat, x, y, width, height, border);
// FIXME: if the framebuffer is not complete, none of the below should be executed.
tex->setLevelInfo(target, level, internalformat, width, height, GraphicsContext3D::UNSIGNED_BYTE);
}
void WebGLRenderingContext::copyTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height)
{
if (isContextLost())
return;
if (!validateTexFuncLevel("copyTexSubImage2D", target, level))
return;
WebGLTexture* tex = validateTextureBinding("copyTexSubImage2D", target, true);
if (!tex)
return;
if (!validateSize("copyTexSubImage2D", xoffset, yoffset) || !validateSize("copyTexSubImage2D", width, height))
return;
// Before checking if it is in the range, check if overflow happens first.
if (xoffset + width < 0 || yoffset + height < 0) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "copyTexSubImage2D", "bad dimensions");
return;
}
if (xoffset + width > tex->getWidth(target, level) || yoffset + height > tex->getHeight(target, level)) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "copyTexSubImage2D", "rectangle out of range");
return;
}
GC3Denum internalformat = tex->getInternalFormat(target, level);
if (!validateSettableTexFormat("copyTexSubImage2D", internalformat))
return;
if (!isTexInternalFormatColorBufferCombinationValid(internalformat, getBoundFramebufferColorFormat())) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "copyTexSubImage2D", "framebuffer is incompatible format");
return;
}
const char* reason = "framebuffer incomplete";
if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), &reason)) {
synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, "copyTexSubImage2D", reason);
return;
}
clearIfComposited();
ScopedDrawingBufferBinder binder(m_drawingBuffer.get(), m_framebufferBinding.get());
m_context->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
PassRefPtr<WebGLBuffer> WebGLRenderingContext::createBuffer()
{
if (isContextLost())
return 0;
RefPtr<WebGLBuffer> o = WebGLBuffer::create(this);
addSharedObject(o.get());
return o;
}
PassRefPtr<WebGLFramebuffer> WebGLRenderingContext::createFramebuffer()
{
if (isContextLost())
return 0;
RefPtr<WebGLFramebuffer> o = WebGLFramebuffer::create(this);
addContextObject(o.get());
return o;
}
PassRefPtr<WebGLTexture> WebGLRenderingContext::createTexture()
{
if (isContextLost())
return 0;
RefPtr<WebGLTexture> o = WebGLTexture::create(this);
addSharedObject(o.get());
return o;
}
PassRefPtr<WebGLProgram> WebGLRenderingContext::createProgram()
{
if (isContextLost())
return 0;
RefPtr<WebGLProgram> o = WebGLProgram::create(this);
addSharedObject(o.get());
return o;
}
PassRefPtr<WebGLRenderbuffer> WebGLRenderingContext::createRenderbuffer()
{
if (isContextLost())
return 0;
RefPtr<WebGLRenderbuffer> o = WebGLRenderbuffer::create(this);
addSharedObject(o.get());
return o;
}
WebGLRenderbuffer* WebGLRenderingContext::ensureEmulatedStencilBuffer(GC3Denum target, WebGLRenderbuffer* renderbuffer)
{
if (isContextLost())
return 0;
if (!renderbuffer->emulatedStencilBuffer()) {
renderbuffer->setEmulatedStencilBuffer(createRenderbuffer());
m_context->bindRenderbuffer(target, objectOrZero(renderbuffer->emulatedStencilBuffer()));
m_context->bindRenderbuffer(target, objectOrZero(m_renderbufferBinding.get()));
}
return renderbuffer->emulatedStencilBuffer();
}
PassRefPtr<WebGLShader> WebGLRenderingContext::createShader(GC3Denum type)
{
if (isContextLost())
return 0;
if (type != GraphicsContext3D::VERTEX_SHADER && type != GraphicsContext3D::FRAGMENT_SHADER) {
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "createShader", "invalid shader type");
return 0;
}
RefPtr<WebGLShader> o = WebGLShader::create(this, type);
addSharedObject(o.get());
return o;
}
void WebGLRenderingContext::cullFace(GC3Denum mode)
{
if (isContextLost())
return;
switch (mode) {
case GraphicsContext3D::FRONT_AND_BACK:
case GraphicsContext3D::FRONT:
case GraphicsContext3D::BACK:
break;
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "cullFace", "invalid mode");
return;
}
m_context->cullFace(mode);
}
bool WebGLRenderingContext::deleteObject(WebGLObject* object)
{
if (isContextLost() || !object)
return false;
if (!object->validate(contextGroup(), this)) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "delete", "object does not belong to this context");
return false;
}
if (object->object())
// We need to pass in context here because we want
// things in this context unbound.
object->deleteObject(graphicsContext3D());
return true;
}
void WebGLRenderingContext::deleteBuffer(WebGLBuffer* buffer)
{
if (!deleteObject(buffer))
return;
if (m_boundArrayBuffer == buffer)
m_boundArrayBuffer = 0;
m_boundVertexArrayObject->unbindBuffer(buffer);
}
void WebGLRenderingContext::deleteFramebuffer(WebGLFramebuffer* framebuffer)
{
if (!deleteObject(framebuffer))
return;
if (framebuffer == m_framebufferBinding) {
m_framebufferBinding = 0;
m_drawingBuffer->setFramebufferBinding(0);
// Have to call bindFramebuffer here to bind back to internal fbo.
m_drawingBuffer->bind();
}
}
void WebGLRenderingContext::deleteProgram(WebGLProgram* program)
{
deleteObject(program);
// We don't reset m_currentProgram to 0 here because the deletion of the
// current program is delayed.
}
void WebGLRenderingContext::deleteRenderbuffer(WebGLRenderbuffer* renderbuffer)
{
if (!deleteObject(renderbuffer))
return;
if (renderbuffer == m_renderbufferBinding)
m_renderbufferBinding = 0;
if (m_framebufferBinding)
m_framebufferBinding->removeAttachmentFromBoundFramebuffer(renderbuffer);
}
void WebGLRenderingContext::deleteShader(WebGLShader* shader)
{
deleteObject(shader);
}
void WebGLRenderingContext::deleteTexture(WebGLTexture* texture)
{
if (!deleteObject(texture))
return;
int maxBoundTextureIndex = -1;
for (size_t i = 0; i < m_onePlusMaxNonDefaultTextureUnit; ++i) {
if (texture == m_textureUnits[i].m_texture2DBinding) {
m_textureUnits[i].m_texture2DBinding = 0;
maxBoundTextureIndex = i;
if (!i)
m_drawingBuffer->setTexture2DBinding(0);
}
if (texture == m_textureUnits[i].m_textureCubeMapBinding) {
m_textureUnits[i].m_textureCubeMapBinding = 0;
maxBoundTextureIndex = i;
}
}
if (m_framebufferBinding)
m_framebufferBinding->removeAttachmentFromBoundFramebuffer(texture);
// If the deleted was bound to the the current maximum index, trace backwards to find the new max texture index
if (m_onePlusMaxNonDefaultTextureUnit == maxBoundTextureIndex + 1) {
findNewMaxNonDefaultTextureUnit();
}
}
void WebGLRenderingContext::depthFunc(GC3Denum func)
{
if (isContextLost())
return;
if (!validateStencilOrDepthFunc("depthFunc", func))
return;
m_context->depthFunc(func);
}
void WebGLRenderingContext::depthMask(GC3Dboolean flag)
{
if (isContextLost())
return;
m_depthMask = flag;
m_context->depthMask(flag);
}
void WebGLRenderingContext::depthRange(GC3Dfloat zNear, GC3Dfloat zFar)
{
if (isContextLost())
return;
if (zNear > zFar) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "depthRange", "zNear > zFar");
return;
}
m_context->depthRange(zNear, zFar);
}
void WebGLRenderingContext::detachShader(WebGLProgram* program, WebGLShader* shader)
{
if (isContextLost() || !validateWebGLObject("detachShader", program) || !validateWebGLObject("detachShader", shader))
return;
if (!program->detachShader(shader)) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "detachShader", "shader not attached");
return;
}
m_context->detachShader(objectOrZero(program), objectOrZero(shader));
shader->onDetached(graphicsContext3D());
}
void WebGLRenderingContext::disable(GC3Denum cap)
{
if (isContextLost() || !validateCapability("disable", cap))
return;
if (cap == GraphicsContext3D::STENCIL_TEST) {
m_stencilEnabled = false;
applyStencilTest();
return;
}
if (cap == GraphicsContext3D::SCISSOR_TEST) {
m_scissorEnabled = false;
m_drawingBuffer->setScissorEnabled(m_scissorEnabled);
}
m_context->disable(cap);
}
void WebGLRenderingContext::disableVertexAttribArray(GC3Duint index)
{
if (isContextLost())
return;
if (index >= m_maxVertexAttribs) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "disableVertexAttribArray", "index out of range");
return;
}
WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(index);
state.enabled = false;
// If the disabled index is the current maximum, trace backwards to find the new max enabled attrib index
if (m_onePlusMaxEnabledAttribIndex == index + 1) {
findNewMaxEnabledAttribIndex();
}
m_context->disableVertexAttribArray(index);
}
bool WebGLRenderingContext::validateRenderingState()
{
if (!m_currentProgram)
return false;
// Look in each enabled vertex attrib and check if they've been bound to a buffer.
for (unsigned i = 0; i < m_onePlusMaxEnabledAttribIndex; ++i) {
const WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(i);
if (state.enabled
&& (!state.bufferBinding || !state.bufferBinding->object()))
return false;
}
return true;
}
bool WebGLRenderingContext::validateWebGLObject(const char* functionName, WebGLObject* object)
{
if (!object || !object->object()) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no object or object deleted");
return false;
}
if (!object->validate(contextGroup(), this)) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "object does not belong to this context");
return false;
}
return true;
}
void WebGLRenderingContext::drawArrays(GC3Denum mode, GC3Dint first, GC3Dsizei count)
{
if (!validateDrawArrays("drawArrays", mode, first, count))
return;
clearIfComposited();
handleTextureCompleteness("drawArrays", true);
m_context->drawArrays(mode, first, count);
handleTextureCompleteness("drawArrays", false);
markContextChanged();
}
void WebGLRenderingContext::drawElements(GC3Denum mode, GC3Dsizei count, GC3Denum type, long long offset)
{
if (!validateDrawElements("drawElements", mode, count, type, offset))
return;
clearIfComposited();
handleTextureCompleteness("drawElements", true);
m_context->drawElements(mode, count, type, static_cast<GC3Dintptr>(offset));
handleTextureCompleteness("drawElements", false);
markContextChanged();
}
void WebGLRenderingContext::drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount)
{
if (!validateDrawArrays("drawArraysInstancedANGLE", mode, first, count))
return;
if (!validateDrawInstanced("drawArraysInstancedANGLE", primcount))
return;
clearIfComposited();
handleTextureCompleteness("drawArraysInstancedANGLE", true);
m_context->getExtensions()->drawArraysInstancedANGLE(mode, first, count, primcount);
handleTextureCompleteness("drawArraysInstancedANGLE", false);
markContextChanged();
}
void WebGLRenderingContext::drawElementsInstancedANGLE(GC3Denum mode, GC3Dsizei count, GC3Denum type, GC3Dintptr offset, GC3Dsizei primcount)
{
if (!validateDrawElements("drawElementsInstancedANGLE", mode, count, type, offset))
return;
if (!validateDrawInstanced("drawElementsInstancedANGLE", primcount))
return;
clearIfComposited();
handleTextureCompleteness("drawElementsInstancedANGLE", true);
m_context->getExtensions()->drawElementsInstancedANGLE(mode, count, type, static_cast<GC3Dintptr>(offset), primcount);
handleTextureCompleteness("drawElementsInstancedANGLE", false);
markContextChanged();
}
void WebGLRenderingContext::enable(GC3Denum cap)
{
if (isContextLost() || !validateCapability("enable", cap))
return;
if (cap == GraphicsContext3D::STENCIL_TEST) {
m_stencilEnabled = true;
applyStencilTest();
return;
}
if (cap == GraphicsContext3D::SCISSOR_TEST) {
m_scissorEnabled = true;
m_drawingBuffer->setScissorEnabled(m_scissorEnabled);
}
m_context->enable(cap);
}
void WebGLRenderingContext::enableVertexAttribArray(GC3Duint index)
{
if (isContextLost())
return;
if (index >= m_maxVertexAttribs) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "enableVertexAttribArray", "index out of range");
return;
}
WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(index);
state.enabled = true;
m_onePlusMaxEnabledAttribIndex = max(index + 1, m_onePlusMaxEnabledAttribIndex);
m_context->enableVertexAttribArray(index);
}
void WebGLRenderingContext::finish()
{
if (isContextLost())
return;
m_context->flush(); // Intentionally a flush, not a finish.
}
void WebGLRenderingContext::flush()
{
if (isContextLost())
return;
m_context->flush();
}
void WebGLRenderingContext::framebufferRenderbuffer(GC3Denum target, GC3Denum attachment, GC3Denum renderbuffertarget, WebGLRenderbuffer* buffer)
{
if (isContextLost() || !validateFramebufferFuncParameters("framebufferRenderbuffer", target, attachment))
return;
if (renderbuffertarget != GraphicsContext3D::RENDERBUFFER) {
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "framebufferRenderbuffer", "invalid target");
return;
}
if (buffer && !buffer->validate(contextGroup(), this)) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "framebufferRenderbuffer", "no buffer or buffer not from this context");
return;
}
// Don't allow the default framebuffer to be mutated; all current
// implementations use an FBO internally in place of the default
// FBO.
if (!m_framebufferBinding || !m_framebufferBinding->object()) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "framebufferRenderbuffer", "no framebuffer bound");
return;
}
Platform3DObject bufferObject = objectOrZero(buffer);
switch (attachment) {
case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT:
if (isDepthStencilSupported() || !buffer) {
m_context->framebufferRenderbuffer(target, GraphicsContext3D::DEPTH_ATTACHMENT, renderbuffertarget, bufferObject);
m_context->framebufferRenderbuffer(target, GraphicsContext3D::STENCIL_ATTACHMENT, renderbuffertarget, bufferObject);
} else {
WebGLRenderbuffer* emulatedStencilBuffer = ensureEmulatedStencilBuffer(renderbuffertarget, buffer);
if (!emulatedStencilBuffer) {
synthesizeGLError(GraphicsContext3D::OUT_OF_MEMORY, "framebufferRenderbuffer", "out of memory");
return;
}
m_context->framebufferRenderbuffer(target, GraphicsContext3D::DEPTH_ATTACHMENT, renderbuffertarget, bufferObject);
m_context->framebufferRenderbuffer(target, GraphicsContext3D::STENCIL_ATTACHMENT, renderbuffertarget, objectOrZero(emulatedStencilBuffer));
}
break;
default:
m_context->framebufferRenderbuffer(target, attachment, renderbuffertarget, bufferObject);
}
m_framebufferBinding->setAttachmentForBoundFramebuffer(attachment, buffer);
applyStencilTest();
}
void WebGLRenderingContext::framebufferTexture2D(GC3Denum target, GC3Denum attachment, GC3Denum textarget, WebGLTexture* texture, GC3Dint level)
{
if (isContextLost() || !validateFramebufferFuncParameters("framebufferTexture2D", target, attachment))
return;
if (level) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "framebufferTexture2D", "level not 0");
return;
}
if (texture && !texture->validate(contextGroup(), this)) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "framebufferTexture2D", "no texture or texture not from this context");
return;
}
// Don't allow the default framebuffer to be mutated; all current
// implementations use an FBO internally in place of the default
// FBO.
if (!m_framebufferBinding || !m_framebufferBinding->object()) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "framebufferTexture2D", "no framebuffer bound");
return;
}
Platform3DObject textureObject = objectOrZero(texture);
switch (attachment) {
case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT:
m_context->framebufferTexture2D(target, GraphicsContext3D::DEPTH_ATTACHMENT, textarget, textureObject, level);
m_context->framebufferTexture2D(target, GraphicsContext3D::STENCIL_ATTACHMENT, textarget, textureObject, level);
break;
case GraphicsContext3D::DEPTH_ATTACHMENT:
m_context->framebufferTexture2D(target, attachment, textarget, textureObject, level);
break;
case GraphicsContext3D::STENCIL_ATTACHMENT:
m_context->framebufferTexture2D(target, attachment, textarget, textureObject, level);
break;
default:
m_context->framebufferTexture2D(target, attachment, textarget, textureObject, level);
}
m_framebufferBinding->setAttachmentForBoundFramebuffer(attachment, textarget, texture, level);
applyStencilTest();
}
void WebGLRenderingContext::frontFace(GC3Denum mode)
{
if (isContextLost())
return;
switch (mode) {
case GraphicsContext3D::CW:
case GraphicsContext3D::CCW:
break;
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "frontFace", "invalid mode");
return;
}
m_context->frontFace(mode);
}
void WebGLRenderingContext::generateMipmap(GC3Denum target)
{
if (isContextLost())
return;
WebGLTexture* tex = validateTextureBinding("generateMipmap", target, false);
if (!tex)
return;
if (!tex->canGenerateMipmaps()) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "generateMipmap", "level 0 not power of 2 or not all the same size");
return;
}
if (!validateSettableTexFormat("generateMipmap", tex->getInternalFormat(target, 0)))
return;
// generateMipmap won't work properly if minFilter is not NEAREST_MIPMAP_LINEAR
// on Mac. Remove the hack once this driver bug is fixed.
#if OS(DARWIN)
bool needToResetMinFilter = false;
if (tex->getMinFilter() != GraphicsContext3D::NEAREST_MIPMAP_LINEAR) {
m_context->texParameteri(target, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::NEAREST_MIPMAP_LINEAR);
needToResetMinFilter = true;
}
#endif
m_context->generateMipmap(target);
#if OS(DARWIN)
if (needToResetMinFilter)
m_context->texParameteri(target, GraphicsContext3D::TEXTURE_MIN_FILTER, tex->getMinFilter());
#endif
tex->generateMipmapLevelInfo();
}
PassRefPtr<WebGLActiveInfo> WebGLRenderingContext::getActiveAttrib(WebGLProgram* program, GC3Duint index)
{
if (isContextLost() || !validateWebGLObject("getActiveAttrib", program))
return 0;
ActiveInfo info;
if (!m_context->getActiveAttrib(objectOrZero(program), index, info))
return 0;
return WebGLActiveInfo::create(info.name, info.type, info.size);
}
PassRefPtr<WebGLActiveInfo> WebGLRenderingContext::getActiveUniform(WebGLProgram* program, GC3Duint index)
{
if (isContextLost() || !validateWebGLObject("getActiveUniform", program))
return 0;
ActiveInfo info;
if (!m_context->getActiveUniform(objectOrZero(program), index, info))
return 0;
return WebGLActiveInfo::create(info.name, info.type, info.size);
}
bool WebGLRenderingContext::getAttachedShaders(WebGLProgram* program, Vector<RefPtr<WebGLShader> >& shaderObjects)
{
shaderObjects.clear();
if (isContextLost() || !validateWebGLObject("getAttachedShaders", program))
return false;
const GC3Denum shaderType[] = {
GraphicsContext3D::VERTEX_SHADER,
GraphicsContext3D::FRAGMENT_SHADER
};
for (unsigned i = 0; i < sizeof(shaderType) / sizeof(GC3Denum); ++i) {
WebGLShader* shader = program->getAttachedShader(shaderType[i]);
if (shader)
shaderObjects.append(shader);
}
return true;
}
GC3Dint WebGLRenderingContext::getAttribLocation(WebGLProgram* program, const String& name)
{
if (isContextLost() || !validateWebGLObject("getAttribLocation", program))
return -1;
if (!validateLocationLength("getAttribLocation", name))
return -1;
if (!validateString("getAttribLocation", name))
return -1;
if (isPrefixReserved(name))
return -1;
if (!program->getLinkStatus()) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getAttribLocation", "program not linked");
return 0;
}
return m_context->getAttribLocation(objectOrZero(program), name);
}
WebGLGetInfo WebGLRenderingContext::getBufferParameter(GC3Denum target, GC3Denum pname)
{
if (isContextLost())
return WebGLGetInfo();
if (target != GraphicsContext3D::ARRAY_BUFFER && target != GraphicsContext3D::ELEMENT_ARRAY_BUFFER) {
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getBufferParameter", "invalid target");
return WebGLGetInfo();
}
if (pname != GraphicsContext3D::BUFFER_SIZE && pname != GraphicsContext3D::BUFFER_USAGE) {
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getBufferParameter", "invalid parameter name");
return WebGLGetInfo();
}
GC3Dint value = 0;
m_context->getBufferParameteriv(target, pname, &value);
if (pname == GraphicsContext3D::BUFFER_SIZE)
return WebGLGetInfo(value);
return WebGLGetInfo(static_cast<unsigned int>(value));
}
PassRefPtr<WebGLContextAttributes> WebGLRenderingContext::getContextAttributes()
{
if (isContextLost())
return 0;
// We always need to return a new WebGLContextAttributes object to
// prevent the user from mutating any cached version.
// Also, we need to enforce requested values of "false" for depth
// and stencil, regardless of the properties of the underlying
// GraphicsContext3D or DrawingBuffer.
RefPtr<WebGLContextAttributes> attributes = WebGLContextAttributes::create(m_context->getContextAttributes());
if (!m_attributes.depth)
attributes->setDepth(false);
if (!m_attributes.stencil)
attributes->setStencil(false);
// The DrawingBuffer obtains its parameters from GraphicsContext3D::getContextAttributes(),
// but it makes its own determination of whether multisampling is supported.
attributes->setAntialias(m_drawingBuffer->multisample());
return attributes.release();
}
GC3Denum WebGLRenderingContext::getError()
{
if (lost_context_errors_.size()) {
GC3Denum err = lost_context_errors_.first();
lost_context_errors_.remove(0);
return err;
}
if (isContextLost())
return GraphicsContext3D::NO_ERROR;
return m_context->getError();
}
bool WebGLRenderingContext::ExtensionTracker::matchesNameWithPrefixes(const String& name) const
{
static const char* unprefixed[] = { "", 0, };
const char** prefixes = m_prefixes ? m_prefixes : unprefixed;
for (; *prefixes; ++prefixes) {
String prefixedName = String(*prefixes) + getExtensionName();
if (equalIgnoringCase(prefixedName, name)) {
return true;
}
}
return false;
}
PassRefPtr<WebGLExtension> WebGLRenderingContext::getExtension(const String& name)
{
if (isContextLost())
return 0;
for (size_t i = 0; i < m_extensions.size(); ++i) {
ExtensionTracker* tracker = m_extensions[i];
if (tracker->matchesNameWithPrefixes(name)) {
if (tracker->getPrivileged() && !allowPrivilegedExtensions())
return 0;
if (tracker->getDraft() && !RuntimeEnabledFeatures::webGLDraftExtensionsEnabled())
return 0;
if (!tracker->supported(this))
return 0;
return tracker->getExtension(this);
}
}
return 0;
}
WebGLGetInfo WebGLRenderingContext::getFramebufferAttachmentParameter(GC3Denum target, GC3Denum attachment, GC3Denum pname)
{
if (isContextLost() || !validateFramebufferFuncParameters("getFramebufferAttachmentParameter", target, attachment))
return WebGLGetInfo();
if (!m_framebufferBinding || !m_framebufferBinding->object()) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getFramebufferAttachmentParameter", "no framebuffer bound");
return WebGLGetInfo();
}
WebGLSharedObject* object = m_framebufferBinding->getAttachmentObject(attachment);
if (!object) {
if (pname == GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)
return WebGLGetInfo(GraphicsContext3D::NONE);
// OpenGL ES 2.0 specifies INVALID_ENUM in this case, while desktop GL
// specifies INVALID_OPERATION.
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name");
return WebGLGetInfo();
}
ASSERT(object->isTexture() || object->isRenderbuffer());
if (object->isTexture()) {
switch (pname) {
case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
return WebGLGetInfo(GraphicsContext3D::TEXTURE);
case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
return WebGLGetInfo(PassRefPtr<WebGLTexture>(static_cast<WebGLTexture*>(object)));
case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
{
GC3Dint value = 0;
m_context->getFramebufferAttachmentParameteriv(target, attachment, pname, &value);
return WebGLGetInfo(value);
}
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name for texture attachment");
return WebGLGetInfo();
}
} else {
switch (pname) {
case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
return WebGLGetInfo(GraphicsContext3D::RENDERBUFFER);
case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
return WebGLGetInfo(PassRefPtr<WebGLRenderbuffer>(static_cast<WebGLRenderbuffer*>(object)));
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name for renderbuffer attachment");
return WebGLGetInfo();
}
}
}
WebGLGetInfo WebGLRenderingContext::getParameter(GC3Denum pname)
{
if (isContextLost())
return WebGLGetInfo();
const int intZero = 0;
switch (pname) {
case GraphicsContext3D::ACTIVE_TEXTURE:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::ALIASED_LINE_WIDTH_RANGE:
return getWebGLFloatArrayParameter(pname);
case GraphicsContext3D::ALIASED_POINT_SIZE_RANGE:
return getWebGLFloatArrayParameter(pname);
case GraphicsContext3D::ALPHA_BITS:
return getIntParameter(pname);
case GraphicsContext3D::ARRAY_BUFFER_BINDING:
return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_boundArrayBuffer));
case GraphicsContext3D::BLEND:
return getBooleanParameter(pname);
case GraphicsContext3D::BLEND_COLOR:
return getWebGLFloatArrayParameter(pname);
case GraphicsContext3D::BLEND_DST_ALPHA:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::BLEND_DST_RGB:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::BLEND_EQUATION_ALPHA:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::BLEND_EQUATION_RGB:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::BLEND_SRC_ALPHA:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::BLEND_SRC_RGB:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::BLUE_BITS:
return getIntParameter(pname);
case GraphicsContext3D::COLOR_CLEAR_VALUE:
return getWebGLFloatArrayParameter(pname);
case GraphicsContext3D::COLOR_WRITEMASK:
return getBooleanArrayParameter(pname);
case GraphicsContext3D::COMPRESSED_TEXTURE_FORMATS:
return WebGLGetInfo(Uint32Array::create(m_compressedTextureFormats.data(), m_compressedTextureFormats.size()));
case GraphicsContext3D::CULL_FACE:
return getBooleanParameter(pname);
case GraphicsContext3D::CULL_FACE_MODE:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::CURRENT_PROGRAM:
return WebGLGetInfo(PassRefPtr<WebGLProgram>(m_currentProgram));
case GraphicsContext3D::DEPTH_BITS:
if (!m_framebufferBinding && !m_attributes.depth)
return WebGLGetInfo(intZero);
return getIntParameter(pname);
case GraphicsContext3D::DEPTH_CLEAR_VALUE:
return getFloatParameter(pname);
case GraphicsContext3D::DEPTH_FUNC:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::DEPTH_RANGE:
return getWebGLFloatArrayParameter(pname);
case GraphicsContext3D::DEPTH_TEST:
return getBooleanParameter(pname);
case GraphicsContext3D::DEPTH_WRITEMASK:
return getBooleanParameter(pname);
case GraphicsContext3D::DITHER:
return getBooleanParameter(pname);
case GraphicsContext3D::ELEMENT_ARRAY_BUFFER_BINDING:
return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_boundVertexArrayObject->getElementArrayBuffer()));
case GraphicsContext3D::FRAMEBUFFER_BINDING:
return WebGLGetInfo(PassRefPtr<WebGLFramebuffer>(m_framebufferBinding));
case GraphicsContext3D::FRONT_FACE:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::GENERATE_MIPMAP_HINT:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::GREEN_BITS:
return getIntParameter(pname);
case GraphicsContext3D::LINE_WIDTH:
return getFloatParameter(pname);
case GraphicsContext3D::MAX_COMBINED_TEXTURE_IMAGE_UNITS:
return getIntParameter(pname);
case GraphicsContext3D::MAX_CUBE_MAP_TEXTURE_SIZE:
return getIntParameter(pname);
case GraphicsContext3D::MAX_FRAGMENT_UNIFORM_VECTORS:
return getIntParameter(pname);
case GraphicsContext3D::MAX_RENDERBUFFER_SIZE:
return getIntParameter(pname);
case GraphicsContext3D::MAX_TEXTURE_IMAGE_UNITS:
return getIntParameter(pname);
case GraphicsContext3D::MAX_TEXTURE_SIZE:
return getIntParameter(pname);
case GraphicsContext3D::MAX_VARYING_VECTORS:
return getIntParameter(pname);
case GraphicsContext3D::MAX_VERTEX_ATTRIBS:
return getIntParameter(pname);
case GraphicsContext3D::MAX_VERTEX_TEXTURE_IMAGE_UNITS:
return getIntParameter(pname);
case GraphicsContext3D::MAX_VERTEX_UNIFORM_VECTORS:
return getIntParameter(pname);
case GraphicsContext3D::MAX_VIEWPORT_DIMS:
return getWebGLIntArrayParameter(pname);
case GraphicsContext3D::NUM_SHADER_BINARY_FORMATS:
// FIXME: should we always return 0 for this?
return getIntParameter(pname);
case GraphicsContext3D::PACK_ALIGNMENT:
return getIntParameter(pname);
case GraphicsContext3D::POLYGON_OFFSET_FACTOR:
return getFloatParameter(pname);
case GraphicsContext3D::POLYGON_OFFSET_FILL:
return getBooleanParameter(pname);
case GraphicsContext3D::POLYGON_OFFSET_UNITS:
return getFloatParameter(pname);
case GraphicsContext3D::RED_BITS:
return getIntParameter(pname);
case GraphicsContext3D::RENDERBUFFER_BINDING:
return WebGLGetInfo(PassRefPtr<WebGLRenderbuffer>(m_renderbufferBinding));
case GraphicsContext3D::RENDERER:
return WebGLGetInfo(String("WebKit WebGL"));
case GraphicsContext3D::SAMPLE_BUFFERS:
return getIntParameter(pname);
case GraphicsContext3D::SAMPLE_COVERAGE_INVERT:
return getBooleanParameter(pname);
case GraphicsContext3D::SAMPLE_COVERAGE_VALUE:
return getFloatParameter(pname);
case GraphicsContext3D::SAMPLES:
return getIntParameter(pname);
case GraphicsContext3D::SCISSOR_BOX:
return getWebGLIntArrayParameter(pname);
case GraphicsContext3D::SCISSOR_TEST:
return getBooleanParameter(pname);
case GraphicsContext3D::SHADING_LANGUAGE_VERSION:
return WebGLGetInfo("WebGL GLSL ES 1.0 (" + m_context->getString(GraphicsContext3D::SHADING_LANGUAGE_VERSION) + ")");
case GraphicsContext3D::STENCIL_BACK_FAIL:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::STENCIL_BACK_FUNC:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::STENCIL_BACK_PASS_DEPTH_FAIL:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::STENCIL_BACK_PASS_DEPTH_PASS:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::STENCIL_BACK_REF:
return getIntParameter(pname);
case GraphicsContext3D::STENCIL_BACK_VALUE_MASK:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::STENCIL_BACK_WRITEMASK:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::STENCIL_BITS:
if (!m_framebufferBinding && !m_attributes.stencil)
return WebGLGetInfo(intZero);
return getIntParameter(pname);
case GraphicsContext3D::STENCIL_CLEAR_VALUE:
return getIntParameter(pname);
case GraphicsContext3D::STENCIL_FAIL:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::STENCIL_FUNC:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::STENCIL_PASS_DEPTH_FAIL:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::STENCIL_PASS_DEPTH_PASS:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::STENCIL_REF:
return getIntParameter(pname);
case GraphicsContext3D::STENCIL_TEST:
return getBooleanParameter(pname);
case GraphicsContext3D::STENCIL_VALUE_MASK:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::STENCIL_WRITEMASK:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::SUBPIXEL_BITS:
return getIntParameter(pname);
case GraphicsContext3D::TEXTURE_BINDING_2D:
return WebGLGetInfo(PassRefPtr<WebGLTexture>(m_textureUnits[m_activeTextureUnit].m_texture2DBinding));
case GraphicsContext3D::TEXTURE_BINDING_CUBE_MAP:
return WebGLGetInfo(PassRefPtr<WebGLTexture>(m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding));
case GraphicsContext3D::UNPACK_ALIGNMENT:
return getIntParameter(pname);
case GraphicsContext3D::UNPACK_FLIP_Y_WEBGL:
return WebGLGetInfo(m_unpackFlipY);
case GraphicsContext3D::UNPACK_PREMULTIPLY_ALPHA_WEBGL:
return WebGLGetInfo(m_unpackPremultiplyAlpha);
case GraphicsContext3D::UNPACK_COLORSPACE_CONVERSION_WEBGL:
return WebGLGetInfo(m_unpackColorspaceConversion);
case GraphicsContext3D::VENDOR:
return WebGLGetInfo(String("WebKit"));
case GraphicsContext3D::VERSION:
return WebGLGetInfo("WebGL 1.0 (" + m_context->getString(GraphicsContext3D::VERSION) + ")");
case GraphicsContext3D::VIEWPORT:
return getWebGLIntArrayParameter(pname);
case Extensions3D::FRAGMENT_SHADER_DERIVATIVE_HINT_OES: // OES_standard_derivatives
if (m_oesStandardDerivatives)
return getUnsignedIntParameter(Extensions3D::FRAGMENT_SHADER_DERIVATIVE_HINT_OES);
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name, OES_standard_derivatives not enabled");
return WebGLGetInfo();
case WebGLDebugRendererInfo::UNMASKED_RENDERER_WEBGL:
if (m_webglDebugRendererInfo)
return WebGLGetInfo(m_context->getString(GraphicsContext3D::RENDERER));
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_debug_renderer_info not enabled");
return WebGLGetInfo();
case WebGLDebugRendererInfo::UNMASKED_VENDOR_WEBGL:
if (m_webglDebugRendererInfo)
return WebGLGetInfo(m_context->getString(GraphicsContext3D::VENDOR));
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_debug_renderer_info not enabled");
return WebGLGetInfo();
case Extensions3D::VERTEX_ARRAY_BINDING_OES: // OES_vertex_array_object
if (m_oesVertexArrayObject) {
if (!m_boundVertexArrayObject->isDefaultObject())
return WebGLGetInfo(PassRefPtr<WebGLVertexArrayObjectOES>(m_boundVertexArrayObject));
return WebGLGetInfo();
}
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name, OES_vertex_array_object not enabled");
return WebGLGetInfo();
case Extensions3D::MAX_TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic
if (m_extTextureFilterAnisotropic)
return getUnsignedIntParameter(Extensions3D::MAX_TEXTURE_MAX_ANISOTROPY_EXT);
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name, EXT_texture_filter_anisotropic not enabled");
return WebGLGetInfo();
case Extensions3D::MAX_COLOR_ATTACHMENTS_EXT: // EXT_draw_buffers BEGIN
if (m_webglDrawBuffers)
return WebGLGetInfo(getMaxColorAttachments());
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_draw_buffers not enabled");
return WebGLGetInfo();
case Extensions3D::MAX_DRAW_BUFFERS_EXT:
if (m_webglDrawBuffers)
return WebGLGetInfo(getMaxDrawBuffers());
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_draw_buffers not enabled");
return WebGLGetInfo();
default:
if (m_webglDrawBuffers
&& pname >= Extensions3D::DRAW_BUFFER0_EXT
&& pname < static_cast<GC3Denum>(Extensions3D::DRAW_BUFFER0_EXT + getMaxDrawBuffers())) {
GC3Dint value = GraphicsContext3D::NONE;
if (m_framebufferBinding)
value = m_framebufferBinding->getDrawBuffer(pname);
else // emulated backbuffer
value = m_backDrawBuffer;
return WebGLGetInfo(value);
}
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name");
return WebGLGetInfo();
}
}
WebGLGetInfo WebGLRenderingContext::getProgramParameter(WebGLProgram* program, GC3Denum pname)
{
if (isContextLost() || !validateWebGLObject("getProgramParameter", program))
return WebGLGetInfo();
GC3Dint value = 0;
switch (pname) {
case GraphicsContext3D::DELETE_STATUS:
return WebGLGetInfo(program->isDeleted());
case GraphicsContext3D::VALIDATE_STATUS:
m_context->getProgramiv(objectOrZero(program), pname, &value);
return WebGLGetInfo(static_cast<bool>(value));
case GraphicsContext3D::LINK_STATUS:
return WebGLGetInfo(program->getLinkStatus());
case GraphicsContext3D::ATTACHED_SHADERS:
case GraphicsContext3D::ACTIVE_ATTRIBUTES:
case GraphicsContext3D::ACTIVE_UNIFORMS:
m_context->getProgramiv(objectOrZero(program), pname, &value);
return WebGLGetInfo(value);
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getProgramParameter", "invalid parameter name");
return WebGLGetInfo();
}
}
String WebGLRenderingContext::getProgramInfoLog(WebGLProgram* program)
{
if (isContextLost())
return String();
if (!validateWebGLObject("getProgramInfoLog", program))
return "";
return ensureNotNull(m_context->getProgramInfoLog(objectOrZero(program)));
}
WebGLGetInfo WebGLRenderingContext::getRenderbufferParameter(GC3Denum target, GC3Denum pname)
{
if (isContextLost())
return WebGLGetInfo();
if (target != GraphicsContext3D::RENDERBUFFER) {
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getRenderbufferParameter", "invalid target");
return WebGLGetInfo();
}
if (!m_renderbufferBinding || !m_renderbufferBinding->object()) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getRenderbufferParameter", "no renderbuffer bound");
return WebGLGetInfo();
}
GC3Dint value = 0;
switch (pname) {
case GraphicsContext3D::RENDERBUFFER_WIDTH:
case GraphicsContext3D::RENDERBUFFER_HEIGHT:
case GraphicsContext3D::RENDERBUFFER_RED_SIZE:
case GraphicsContext3D::RENDERBUFFER_GREEN_SIZE:
case GraphicsContext3D::RENDERBUFFER_BLUE_SIZE:
case GraphicsContext3D::RENDERBUFFER_ALPHA_SIZE:
case GraphicsContext3D::RENDERBUFFER_DEPTH_SIZE:
m_context->getRenderbufferParameteriv(target, pname, &value);
return WebGLGetInfo(value);
case GraphicsContext3D::RENDERBUFFER_STENCIL_SIZE:
if (m_renderbufferBinding->emulatedStencilBuffer()) {
m_context->bindRenderbuffer(target, objectOrZero(m_renderbufferBinding->emulatedStencilBuffer()));
m_context->getRenderbufferParameteriv(target, pname, &value);
m_context->bindRenderbuffer(target, objectOrZero(m_renderbufferBinding.get()));
} else {
m_context->getRenderbufferParameteriv(target, pname, &value);
}
return WebGLGetInfo(value);
case GraphicsContext3D::RENDERBUFFER_INTERNAL_FORMAT:
return WebGLGetInfo(m_renderbufferBinding->getInternalFormat());
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getRenderbufferParameter", "invalid parameter name");
return WebGLGetInfo();
}
}
WebGLGetInfo WebGLRenderingContext::getShaderParameter(WebGLShader* shader, GC3Denum pname)
{
if (isContextLost() || !validateWebGLObject("getShaderParameter", shader))
return WebGLGetInfo();
GC3Dint value = 0;
switch (pname) {
case GraphicsContext3D::DELETE_STATUS:
return WebGLGetInfo(shader->isDeleted());
case GraphicsContext3D::COMPILE_STATUS:
m_context->getShaderiv(objectOrZero(shader), pname, &value);
return WebGLGetInfo(static_cast<bool>(value));
case GraphicsContext3D::SHADER_TYPE:
m_context->getShaderiv(objectOrZero(shader), pname, &value);
return WebGLGetInfo(static_cast<unsigned int>(value));
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getShaderParameter", "invalid parameter name");
return WebGLGetInfo();
}
}
String WebGLRenderingContext::getShaderInfoLog(WebGLShader* shader)
{
if (isContextLost())
return String();
if (!validateWebGLObject("getShaderInfoLog", shader))
return "";
return ensureNotNull(m_context->getShaderInfoLog(objectOrZero(shader)));
}
PassRefPtr<WebGLShaderPrecisionFormat> WebGLRenderingContext::getShaderPrecisionFormat(GC3Denum shaderType, GC3Denum precisionType)
{
if (isContextLost())
return 0;
switch (shaderType) {
case GraphicsContext3D::VERTEX_SHADER:
case GraphicsContext3D::FRAGMENT_SHADER:
break;
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getShaderPrecisionFormat", "invalid shader type");
return 0;
}
switch (precisionType) {
case GraphicsContext3D::LOW_FLOAT:
case GraphicsContext3D::MEDIUM_FLOAT:
case GraphicsContext3D::HIGH_FLOAT:
case GraphicsContext3D::LOW_INT:
case GraphicsContext3D::MEDIUM_INT:
case GraphicsContext3D::HIGH_INT:
break;
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getShaderPrecisionFormat", "invalid precision type");
return 0;
}
GC3Dint range[2] = {0, 0};
GC3Dint precision = 0;
m_context->getShaderPrecisionFormat(shaderType, precisionType, range, &precision);
return WebGLShaderPrecisionFormat::create(range[0], range[1], precision);
}
String WebGLRenderingContext::getShaderSource(WebGLShader* shader)
{
if (isContextLost())
return String();
if (!validateWebGLObject("getShaderSource", shader))
return "";
return ensureNotNull(shader->getSource());
}
Vector<String> WebGLRenderingContext::getSupportedExtensions()
{
Vector<String> result;
if (isContextLost())
return result;
for (size_t i = 0; i < m_extensions.size(); ++i) {
ExtensionTracker* tracker = m_extensions[i];
if (tracker->getPrivileged() && !allowPrivilegedExtensions())
continue;
if (tracker->getDraft() && !RuntimeEnabledFeatures::webGLDraftExtensionsEnabled())
continue;
if (tracker->supported(this))
result.append(String(tracker->getPrefixed() ? "WEBKIT_" : "") + tracker->getExtensionName());
}
return result;
}
WebGLGetInfo WebGLRenderingContext::getTexParameter(GC3Denum target, GC3Denum pname)
{
if (isContextLost())
return WebGLGetInfo();
WebGLTexture* tex = validateTextureBinding("getTexParameter", target, false);
if (!tex)
return WebGLGetInfo();
GC3Dint value = 0;
switch (pname) {
case GraphicsContext3D::TEXTURE_MAG_FILTER:
case GraphicsContext3D::TEXTURE_MIN_FILTER:
case GraphicsContext3D::TEXTURE_WRAP_S:
case GraphicsContext3D::TEXTURE_WRAP_T:
m_context->getTexParameteriv(target, pname, &value);
return WebGLGetInfo(static_cast<unsigned int>(value));
case Extensions3D::TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic
if (m_extTextureFilterAnisotropic) {
m_context->getTexParameteriv(target, pname, &value);
return WebGLGetInfo(static_cast<unsigned int>(value));
}
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getTexParameter", "invalid parameter name, EXT_texture_filter_anisotropic not enabled");
return WebGLGetInfo();
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getTexParameter", "invalid parameter name");
return WebGLGetInfo();
}
}
WebGLGetInfo WebGLRenderingContext::getUniform(WebGLProgram* program, const WebGLUniformLocation* uniformLocation)
{
if (isContextLost() || !validateWebGLObject("getUniform", program))
return WebGLGetInfo();
if (!uniformLocation || uniformLocation->program() != program) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getUniform", "no uniformlocation or not valid for this program");
return WebGLGetInfo();
}
GC3Dint location = uniformLocation->location();
// FIXME: make this more efficient using WebGLUniformLocation and caching types in it
GC3Dint activeUniforms = 0;
m_context->getProgramiv(objectOrZero(program), GraphicsContext3D::ACTIVE_UNIFORMS, &activeUniforms);
for (GC3Dint i = 0; i < activeUniforms; i++) {
ActiveInfo info;
if (!m_context->getActiveUniform(objectOrZero(program), i, info))
return WebGLGetInfo();
// Strip "[0]" from the name if it's an array.
if (info.size > 1 && info.name.endsWith("[0]"))
info.name = info.name.left(info.name.length() - 3);
// If it's an array, we need to iterate through each element, appending "[index]" to the name.
for (GC3Dint index = 0; index < info.size; ++index) {
String name = info.name;
if (info.size > 1 && index >= 1) {
name.append('[');
name.append(String::number(index));
name.append(']');
}
// Now need to look this up by name again to find its location
GC3Dint loc = m_context->getUniformLocation(objectOrZero(program), name);
if (loc == location) {
// Found it. Use the type in the ActiveInfo to determine the return type.
GC3Denum baseType;
unsigned int length;
switch (info.type) {
case GraphicsContext3D::BOOL:
baseType = GraphicsContext3D::BOOL;
length = 1;
break;
case GraphicsContext3D::BOOL_VEC2:
baseType = GraphicsContext3D::BOOL;
length = 2;
break;
case GraphicsContext3D::BOOL_VEC3:
baseType = GraphicsContext3D::BOOL;
length = 3;
break;
case GraphicsContext3D::BOOL_VEC4:
baseType = GraphicsContext3D::BOOL;
length = 4;
break;
case GraphicsContext3D::INT:
baseType = GraphicsContext3D::INT;
length = 1;
break;
case GraphicsContext3D::INT_VEC2:
baseType = GraphicsContext3D::INT;
length = 2;
break;
case GraphicsContext3D::INT_VEC3:
baseType = GraphicsContext3D::INT;
length = 3;
break;
case GraphicsContext3D::INT_VEC4:
baseType = GraphicsContext3D::INT;
length = 4;
break;
case GraphicsContext3D::FLOAT:
baseType = GraphicsContext3D::FLOAT;
length = 1;
break;
case GraphicsContext3D::FLOAT_VEC2:
baseType = GraphicsContext3D::FLOAT;
length = 2;
break;
case GraphicsContext3D::FLOAT_VEC3:
baseType = GraphicsContext3D::FLOAT;
length = 3;
break;
case GraphicsContext3D::FLOAT_VEC4:
baseType = GraphicsContext3D::FLOAT;
length = 4;
break;
case GraphicsContext3D::FLOAT_MAT2:
baseType = GraphicsContext3D::FLOAT;
length = 4;
break;
case GraphicsContext3D::FLOAT_MAT3:
baseType = GraphicsContext3D::FLOAT;
length = 9;
break;
case GraphicsContext3D::FLOAT_MAT4:
baseType = GraphicsContext3D::FLOAT;
length = 16;
break;
case GraphicsContext3D::SAMPLER_2D:
case GraphicsContext3D::SAMPLER_CUBE:
baseType = GraphicsContext3D::INT;
length = 1;
break;
default:
// Can't handle this type
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "getUniform", "unhandled type");
return WebGLGetInfo();
}
switch (baseType) {
case GraphicsContext3D::FLOAT: {
GC3Dfloat value[16] = {0};
m_context->getUniformfv(objectOrZero(program), location, value);
if (length == 1)
return WebGLGetInfo(value[0]);
return WebGLGetInfo(Float32Array::create(value, length));
}
case GraphicsContext3D::INT: {
GC3Dint value[4] = {0};
m_context->getUniformiv(objectOrZero(program), location, value);
if (length == 1)
return WebGLGetInfo(value[0]);
return WebGLGetInfo(Int32Array::create(value, length));
}
case GraphicsContext3D::BOOL: {
GC3Dint value[4] = {0};
m_context->getUniformiv(objectOrZero(program), location, value);
if (length > 1) {
bool boolValue[16] = {0};
for (unsigned j = 0; j < length; j++)
boolValue[j] = static_cast<bool>(value[j]);
return WebGLGetInfo(boolValue, length);
}
return WebGLGetInfo(static_cast<bool>(value[0]));
}
default:
notImplemented();
}
}
}
}
// If we get here, something went wrong in our unfortunately complex logic above
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "getUniform", "unknown error");
return WebGLGetInfo();
}
PassRefPtr<WebGLUniformLocation> WebGLRenderingContext::getUniformLocation(WebGLProgram* program, const String& name)
{
if (isContextLost() || !validateWebGLObject("getUniformLocation", program))
return 0;
if (!validateLocationLength("getUniformLocation", name))
return 0;
if (!validateString("getUniformLocation", name))
return 0;
if (isPrefixReserved(name))
return 0;
if (!program->getLinkStatus()) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getUniformLocation", "program not linked");
return 0;
}
GC3Dint uniformLocation = m_context->getUniformLocation(objectOrZero(program), name);
if (uniformLocation == -1)
return 0;
return WebGLUniformLocation::create(program, uniformLocation);
}
WebGLGetInfo WebGLRenderingContext::getVertexAttrib(GC3Duint index, GC3Denum pname)
{
if (isContextLost())
return WebGLGetInfo();
if (index >= m_maxVertexAttribs) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "getVertexAttrib", "index out of range");
return WebGLGetInfo();
}
const WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(index);
if (m_angleInstancedArrays && pname == Extensions3D::VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE)
return WebGLGetInfo(state.divisor);
switch (pname) {
case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
if (!state.bufferBinding || !state.bufferBinding->object())
return WebGLGetInfo();
return WebGLGetInfo(PassRefPtr<WebGLBuffer>(state.bufferBinding));
case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_ENABLED:
return WebGLGetInfo(state.enabled);
case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_NORMALIZED:
return WebGLGetInfo(state.normalized);
case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_SIZE:
return WebGLGetInfo(state.size);
case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_STRIDE:
return WebGLGetInfo(state.originalStride);
case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_TYPE:
return WebGLGetInfo(state.type);
case GraphicsContext3D::CURRENT_VERTEX_ATTRIB:
return WebGLGetInfo(Float32Array::create(m_vertexAttribValue[index].value, 4));
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getVertexAttrib", "invalid parameter name");
return WebGLGetInfo();
}
}
long long WebGLRenderingContext::getVertexAttribOffset(GC3Duint index, GC3Denum pname)
{
if (isContextLost())
return 0;
if (pname != GraphicsContext3D::VERTEX_ATTRIB_ARRAY_POINTER) {
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getVertexAttribOffset", "invalid parameter name");
return 0;
}
GC3Dsizeiptr result = m_context->getVertexAttribOffset(index, pname);
return static_cast<long long>(result);
}
void WebGLRenderingContext::hint(GC3Denum target, GC3Denum mode)
{
if (isContextLost())
return;
bool isValid = false;
switch (target) {
case GraphicsContext3D::GENERATE_MIPMAP_HINT:
isValid = true;
break;
case Extensions3D::FRAGMENT_SHADER_DERIVATIVE_HINT_OES: // OES_standard_derivatives
if (m_oesStandardDerivatives)
isValid = true;
break;
}
if (!isValid) {
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "hint", "invalid target");
return;
}
m_context->hint(target, mode);
}
GC3Dboolean WebGLRenderingContext::isBuffer(WebGLBuffer* buffer)
{
if (!buffer || isContextLost())
return 0;
if (!buffer->hasEverBeenBound())
return 0;
return m_context->isBuffer(buffer->object());
}
bool WebGLRenderingContext::isContextLost()
{
return m_contextLost;
}
GC3Dboolean WebGLRenderingContext::isEnabled(GC3Denum cap)
{
if (isContextLost() || !validateCapability("isEnabled", cap))
return 0;
if (cap == GraphicsContext3D::STENCIL_TEST)
return m_stencilEnabled;
return m_context->isEnabled(cap);
}
GC3Dboolean WebGLRenderingContext::isFramebuffer(WebGLFramebuffer* framebuffer)
{
if (!framebuffer || isContextLost())
return 0;
if (!framebuffer->hasEverBeenBound())
return 0;
return m_context->isFramebuffer(framebuffer->object());
}
GC3Dboolean WebGLRenderingContext::isProgram(WebGLProgram* program)
{
if (!program || isContextLost())
return 0;
return m_context->isProgram(program->object());
}
GC3Dboolean WebGLRenderingContext::isRenderbuffer(WebGLRenderbuffer* renderbuffer)
{
if (!renderbuffer || isContextLost())
return 0;
if (!renderbuffer->hasEverBeenBound())
return 0;
return m_context->isRenderbuffer(renderbuffer->object());
}
GC3Dboolean WebGLRenderingContext::isShader(WebGLShader* shader)
{
if (!shader || isContextLost())
return 0;
return m_context->isShader(shader->object());
}
GC3Dboolean WebGLRenderingContext::isTexture(WebGLTexture* texture)
{
if (!texture || isContextLost())
return 0;
if (!texture->hasEverBeenBound())
return 0;
return m_context->isTexture(texture->object());
}
void WebGLRenderingContext::lineWidth(GC3Dfloat width)
{
if (isContextLost())
return;
m_context->lineWidth(width);
}
void WebGLRenderingContext::linkProgram(WebGLProgram* program)
{
if (isContextLost() || !validateWebGLObject("linkProgram", program))
return;
m_context->linkProgram(objectOrZero(program));
program->increaseLinkCount();
}
void WebGLRenderingContext::pixelStorei(GC3Denum pname, GC3Dint param)
{
if (isContextLost())
return;
switch (pname) {
case GraphicsContext3D::UNPACK_FLIP_Y_WEBGL:
m_unpackFlipY = param;
break;
case GraphicsContext3D::UNPACK_PREMULTIPLY_ALPHA_WEBGL:
m_unpackPremultiplyAlpha = param;
break;
case GraphicsContext3D::UNPACK_COLORSPACE_CONVERSION_WEBGL:
if (param == GraphicsContext3D::BROWSER_DEFAULT_WEBGL || param == GraphicsContext3D::NONE)
m_unpackColorspaceConversion = static_cast<GC3Denum>(param);
else {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "pixelStorei", "invalid parameter for UNPACK_COLORSPACE_CONVERSION_WEBGL");
return;
}
break;
case GraphicsContext3D::PACK_ALIGNMENT:
case GraphicsContext3D::UNPACK_ALIGNMENT:
if (param == 1 || param == 2 || param == 4 || param == 8) {
if (pname == GraphicsContext3D::PACK_ALIGNMENT)
m_packAlignment = param;
else // GraphicsContext3D::UNPACK_ALIGNMENT:
m_unpackAlignment = param;
m_context->pixelStorei(pname, param);
} else {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "pixelStorei", "invalid parameter for alignment");
return;
}
break;
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "pixelStorei", "invalid parameter name");
return;
}
}
void WebGLRenderingContext::polygonOffset(GC3Dfloat factor, GC3Dfloat units)
{
if (isContextLost())
return;
m_context->polygonOffset(factor, units);
}
void WebGLRenderingContext::readPixels(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, ArrayBufferView* pixels)
{
if (isContextLost())
return;
// Due to WebGL's same-origin restrictions, it is not possible to
// taint the origin using the WebGL API.
ASSERT(canvas()->originClean());
// Validate input parameters.
if (!pixels) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "readPixels", "no destination ArrayBufferView");
return;
}
switch (format) {
case GraphicsContext3D::ALPHA:
case GraphicsContext3D::RGB:
case GraphicsContext3D::RGBA:
break;
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "readPixels", "invalid format");
return;
}
switch (type) {
case GraphicsContext3D::UNSIGNED_BYTE:
case GraphicsContext3D::UNSIGNED_SHORT_5_6_5:
case GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4:
case GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1:
break;
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "readPixels", "invalid type");
return;
}
if (format != GraphicsContext3D::RGBA || type != GraphicsContext3D::UNSIGNED_BYTE) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "readPixels", "format not RGBA or type not UNSIGNED_BYTE");
return;
}
// Validate array type against pixel type.
if (pixels->getType() != ArrayBufferView::TypeUint8) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "readPixels", "ArrayBufferView not Uint8Array");
return;
}
const char* reason = "framebuffer incomplete";
if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), &reason)) {
synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, "readPixels", reason);
return;
}
// Calculate array size, taking into consideration of PACK_ALIGNMENT.
unsigned int totalBytesRequired = 0;
unsigned int padding = 0;
GC3Denum error = m_context->computeImageSizeInBytes(format, type, width, height, m_packAlignment, &totalBytesRequired, &padding);
if (error != GraphicsContext3D::NO_ERROR) {
synthesizeGLError(error, "readPixels", "invalid dimensions");
return;
}
if (pixels->byteLength() < totalBytesRequired) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "readPixels", "ArrayBufferView not large enough for dimensions");
return;
}
clearIfComposited();
void* data = pixels->baseAddress();
{
ScopedDrawingBufferBinder binder(m_drawingBuffer.get(), m_framebufferBinding.get());
m_context->readPixels(x, y, width, height, format, type, data);
}
#if OS(DARWIN)
// FIXME: remove this section when GL driver bug on Mac is fixed, i.e.,
// when alpha is off, readPixels should set alpha to 255 instead of 0.
if (!m_framebufferBinding && !m_context->getContextAttributes().alpha) {
unsigned char* pixels = reinterpret_cast<unsigned char*>(data);
for (GC3Dsizei iy = 0; iy < height; ++iy) {
for (GC3Dsizei ix = 0; ix < width; ++ix) {
pixels[3] = 255;
pixels += 4;
}
pixels += padding;
}
}
#endif
}
void WebGLRenderingContext::renderbufferStorage(GC3Denum target, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height)
{
if (isContextLost())
return;
if (target != GraphicsContext3D::RENDERBUFFER) {
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "renderbufferStorage", "invalid target");
return;
}
if (!m_renderbufferBinding || !m_renderbufferBinding->object()) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "renderbufferStorage", "no bound renderbuffer");
return;
}
if (!validateSize("renderbufferStorage", width, height))
return;
switch (internalformat) {
case GraphicsContext3D::DEPTH_COMPONENT16:
case GraphicsContext3D::RGBA4:
case GraphicsContext3D::RGB5_A1:
case GraphicsContext3D::RGB565:
case GraphicsContext3D::STENCIL_INDEX8:
m_context->renderbufferStorage(target, internalformat, width, height);
m_renderbufferBinding->setInternalFormat(internalformat);
m_renderbufferBinding->setSize(width, height);
m_renderbufferBinding->deleteEmulatedStencilBuffer(m_context.get());
break;
case GraphicsContext3D::DEPTH_STENCIL:
if (isDepthStencilSupported()) {
m_context->renderbufferStorage(target, Extensions3D::DEPTH24_STENCIL8, width, height);
} else {
WebGLRenderbuffer* emulatedStencilBuffer = ensureEmulatedStencilBuffer(target, m_renderbufferBinding.get());
if (!emulatedStencilBuffer) {
synthesizeGLError(GraphicsContext3D::OUT_OF_MEMORY, "renderbufferStorage", "out of memory");
return;
}
m_context->renderbufferStorage(target, GraphicsContext3D::DEPTH_COMPONENT16, width, height);
m_context->bindRenderbuffer(target, objectOrZero(emulatedStencilBuffer));
m_context->renderbufferStorage(target, GraphicsContext3D::STENCIL_INDEX8, width, height);
m_context->bindRenderbuffer(target, objectOrZero(m_renderbufferBinding.get()));
emulatedStencilBuffer->setSize(width, height);
emulatedStencilBuffer->setInternalFormat(GraphicsContext3D::STENCIL_INDEX8);
}
m_renderbufferBinding->setSize(width, height);
m_renderbufferBinding->setInternalFormat(internalformat);
break;
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "renderbufferStorage", "invalid internalformat");
return;
}
applyStencilTest();
}
void WebGLRenderingContext::sampleCoverage(GC3Dfloat value, GC3Dboolean invert)
{
if (isContextLost())
return;
m_context->sampleCoverage(value, invert);
}
void WebGLRenderingContext::scissor(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height)
{
if (isContextLost())
return;
if (!validateSize("scissor", width, height))
return;
m_context->scissor(x, y, width, height);
}
void WebGLRenderingContext::shaderSource(WebGLShader* shader, const String& string)
{
if (isContextLost() || !validateWebGLObject("shaderSource", shader))
return;
String stringWithoutComments = StripComments(string).result();
if (!validateString("shaderSource", stringWithoutComments))
return;
shader->setSource(string);
m_context->shaderSource(objectOrZero(shader), stringWithoutComments);
}
void WebGLRenderingContext::stencilFunc(GC3Denum func, GC3Dint ref, GC3Duint mask)
{
if (isContextLost())
return;
if (!validateStencilOrDepthFunc("stencilFunc", func))
return;
m_stencilFuncRef = ref;
m_stencilFuncRefBack = ref;
m_stencilFuncMask = mask;
m_stencilFuncMaskBack = mask;
m_context->stencilFunc(func, ref, mask);
}
void WebGLRenderingContext::stencilFuncSeparate(GC3Denum face, GC3Denum func, GC3Dint ref, GC3Duint mask)
{
if (isContextLost())
return;
if (!validateStencilOrDepthFunc("stencilFuncSeparate", func))
return;
switch (face) {
case GraphicsContext3D::FRONT_AND_BACK:
m_stencilFuncRef = ref;
m_stencilFuncRefBack = ref;
m_stencilFuncMask = mask;
m_stencilFuncMaskBack = mask;
break;
case GraphicsContext3D::FRONT:
m_stencilFuncRef = ref;
m_stencilFuncMask = mask;
break;
case GraphicsContext3D::BACK:
m_stencilFuncRefBack = ref;
m_stencilFuncMaskBack = mask;
break;
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "stencilFuncSeparate", "invalid face");
return;
}
m_context->stencilFuncSeparate(face, func, ref, mask);
}
void WebGLRenderingContext::stencilMask(GC3Duint mask)
{
if (isContextLost())
return;
m_stencilMask = mask;
m_stencilMaskBack = mask;
m_context->stencilMask(mask);
}
void WebGLRenderingContext::stencilMaskSeparate(GC3Denum face, GC3Duint mask)
{
if (isContextLost())
return;
switch (face) {
case GraphicsContext3D::FRONT_AND_BACK:
m_stencilMask = mask;
m_stencilMaskBack = mask;
break;
case GraphicsContext3D::FRONT:
m_stencilMask = mask;
break;
case GraphicsContext3D::BACK:
m_stencilMaskBack = mask;
break;
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "stencilMaskSeparate", "invalid face");
return;
}
m_context->stencilMaskSeparate(face, mask);
}
void WebGLRenderingContext::stencilOp(GC3Denum fail, GC3Denum zfail, GC3Denum zpass)
{
if (isContextLost())
return;
m_context->stencilOp(fail, zfail, zpass);
}
void WebGLRenderingContext::stencilOpSeparate(GC3Denum face, GC3Denum fail, GC3Denum zfail, GC3Denum zpass)
{
if (isContextLost())
return;
m_context->stencilOpSeparate(face, fail, zfail, zpass);
}
void WebGLRenderingContext::texImage2DBase(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, const void* pixels, ExceptionState& es)
{
// All calling functions check isContextLost, so a duplicate check is not needed here.
// FIXME: Handle errors.
WebGLTexture* tex = validateTextureBinding("texImage2D", target, true);
ASSERT(validateTexFuncParameters("texImage2D", NotTexSubImage2D, target, level, internalformat, width, height, border, format, type));
ASSERT(tex);
ASSERT(!level || !WebGLTexture::isNPOT(width, height));
ASSERT(!pixels || validateSettableTexFormat("texImage2D", internalformat));
m_context->texImage2D(target, level, internalformat, width, height,
border, format, type, pixels);
tex->setLevelInfo(target, level, internalformat, width, height, type);
}
void WebGLRenderingContext::texImage2DImpl(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Denum format, GC3Denum type, Image* image, GraphicsContext3D::ImageHtmlDomSource domSource, bool flipY, bool premultiplyAlpha, ExceptionState& es)
{
// All calling functions check isContextLost, so a duplicate check is not needed here.
Vector<uint8_t> data;
GraphicsContext3D::ImageExtractor imageExtractor(image, domSource, premultiplyAlpha, m_unpackColorspaceConversion == GraphicsContext3D::NONE);
if (!imageExtractor.extractSucceeded()) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texImage2D", "bad image data");
return;
}
GraphicsContext3D::DataFormat sourceDataFormat = imageExtractor.imageSourceFormat();
GraphicsContext3D::AlphaOp alphaOp = imageExtractor.imageAlphaOp();
const void* imagePixelData = imageExtractor.imagePixelData();
bool needConversion = true;
if (type == GraphicsContext3D::UNSIGNED_BYTE && sourceDataFormat == GraphicsContext3D::DataFormatRGBA8 && format == GraphicsContext3D::RGBA && alphaOp == GraphicsContext3D::AlphaDoNothing && !flipY)
needConversion = false;
else {
if (!m_context->packImageData(image, imagePixelData, format, type, flipY, alphaOp, sourceDataFormat, imageExtractor.imageWidth(), imageExtractor.imageHeight(), imageExtractor.imageSourceUnpackAlignment(), data)) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texImage2D", "packImage error");
return;
}
}
if (m_unpackAlignment != 1)
m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1);
texImage2DBase(target, level, internalformat, image->width(), image->height(), 0, format, type, needConversion ? data.data() : imagePixelData, es);
if (m_unpackAlignment != 1)
m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment);
}
bool WebGLRenderingContext::validateTexFunc(const char* functionName, TexFuncValidationFunctionType functionType, TexFuncValidationSourceType sourceType, GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, GC3Dint xoffset, GC3Dint yoffset)
{
if (!validateTexFuncParameters(functionName, functionType, target, level, internalformat, width, height, border, format, type))
return false;
WebGLTexture* texture = validateTextureBinding(functionName, target, true);
if (!texture)
return false;
if (functionType == NotTexSubImage2D) {
if (level && WebGLTexture::isNPOT(width, height)) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "level > 0 not power of 2");
return false;
}
// For SourceArrayBufferView, function validateTexFuncData() would handle whether to validate the SettableTexFormat
// by checking if the ArrayBufferView is null or not.
if (sourceType != SourceArrayBufferView) {
if (!validateSettableTexFormat(functionName, format))
return false;
}
} else {
if (!validateSettableTexFormat(functionName, format))
return false;
if (!validateSize(functionName, xoffset, yoffset))
return false;
// Before checking if it is in the range, check if overflow happens first.
if (xoffset + width < 0 || yoffset + height < 0) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "bad dimensions");
return false;
}
if (xoffset + width > texture->getWidth(target, level) || yoffset + height > texture->getHeight(target, level)) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "dimensions out of range");
return false;
}
if (texture->getInternalFormat(target, level) != format || texture->getType(target, level) != type) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "type and format do not match texture");
return false;
}
}
return true;
}
void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat,
GC3Dsizei width, GC3Dsizei height, GC3Dint border,
GC3Denum format, GC3Denum type, ArrayBufferView* pixels, ExceptionState& es)
{
if (isContextLost() || !validateTexFuncData("texImage2D", level, width, height, format, type, pixels, NullAllowed)
|| !validateTexFunc("texImage2D", NotTexSubImage2D, SourceArrayBufferView, target, level, internalformat, width, height, border, format, type, 0, 0))
return;
void* data = pixels ? pixels->baseAddress() : 0;
Vector<uint8_t> tempData;
bool changeUnpackAlignment = false;
if (data && (m_unpackFlipY || m_unpackPremultiplyAlpha)) {
if (!m_context->extractTextureData(width, height, format, type,
m_unpackAlignment,
m_unpackFlipY, m_unpackPremultiplyAlpha,
data,
tempData))
return;
data = tempData.data();
changeUnpackAlignment = true;
}
if (changeUnpackAlignment)
m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1);
texImage2DBase(target, level, internalformat, width, height, border, format, type, data, es);
if (changeUnpackAlignment)
m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment);
}
void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat,
GC3Denum format, GC3Denum type, ImageData* pixels, ExceptionState& es)
{
if (isContextLost() || !pixels || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceImageData, target, level, internalformat, pixels->width(), pixels->height(), 0, format, type, 0, 0))
return;
Vector<uint8_t> data;
bool needConversion = true;
// The data from ImageData is always of format RGBA8.
// No conversion is needed if destination format is RGBA and type is USIGNED_BYTE and no Flip or Premultiply operation is required.
if (!m_unpackFlipY && !m_unpackPremultiplyAlpha && format == GraphicsContext3D::RGBA && type == GraphicsContext3D::UNSIGNED_BYTE)
needConversion = false;
else {
if (!m_context->extractImageData(pixels, format, type, m_unpackFlipY, m_unpackPremultiplyAlpha, data)) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texImage2D", "bad image data");
return;
}
}
if (m_unpackAlignment != 1)
m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1);
texImage2DBase(target, level, internalformat, pixels->width(), pixels->height(), 0, format, type, needConversion ? data.data() : pixels->data()->data(), es);
if (m_unpackAlignment != 1)
m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment);
}
void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat,
GC3Denum format, GC3Denum type, HTMLImageElement* image, ExceptionState& es)
{
if (isContextLost() || !validateHTMLImageElement("texImage2D", image, es))
return;
Image* imageForRender = image->cachedImage()->imageForRenderer(image->renderer());
if (!imageForRender || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLImageElement, target, level, internalformat, imageForRender->width(), imageForRender->height(), 0, format, type, 0, 0))
return;
texImage2DImpl(target, level, internalformat, format, type, imageForRender, GraphicsContext3D::HtmlDomImage, m_unpackFlipY, m_unpackPremultiplyAlpha, es);
}
void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat,
GC3Denum format, GC3Denum type, HTMLCanvasElement* canvas, ExceptionState& es)
{
if (isContextLost() || !validateHTMLCanvasElement("texImage2D", canvas, es) || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLCanvasElement, target, level, internalformat, canvas->width(), canvas->height(), 0, format, type, 0, 0))
return;
WebGLTexture* texture = validateTextureBinding("texImage2D", target, true);
// If possible, copy from the canvas element directly to the texture
// via the GPU, without a read-back to system memory.
if (GraphicsContext3D::TEXTURE_2D == target && texture) {
ImageBuffer* buffer = canvas->buffer();
if (buffer && buffer->copyToPlatformTexture(*m_context.get(), texture->object(), internalformat, type, level, m_unpackPremultiplyAlpha, m_unpackFlipY)) {
texture->setLevelInfo(target, level, internalformat, canvas->width(), canvas->height(), type);
return;
}
}
RefPtr<ImageData> imageData = canvas->getImageData();
if (imageData)
texImage2D(target, level, internalformat, format, type, imageData.get(), es);
else
texImage2DImpl(target, level, internalformat, format, type, canvas->copiedImage(), GraphicsContext3D::HtmlDomCanvas, m_unpackFlipY, m_unpackPremultiplyAlpha, es);
}
PassRefPtr<Image> WebGLRenderingContext::videoFrameToImage(HTMLVideoElement* video, BackingStoreCopy backingStoreCopy)
{
IntSize size(video->videoWidth(), video->videoHeight());
ImageBuffer* buf = m_videoCache.imageBuffer(size);
if (!buf) {
synthesizeGLError(GraphicsContext3D::OUT_OF_MEMORY, "texImage2D", "out of memory");
return 0;
}
IntRect destRect(0, 0, size.width(), size.height());
// FIXME: Turn this into a GPU-GPU texture copy instead of CPU readback.
video->paintCurrentFrameInContext(buf->context(), destRect);
return buf->copyImage(backingStoreCopy);
}
void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat,
GC3Denum format, GC3Denum type, HTMLVideoElement* video, ExceptionState& es)
{
if (isContextLost() || !validateHTMLVideoElement("texImage2D", video, es)
|| !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLVideoElement, target, level, internalformat, video->videoWidth(), video->videoHeight(), 0, format, type, 0, 0))
return;
// Go through the fast path doing a GPU-GPU textures copy without a readback to system memory if possible.
// Otherwise, it will fall back to the normal SW path.
WebGLTexture* texture = validateTextureBinding("texImage2D", target, true);
if (GraphicsContext3D::TEXTURE_2D == target && texture) {
if (video->copyVideoTextureToPlatformTexture(m_context.get(), texture->object(), level, type, internalformat, m_unpackPremultiplyAlpha, m_unpackFlipY)) {
texture->setLevelInfo(target, level, internalformat, video->videoWidth(), video->videoHeight(), type);
return;
}
}
// Normal pure SW path.
RefPtr<Image> image = videoFrameToImage(video, ImageBuffer::fastCopyImageMode());
if (!image)
return;
texImage2DImpl(target, level, internalformat, format, type, image.get(), GraphicsContext3D::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha, es);
}
void WebGLRenderingContext::texParameter(GC3Denum target, GC3Denum pname, GC3Dfloat paramf, GC3Dint parami, bool isFloat)
{
if (isContextLost())
return;
WebGLTexture* tex = validateTextureBinding("texParameter", target, false);
if (!tex)
return;
switch (pname) {
case GraphicsContext3D::TEXTURE_MIN_FILTER:
case GraphicsContext3D::TEXTURE_MAG_FILTER:
break;
case GraphicsContext3D::TEXTURE_WRAP_S:
case GraphicsContext3D::TEXTURE_WRAP_T:
if ((isFloat && paramf != GraphicsContext3D::CLAMP_TO_EDGE && paramf != GraphicsContext3D::MIRRORED_REPEAT && paramf != GraphicsContext3D::REPEAT)
|| (!isFloat && parami != GraphicsContext3D::CLAMP_TO_EDGE && parami != GraphicsContext3D::MIRRORED_REPEAT && parami != GraphicsContext3D::REPEAT)) {
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "texParameter", "invalid parameter");
return;
}
break;
case Extensions3D::TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic
if (!m_extTextureFilterAnisotropic) {
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "texParameter", "invalid parameter, EXT_texture_filter_anisotropic not enabled");
return;
}
break;
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "texParameter", "invalid parameter name");
return;
}
if (isFloat) {
tex->setParameterf(pname, paramf);
m_context->texParameterf(target, pname, paramf);
} else {
tex->setParameteri(pname, parami);
m_context->texParameteri(target, pname, parami);
}
}
void WebGLRenderingContext::texParameterf(GC3Denum target, GC3Denum pname, GC3Dfloat param)
{
texParameter(target, pname, param, 0, true);
}
void WebGLRenderingContext::texParameteri(GC3Denum target, GC3Denum pname, GC3Dint param)
{
texParameter(target, pname, 0, param, false);
}
void WebGLRenderingContext::texSubImage2DBase(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, const void* pixels, ExceptionState& es)
{
// FIXME: Handle errors.
ASSERT(!isContextLost());
ASSERT(validateTexFuncParameters("texSubImage2D", TexSubImage2D, target, level, format, width, height, 0, format, type));
ASSERT(validateSize("texSubImage2D", xoffset, yoffset));
ASSERT(validateSettableTexFormat("texSubImage2D", format));
WebGLTexture* tex = validateTextureBinding("texSubImage2D", target, true);
if (!tex) {
ASSERT_NOT_REACHED();
return;
}
ASSERT((xoffset + width) >= 0);
ASSERT((yoffset + height) >= 0);
ASSERT(tex->getWidth(target, level) >= (xoffset + width));
ASSERT(tex->getHeight(target, level) >= (yoffset + height));
ASSERT(tex->getInternalFormat(target, level) == format);
ASSERT(tex->getType(target, level) == type);
m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
void WebGLRenderingContext::texSubImage2DImpl(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Denum format, GC3Denum type, Image* image, GraphicsContext3D::ImageHtmlDomSource domSource, bool flipY, bool premultiplyAlpha, ExceptionState& es)
{
// All calling functions check isContextLost, so a duplicate check is not needed here.
Vector<uint8_t> data;
GraphicsContext3D::ImageExtractor imageExtractor(image, domSource, premultiplyAlpha, m_unpackColorspaceConversion == GraphicsContext3D::NONE);
if (!imageExtractor.extractSucceeded()) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texSubImage2D", "bad image");
return;
}
GraphicsContext3D::DataFormat sourceDataFormat = imageExtractor.imageSourceFormat();
GraphicsContext3D::AlphaOp alphaOp = imageExtractor.imageAlphaOp();
const void* imagePixelData = imageExtractor.imagePixelData();
bool needConversion = true;
if (type == GraphicsContext3D::UNSIGNED_BYTE && sourceDataFormat == GraphicsContext3D::DataFormatRGBA8 && format == GraphicsContext3D::RGBA && alphaOp == GraphicsContext3D::AlphaDoNothing && !flipY)
needConversion = false;
else {
if (!m_context->packImageData(image, imagePixelData, format, type, flipY, alphaOp, sourceDataFormat, imageExtractor.imageWidth(), imageExtractor.imageHeight(), imageExtractor.imageSourceUnpackAlignment(), data)) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texImage2D", "bad image data");
return;
}
}
if (m_unpackAlignment != 1)
m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1);
texSubImage2DBase(target, level, xoffset, yoffset, image->width(), image->height(), format, type, needConversion ? data.data() : imagePixelData, es);
if (m_unpackAlignment != 1)
m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment);
}
void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
GC3Dsizei width, GC3Dsizei height,
GC3Denum format, GC3Denum type, ArrayBufferView* pixels, ExceptionState& es)
{
if (isContextLost() || !validateTexFuncData("texSubImage2D", level, width, height, format, type, pixels, NullNotAllowed)
|| !validateTexFunc("texSubImage2D", TexSubImage2D, SourceArrayBufferView, target, level, format, width, height, 0, format, type, xoffset, yoffset))
return;
void* data = pixels->baseAddress();
Vector<uint8_t> tempData;
bool changeUnpackAlignment = false;
if (data && (m_unpackFlipY || m_unpackPremultiplyAlpha)) {
if (!m_context->extractTextureData(width, height, format, type,
m_unpackAlignment,
m_unpackFlipY, m_unpackPremultiplyAlpha,
data,
tempData))
return;
data = tempData.data();
changeUnpackAlignment = true;
}
if (changeUnpackAlignment)
m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1);
texSubImage2DBase(target, level, xoffset, yoffset, width, height, format, type, data, es);
if (changeUnpackAlignment)
m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment);
}
void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
GC3Denum format, GC3Denum type, ImageData* pixels, ExceptionState& es)
{
if (isContextLost() || !pixels || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceImageData, target, level, format, pixels->width(), pixels->height(), 0, format, type, xoffset, yoffset))
return;
Vector<uint8_t> data;
bool needConversion = true;
// The data from ImageData is always of format RGBA8.
// No conversion is needed if destination format is RGBA and type is USIGNED_BYTE and no Flip or Premultiply operation is required.
if (format == GraphicsContext3D::RGBA && type == GraphicsContext3D::UNSIGNED_BYTE && !m_unpackFlipY && !m_unpackPremultiplyAlpha)
needConversion = false;
else {
if (!m_context->extractImageData(pixels, format, type, m_unpackFlipY, m_unpackPremultiplyAlpha, data)) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texSubImage2D", "bad image data");
return;
}
}
if (m_unpackAlignment != 1)
m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1);
texSubImage2DBase(target, level, xoffset, yoffset, pixels->width(), pixels->height(), format, type, needConversion ? data.data() : pixels->data()->data(), es);
if (m_unpackAlignment != 1)
m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment);
}
void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
GC3Denum format, GC3Denum type, HTMLImageElement* image, ExceptionState& es)
{
if (isContextLost() || !validateHTMLImageElement("texSubImage2D", image, es))
return;
Image* imageForRender = image->cachedImage()->imageForRenderer(image->renderer());
if (!imageForRender || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLImageElement, target, level, format, imageForRender->width(), imageForRender->height(), 0, format, type, xoffset, yoffset))
return;
texSubImage2DImpl(target, level, xoffset, yoffset, format, type, imageForRender, GraphicsContext3D::HtmlDomImage, m_unpackFlipY, m_unpackPremultiplyAlpha, es);
}
void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
GC3Denum format, GC3Denum type, HTMLCanvasElement* canvas, ExceptionState& es)
{
if (isContextLost() || !validateHTMLCanvasElement("texSubImage2D", canvas, es)
|| !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLCanvasElement, target, level, format, canvas->width(), canvas->height(), 0, format, type, xoffset, yoffset))
return;
RefPtr<ImageData> imageData = canvas->getImageData();
if (imageData)
texSubImage2D(target, level, xoffset, yoffset, format, type, imageData.get(), es);
else
texSubImage2DImpl(target, level, xoffset, yoffset, format, type, canvas->copiedImage(), GraphicsContext3D::HtmlDomCanvas, m_unpackFlipY, m_unpackPremultiplyAlpha, es);
}
void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
GC3Denum format, GC3Denum type, HTMLVideoElement* video, ExceptionState& es)
{
if (isContextLost() || !validateHTMLVideoElement("texSubImage2D", video, es)
|| !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLVideoElement, target, level, format, video->videoWidth(), video->videoHeight(), 0, format, type, xoffset, yoffset))
return;
RefPtr<Image> image = videoFrameToImage(video, ImageBuffer::fastCopyImageMode());
if (!image)
return;
texSubImage2DImpl(target, level, xoffset, yoffset, format, type, image.get(), GraphicsContext3D::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha, es);
}
void WebGLRenderingContext::uniform1f(const WebGLUniformLocation* location, GC3Dfloat x)
{
if (isContextLost() || !location)
return;
if (location->program() != m_currentProgram) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform1f", "location not for current program");
return;
}
m_context->uniform1f(location->location(), x);
}
void WebGLRenderingContext::uniform1fv(const WebGLUniformLocation* location, Float32Array* v)
{
if (isContextLost() || !validateUniformParameters("uniform1fv", location, v, 1))
return;
m_context->uniform1fv(location->location(), v->length(), v->data());
}
void WebGLRenderingContext::uniform1fv(const WebGLUniformLocation* location, GC3Dfloat* v, GC3Dsizei size)
{
if (isContextLost() || !validateUniformParameters("uniform1fv", location, v, size, 1))
return;
m_context->uniform1fv(location->location(), size, v);
}
void WebGLRenderingContext::uniform1i(const WebGLUniformLocation* location, GC3Dint x)
{
if (isContextLost() || !location)
return;
if (location->program() != m_currentProgram) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform1i", "location not for current program");
return;
}
m_context->uniform1i(location->location(), x);
}
void WebGLRenderingContext::uniform1iv(const WebGLUniformLocation* location, Int32Array* v)
{
if (isContextLost() || !validateUniformParameters("uniform1iv", location, v, 1))
return;
m_context->uniform1iv(location->location(), v->length(), v->data());
}
void WebGLRenderingContext::uniform1iv(const WebGLUniformLocation* location, GC3Dint* v, GC3Dsizei size)
{
if (isContextLost() || !validateUniformParameters("uniform1iv", location, v, size, 1))
return;
m_context->uniform1iv(location->location(), size, v);
}
void WebGLRenderingContext::uniform2f(const WebGLUniformLocation* location, GC3Dfloat x, GC3Dfloat y)
{
if (isContextLost() || !location)
return;
if (location->program() != m_currentProgram) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform2f", "location not for current program");
return;
}
m_context->uniform2f(location->location(), x, y);
}
void WebGLRenderingContext::uniform2fv(const WebGLUniformLocation* location, Float32Array* v)
{
if (isContextLost() || !validateUniformParameters("uniform2fv", location, v, 2))
return;
m_context->uniform2fv(location->location(), v->length() / 2, v->data());
}
void WebGLRenderingContext::uniform2fv(const WebGLUniformLocation* location, GC3Dfloat* v, GC3Dsizei size)
{
if (isContextLost() || !validateUniformParameters("uniform2fv", location, v, size, 2))
return;
m_context->uniform2fv(location->location(), size / 2, v);
}
void WebGLRenderingContext::uniform2i(const WebGLUniformLocation* location, GC3Dint x, GC3Dint y)
{
if (isContextLost() || !location)
return;
if (location->program() != m_currentProgram) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform2i", "location not for current program");
return;
}
m_context->uniform2i(location->location(), x, y);
}
void WebGLRenderingContext::uniform2iv(const WebGLUniformLocation* location, Int32Array* v)
{
if (isContextLost() || !validateUniformParameters("uniform2iv", location, v, 2))
return;
m_context->uniform2iv(location->location(), v->length() / 2, v->data());
}
void WebGLRenderingContext::uniform2iv(const WebGLUniformLocation* location, GC3Dint* v, GC3Dsizei size)
{
if (isContextLost() || !validateUniformParameters("uniform2iv", location, v, size, 2))
return;
m_context->uniform2iv(location->location(), size / 2, v);
}
void WebGLRenderingContext::uniform3f(const WebGLUniformLocation* location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z)
{
if (isContextLost() || !location)
return;
if (location->program() != m_currentProgram) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform3f", "location not for current program");
return;
}
m_context->uniform3f(location->location(), x, y, z);
}
void WebGLRenderingContext::uniform3fv(const WebGLUniformLocation* location, Float32Array* v)
{
if (isContextLost() || !validateUniformParameters("uniform3fv", location, v, 3))
return;
m_context->uniform3fv(location->location(), v->length() / 3, v->data());
}
void WebGLRenderingContext::uniform3fv(const WebGLUniformLocation* location, GC3Dfloat* v, GC3Dsizei size)
{
if (isContextLost() || !validateUniformParameters("uniform3fv", location, v, size, 3))
return;
m_context->uniform3fv(location->location(), size / 3, v);
}
void WebGLRenderingContext::uniform3i(const WebGLUniformLocation* location, GC3Dint x, GC3Dint y, GC3Dint z)
{
if (isContextLost() || !location)
return;
if (location->program() != m_currentProgram) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform3i", "location not for current program");
return;
}
m_context->uniform3i(location->location(), x, y, z);
}
void WebGLRenderingContext::uniform3iv(const WebGLUniformLocation* location, Int32Array* v)
{
if (isContextLost() || !validateUniformParameters("uniform3iv", location, v, 3))
return;
m_context->uniform3iv(location->location(), v->length() / 3, v->data());
}
void WebGLRenderingContext::uniform3iv(const WebGLUniformLocation* location, GC3Dint* v, GC3Dsizei size)
{
if (isContextLost() || !validateUniformParameters("uniform3iv", location, v, size, 3))
return;
m_context->uniform3iv(location->location(), size / 3, v);
}
void WebGLRenderingContext::uniform4f(const WebGLUniformLocation* location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, GC3Dfloat w)
{
if (isContextLost() || !location)
return;
if (location->program() != m_currentProgram) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform4f", "location not for current program");
return;
}
m_context->uniform4f(location->location(), x, y, z, w);
}
void WebGLRenderingContext::uniform4fv(const WebGLUniformLocation* location, Float32Array* v)
{
if (isContextLost() || !validateUniformParameters("uniform4fv", location, v, 4))
return;
m_context->uniform4fv(location->location(), v->length() / 4, v->data());
}
void WebGLRenderingContext::uniform4fv(const WebGLUniformLocation* location, GC3Dfloat* v, GC3Dsizei size)
{
if (isContextLost() || !validateUniformParameters("uniform4fv", location, v, size, 4))
return;
m_context->uniform4fv(location->location(), size / 4, v);
}
void WebGLRenderingContext::uniform4i(const WebGLUniformLocation* location, GC3Dint x, GC3Dint y, GC3Dint z, GC3Dint w)
{
if (isContextLost() || !location)
return;
if (location->program() != m_currentProgram) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform4i", "location not for current program");
return;
}
m_context->uniform4i(location->location(), x, y, z, w);
}
void WebGLRenderingContext::uniform4iv(const WebGLUniformLocation* location, Int32Array* v)
{
if (isContextLost() || !validateUniformParameters("uniform4iv", location, v, 4))
return;
m_context->uniform4iv(location->location(), v->length() / 4, v->data());
}
void WebGLRenderingContext::uniform4iv(const WebGLUniformLocation* location, GC3Dint* v, GC3Dsizei size)
{
if (isContextLost() || !validateUniformParameters("uniform4iv", location, v, size, 4))
return;
m_context->uniform4iv(location->location(), size / 4, v);
}
void WebGLRenderingContext::uniformMatrix2fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v)
{
if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix2fv", location, transpose, v, 4))
return;
m_context->uniformMatrix2fv(location->location(), v->length() / 4, transpose, v->data());
}
void WebGLRenderingContext::uniformMatrix2fv(const WebGLUniformLocation* location, GC3Dboolean transpose, GC3Dfloat* v, GC3Dsizei size)
{
if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix2fv", location, transpose, v, size, 4))
return;
m_context->uniformMatrix2fv(location->location(), size / 4, transpose, v);
}
void WebGLRenderingContext::uniformMatrix3fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v)
{
if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix3fv", location, transpose, v, 9))
return;
m_context->uniformMatrix3fv(location->location(), v->length() / 9, transpose, v->data());
}
void WebGLRenderingContext::uniformMatrix3fv(const WebGLUniformLocation* location, GC3Dboolean transpose, GC3Dfloat* v, GC3Dsizei size)
{
if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix3fv", location, transpose, v, size, 9))
return;
m_context->uniformMatrix3fv(location->location(), size / 9, transpose, v);
}
void WebGLRenderingContext::uniformMatrix4fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v)
{
if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix4fv", location, transpose, v, 16))
return;
m_context->uniformMatrix4fv(location->location(), v->length() / 16, transpose, v->data());
}
void WebGLRenderingContext::uniformMatrix4fv(const WebGLUniformLocation* location, GC3Dboolean transpose, GC3Dfloat* v, GC3Dsizei size)
{
if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix4fv", location, transpose, v, size, 16))
return;
m_context->uniformMatrix4fv(location->location(), size / 16, transpose, v);
}
void WebGLRenderingContext::useProgram(WebGLProgram* program)
{
bool deleted;
if (!checkObjectToBeBound("useProgram", program, deleted))
return;
if (deleted)
program = 0;
if (program && !program->getLinkStatus()) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "useProgram", "program not valid");
return;
}
if (m_currentProgram != program) {
if (m_currentProgram)
m_currentProgram->onDetached(graphicsContext3D());
m_currentProgram = program;
m_context->useProgram(objectOrZero(program));
if (program)
program->onAttached();
}
}
void WebGLRenderingContext::validateProgram(WebGLProgram* program)
{
if (isContextLost() || !validateWebGLObject("validateProgram", program))
return;
m_context->validateProgram(objectOrZero(program));
}
void WebGLRenderingContext::vertexAttrib1f(GC3Duint index, GC3Dfloat v0)
{
vertexAttribfImpl("vertexAttrib1f", index, 1, v0, 0.0f, 0.0f, 1.0f);
}
void WebGLRenderingContext::vertexAttrib1fv(GC3Duint index, Float32Array* v)
{
vertexAttribfvImpl("vertexAttrib1fv", index, v, 1);
}
void WebGLRenderingContext::vertexAttrib1fv(GC3Duint index, GC3Dfloat* v, GC3Dsizei size)
{
vertexAttribfvImpl("vertexAttrib1fv", index, v, size, 1);
}
void WebGLRenderingContext::vertexAttrib2f(GC3Duint index, GC3Dfloat v0, GC3Dfloat v1)
{
vertexAttribfImpl("vertexAttrib2f", index, 2, v0, v1, 0.0f, 1.0f);
}
void WebGLRenderingContext::vertexAttrib2fv(GC3Duint index, Float32Array* v)
{
vertexAttribfvImpl("vertexAttrib2fv", index, v, 2);
}
void WebGLRenderingContext::vertexAttrib2fv(GC3Duint index, GC3Dfloat* v, GC3Dsizei size)
{
vertexAttribfvImpl("vertexAttrib2fv", index, v, size, 2);
}
void WebGLRenderingContext::vertexAttrib3f(GC3Duint index, GC3Dfloat v0, GC3Dfloat v1, GC3Dfloat v2)
{
vertexAttribfImpl("vertexAttrib3f", index, 3, v0, v1, v2, 1.0f);
}
void WebGLRenderingContext::vertexAttrib3fv(GC3Duint index, Float32Array* v)
{
vertexAttribfvImpl("vertexAttrib3fv", index, v, 3);
}
void WebGLRenderingContext::vertexAttrib3fv(GC3Duint index, GC3Dfloat* v, GC3Dsizei size)
{
vertexAttribfvImpl("vertexAttrib3fv", index, v, size, 3);
}
void WebGLRenderingContext::vertexAttrib4f(GC3Duint index, GC3Dfloat v0, GC3Dfloat v1, GC3Dfloat v2, GC3Dfloat v3)
{
vertexAttribfImpl("vertexAttrib4f", index, 4, v0, v1, v2, v3);
}
void WebGLRenderingContext::vertexAttrib4fv(GC3Duint index, Float32Array* v)
{
vertexAttribfvImpl("vertexAttrib4fv", index, v, 4);
}
void WebGLRenderingContext::vertexAttrib4fv(GC3Duint index, GC3Dfloat* v, GC3Dsizei size)
{
vertexAttribfvImpl("vertexAttrib4fv", index, v, size, 4);
}
void WebGLRenderingContext::vertexAttribPointer(GC3Duint index, GC3Dint size, GC3Denum type, GC3Dboolean normalized, GC3Dsizei stride, long long offset)
{
if (isContextLost())
return;
switch (type) {
case GraphicsContext3D::BYTE:
case GraphicsContext3D::UNSIGNED_BYTE:
case GraphicsContext3D::SHORT:
case GraphicsContext3D::UNSIGNED_SHORT:
case GraphicsContext3D::FLOAT:
break;
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "vertexAttribPointer", "invalid type");
return;
}
if (index >= m_maxVertexAttribs) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "vertexAttribPointer", "index out of range");
return;
}
if (size < 1 || size > 4 || stride < 0 || stride > 255 || offset < 0) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "vertexAttribPointer", "bad size, stride or offset");
return;
}
if (!m_boundArrayBuffer) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "vertexAttribPointer", "no bound ARRAY_BUFFER");
return;
}
// Determine the number of elements the bound buffer can hold, given the offset, size, type and stride
unsigned int typeSize = sizeInBytes(type);
if (!typeSize) {
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "vertexAttribPointer", "invalid type");
return;
}
if ((stride % typeSize) || (static_cast<GC3Dintptr>(offset) % typeSize)) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "vertexAttribPointer", "stride or offset not valid for type");
return;
}
GC3Dsizei bytesPerElement = size * typeSize;
m_boundVertexArrayObject->setVertexAttribState(index, bytesPerElement, size, type, normalized, stride, static_cast<GC3Dintptr>(offset), m_boundArrayBuffer);
m_context->vertexAttribPointer(index, size, type, normalized, stride, static_cast<GC3Dintptr>(offset));
}
void WebGLRenderingContext::vertexAttribDivisorANGLE(GC3Duint index, GC3Duint divisor)
{
if (isContextLost())
return;
if (index >= m_maxVertexAttribs) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "vertexAttribDivisorANGLE", "index out of range");
return;
}
m_boundVertexArrayObject->setVertexAttribDivisor(index, divisor);
m_context->getExtensions()->vertexAttribDivisorANGLE(index, divisor);
}
void WebGLRenderingContext::viewport(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height)
{
if (isContextLost())
return;
if (!validateSize("viewport", width, height))
return;
m_context->viewport(x, y, width, height);
}
void WebGLRenderingContext::forceLostContext(WebGLRenderingContext::LostContextMode mode)
{
if (isContextLost()) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "loseContext", "context already lost");
return;
}
m_contextGroup->loseContextGroup(mode);
}
void WebGLRenderingContext::loseContextImpl(WebGLRenderingContext::LostContextMode mode)
{
if (isContextLost())
return;
m_contextLost = true;
m_contextLostMode = mode;
if (mode == RealLostContext) {
// Inform the embedder that a lost context was received. In response, the embedder might
// decide to take action such as asking the user for permission to use WebGL again.
if (Document* document = canvas()->document()) {
if (Frame* frame = document->frame())
frame->loader()->client()->didLoseWebGLContext(m_context->getExtensions()->getGraphicsResetStatusARB());
}
}
// Make absolutely sure we do not refer to an already-deleted texture or framebuffer.
m_drawingBuffer->setTexture2DBinding(0);
m_drawingBuffer->setFramebufferBinding(0);
detachAndRemoveAllObjects();
// Lose all the extensions.
for (size_t i = 0; i < m_extensions.size(); ++i) {
ExtensionTracker* tracker = m_extensions[i];
tracker->loseExtension();
}
removeAllCompressedTextureFormats();
if (mode != RealLostContext)
destroyGraphicsContext3D();
ConsoleDisplayPreference display = (mode == RealLostContext) ? DisplayInConsole: DontDisplayInConsole;
synthesizeGLError(GraphicsContext3D::CONTEXT_LOST_WEBGL, "loseContext", "context lost", display);
// Don't allow restoration unless the context lost event has both been
// dispatched and its default behavior prevented.
m_restoreAllowed = false;
// Always defer the dispatch of the context lost event, to implement
// the spec behavior of queueing a task.
m_dispatchContextLostEventTimer.startOneShot(0);
}
void WebGLRenderingContext::forceRestoreContext()
{
if (!isContextLost()) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "restoreContext", "context not lost");
return;
}
if (!m_restoreAllowed) {
if (m_contextLostMode == SyntheticLostContext)
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "restoreContext", "context restoration not allowed");
return;
}
if (!m_restoreTimer.isActive())
m_restoreTimer.startOneShot(0);
}
WebKit::WebLayer* WebGLRenderingContext::platformLayer() const
{
return m_drawingBuffer->platformLayer();
}
void WebGLRenderingContext::removeSharedObject(WebGLSharedObject* object)
{
m_contextGroup->removeObject(object);
}
void WebGLRenderingContext::addSharedObject(WebGLSharedObject* object)
{
ASSERT(!isContextLost());
m_contextGroup->addObject(object);
}
void WebGLRenderingContext::removeContextObject(WebGLContextObject* object)
{
m_contextObjects.remove(object);
}
void WebGLRenderingContext::addContextObject(WebGLContextObject* object)
{
ASSERT(!isContextLost());
m_contextObjects.add(object);
}
void WebGLRenderingContext::detachAndRemoveAllObjects()
{
while (m_contextObjects.size() > 0) {
HashSet<WebGLContextObject*>::iterator it = m_contextObjects.begin();
(*it)->detachContext();
}
}
bool WebGLRenderingContext::hasPendingActivity() const
{
return false;
}
void WebGLRenderingContext::stop()
{
if (!isContextLost()) {
forceLostContext(SyntheticLostContext);
destroyGraphicsContext3D();
}
}
WebGLGetInfo WebGLRenderingContext::getBooleanParameter(GC3Denum pname)
{
GC3Dboolean value = 0;
if (!isContextLost())
m_context->getBooleanv(pname, &value);
return WebGLGetInfo(static_cast<bool>(value));
}
WebGLGetInfo WebGLRenderingContext::getBooleanArrayParameter(GC3Denum pname)
{
if (pname != GraphicsContext3D::COLOR_WRITEMASK) {
notImplemented();
return WebGLGetInfo(0, 0);
}
GC3Dboolean value[4] = {0};
if (!isContextLost())
m_context->getBooleanv(pname, value);
bool boolValue[4];
for (int ii = 0; ii < 4; ++ii)
boolValue[ii] = static_cast<bool>(value[ii]);
return WebGLGetInfo(boolValue, 4);
}
WebGLGetInfo WebGLRenderingContext::getFloatParameter(GC3Denum pname)
{
GC3Dfloat value = 0;
if (!isContextLost())
m_context->getFloatv(pname, &value);
return WebGLGetInfo(value);
}
WebGLGetInfo WebGLRenderingContext::getIntParameter(GC3Denum pname)
{
GC3Dint value = 0;
if (!isContextLost())
m_context->getIntegerv(pname, &value);
return WebGLGetInfo(value);
}
WebGLGetInfo WebGLRenderingContext::getUnsignedIntParameter(GC3Denum pname)
{
GC3Dint value = 0;
if (!isContextLost())
m_context->getIntegerv(pname, &value);
return WebGLGetInfo(static_cast<unsigned int>(value));
}
WebGLGetInfo WebGLRenderingContext::getWebGLFloatArrayParameter(GC3Denum pname)
{
GC3Dfloat value[4] = {0};
if (!isContextLost())
m_context->getFloatv(pname, value);
unsigned length = 0;
switch (pname) {
case GraphicsContext3D::ALIASED_POINT_SIZE_RANGE:
case GraphicsContext3D::ALIASED_LINE_WIDTH_RANGE:
case GraphicsContext3D::DEPTH_RANGE:
length = 2;
break;
case GraphicsContext3D::BLEND_COLOR:
case GraphicsContext3D::COLOR_CLEAR_VALUE:
length = 4;
break;
default:
notImplemented();
}
return WebGLGetInfo(Float32Array::create(value, length));
}
WebGLGetInfo WebGLRenderingContext::getWebGLIntArrayParameter(GC3Denum pname)
{
GC3Dint value[4] = {0};
if (!isContextLost())
m_context->getIntegerv(pname, value);
unsigned length = 0;
switch (pname) {
case GraphicsContext3D::MAX_VIEWPORT_DIMS:
length = 2;
break;
case GraphicsContext3D::SCISSOR_BOX:
case GraphicsContext3D::VIEWPORT:
length = 4;
break;
default:
notImplemented();
}
return WebGLGetInfo(Int32Array::create(value, length));
}
void WebGLRenderingContext::handleTextureCompleteness(const char* functionName, bool prepareToDraw)
{
// All calling functions check isContextLost, so a duplicate check is not needed here.
bool resetActiveUnit = false;
WebGLTexture::TextureExtensionFlag flag = static_cast<WebGLTexture::TextureExtensionFlag>((m_oesTextureFloatLinear ? WebGLTexture::TextureFloatLinearExtensionEnabled : 0)
| (m_oesTextureHalfFloatLinear ? WebGLTexture::TextureHalfFloatLinearExtensionEnabled : 0));
for (unsigned ii = 0; ii < m_onePlusMaxNonDefaultTextureUnit; ++ii) {
if ((m_textureUnits[ii].m_texture2DBinding.get() && m_textureUnits[ii].m_texture2DBinding->needToUseBlackTexture(flag))
|| (m_textureUnits[ii].m_textureCubeMapBinding.get() && m_textureUnits[ii].m_textureCubeMapBinding->needToUseBlackTexture(flag))) {
if (ii != m_activeTextureUnit) {
m_context->activeTexture(ii);
resetActiveUnit = true;
} else if (resetActiveUnit) {
m_context->activeTexture(ii);
resetActiveUnit = false;
}
WebGLTexture* tex2D;
WebGLTexture* texCubeMap;
if (prepareToDraw) {
String msg(String("texture bound to texture unit ") + String::number(ii)
+ " is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete'."
+ " Or the texture is Float or Half Float type with linear filtering while OES_float_linear or OES_half_float_linear extension is not enabled.");
emitGLWarning(functionName, msg.utf8().data());
tex2D = m_blackTexture2D.get();
texCubeMap = m_blackTextureCubeMap.get();
} else {
tex2D = m_textureUnits[ii].m_texture2DBinding.get();
texCubeMap = m_textureUnits[ii].m_textureCubeMapBinding.get();
}
if (m_textureUnits[ii].m_texture2DBinding && m_textureUnits[ii].m_texture2DBinding->needToUseBlackTexture(flag))
m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, objectOrZero(tex2D));
if (m_textureUnits[ii].m_textureCubeMapBinding && m_textureUnits[ii].m_textureCubeMapBinding->needToUseBlackTexture(flag))
m_context->bindTexture(GraphicsContext3D::TEXTURE_CUBE_MAP, objectOrZero(texCubeMap));
}
}
if (resetActiveUnit)
m_context->activeTexture(m_activeTextureUnit);
}
void WebGLRenderingContext::createFallbackBlackTextures1x1()
{
// All calling functions check isContextLost, so a duplicate check is not needed here.
unsigned char black[] = {0, 0, 0, 255};
m_blackTexture2D = createTexture();
m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_blackTexture2D->object());
m_context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::RGBA, 1, 1,
0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0);
m_blackTextureCubeMap = createTexture();
m_context->bindTexture(GraphicsContext3D::TEXTURE_CUBE_MAP, m_blackTextureCubeMap->object());
m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X, 0, GraphicsContext3D::RGBA, 1, 1,
0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GraphicsContext3D::RGBA, 1, 1,
0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GraphicsContext3D::RGBA, 1, 1,
0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GraphicsContext3D::RGBA, 1, 1,
0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GraphicsContext3D::RGBA, 1, 1,
0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GraphicsContext3D::RGBA, 1, 1,
0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
m_context->bindTexture(GraphicsContext3D::TEXTURE_CUBE_MAP, 0);
}
bool WebGLRenderingContext::isTexInternalFormatColorBufferCombinationValid(GC3Denum texInternalFormat,
GC3Denum colorBufferFormat)
{
unsigned need = GraphicsContext3D::getChannelBitsByFormat(texInternalFormat);
unsigned have = GraphicsContext3D::getChannelBitsByFormat(colorBufferFormat);
return (need & have) == need;
}
GC3Denum WebGLRenderingContext::getBoundFramebufferColorFormat()
{
if (m_framebufferBinding && m_framebufferBinding->object())
return m_framebufferBinding->getColorBufferFormat();
if (m_attributes.alpha)
return GraphicsContext3D::RGBA;
return GraphicsContext3D::RGB;
}
int WebGLRenderingContext::getBoundFramebufferWidth()
{
if (m_framebufferBinding && m_framebufferBinding->object())
return m_framebufferBinding->getColorBufferWidth();
return m_drawingBuffer->size().width();
}
int WebGLRenderingContext::getBoundFramebufferHeight()
{
if (m_framebufferBinding && m_framebufferBinding->object())
return m_framebufferBinding->getColorBufferHeight();
return m_drawingBuffer->size().height();
}
WebGLTexture* WebGLRenderingContext::validateTextureBinding(const char* functionName, GC3Denum target, bool useSixEnumsForCubeMap)
{
WebGLTexture* tex = 0;
switch (target) {
case GraphicsContext3D::TEXTURE_2D:
tex = m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get();
break;
case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X:
case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X:
case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y:
case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z:
case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z:
if (!useSixEnumsForCubeMap) {
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture target");
return 0;
}
tex = m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding.get();
break;
case GraphicsContext3D::TEXTURE_CUBE_MAP:
if (useSixEnumsForCubeMap) {
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture target");
return 0;
}
tex = m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding.get();
break;
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture target");
return 0;
}
if (!tex)
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "no texture");
return tex;
}
bool WebGLRenderingContext::validateLocationLength(const char* functionName, const String& string)
{
const unsigned maxWebGLLocationLength = 256;
if (string.length() > maxWebGLLocationLength) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "location length > 256");
return false;
}
return true;
}
bool WebGLRenderingContext::validateSize(const char* functionName, GC3Dint x, GC3Dint y)
{
if (x < 0 || y < 0) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "size < 0");
return false;
}
return true;
}
bool WebGLRenderingContext::validateString(const char* functionName, const String& string)
{
for (size_t i = 0; i < string.length(); ++i) {
if (!validateCharacter(string[i])) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "string not ASCII");
return false;
}
}
return true;
}
bool WebGLRenderingContext::validateTexFuncFormatAndType(const char* functionName, GC3Denum format, GC3Denum type, GC3Dint level)
{
switch (format) {
case GraphicsContext3D::ALPHA:
case GraphicsContext3D::LUMINANCE:
case GraphicsContext3D::LUMINANCE_ALPHA:
case GraphicsContext3D::RGB:
case GraphicsContext3D::RGBA:
break;
case GraphicsContext3D::DEPTH_STENCIL:
case GraphicsContext3D::DEPTH_COMPONENT:
if (m_webglDepthTexture)
break;
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "depth texture formats not enabled");
return false;
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture format");
return false;
}
switch (type) {
case GraphicsContext3D::UNSIGNED_BYTE:
case GraphicsContext3D::UNSIGNED_SHORT_5_6_5:
case GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4:
case GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1:
break;
case GraphicsContext3D::FLOAT:
if (m_oesTextureFloat)
break;
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture type");
return false;
case GraphicsContext3D::HALF_FLOAT_OES:
if (m_oesTextureHalfFloat)
break;
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture type");
return false;
case GraphicsContext3D::UNSIGNED_INT:
case GraphicsContext3D::UNSIGNED_INT_24_8:
case GraphicsContext3D::UNSIGNED_SHORT:
if (m_webglDepthTexture)
break;
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture type");
return false;
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture type");
return false;
}
// Verify that the combination of format and type is supported.
switch (format) {
case GraphicsContext3D::ALPHA:
case GraphicsContext3D::LUMINANCE:
case GraphicsContext3D::LUMINANCE_ALPHA:
if (type != GraphicsContext3D::UNSIGNED_BYTE
&& type != GraphicsContext3D::FLOAT
&& type != GraphicsContext3D::HALF_FLOAT_OES) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "invalid type for format");
return false;
}
break;
case GraphicsContext3D::RGB:
if (type != GraphicsContext3D::UNSIGNED_BYTE
&& type != GraphicsContext3D::UNSIGNED_SHORT_5_6_5
&& type != GraphicsContext3D::FLOAT
&& type != GraphicsContext3D::HALF_FLOAT_OES) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "invalid type for RGB format");
return false;
}
break;
case GraphicsContext3D::RGBA:
if (type != GraphicsContext3D::UNSIGNED_BYTE
&& type != GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4
&& type != GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1
&& type != GraphicsContext3D::FLOAT
&& type != GraphicsContext3D::HALF_FLOAT_OES) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "invalid type for RGBA format");
return false;
}
break;
case GraphicsContext3D::DEPTH_COMPONENT:
if (!m_webglDepthTexture) {
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid format. DEPTH_COMPONENT not enabled");
return false;
}
if (type != GraphicsContext3D::UNSIGNED_SHORT
&& type != GraphicsContext3D::UNSIGNED_INT) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "invalid type for DEPTH_COMPONENT format");
return false;
}
if (level > 0) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "level must be 0 for DEPTH_COMPONENT format");
return false;
}
break;
case GraphicsContext3D::DEPTH_STENCIL:
if (!m_webglDepthTexture) {
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid format. DEPTH_STENCIL not enabled");
return false;
}
if (type != GraphicsContext3D::UNSIGNED_INT_24_8) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "invalid type for DEPTH_STENCIL format");
return false;
}
if (level > 0) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "level must be 0 for DEPTH_STENCIL format");
return false;
}
break;
default:
ASSERT_NOT_REACHED();
}
return true;
}
bool WebGLRenderingContext::validateTexFuncLevel(const char* functionName, GC3Denum target, GC3Dint level)
{
if (level < 0) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "level < 0");
return false;
}
switch (target) {
case GraphicsContext3D::TEXTURE_2D:
if (level >= m_maxTextureLevel) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "level out of range");
return false;
}
break;
case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X:
case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X:
case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y:
case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z:
case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z:
if (level >= m_maxCubeMapTextureLevel) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "level out of range");
return false;
}
break;
}
// This function only checks if level is legal, so we return true and don't
// generate INVALID_ENUM if target is illegal.
return true;
}
bool WebGLRenderingContext::validateTexFuncDimensions(const char* functionName, TexFuncValidationFunctionType functionType,
GC3Denum target, GC3Dint level, GC3Dsizei width, GC3Dsizei height)
{
if (width < 0 || height < 0) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "width or height < 0");
return false;
}
switch (target) {
case GraphicsContext3D::TEXTURE_2D:
if (width > (m_maxTextureSize >> level) || height > (m_maxTextureSize >> level)) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "width or height out of range");
return false;
}
break;
case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X:
case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X:
case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y:
case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z:
case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z:
if (functionType != TexSubImage2D && width != height) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "width != height for cube map");
return false;
}
// No need to check height here. For texImage width == height.
// For texSubImage that will be checked when checking yoffset + height is in range.
if (width > (m_maxCubeMapTextureSize >> level)) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "width or height out of range for cube map");
return false;
}
break;
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid target");
return false;
}
return true;
}
bool WebGLRenderingContext::validateTexFuncParameters(const char* functionName, TexFuncValidationFunctionType functionType, GC3Denum target,
GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type)
{
// We absolutely have to validate the format and type combination.
// The texImage2D entry points taking HTMLImage, etc. will produce
// temporary data based on this combination, so it must be legal.
if (!validateTexFuncFormatAndType(functionName, format, type, level) || !validateTexFuncLevel(functionName, target, level))
return false;
if (!validateTexFuncDimensions(functionName, functionType, target, level, width, height))
return false;
if (format != internalformat) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "format != internalformat");
return false;
}
if (border) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "border != 0");
return false;
}
return true;
}
bool WebGLRenderingContext::validateTexFuncData(const char* functionName, GC3Dint level,
GC3Dsizei width, GC3Dsizei height,
GC3Denum format, GC3Denum type,
ArrayBufferView* pixels,
NullDisposition disposition)
{
// All calling functions check isContextLost, so a duplicate check is not needed here.
if (!pixels) {
if (disposition == NullAllowed)
return true;
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no pixels");
return false;
}
if (!validateTexFuncFormatAndType(functionName, format, type, level))
return false;
if (!validateSettableTexFormat(functionName, format))
return false;
switch (type) {
case GraphicsContext3D::UNSIGNED_BYTE:
if (pixels->getType() != ArrayBufferView::TypeUint8) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "type UNSIGNED_BYTE but ArrayBufferView not Uint8Array");
return false;
}
break;
case GraphicsContext3D::UNSIGNED_SHORT_5_6_5:
case GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4:
case GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1:
if (pixels->getType() != ArrayBufferView::TypeUint16) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "type UNSIGNED_SHORT but ArrayBufferView not Uint16Array");
return false;
}
break;
case GraphicsContext3D::FLOAT: // OES_texture_float
if (pixels->getType() != ArrayBufferView::TypeFloat32) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "type FLOAT but ArrayBufferView not Float32Array");
return false;
}
break;
case GraphicsContext3D::HALF_FLOAT_OES: // OES_texture_half_float
// As per the specification, ArrayBufferView should be null when
// OES_texture_half_float is enabled.
if (pixels) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "type HALF_FLOAT_OES but ArrayBufferView is not NULL");
return false;
}
break;
default:
ASSERT_NOT_REACHED();
}
unsigned int totalBytesRequired;
GC3Denum error = m_context->computeImageSizeInBytes(format, type, width, height, m_unpackAlignment, &totalBytesRequired, 0);
if (error != GraphicsContext3D::NO_ERROR) {
synthesizeGLError(error, functionName, "invalid texture dimensions");
return false;
}
if (pixels->byteLength() < totalBytesRequired) {
if (m_unpackAlignment != 1) {
error = m_context->computeImageSizeInBytes(format, type, width, height, 1, &totalBytesRequired, 0);
if (pixels->byteLength() == totalBytesRequired) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "ArrayBufferView not big enough for request with UNPACK_ALIGNMENT > 1");
return false;
}
}
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "ArrayBufferView not big enough for request");
return false;
}
return true;
}
bool WebGLRenderingContext::validateCompressedTexFormat(GC3Denum format)
{
return m_compressedTextureFormats.contains(format);
}
bool WebGLRenderingContext::validateCompressedTexFuncData(const char* functionName,
GC3Dsizei width, GC3Dsizei height,
GC3Denum format, ArrayBufferView* pixels)
{
if (!pixels) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no pixels");
return false;
}
if (width < 0 || height < 0) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "width or height < 0");
return false;
}
unsigned int bytesRequired = 0;
switch (format) {
case Extensions3D::COMPRESSED_RGB_S3TC_DXT1_EXT:
case Extensions3D::COMPRESSED_RGBA_S3TC_DXT1_EXT:
{
const int kBlockWidth = 4;
const int kBlockHeight = 4;
const int kBlockSize = 8;
int numBlocksAcross = (width + kBlockWidth - 1) / kBlockWidth;
int numBlocksDown = (height + kBlockHeight - 1) / kBlockHeight;
int numBlocks = numBlocksAcross * numBlocksDown;
bytesRequired = numBlocks * kBlockSize;
}
break;
case Extensions3D::COMPRESSED_RGBA_S3TC_DXT3_EXT:
case Extensions3D::COMPRESSED_RGBA_S3TC_DXT5_EXT:
{
const int kBlockWidth = 4;
const int kBlockHeight = 4;
const int kBlockSize = 16;
int numBlocksAcross = (width + kBlockWidth - 1) / kBlockWidth;
int numBlocksDown = (height + kBlockHeight - 1) / kBlockHeight;
int numBlocks = numBlocksAcross * numBlocksDown;
bytesRequired = numBlocks * kBlockSize;
}
break;
case Extensions3D::COMPRESSED_ATC_RGB_AMD:
{
bytesRequired = floor(static_cast<double>((width + 3) / 4)) * floor(static_cast<double>((height + 3) / 4)) * 8;
}
break;
case Extensions3D::COMPRESSED_ATC_RGBA_EXPLICIT_ALPHA_AMD:
case Extensions3D::COMPRESSED_ATC_RGBA_INTERPOLATED_ALPHA_AMD:
{
bytesRequired = floor(static_cast<double>((width + 3) / 4)) * floor(static_cast<double>((height + 3) / 4)) * 16;
}
case Extensions3D::COMPRESSED_RGB_PVRTC_4BPPV1_IMG:
case Extensions3D::COMPRESSED_RGBA_PVRTC_4BPPV1_IMG:
{
bytesRequired = max(width, 8) * max(height, 8) / 2;
}
break;
case Extensions3D::COMPRESSED_RGB_PVRTC_2BPPV1_IMG:
case Extensions3D::COMPRESSED_RGBA_PVRTC_2BPPV1_IMG:
{
bytesRequired = max(width, 8) * max(height, 8) / 4;
}
break;
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid format");
return false;
}
if (pixels->byteLength() != bytesRequired) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "length of ArrayBufferView is not correct for dimensions");
return false;
}
return true;
}
bool WebGLRenderingContext::validateCompressedTexDimensions(const char* functionName, TexFuncValidationFunctionType functionType, GC3Denum target, GC3Dint level, GC3Dsizei width, GC3Dsizei height, GC3Denum format)
{
if (!validateTexFuncDimensions(functionName, functionType, target, level, width, height))
return false;
switch (format) {
case Extensions3D::COMPRESSED_RGB_S3TC_DXT1_EXT:
case Extensions3D::COMPRESSED_RGBA_S3TC_DXT1_EXT:
case Extensions3D::COMPRESSED_RGBA_S3TC_DXT3_EXT:
case Extensions3D::COMPRESSED_RGBA_S3TC_DXT5_EXT: {
const int kBlockWidth = 4;
const int kBlockHeight = 4;
bool widthValid = (level && width == 1) || (level && width == 2) || !(width % kBlockWidth);
bool heightValid = (level && height == 1) || (level && height == 2) || !(height % kBlockHeight);
if (!widthValid || !heightValid) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "width or height invalid for level");
return false;
}
return true;
}
default:
return false;
}
}
bool WebGLRenderingContext::validateCompressedTexSubDimensions(const char* functionName, GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
GC3Dsizei width, GC3Dsizei height, GC3Denum format, WebGLTexture* tex)
{
if (xoffset < 0 || yoffset < 0) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "xoffset or yoffset < 0");
return false;
}
switch (format) {
case Extensions3D::COMPRESSED_RGB_S3TC_DXT1_EXT:
case Extensions3D::COMPRESSED_RGBA_S3TC_DXT1_EXT:
case Extensions3D::COMPRESSED_RGBA_S3TC_DXT3_EXT:
case Extensions3D::COMPRESSED_RGBA_S3TC_DXT5_EXT: {
const int kBlockWidth = 4;
const int kBlockHeight = 4;
if ((xoffset % kBlockWidth) || (yoffset % kBlockHeight)) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "xoffset or yoffset not multiple of 4");
return false;
}
if (width - xoffset > tex->getWidth(target, level)
|| height - yoffset > tex->getHeight(target, level)) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "dimensions out of range");
return false;
}
return validateCompressedTexDimensions(functionName, TexSubImage2D, target, level, width, height, format);
}
default:
return false;
}
}
bool WebGLRenderingContext::validateDrawMode(const char* functionName, GC3Denum mode)
{
switch (mode) {
case GraphicsContext3D::POINTS:
case GraphicsContext3D::LINE_STRIP:
case GraphicsContext3D::LINE_LOOP:
case GraphicsContext3D::LINES:
case GraphicsContext3D::TRIANGLE_STRIP:
case GraphicsContext3D::TRIANGLE_FAN:
case GraphicsContext3D::TRIANGLES:
return true;
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid draw mode");
return false;
}
}
bool WebGLRenderingContext::validateStencilSettings(const char* functionName)
{
if (m_stencilMask != m_stencilMaskBack || m_stencilFuncRef != m_stencilFuncRefBack || m_stencilFuncMask != m_stencilFuncMaskBack) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "front and back stencils settings do not match");
return false;
}
return true;
}
bool WebGLRenderingContext::validateStencilOrDepthFunc(const char* functionName, GC3Denum func)
{
switch (func) {
case GraphicsContext3D::NEVER:
case GraphicsContext3D::LESS:
case GraphicsContext3D::LEQUAL:
case GraphicsContext3D::GREATER:
case GraphicsContext3D::GEQUAL:
case GraphicsContext3D::EQUAL:
case GraphicsContext3D::NOTEQUAL:
case GraphicsContext3D::ALWAYS:
return true;
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid function");
return false;
}
}
void WebGLRenderingContext::printGLErrorToConsole(const String& message)
{
if (!m_numGLErrorsToConsoleAllowed)
return;
--m_numGLErrorsToConsoleAllowed;
printWarningToConsole(message);
if (!m_numGLErrorsToConsoleAllowed)
printWarningToConsole("WebGL: too many errors, no more errors will be reported to the console for this context.");
return;
}
void WebGLRenderingContext::printWarningToConsole(const String& message)
{
if (!canvas())
return;
Document* document = canvas()->document();
if (!document)
return;
document->addConsoleMessage(RenderingMessageSource, WarningMessageLevel, message);
}
bool WebGLRenderingContext::validateFramebufferFuncParameters(const char* functionName, GC3Denum target, GC3Denum attachment)
{
if (target != GraphicsContext3D::FRAMEBUFFER) {
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid target");
return false;
}
switch (attachment) {
case GraphicsContext3D::COLOR_ATTACHMENT0:
case GraphicsContext3D::DEPTH_ATTACHMENT:
case GraphicsContext3D::STENCIL_ATTACHMENT:
case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT:
break;
default:
if (m_webglDrawBuffers
&& attachment > GraphicsContext3D::COLOR_ATTACHMENT0
&& attachment < static_cast<GC3Denum>(GraphicsContext3D::COLOR_ATTACHMENT0 + getMaxColorAttachments()))
break;
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid attachment");
return false;
}
return true;
}
bool WebGLRenderingContext::validateBlendEquation(const char* functionName, GC3Denum mode)
{
switch (mode) {
case GraphicsContext3D::FUNC_ADD:
case GraphicsContext3D::FUNC_SUBTRACT:
case GraphicsContext3D::FUNC_REVERSE_SUBTRACT:
return true;
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid mode");
return false;
}
}
bool WebGLRenderingContext::validateBlendFuncFactors(const char* functionName, GC3Denum src, GC3Denum dst)
{
if (((src == GraphicsContext3D::CONSTANT_COLOR || src == GraphicsContext3D::ONE_MINUS_CONSTANT_COLOR)
&& (dst == GraphicsContext3D::CONSTANT_ALPHA || dst == GraphicsContext3D::ONE_MINUS_CONSTANT_ALPHA))
|| ((dst == GraphicsContext3D::CONSTANT_COLOR || dst == GraphicsContext3D::ONE_MINUS_CONSTANT_COLOR)
&& (src == GraphicsContext3D::CONSTANT_ALPHA || src == GraphicsContext3D::ONE_MINUS_CONSTANT_ALPHA))) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "incompatible src and dst");
return false;
}
return true;
}
bool WebGLRenderingContext::validateCapability(const char* functionName, GC3Denum cap)
{
switch (cap) {
case GraphicsContext3D::BLEND:
case GraphicsContext3D::CULL_FACE:
case GraphicsContext3D::DEPTH_TEST:
case GraphicsContext3D::DITHER:
case GraphicsContext3D::POLYGON_OFFSET_FILL:
case GraphicsContext3D::SAMPLE_ALPHA_TO_COVERAGE:
case GraphicsContext3D::SAMPLE_COVERAGE:
case GraphicsContext3D::SCISSOR_TEST:
case GraphicsContext3D::STENCIL_TEST:
return true;
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid capability");
return false;
}
}
bool WebGLRenderingContext::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, Float32Array* v, GC3Dsizei requiredMinSize)
{
if (!v) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no array");
return false;
}
return validateUniformMatrixParameters(functionName, location, false, v->data(), v->length(), requiredMinSize);
}
bool WebGLRenderingContext::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, Int32Array* v, GC3Dsizei requiredMinSize)
{
if (!v) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no array");
return false;
}
return validateUniformMatrixParameters(functionName, location, false, v->data(), v->length(), requiredMinSize);
}
bool WebGLRenderingContext::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, void* v, GC3Dsizei size, GC3Dsizei requiredMinSize)
{
return validateUniformMatrixParameters(functionName, location, false, v, size, requiredMinSize);
}
bool WebGLRenderingContext::validateUniformMatrixParameters(const char* functionName, const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v, GC3Dsizei requiredMinSize)
{
if (!v) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no array");
return false;
}
return validateUniformMatrixParameters(functionName, location, transpose, v->data(), v->length(), requiredMinSize);
}
bool WebGLRenderingContext::validateUniformMatrixParameters(const char* functionName, const WebGLUniformLocation* location, GC3Dboolean transpose, void* v, GC3Dsizei size, GC3Dsizei requiredMinSize)
{
if (!location)
return false;
if (location->program() != m_currentProgram) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "location is not from current program");
return false;
}
if (!v) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no array");
return false;
}
if (transpose) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "transpose not FALSE");
return false;
}
if (size < requiredMinSize || (size % requiredMinSize)) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "invalid size");
return false;
}
return true;
}
WebGLBuffer* WebGLRenderingContext::validateBufferDataParameters(const char* functionName, GC3Denum target, GC3Denum usage)
{
WebGLBuffer* buffer = 0;
switch (target) {
case GraphicsContext3D::ELEMENT_ARRAY_BUFFER:
buffer = m_boundVertexArrayObject->getElementArrayBuffer().get();
break;
case GraphicsContext3D::ARRAY_BUFFER:
buffer = m_boundArrayBuffer.get();
break;
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid target");
return 0;
}
if (!buffer) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "no buffer");
return 0;
}
switch (usage) {
case GraphicsContext3D::STREAM_DRAW:
case GraphicsContext3D::STATIC_DRAW:
case GraphicsContext3D::DYNAMIC_DRAW:
return buffer;
}
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid usage");
return 0;
}
bool WebGLRenderingContext::validateHTMLImageElement(const char* functionName, HTMLImageElement* image, ExceptionState& es)
{
if (!image || !image->cachedImage()) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no image");
return false;
}
const KURL& url = image->cachedImage()->response().url();
if (url.isNull() || url.isEmpty() || !url.isValid()) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "invalid image");
return false;
}
if (wouldTaintOrigin(image)) {
es.throwSecurityError(ExceptionMessages::failedToExecute(functionName, "WebGLRenderingContext", "the cross-origin image at " + url.elidedString() + " may not be loaded."));
return false;
}
return true;
}
bool WebGLRenderingContext::validateHTMLCanvasElement(const char* functionName, HTMLCanvasElement* canvas, ExceptionState& es)
{
if (!canvas || !canvas->buffer()) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no canvas");
return false;
}
if (wouldTaintOrigin(canvas)) {
es.throwSecurityError(ExceptionMessages::failedToExecute(functionName, "WebGLRenderingContext", "tainted canvases may not be loded."));
return false;
}
return true;
}
bool WebGLRenderingContext::validateHTMLVideoElement(const char* functionName, HTMLVideoElement* video, ExceptionState& es)
{
if (!video || !video->videoWidth() || !video->videoHeight()) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no video");
return false;
}
if (wouldTaintOrigin(video)) {
es.throwSecurityError(ExceptionMessages::failedToExecute(functionName, "WebGLRenderingContext", "the video element contains cross-origin data, and may not be loaded."));
return false;
}
return true;
}
bool WebGLRenderingContext::validateDrawArrays(const char* functionName, GC3Denum mode, GC3Dint first, GC3Dsizei count)
{
if (isContextLost() || !validateDrawMode(functionName, mode))
return false;
if (!validateStencilSettings(functionName))
return false;
if (first < 0 || count < 0) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "first or count < 0");
return false;
}
if (!count) {
markContextChanged();
return false;
}
if (!validateRenderingState()) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "attribs not setup correctly");
return false;
}
const char* reason = "framebuffer incomplete";
if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), &reason)) {
synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, functionName, reason);
return false;
}
return true;
}
bool WebGLRenderingContext::validateDrawElements(const char* functionName, GC3Denum mode, GC3Dsizei count, GC3Denum type, long long offset)
{
if (isContextLost() || !validateDrawMode(functionName, mode))
return false;
if (!validateStencilSettings(functionName))
return false;
switch (type) {
case GraphicsContext3D::UNSIGNED_BYTE:
case GraphicsContext3D::UNSIGNED_SHORT:
break;
case GraphicsContext3D::UNSIGNED_INT:
if (m_oesElementIndexUint)
break;
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid type");
return false;
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid type");
return false;
}
if (count < 0 || offset < 0) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "count or offset < 0");
return false;
}
if (!count) {
markContextChanged();
return false;
}
if (!m_boundVertexArrayObject->getElementArrayBuffer()) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "no ELEMENT_ARRAY_BUFFER bound");
return false;
}
if (!validateRenderingState()) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "attribs not setup correctly");
return false;
}
const char* reason = "framebuffer incomplete";
if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), &reason)) {
synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, functionName, reason);
return false;
}
return true;
}
// Helper function to validate draw*Instanced calls
bool WebGLRenderingContext::validateDrawInstanced(const char* functionName, GC3Dsizei primcount)
{
if (primcount < 0) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "primcount < 0");
return false;
}
// Ensure at least one enabled vertex attrib has a divisor of 0.
for (unsigned i = 0; i < m_onePlusMaxEnabledAttribIndex; ++i) {
const WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(i);
if (state.enabled && !state.divisor)
return true;
}
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "at least one enabled attribute must have a divisor of 0");
return false;
}
void WebGLRenderingContext::vertexAttribfImpl(const char* functionName, GC3Duint index, GC3Dsizei expectedSize, GC3Dfloat v0, GC3Dfloat v1, GC3Dfloat v2, GC3Dfloat v3)
{
if (isContextLost())
return;
if (index >= m_maxVertexAttribs) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "index out of range");
return;
}
// In GL, we skip setting vertexAttrib0 values.
switch (expectedSize) {
case 1:
m_context->vertexAttrib1f(index, v0);
break;
case 2:
m_context->vertexAttrib2f(index, v0, v1);
break;
case 3:
m_context->vertexAttrib3f(index, v0, v1, v2);
break;
case 4:
m_context->vertexAttrib4f(index, v0, v1, v2, v3);
break;
}
VertexAttribValue& attribValue = m_vertexAttribValue[index];
attribValue.value[0] = v0;
attribValue.value[1] = v1;
attribValue.value[2] = v2;
attribValue.value[3] = v3;
}
void WebGLRenderingContext::vertexAttribfvImpl(const char* functionName, GC3Duint index, Float32Array* v, GC3Dsizei expectedSize)
{
if (isContextLost())
return;
if (!v) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no array");
return;
}
vertexAttribfvImpl(functionName, index, v->data(), v->length(), expectedSize);
}
void WebGLRenderingContext::vertexAttribfvImpl(const char* functionName, GC3Duint index, GC3Dfloat* v, GC3Dsizei size, GC3Dsizei expectedSize)
{
if (isContextLost())
return;
if (!v) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no array");
return;
}
if (size < expectedSize) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "invalid size");
return;
}
if (index >= m_maxVertexAttribs) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "index out of range");
return;
}
// In GL, we skip setting vertexAttrib0 values.
switch (expectedSize) {
case 1:
m_context->vertexAttrib1fv(index, v);
break;
case 2:
m_context->vertexAttrib2fv(index, v);
break;
case 3:
m_context->vertexAttrib3fv(index, v);
break;
case 4:
m_context->vertexAttrib4fv(index, v);
break;
}
VertexAttribValue& attribValue = m_vertexAttribValue[index];
attribValue.initValue();
for (int ii = 0; ii < expectedSize; ++ii)
attribValue.value[ii] = v[ii];
}
void WebGLRenderingContext::dispatchContextLostEvent(Timer<WebGLRenderingContext>*)
{
RefPtr<WebGLContextEvent> event = WebGLContextEvent::create(eventNames().webglcontextlostEvent, false, true, "");
canvas()->dispatchEvent(event);
m_restoreAllowed = event->defaultPrevented();
deactivateContext(this, m_contextLostMode != RealLostContext && m_restoreAllowed);
if ((m_contextLostMode == RealLostContext || m_contextLostMode == AutoRecoverSyntheticLostContext) && m_restoreAllowed)
m_restoreTimer.startOneShot(0);
}
void WebGLRenderingContext::maybeRestoreContext(Timer<WebGLRenderingContext>*)
{
ASSERT(isContextLost());
// The rendering context is not restored unless the default behavior of the
// webglcontextlost event was prevented earlier.
//
// Because of the way m_restoreTimer is set up for real vs. synthetic lost
// context events, we don't have to worry about this test short-circuiting
// the retry loop for real context lost events.
if (!m_restoreAllowed)
return;
Document* document = canvas()->document();
if (!document)
return;
Frame* frame = document->frame();
if (!frame)
return;
Settings* settings = frame->settings();
if (!frame->loader()->client()->allowWebGL(settings && settings->webGLEnabled()))
return;
// Reset the context attributes back to the requested attributes and re-apply restrictions
m_attributes = adjustAttributes(m_requestedAttributes, settings);
RefPtr<GraphicsContext3D> context(GraphicsContext3D::create(m_attributes));
if (!context) {
if (m_contextLostMode == RealLostContext)
m_restoreTimer.startOneShot(secondsBetweenRestoreAttempts);
else
// This likely shouldn't happen but is the best way to report it to the WebGL app.
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "", "error restoring context");
return;
}
RefPtr<WebGLRenderingContextEvictionManager> contextEvictionManager = adoptRef(new WebGLRenderingContextEvictionManager());
// Construct a new drawing buffer with the new GraphicsContext3D.
m_drawingBuffer->releaseResources();
DrawingBuffer::PreserveDrawingBuffer preserve = m_attributes.preserveDrawingBuffer ? DrawingBuffer::Preserve : DrawingBuffer::Discard;
m_drawingBuffer = DrawingBuffer::create(context.get(), clampedCanvasSize(), preserve, contextEvictionManager.release());
if (m_drawingBuffer->isZeroSized())
return;
m_drawingBuffer->bind();
lost_context_errors_.clear();
m_context = context;
m_contextLost = false;
setupFlags();
initializeNewContext();
canvas()->dispatchEvent(WebGLContextEvent::create(eventNames().webglcontextrestoredEvent, false, true, ""));
}
String WebGLRenderingContext::ensureNotNull(const String& text) const
{
if (text.isNull())
return WTF::emptyString();
return text;
}
WebGLRenderingContext::LRUImageBufferCache::LRUImageBufferCache(int capacity)
: m_buffers(adoptArrayPtr(new OwnPtr<ImageBuffer>[capacity]))
, m_capacity(capacity)
{
}
ImageBuffer* WebGLRenderingContext::LRUImageBufferCache::imageBuffer(const IntSize& size)
{
int i;
for (i = 0; i < m_capacity; ++i) {
ImageBuffer* buf = m_buffers[i].get();
if (!buf)
break;
if (buf->logicalSize() != size)
continue;
bubbleToFront(i);
return buf;
}
OwnPtr<ImageBuffer> temp = ImageBuffer::create(size, 1);
if (!temp)
return 0;
i = std::min(m_capacity - 1, i);
m_buffers[i] = temp.release();
ImageBuffer* buf = m_buffers[i].get();
bubbleToFront(i);
return buf;
}
void WebGLRenderingContext::LRUImageBufferCache::bubbleToFront(int idx)
{
for (int i = idx; i > 0; --i)
m_buffers[i].swap(m_buffers[i-1]);
}
namespace {
String GetErrorString(GC3Denum error)
{
switch (error) {
case GraphicsContext3D::INVALID_ENUM:
return "INVALID_ENUM";
case GraphicsContext3D::INVALID_VALUE:
return "INVALID_VALUE";
case GraphicsContext3D::INVALID_OPERATION:
return "INVALID_OPERATION";
case GraphicsContext3D::OUT_OF_MEMORY:
return "OUT_OF_MEMORY";
case GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION:
return "INVALID_FRAMEBUFFER_OPERATION";
case GraphicsContext3D::CONTEXT_LOST_WEBGL:
return "CONTEXT_LOST_WEBGL";
default:
return String::format("WebGL ERROR(0x%04X)", error);
}
}
} // namespace anonymous
void WebGLRenderingContext::synthesizeGLError(GC3Denum error, const char* functionName, const char* description, ConsoleDisplayPreference display)
{
String errorType = GetErrorString(error);
if (m_synthesizedErrorsToConsole && display == DisplayInConsole) {
String message = String("WebGL: ") + errorType + ": " + String(functionName) + ": " + String(description);
printGLErrorToConsole(message);
}
if (!isContextLost())
m_context->synthesizeGLError(error);
else {
if (lost_context_errors_.find(error) == WTF::notFound)
lost_context_errors_.append(error);
}
InspectorInstrumentation::didFireWebGLError(canvas(), errorType);
}
void WebGLRenderingContext::emitGLWarning(const char* functionName, const char* description)
{
if (m_synthesizedErrorsToConsole) {
String message = String("WebGL: ") + String(functionName) + ": " + String(description);
printGLErrorToConsole(message);
}
InspectorInstrumentation::didFireWebGLWarning(canvas());
}
void WebGLRenderingContext::applyStencilTest()
{
bool haveStencilBuffer = false;
if (m_framebufferBinding)
haveStencilBuffer = m_framebufferBinding->hasStencilBuffer();
else {
RefPtr<WebGLContextAttributes> attributes = getContextAttributes();
haveStencilBuffer = attributes->stencil();
}
enableOrDisable(GraphicsContext3D::STENCIL_TEST,
m_stencilEnabled && haveStencilBuffer);
}
void WebGLRenderingContext::enableOrDisable(GC3Denum capability, bool enable)
{
if (isContextLost())
return;
if (enable)
m_context->enable(capability);
else
m_context->disable(capability);
}
IntSize WebGLRenderingContext::clampedCanvasSize()
{
return IntSize(clamp(canvas()->width(), 1, m_maxViewportDims[0]),
clamp(canvas()->height(), 1, m_maxViewportDims[1]));
}
GC3Dint WebGLRenderingContext::getMaxDrawBuffers()
{
if (isContextLost() || !m_webglDrawBuffers)
return 0;
if (!m_maxDrawBuffers)
m_context->getIntegerv(Extensions3D::MAX_DRAW_BUFFERS_EXT, &m_maxDrawBuffers);
if (!m_maxColorAttachments)
m_context->getIntegerv(Extensions3D::MAX_COLOR_ATTACHMENTS_EXT, &m_maxColorAttachments);
// WEBGL_draw_buffers requires MAX_COLOR_ATTACHMENTS >= MAX_DRAW_BUFFERS.
return std::min(m_maxDrawBuffers, m_maxColorAttachments);
}
GC3Dint WebGLRenderingContext::getMaxColorAttachments()
{
if (isContextLost() || !m_webglDrawBuffers)
return 0;
if (!m_maxColorAttachments)
m_context->getIntegerv(Extensions3D::MAX_COLOR_ATTACHMENTS_EXT, &m_maxColorAttachments);
return m_maxColorAttachments;
}
void WebGLRenderingContext::setBackDrawBuffer(GC3Denum buf)
{
m_backDrawBuffer = buf;
}
void WebGLRenderingContext::restoreCurrentFramebuffer()
{
bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_framebufferBinding.get());
}
void WebGLRenderingContext::restoreCurrentTexture2D()
{
bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get());
}
void WebGLRenderingContext::multisamplingChanged(bool enabled)
{
if (m_multisamplingAllowed != enabled) {
m_multisamplingAllowed = enabled;
forceLostContext(WebGLRenderingContext::AutoRecoverSyntheticLostContext);
}
}
void WebGLRenderingContext::findNewMaxEnabledAttribIndex()
{
// Trace backwards from the current max to find the new max enabled attrib index
int startIndex = m_onePlusMaxEnabledAttribIndex - 1;
for (int i = startIndex; i >= 0; --i) {
if (m_boundVertexArrayObject->getVertexAttribState(i).enabled) {
m_onePlusMaxEnabledAttribIndex = i + 1;
return;
}
}
m_onePlusMaxEnabledAttribIndex = 0;
}
void WebGLRenderingContext::findNewMaxNonDefaultTextureUnit()
{
// Trace backwards from the current max to find the new max non-default texture unit
int startIndex = m_onePlusMaxNonDefaultTextureUnit - 1;
for (int i = startIndex; i >= 0; --i) {
if (m_textureUnits[i].m_texture2DBinding
|| m_textureUnits[i].m_textureCubeMapBinding) {
m_onePlusMaxNonDefaultTextureUnit = i + 1;
return;
}
}
m_onePlusMaxNonDefaultTextureUnit = 0;
}
} // namespace WebCore