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/*
* Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include "config.h"
#include "platform/graphics/filters/custom/CustomFilterCompiledProgram.h"
namespace WebCore {
CustomFilterCompiledProgram::CustomFilterCompiledProgram(PassRefPtr<GraphicsContext3D> context, const String& validatedVertexShader, const String& validatedFragmentShader, CustomFilterProgramType programType)
: m_context(context)
, m_program(0)
, m_positionAttribLocation(-1)
, m_texAttribLocation(-1)
, m_meshAttribLocation(-1)
, m_triangleAttribLocation(-1)
, m_meshBoxLocation(-1)
, m_projectionMatrixLocation(-1)
, m_tileSizeLocation(-1)
, m_meshSizeLocation(-1)
, m_samplerLocation(-1)
, m_samplerSizeLocation(-1)
, m_contentSamplerLocation(-1)
, m_isInitialized(false)
{
m_context->makeContextCurrent();
Platform3DObject vertexShader = compileShader(GL_VERTEX_SHADER, validatedVertexShader);
if (!vertexShader)
return;
Platform3DObject fragmentShader = compileShader(GL_FRAGMENT_SHADER, validatedFragmentShader);
if (!fragmentShader) {
m_context->deleteShader(vertexShader);
return;
}
m_program = linkProgram(vertexShader, fragmentShader);
m_context->deleteShader(vertexShader);
m_context->deleteShader(fragmentShader);
if (!m_program)
return;
initializeParameterLocations(programType);
m_isInitialized = true;
}
Platform3DObject CustomFilterCompiledProgram::compileShader(GC3Denum shaderType, const String& shaderString)
{
ASSERT(!shaderString.isNull());
Platform3DObject shader = m_context->createShader(shaderType);
m_context->shaderSource(shader, shaderString);
m_context->compileShader(shader);
int compiled = 0;
m_context->getShaderiv(shader, GL_COMPILE_STATUS, &compiled);
if (!compiled) {
// FIXME: This is an invalid shader. Throw some errors.
// https://bugs.webkit.org/show_bug.cgi?id=74416
m_context->deleteShader(shader);
return 0;
}
return shader;
}
Platform3DObject CustomFilterCompiledProgram::linkProgram(Platform3DObject vertexShader, Platform3DObject fragmentShader)
{
Platform3DObject program = m_context->createProgram();
m_context->attachShader(program, vertexShader);
m_context->attachShader(program, fragmentShader);
m_context->linkProgram(program);
int linked = 0;
m_context->getProgramiv(program, GL_LINK_STATUS, &linked);
if (!linked) {
// FIXME: Invalid vertex/fragment shader combination. Throw some errors here.
// https://bugs.webkit.org/show_bug.cgi?id=74416
m_context->deleteProgram(program);
return 0;
}
return program;
}
void CustomFilterCompiledProgram::initializeParameterLocations(CustomFilterProgramType programType)
{
m_positionAttribLocation = m_context->getAttribLocation(m_program, "a_position");
m_texAttribLocation = m_context->getAttribLocation(m_program, "a_texCoord");
m_meshAttribLocation = m_context->getAttribLocation(m_program, "a_meshCoord");
m_triangleAttribLocation = m_context->getAttribLocation(m_program, "a_triangleCoord");
m_meshBoxLocation = m_context->getUniformLocation(m_program, "u_meshBox");
m_tileSizeLocation = m_context->getUniformLocation(m_program, "u_tileSize");
m_meshSizeLocation = m_context->getUniformLocation(m_program, "u_meshSize");
m_projectionMatrixLocation = m_context->getUniformLocation(m_program, "u_projectionMatrix");
m_samplerSizeLocation = m_context->getUniformLocation(m_program, "u_textureSize");
m_contentSamplerLocation = m_context->getUniformLocation(m_program, "u_contentTexture");
if (programType == ProgramTypeBlendsElementTexture) {
// When the author uses the CSS mix function in a custom filter, WebKit adds the internal
// symbol css_u_texture to the shader code, which references the texture of the element.
m_samplerLocation = m_context->getUniformLocation(m_program, "css_u_texture");
}
}
int CustomFilterCompiledProgram::uniformLocationByName(const String& name)
{
ASSERT(m_isInitialized);
// FIXME: Improve this by caching the uniform locations.
return m_context->getUniformLocation(m_program, name);
}
CustomFilterCompiledProgram::~CustomFilterCompiledProgram()
{
if (m_program) {
m_context->makeContextCurrent();
m_context->deleteProgram(m_program);
}
}
} // namespace WebCore