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/*
* Copyright (C) 2009 Apple Inc. All rights reserved.
* Copyright (C) 2013 Intel Corporation. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef GraphicsLayer_h
#define GraphicsLayer_h
#include "platform/PlatformExport.h"
#include "platform/geometry/FloatPoint.h"
#include "platform/geometry/FloatPoint3D.h"
#include "platform/geometry/FloatSize.h"
#include "platform/geometry/IntRect.h"
#include "platform/graphics/Color.h"
#include "platform/graphics/GraphicsLayerClient.h"
#include "platform/graphics/OpaqueRectTrackingContentLayerDelegate.h"
#include "platform/graphics/filters/FilterOperations.h"
#include "platform/transforms/TransformationMatrix.h"
#include "public/platform/WebAnimationDelegate.h"
#include "public/platform/WebCompositingReasons.h"
#include "public/platform/WebContentLayer.h"
#include "public/platform/WebImageLayer.h"
#include "public/platform/WebLayerClient.h"
#include "public/platform/WebLayerScrollClient.h"
#include "public/platform/WebNinePatchLayer.h"
#include "public/platform/WebSolidColorLayer.h"
#include "wtf/OwnPtr.h"
#include "wtf/PassOwnPtr.h"
#include "wtf/Vector.h"
namespace blink {
class GraphicsLayerFactoryChromium;
class WebAnimation;
class WebGraphicsLayerDebugInfo;
class WebLayer;
}
namespace WebCore {
class FloatRect;
class GraphicsContext;
class GraphicsLayerFactory;
class Image;
class ScrollableArea;
class TextStream;
// FIXME: find a better home for this declaration.
class PLATFORM_EXPORT LinkHighlightClient {
public:
virtual void invalidate() = 0;
virtual void clearCurrentGraphicsLayer() = 0;
virtual blink::WebLayer* layer() = 0;
protected:
virtual ~LinkHighlightClient() { }
};
// GraphicsLayer is an abstraction for a rendering surface with backing store,
// which may have associated transformation and animations.
class PLATFORM_EXPORT GraphicsLayer : public GraphicsContextPainter, public blink::WebAnimationDelegate, public blink::WebLayerScrollClient, public blink::WebLayerClient {
WTF_MAKE_NONCOPYABLE(GraphicsLayer); WTF_MAKE_FAST_ALLOCATED;
public:
static PassOwnPtr<GraphicsLayer> create(GraphicsLayerFactory*, GraphicsLayerClient*);
virtual ~GraphicsLayer();
GraphicsLayerClient* client() const { return m_client; }
// blink::WebLayerClient implementation.
virtual blink::WebString debugName(blink::WebLayer*) OVERRIDE;
virtual blink::WebGraphicsLayerDebugInfo* takeDebugInfo() OVERRIDE;
void setCompositingReasons(blink::WebCompositingReasons);
blink::WebCompositingReasons compositingReasons() const { return m_compositingReasons; }
GraphicsLayer* parent() const { return m_parent; };
void setParent(GraphicsLayer*); // Internal use only.
// Returns true if the layer has the given layer as an ancestor (excluding self).
bool hasAncestor(GraphicsLayer*) const;
const Vector<GraphicsLayer*>& children() const { return m_children; }
// Returns true if the child list changed.
bool setChildren(const Vector<GraphicsLayer*>&);
// Add child layers. If the child is already parented, it will be removed from its old parent.
void addChild(GraphicsLayer*);
void addChildAtIndex(GraphicsLayer*, int index);
void addChildAbove(GraphicsLayer*, GraphicsLayer* sibling);
void addChildBelow(GraphicsLayer*, GraphicsLayer* sibling);
bool replaceChild(GraphicsLayer* oldChild, GraphicsLayer* newChild);
void removeAllChildren();
void removeFromParent();
GraphicsLayer* maskLayer() const { return m_maskLayer; }
void setMaskLayer(GraphicsLayer*);
GraphicsLayer* contentsClippingMaskLayer() const { return m_contentsClippingMaskLayer; }
void setContentsClippingMaskLayer(GraphicsLayer*);
// The given layer will replicate this layer and its children; the replica renders behind this layer.
void setReplicatedByLayer(GraphicsLayer*);
// Whether this layer is being replicated by another layer.
bool isReplicated() const { return m_replicaLayer; }
// The layer that replicates this layer (if any).
GraphicsLayer* replicaLayer() const { return m_replicaLayer; }
// The layer being replicated.
GraphicsLayer* replicatedLayer() const { return m_replicatedLayer; }
const FloatPoint& replicatedLayerPosition() const { return m_replicatedLayerPosition; }
void setReplicatedLayerPosition(const FloatPoint& p) { m_replicatedLayerPosition = p; }
enum ShouldSetNeedsDisplay {
DontSetNeedsDisplay,
SetNeedsDisplay
};
// Offset is origin of the renderer minus origin of the graphics layer (so either zero or negative).
IntSize offsetFromRenderer() const { return m_offsetFromRenderer; }
void setOffsetFromRenderer(const IntSize&, ShouldSetNeedsDisplay = SetNeedsDisplay);
// The position of the layer (the location of its top-left corner in its parent)
const FloatPoint& position() const { return m_position; }
void setPosition(const FloatPoint&);
// Anchor point: (0, 0) is top left, (1, 1) is bottom right. The anchor point
// affects the origin of the transforms.
const FloatPoint3D& anchorPoint() const { return m_anchorPoint; }
void setAnchorPoint(const FloatPoint3D&);
// The size of the layer.
const FloatSize& size() const { return m_size; }
void setSize(const FloatSize&);
// The boundOrigin affects the offset at which content is rendered, and sublayers are positioned.
const FloatPoint& boundsOrigin() const { return m_boundsOrigin; }
void setBoundsOrigin(const FloatPoint& origin) { m_boundsOrigin = origin; }
const TransformationMatrix& transform() const { return m_transform; }
void setTransform(const TransformationMatrix&);
const TransformationMatrix& childrenTransform() const { return m_childrenTransform; }
void setChildrenTransform(const TransformationMatrix&);
bool preserves3D() const { return m_preserves3D; }
void setPreserves3D(bool);
bool masksToBounds() const { return m_masksToBounds; }
void setMasksToBounds(bool);
bool drawsContent() const { return m_drawsContent; }
void setDrawsContent(bool);
bool contentsAreVisible() const { return m_contentsVisible; }
void setContentsVisible(bool);
void setScrollParent(blink::WebLayer*);
void setClipParent(blink::WebLayer*);
void setDebugInfo(blink::WebGraphicsLayerDebugInfo*);
// For special cases, e.g. drawing missing tiles on Android.
// The compositor should never paint this color in normal cases because the RenderLayer
// will paint background by itself.
const Color& backgroundColor() const { return m_backgroundColor; }
void setBackgroundColor(const Color&);
// opaque means that we know the layer contents have no alpha
bool contentsOpaque() const { return m_contentsOpaque; }
void setContentsOpaque(bool);
bool backfaceVisibility() const { return m_backfaceVisibility; }
void setBackfaceVisibility(bool visible);
float opacity() const { return m_opacity; }
void setOpacity(float);
blink::WebBlendMode blendMode() const { return m_blendMode; }
void setBlendMode(blink::WebBlendMode);
bool isRootForIsolatedGroup() const { return m_isRootForIsolatedGroup; }
void setIsRootForIsolatedGroup(bool);
const FilterOperations& filters() const { return m_filters; }
// Returns true if filter can be rendered by the compositor
bool setFilters(const FilterOperations&);
void setBackgroundFilters(const FilterOperations&);
// Some GraphicsLayers paint only the foreground or the background content
GraphicsLayerPaintingPhase paintingPhase() const { return m_paintingPhase; }
void setPaintingPhase(GraphicsLayerPaintingPhase phase) { m_paintingPhase = phase; }
void setNeedsDisplay();
// mark the given rect (in layer coords) as needing dispay. Never goes deep.
void setNeedsDisplayInRect(const FloatRect&);
void setContentsNeedsDisplay();
// Set that the position/size of the contents (image or video).
IntRect contentsRect() const { return m_contentsRect; }
void setContentsRect(const IntRect&);
// Return true if the animation is handled by the compositing system. If this returns
// false, the animation will be run by AnimationController.
// These methods handle both transitions and keyframe animations.
bool addAnimation(PassOwnPtr<blink::WebAnimation>);
void pauseAnimation(int animationId, double /*timeOffset*/);
void removeAnimation(int animationId);
// Layer contents
void setContentsToImage(Image*);
void setContentsToNinePatch(Image*, const IntRect& aperture);
// Pass an invalid color to remove the contents layer.
void setContentsToSolidColor(const Color&);
void setContentsToPlatformLayer(blink::WebLayer* layer) { setContentsTo(layer); }
bool hasContentsLayer() const { return m_contentsLayer; }
// Callback from the underlying graphics system to draw layer contents.
void paintGraphicsLayerContents(GraphicsContext&, const IntRect& clip);
// For hosting this GraphicsLayer in a native layer hierarchy.
blink::WebLayer* platformLayer() const;
enum CompositingCoordinatesOrientation { CompositingCoordinatesTopDown, CompositingCoordinatesBottomUp };
// Flippedness of the contents of this layer. Does not affect sublayer geometry.
void setContentsOrientation(CompositingCoordinatesOrientation orientation) { m_contentsOrientation = orientation; }
CompositingCoordinatesOrientation contentsOrientation() const { return m_contentsOrientation; }
void dumpLayer(TextStream&, int indent, LayerTreeFlags) const;
int paintCount() const { return m_paintCount; }
// z-position is the z-equivalent of position(). It's only used for debugging purposes.
float zPosition() const { return m_zPosition; }
void setZPosition(float);
void distributeOpacity(float);
float accumulatedOpacity() const;
// If the exposed rect of this layer changes, returns true if this or descendant layers need a flush,
// for example to allocate new tiles.
bool visibleRectChangeRequiresFlush(const FloatRect& /* clipRect */) const { return false; }
// Return a string with a human readable form of the layer tree, If debug is true
// pointers for the layers and timing data will be included in the returned string.
String layerTreeAsText(LayerTreeFlags = LayerTreeNormal) const;
// Return an estimate of the backing store memory cost (in bytes). May be incorrect for tiled layers.
double backingStoreMemoryEstimate() const;
void resetTrackedRepaints();
void addRepaintRect(const FloatRect&);
void collectTrackedRepaintRects(Vector<FloatRect>&) const;
void addLinkHighlight(LinkHighlightClient*);
void removeLinkHighlight(LinkHighlightClient*);
// Exposed for tests
unsigned numLinkHighlights() { return m_linkHighlights.size(); }
LinkHighlightClient* linkHighlight(int i) { return m_linkHighlights[i]; }
void setScrollableArea(ScrollableArea*, bool isMainFrame);
ScrollableArea* scrollableArea() const { return m_scrollableArea; }
blink::WebContentLayer* contentLayer() const { return m_layer.get(); }
static void registerContentsLayer(blink::WebLayer*);
static void unregisterContentsLayer(blink::WebLayer*);
// GraphicsContextPainter implementation.
virtual void paint(GraphicsContext&, const IntRect& clip) OVERRIDE;
// WebAnimationDelegate implementation.
virtual void notifyAnimationStarted(double wallClockTime, double monotonicTime, blink::WebAnimation::TargetProperty) OVERRIDE;
virtual void notifyAnimationFinished(double wallClockTime, double monotonicTime, blink::WebAnimation::TargetProperty) OVERRIDE;
// WebLayerScrollClient implementation.
virtual void didScroll() OVERRIDE;
protected:
explicit GraphicsLayer(GraphicsLayerClient*);
// GraphicsLayerFactoryChromium that wants to create a GraphicsLayer need to be friends.
friend class blink::GraphicsLayerFactoryChromium;
// Exposed for tests.
virtual blink::WebLayer* contentsLayer() const { return m_contentsLayer; }
private:
// Adds a child without calling updateChildList(), so that adding children
// can be batched before updating.
void addChildInternal(GraphicsLayer*);
// This method is used by platform GraphicsLayer classes to clear the filters
// when compositing is not done in hardware. It is not virtual, so the caller
// needs to notifiy the change to the platform layer as needed.
void clearFilters() { m_filters.clear(); }
void setReplicatedLayer(GraphicsLayer* layer) { m_replicatedLayer = layer; }
int incrementPaintCount() { return ++m_paintCount; }
void dumpProperties(TextStream&, int indent, LayerTreeFlags) const;
// Helper functions used by settors to keep layer's the state consistent.
void updateChildList();
void updateLayerIsDrawable();
void updateContentsRect();
void setContentsTo(blink::WebLayer*);
void setupContentsLayer(blink::WebLayer*);
void clearContentsLayerIfUnregistered();
blink::WebLayer* contentsLayerIfRegistered();
GraphicsLayerClient* m_client;
// Offset from the owning renderer
IntSize m_offsetFromRenderer;
// Position is relative to the parent GraphicsLayer
FloatPoint m_position;
FloatPoint3D m_anchorPoint;
FloatSize m_size;
FloatPoint m_boundsOrigin;
TransformationMatrix m_transform;
TransformationMatrix m_childrenTransform;
Color m_backgroundColor;
float m_opacity;
float m_zPosition;
blink::WebBlendMode m_blendMode;
FilterOperations m_filters;
bool m_contentsOpaque : 1;
bool m_preserves3D: 1;
bool m_backfaceVisibility : 1;
bool m_masksToBounds : 1;
bool m_drawsContent : 1;
bool m_contentsVisible : 1;
bool m_isRootForIsolatedGroup : 1;
bool m_hasScrollParent : 1;
bool m_hasClipParent : 1;
GraphicsLayerPaintingPhase m_paintingPhase;
CompositingCoordinatesOrientation m_contentsOrientation; // affects orientation of layer contents
Vector<GraphicsLayer*> m_children;
GraphicsLayer* m_parent;
GraphicsLayer* m_maskLayer; // Reference to mask layer. We don't own this.
GraphicsLayer* m_contentsClippingMaskLayer; // Reference to clipping mask layer. We don't own this.
GraphicsLayer* m_replicaLayer; // A layer that replicates this layer. We only allow one, for now.
// The replica is not parented; this is the primary reference to it.
GraphicsLayer* m_replicatedLayer; // For a replica layer, a reference to the original layer.
FloatPoint m_replicatedLayerPosition; // For a replica layer, the position of the replica.
IntRect m_contentsRect;
int m_paintCount;
OwnPtr<blink::WebContentLayer> m_layer;
OwnPtr<blink::WebImageLayer> m_imageLayer;
OwnPtr<blink::WebNinePatchLayer> m_ninePatchLayer;
Color m_contentsSolidColor;
OwnPtr<blink::WebSolidColorLayer> m_solidColorLayer;
blink::WebLayer* m_contentsLayer;
// We don't have ownership of m_contentsLayer, but we do want to know if a given layer is the
// same as our current layer in setContentsTo(). Since m_contentsLayer may be deleted at this point,
// we stash an ID away when we know m_contentsLayer is alive and use that for comparisons from that point
// on.
int m_contentsLayerId;
Vector<LinkHighlightClient*> m_linkHighlights;
OwnPtr<OpaqueRectTrackingContentLayerDelegate> m_opaqueRectTrackingContentLayerDelegate;
ScrollableArea* m_scrollableArea;
blink::WebCompositingReasons m_compositingReasons;
blink::WebGraphicsLayerDebugInfo* m_debugInfo;
};
} // namespace WebCore
#ifndef NDEBUG
// Outside the WebCore namespace for ease of invocation from gdb.
void showGraphicsLayerTree(const WebCore::GraphicsLayer* layer);
#endif
#endif // GraphicsLayer_h