| /* |
| * Copyright (C) 2011, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND |
| * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE |
| * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
| * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
| * DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "core/platform/Gamepads.h" |
| |
| #include "modules/gamepad/GamepadList.h" |
| #include "public/platform/Platform.h" |
| |
| namespace WebCore { |
| |
| class GamepadList; |
| |
| void sampleGamepads(GamepadList* into) |
| { |
| WebKit::WebGamepads gamepads; |
| |
| WebKit::Platform::current()->sampleGamepads(gamepads); |
| |
| for (unsigned i = 0; i < WebKit::WebGamepads::itemsLengthCap; ++i) { |
| WebKit::WebGamepad& webGamepad = gamepads.items[i]; |
| if (i < gamepads.length && webGamepad.connected) { |
| RefPtr<Gamepad> gamepad = into->item(i); |
| if (!gamepad) |
| gamepad = Gamepad::create(); |
| gamepad->id(webGamepad.id); |
| gamepad->index(i); |
| gamepad->timestamp(webGamepad.timestamp); |
| gamepad->axes(webGamepad.axesLength, webGamepad.axes); |
| gamepad->buttons(webGamepad.buttonsLength, webGamepad.buttons); |
| into->set(i, gamepad); |
| } else |
| into->set(i, 0); |
| } |
| } |
| |
| } |