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/*
* Copyright (C) 2003, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
* Copyright (C) 2008-2009 Torch Mobile, Inc.
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef GraphicsContext_h
#define GraphicsContext_h
#include "core/platform/chromium/TraceEvent.h"
#include "core/platform/graphics/DashArray.h"
#include "core/platform/graphics/DrawLooper.h"
#include "core/platform/graphics/FloatRect.h"
#include "core/platform/graphics/Font.h"
#include "core/platform/graphics/GraphicsContextAnnotation.h"
#include "core/platform/graphics/GraphicsContextState.h"
#include "core/platform/graphics/ImageBuffer.h"
#include "core/platform/graphics/ImageOrientation.h"
#include "core/platform/graphics/skia/OpaqueRegionSkia.h"
// TODO(robertphillips): replace this include with "class SkBaseDevice;"
#include "third_party/skia/include/core/SkDevice.h"
#include "wtf/FastAllocBase.h"
#include "wtf/Forward.h"
#include "wtf/Noncopyable.h"
#include "wtf/PassOwnPtr.h"
class SkBitmap;
class SkPaint;
class SkPath;
class SkRRect;
struct SkRect;
namespace WebCore {
class ImageBuffer;
class KURL;
class GraphicsContext {
WTF_MAKE_NONCOPYABLE(GraphicsContext); WTF_MAKE_FAST_ALLOCATED;
public:
enum AntiAliasingMode {
NotAntiAliased,
AntiAliased
};
enum AccessMode {
ReadOnly,
ReadWrite
};
explicit GraphicsContext(SkCanvas*);
~GraphicsContext();
// Returns the canvas used for painting, NOT guaranteed to be non-null.
// Accessing the backing canvas this way flushes all queued save ops,
// so it should be avoided. Use the corresponding draw/matrix/clip methods instead.
SkCanvas* canvas()
{
// Flush any pending saves.
realizeSave(SkCanvas::kMatrixClip_SaveFlag);
return m_canvas;
}
const SkCanvas* canvas() const { return m_canvas; }
bool paintingDisabled() const { return !m_canvas; }
const SkBitmap* bitmap() const;
const SkBitmap& layerBitmap(AccessMode = ReadOnly) const;
SkBaseDevice* createCompatibleDevice(const IntSize&, bool hasAlpha) const;
// ---------- State management methods -----------------
void save();
void restore();
void saveLayer(const SkRect* bounds, const SkPaint*, SkCanvas::SaveFlags = SkCanvas::kARGB_ClipLayer_SaveFlag);
void restoreLayer();
float strokeThickness() const { return m_state->m_strokeData.thickness(); }
void setStrokeThickness(float thickness) { m_state->m_strokeData.setThickness(thickness); }
StrokeStyle strokeStyle() const { return m_state->m_strokeData.style(); }
void setStrokeStyle(StrokeStyle style) { m_state->m_strokeData.setStyle(style); }
Color strokeColor() const { return m_state->m_strokeData.color(); }
void setStrokeColor(const Color&);
Pattern* strokePattern() const { return m_state->m_strokeData.pattern(); }
void setStrokePattern(PassRefPtr<Pattern>);
Gradient* strokeGradient() const { return m_state->m_strokeData.gradient(); }
void setStrokeGradient(PassRefPtr<Gradient>);
void setLineCap(LineCap cap) { m_state->m_strokeData.setLineCap(cap); }
void setLineDash(const DashArray& dashes, float dashOffset) { m_state->m_strokeData.setLineDash(dashes, dashOffset); }
void setLineJoin(LineJoin join) { m_state->m_strokeData.setLineJoin(join); }
void setMiterLimit(float limit) { m_state->m_strokeData.setMiterLimit(limit); }
WindRule fillRule() const { return m_state->m_fillRule; }
void setFillRule(WindRule fillRule) { m_state->m_fillRule = fillRule; }
Color fillColor() const { return m_state->m_fillColor; }
void setFillColor(const Color&);
SkColor effectiveFillColor() const { return m_state->applyAlpha(m_state->m_fillColor.rgb()); }
void setFillPattern(PassRefPtr<Pattern>);
Pattern* fillPattern() const { return m_state->m_fillPattern.get(); }
void setFillGradient(PassRefPtr<Gradient>);
Gradient* fillGradient() const { return m_state->m_fillGradient.get(); }
SkDrawLooper* drawLooper() const { return m_state->m_looper.get(); }
SkColor effectiveStrokeColor() const { return m_state->applyAlpha(m_state->m_strokeData.color().rgb()); }
int getNormalizedAlpha() const;
bool getClipBounds(SkRect* bounds) const;
const SkMatrix& getTotalMatrix() const;
bool isPrintingDevice() const;
void setShouldAntialias(bool antialias) { m_state->m_shouldAntialias = antialias; }
bool shouldAntialias() const { return m_state->m_shouldAntialias; }
void setShouldSmoothFonts(bool smoothFonts) { m_state->m_shouldSmoothFonts = smoothFonts; }
bool shouldSmoothFonts() const { return m_state->m_shouldSmoothFonts; }
// Turn off LCD text for the paint if not supported on this context.
void adjustTextRenderMode(SkPaint*);
bool couldUseLCDRenderedText();
TextDrawingModeFlags textDrawingMode() const { return m_state->m_textDrawingMode; }
void setTextDrawingMode(TextDrawingModeFlags mode) { m_state->m_textDrawingMode = mode; }
void setAlpha(float alpha) { m_state->m_alpha = alpha; }
void setImageInterpolationQuality(InterpolationQuality quality) { m_state->m_interpolationQuality = quality; }
InterpolationQuality imageInterpolationQuality() const { return m_state->m_interpolationQuality; }
void setCompositeOperation(CompositeOperator, BlendMode = BlendModeNormal);
CompositeOperator compositeOperation() const { return m_state->m_compositeOperator; }
BlendMode blendModeOperation() const { return m_state->m_blendMode; }
// Change the way document markers are rendered.
// Any deviceScaleFactor higher than 1.5 is enough to justify setting this flag.
void setUseHighResMarkers(bool isHighRes) { m_useHighResMarker = isHighRes; }
// If true we are (most likely) rendering to a web page and the
// canvas has been prepared with an opaque background. If false,
// the canvas may havbe transparency (as is the case when rendering
// to a canvas object).
void setCertainlyOpaque(bool isOpaque) { m_isCertainlyOpaque = isOpaque; }
bool isCertainlyOpaque() const { return m_isCertainlyOpaque; }
// Returns if the context is a printing context instead of a display
// context. Bitmap shouldn't be resampled when printing to keep the best
// possible quality.
bool printing() const { return m_printing; }
void setPrinting(bool printing) { m_printing = printing; }
bool isAccelerated() const { return m_accelerated; }
void setAccelerated(bool accelerated) { m_accelerated = accelerated; }
// The opaque region is empty until tracking is turned on.
// It is never clerared by the context.
void setTrackOpaqueRegion(bool track) { m_trackOpaqueRegion = track; }
const OpaqueRegionSkia& opaqueRegion() const { return m_opaqueRegion; }
// The text region is empty until tracking is turned on.
// It is never clerared by the context.
void setTrackTextRegion(bool track) { m_trackTextRegion = track; }
const SkRect& textRegion() const { return m_textRegion; }
bool updatingControlTints() const { return m_updatingControlTints; }
void setUpdatingControlTints(bool updatingTints) { m_updatingControlTints = updatingTints; }
AnnotationModeFlags annotationMode() const { return m_annotationMode; }
void setAnnotationMode(const AnnotationModeFlags mode) { m_annotationMode = mode; }
void setColorSpaceConversion(ColorSpace srcColorSpace, ColorSpace dstColorSpace);
// ---------- End state management methods -----------------
// Get the contents of the image buffer
bool readPixels(SkBitmap*, int, int, SkCanvas::Config8888 = SkCanvas::kNative_Premul_Config8888);
// Sets up the paint for the current fill style.
void setupPaintForFilling(SkPaint*) const;
// Sets up the paint for stroking. Returns a float representing the
// effective width of the pen. If a non-zero length is provided, the
// number of dashes/dots on a dashed/dotted line will be adjusted to
// start and end that length with a dash/dot.
float setupPaintForStroking(SkPaint*, int length = 0) const;
// These draw methods will do both stroking and filling.
// FIXME: ...except drawRect(), which fills properly but always strokes
// using a 1-pixel stroke inset from the rect borders (of the correct
// stroke color).
void drawRect(const IntRect&);
void drawLine(const IntPoint&, const IntPoint&);
void drawEllipse(const IntRect&);
void drawConvexPolygon(size_t numPoints, const FloatPoint*, bool shouldAntialias = false);
void fillPath(const Path&);
void strokePath(const Path&);
void fillEllipse(const FloatRect&);
void strokeEllipse(const FloatRect&);
void fillRect(const FloatRect&);
void fillRect(const FloatRect&, const Color&);
void fillRect(const FloatRect&, const Color&, CompositeOperator);
void fillRoundedRect(const IntRect&, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight, const Color&);
void fillRoundedRect(const RoundedRect&, const Color&);
void clearRect(const FloatRect&);
void strokeRect(const FloatRect&, float lineWidth);
void drawImage(Image*, const IntPoint&, CompositeOperator = CompositeSourceOver, RespectImageOrientationEnum = DoNotRespectImageOrientation);
void drawImage(Image*, const IntRect&, CompositeOperator = CompositeSourceOver, RespectImageOrientationEnum = DoNotRespectImageOrientation, bool useLowQualityScale = false);
void drawImage(Image*, const IntPoint& destPoint, const IntRect& srcRect, CompositeOperator = CompositeSourceOver, RespectImageOrientationEnum = DoNotRespectImageOrientation);
void drawImage(Image*, const FloatRect& destRect);
void drawImage(Image*, const FloatRect& destRect, const FloatRect& srcRect, CompositeOperator = CompositeSourceOver, RespectImageOrientationEnum = DoNotRespectImageOrientation, bool useLowQualityScale = false);
void drawImage(Image*, const FloatRect& destRect, const FloatRect& srcRect, CompositeOperator, BlendMode, RespectImageOrientationEnum = DoNotRespectImageOrientation, bool useLowQualityScale = false);
void drawTiledImage(Image*, const IntRect& destRect, const IntPoint& srcPoint, const IntSize& tileSize,
CompositeOperator = CompositeSourceOver, bool useLowQualityScale = false, BlendMode = BlendModeNormal);
void drawTiledImage(Image*, const IntRect& destRect, const IntRect& srcRect,
const FloatSize& tileScaleFactor, Image::TileRule hRule = Image::StretchTile, Image::TileRule vRule = Image::StretchTile,
CompositeOperator = CompositeSourceOver, bool useLowQualityScale = false);
void drawImageBuffer(ImageBuffer*, const IntPoint&, CompositeOperator = CompositeSourceOver, BlendMode = BlendModeNormal);
void drawImageBuffer(ImageBuffer*, const IntRect&, CompositeOperator = CompositeSourceOver, BlendMode = BlendModeNormal, bool useLowQualityScale = false);
void drawImageBuffer(ImageBuffer*, const IntPoint& destPoint, const IntRect& srcRect, CompositeOperator = CompositeSourceOver, BlendMode = BlendModeNormal);
void drawImageBuffer(ImageBuffer*, const IntRect& destRect, const IntRect& srcRect, CompositeOperator = CompositeSourceOver, BlendMode = BlendModeNormal, bool useLowQualityScale = false);
void drawImageBuffer(ImageBuffer*, const FloatRect& destRect);
void drawImageBuffer(ImageBuffer*, const FloatRect& destRect, const FloatRect& srcRect, CompositeOperator = CompositeSourceOver, BlendMode = BlendModeNormal, bool useLowQualityScale = false);
// These methods write to the canvas and modify the opaque region, if tracked.
// Also drawLine(const IntPoint& point1, const IntPoint& point2) and fillRoundedRect
void writePixels(const SkBitmap&, int x, int y, SkCanvas::Config8888 = SkCanvas::kNative_Premul_Config8888);
void drawBitmap(const SkBitmap&, SkScalar, SkScalar, const SkPaint* = 0);
void drawBitmapRect(const SkBitmap&, const SkRect*, const SkRect&, const SkPaint* = 0);
void drawOval(const SkRect&, const SkPaint&);
void drawPath(const SkPath&, const SkPaint&);
// After drawing directly to the context's canvas, use this function to notify the context so
// it can track the opaque region.
// FIXME: this is still needed only because ImageSkia::paintSkBitmap() may need to notify for a
// smaller rect than the one drawn to, due to its clipping logic.
void didDrawRect(const SkRect&, const SkPaint&, const SkBitmap* = 0);
void drawRect(const SkRect&, const SkPaint&);
void drawPosText(const void* text, size_t byteLength, const SkPoint pos[], const SkRect& textRect, const SkPaint&);
void drawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[], SkScalar constY, const SkRect& textRect, const SkPaint&);
void drawTextOnPath(const void* text, size_t byteLength, const SkPath&, const SkRect& textRect, const SkMatrix*, const SkPaint&);
void clip(const IntRect& rect) { clip(FloatRect(rect)); }
void clip(const FloatRect& rect) { clipRect(rect); }
void clipRoundedRect(const RoundedRect&);
void clipOut(const IntRect& rect) { clipRect(rect, NotAntiAliased, SkRegion::kDifference_Op); }
void clipOutRoundedRect(const RoundedRect&);
void clipPath(const Path&, WindRule = RULE_EVENODD);
void clipConvexPolygon(size_t numPoints, const FloatPoint*, bool antialias = true);
bool clipRect(const SkRect&, AntiAliasingMode = NotAntiAliased, SkRegion::Op = SkRegion::kIntersect_Op);
void drawText(const Font&, const TextRunPaintInfo&, const FloatPoint&);
void drawEmphasisMarks(const Font&, const TextRunPaintInfo&, const AtomicString& mark, const FloatPoint&);
void drawBidiText(const Font&, const TextRunPaintInfo&, const FloatPoint&, Font::CustomFontNotReadyAction = Font::DoNotPaintIfFontNotReady);
void drawHighlightForText(const Font&, const TextRun&, const FloatPoint&, int h, const Color& backgroundColor, int from = 0, int to = -1);
void drawLineForText(const FloatPoint&, float width, bool printing);
enum DocumentMarkerLineStyle {
DocumentMarkerSpellingLineStyle,
DocumentMarkerGrammarLineStyle
};
void drawLineForDocumentMarker(const FloatPoint&, float width, DocumentMarkerLineStyle);
void beginTransparencyLayer(float opacity, const FloatRect* = 0);
void beginMaskedLayer(const FloatRect&, MaskType = AlphaMaskType);
void endLayer();
bool hasShadow() const;
void setShadow(const FloatSize& offset, float blur, const Color&,
DrawLooper::ShadowTransformMode = DrawLooper::ShadowRespectsTransforms,
DrawLooper::ShadowAlphaMode = DrawLooper::ShadowRespectsAlpha);
void clearShadow() { clearDrawLooper(); }
// It is assumed that this draw looper is used only for shadows
// (i.e. a draw looper is set if and only if there is a shadow).
void setDrawLooper(const DrawLooper&);
void clearDrawLooper();
void drawFocusRing(const Vector<IntRect>&, int width, int offset, const Color&);
void drawFocusRing(const Path&, int width, int offset, const Color&);
enum Edge {
NoEdge = 0,
TopEdge = 1 << 1,
RightEdge = 1 << 2,
BottomEdge = 1 << 3,
LeftEdge = 1 << 4
};
typedef unsigned Edges;
void drawInnerShadow(const RoundedRect&, const Color& shadowColor, const IntSize shadowOffset, int shadowBlur, int shadowSpread, Edges clippedEdges = NoEdge);
// This clip function is used only by <canvas> code. It allows
// implementations to handle clipping on the canvas differently since
// the discipline is different.
void canvasClip(const Path&, WindRule = RULE_EVENODD);
void clipOut(const Path&);
// ---------- Transformation methods -----------------
enum IncludeDeviceScale { DefinitelyIncludeDeviceScale, PossiblyIncludeDeviceScale };
AffineTransform getCTM(IncludeDeviceScale includeScale = PossiblyIncludeDeviceScale) const;
void concatCTM(const AffineTransform& affine) { concat(affine); }
void setCTM(const AffineTransform& affine) { setMatrix(affine); }
void setMatrix(const SkMatrix&);
void scale(const FloatSize&);
void rotate(float angleInRadians);
void translate(const FloatSize& size) { translate(size.width(), size.height()); }
void translate(float x, float y);
// This function applies the device scale factor to the context, making the context capable of
// acting as a base-level context for a HiDPI environment.
void applyDeviceScaleFactor(float deviceScaleFactor) { scale(FloatSize(deviceScaleFactor, deviceScaleFactor)); }
// ---------- End transformation methods -----------------
// URL drawing
void setURLForRect(const KURL&, const IntRect&);
void setURLFragmentForRect(const String& name, const IntRect&);
void addURLTargetAtPoint(const String& name, const IntPoint&);
bool supportsURLFragments() { return printing(); }
// Create an image buffer compatible with this context, with suitable resolution
// for drawing into the buffer and then into this context.
PassOwnPtr<ImageBuffer> createCompatibleBuffer(const IntSize&, bool hasAlpha = true) const;
bool isCompatibleWithBuffer(ImageBuffer*) const;
static void adjustLineToPixelBoundaries(FloatPoint& p1, FloatPoint& p2, float strokeWidth, StrokeStyle);
void beginAnnotation(const GraphicsContextAnnotation&);
void endAnnotation();
private:
static void addCornerArc(SkPath*, const SkRect&, const IntSize&, int);
static void setPathFromConvexPoints(SkPath*, size_t, const FloatPoint*);
static void setRadii(SkVector*, IntSize, IntSize, IntSize, IntSize);
#if OS(DARWIN)
static inline int getFocusRingOutset(int offset) { return offset + 2; }
#else
static inline int getFocusRingOutset(int offset) { return 0; }
static const SkPMColor lineColors(int);
static const SkPMColor antiColors1(int);
static const SkPMColor antiColors2(int);
static void draw1xMarker(SkBitmap*, int);
static void draw2xMarker(SkBitmap*, int);
#endif
// Return value % max, but account for value possibly being negative.
static int fastMod(int value, int max)
{
bool isNeg = false;
if (value < 0) {
value = -value;
isNeg = true;
}
if (value >= max)
value %= max;
if (isNeg)
value = -value;
return value;
}
// Sets up the common flags on a paint for antialiasing, effects, etc.
// This is implicitly called by setupPaintFill and setupPaintStroke, but
// you may wish to call it directly sometimes if you don't want that other
// behavior.
void setupPaintCommon(SkPaint*) const;
// Helpers for drawing a focus ring (drawFocusRing)
void drawOuterPath(const SkPath&, SkPaint&, int);
void drawInnerPath(const SkPath&, SkPaint&, int);
// SkCanvas wrappers.
bool isDrawingToLayer() const { return m_canvas->isDrawingToLayer(); }
bool clipPath(const SkPath&, AntiAliasingMode = NotAntiAliased, SkRegion::Op = SkRegion::kIntersect_Op);
bool clipRRect(const SkRRect&, AntiAliasingMode = NotAntiAliased, SkRegion::Op = SkRegion::kIntersect_Op);
bool concat(const SkMatrix&);
// common code between setupPaintFor[Filling,Stroking]
void setupShader(SkPaint*, Gradient*, Pattern*, SkColor) const;
// Apply deferred saves
void realizeSave(SkCanvas::SaveFlags flags)
{
if (m_deferredSaveFlags & flags) {
m_canvas->save((SkCanvas::SaveFlags)m_deferredSaveFlags);
m_deferredSaveFlags = 0;
}
}
void didDrawTextInRect(const SkRect& textRect);
void fillRectWithRoundedHole(const IntRect&, const RoundedRect& roundedHoleRect, const Color&);
// null indicates painting is disabled. Never delete this object.
SkCanvas* m_canvas;
// Pointer to the current drawing state. This is a cached value of m_stateStack.last().
GraphicsContextState* m_state;
// States stack. Enables local drawing state change with save()/restore() calls.
// Use OwnPtr to avoid copying the large state structure.
Vector<OwnPtr<GraphicsContextState> > m_stateStack;
// Currently pending save flags.
// FIXME: While defined as a bitmask of SkCanvas::SaveFlags, this is mostly used as a bool.
// It will come in handy when adding granular save() support (clip vs. matrix vs. paint).
// crbug.com/233713
struct DeferredSaveState;
unsigned m_deferredSaveFlags;
Vector<DeferredSaveState> m_saveStateStack;
AnnotationModeFlags m_annotationMode;
#if !ASSERT_DISABLED
unsigned m_annotationCount;
unsigned m_layerCount;
#endif
// Tracks the region painted opaque via the GraphicsContext.
OpaqueRegionSkia m_opaqueRegion;
bool m_trackOpaqueRegion : 1;
// Tracks the region where text is painted via the GraphicsContext.
bool m_trackTextRegion : 1;
SkRect m_textRegion;
// Are we on a high DPI display? If so, spelling and grammar markers are larger.
bool m_useHighResMarker : 1;
// FIXME: Make this go away: crbug.com/236892
bool m_updatingControlTints : 1;
bool m_accelerated : 1;
bool m_isCertainlyOpaque : 1;
bool m_printing : 1;
};
} // namespace WebCore
#endif // GraphicsContext_h