blob: d05bdf85e54d13a252f1adfa6238a047b5c36c55 [file] [log] [blame]
/*
* Copyright (C) 2011, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
#include "config.h"
#include "core/platform/Gamepads.h"
#include "modules/gamepad/GamepadList.h"
#include "public/platform/Platform.h"
namespace WebCore {
class GamepadList;
void sampleGamepads(GamepadList* into)
{
WebKit::WebGamepads gamepads;
WebKit::Platform::current()->sampleGamepads(gamepads);
for (unsigned i = 0; i < WebKit::WebGamepads::itemsLengthCap; ++i) {
WebKit::WebGamepad& webGamepad = gamepads.items[i];
if (i < gamepads.length && webGamepad.connected) {
RefPtr<Gamepad> gamepad = into->item(i);
if (!gamepad)
gamepad = Gamepad::create();
gamepad->id(webGamepad.id);
gamepad->index(i);
gamepad->timestamp(webGamepad.timestamp);
gamepad->axes(webGamepad.axesLength, webGamepad.axes);
gamepad->buttons(webGamepad.buttonsLength, webGamepad.buttons);
into->set(i, gamepad);
} else
into->set(i, 0);
}
}
}