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/**
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* Copyright (C) 2003, 2004, 2005, 2006, 2010 Apple Inc. All rights reserved.
* Copyright (C) 2006 Andrew Wellington (proton@wiretapped.net)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#include "core/rendering/RenderListItem.h"
#include "HTMLNames.h"
#include "core/dom/ElementTraversal.h"
#include "core/html/HTMLOListElement.h"
#include "core/rendering/RenderListMarker.h"
#include "core/rendering/RenderView.h"
#include "wtf/StdLibExtras.h"
#include "wtf/text/StringBuilder.h"
using namespace std;
namespace WebCore {
using namespace HTMLNames;
RenderListItem::RenderListItem(Element* element)
: RenderBlockFlow(element)
, m_marker(0)
, m_hasExplicitValue(false)
, m_isValueUpToDate(false)
, m_notInList(false)
{
setInline(false);
}
void RenderListItem::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
RenderBlock::styleDidChange(diff, oldStyle);
if (style()->listStyleType() != NoneListStyle
|| (style()->listStyleImage() && !style()->listStyleImage()->errorOccurred())) {
RefPtr<RenderStyle> newStyle = RenderStyle::create();
// Markers update their own margin style. By copying the existing style we can
// avoid an unnecessary layout in setStyle below.
if (m_marker)
newStyle->copyNonInheritedFrom(m_marker->style());
// The marker always inherits from the list item, regardless of where it might end
// up (e.g., in some deeply nested line box). See CSS3 spec.
newStyle->inheritFrom(style());
if (!m_marker)
m_marker = RenderListMarker::createAnonymous(this);
m_marker->setStyle(newStyle.release());
} else if (m_marker) {
m_marker->destroy();
m_marker = 0;
}
}
void RenderListItem::willBeDestroyed()
{
if (m_marker) {
m_marker->destroy();
m_marker = 0;
}
RenderBlockFlow::willBeDestroyed();
}
void RenderListItem::insertedIntoTree()
{
RenderBlock::insertedIntoTree();
updateListMarkerNumbers();
}
void RenderListItem::willBeRemovedFromTree()
{
RenderBlockFlow::willBeRemovedFromTree();
updateListMarkerNumbers();
}
static bool isList(const Node* node)
{
return (node->hasTagName(ulTag) || node->hasTagName(olTag));
}
// Returns the enclosing list with respect to the DOM order.
static Node* enclosingList(const RenderListItem* listItem)
{
Node* listItemNode = listItem->node();
Node* firstNode = 0;
// We use parentNode because the enclosing list could be a ShadowRoot that's not Element.
for (Node* parent = listItemNode->parentNode(); parent; parent = parent->parentNode()) {
if (isList(parent))
return parent;
if (!firstNode)
firstNode = parent;
}
// If there's no actual <ul> or <ol> list element, then the first found
// node acts as our list for purposes of determining what other list items
// should be numbered as part of the same list.
return firstNode;
}
// Returns the next list item with respect to the DOM order.
static RenderListItem* nextListItem(const Node* listNode, const RenderListItem* item = 0)
{
if (!listNode)
return 0;
const Node* current = item ? item->node() : listNode;
current = ElementTraversal::nextIncludingPseudo(current, listNode);
while (current) {
if (isList(current)) {
// We've found a nested, independent list: nothing to do here.
current = ElementTraversal::nextIncludingPseudoSkippingChildren(current, listNode);
continue;
}
RenderObject* renderer = current->renderer();
if (renderer && renderer->isListItem())
return toRenderListItem(renderer);
// FIXME: Can this be optimized to skip the children of the elements without a renderer?
current = ElementTraversal::nextIncludingPseudo(current, listNode);
}
return 0;
}
// Returns the previous list item with respect to the DOM order.
static RenderListItem* previousListItem(const Node* listNode, const RenderListItem* item)
{
Node* current = item->node();
for (current = ElementTraversal::previousIncludingPseudo(current, listNode); current; current = ElementTraversal::previousIncludingPseudo(current, listNode)) {
RenderObject* renderer = current->renderer();
if (!renderer || (renderer && !renderer->isListItem()))
continue;
Node* otherList = enclosingList(toRenderListItem(renderer));
// This item is part of our current list, so it's what we're looking for.
if (listNode == otherList)
return toRenderListItem(renderer);
// We found ourself inside another list; lets skip the rest of it.
// Use nextIncludingPseudo() here because the other list itself may actually
// be a list item itself. We need to examine it, so we do this to counteract
// the previousIncludingPseudo() that will be done by the loop.
if (otherList)
current = ElementTraversal::nextIncludingPseudo(otherList);
}
return 0;
}
void RenderListItem::updateItemValuesForOrderedList(const HTMLOListElement* listNode)
{
ASSERT(listNode);
for (RenderListItem* listItem = nextListItem(listNode); listItem; listItem = nextListItem(listNode, listItem))
listItem->updateValue();
}
unsigned RenderListItem::itemCountForOrderedList(const HTMLOListElement* listNode)
{
ASSERT(listNode);
unsigned itemCount = 0;
for (RenderListItem* listItem = nextListItem(listNode); listItem; listItem = nextListItem(listNode, listItem))
itemCount++;
return itemCount;
}
inline int RenderListItem::calcValue() const
{
if (m_hasExplicitValue)
return m_explicitValue;
Node* list = enclosingList(this);
HTMLOListElement* oListElement = (list && list->hasTagName(olTag)) ? toHTMLOListElement(list) : 0;
int valueStep = 1;
if (oListElement && oListElement->isReversed())
valueStep = -1;
// FIXME: This recurses to a possible depth of the length of the list.
// That's not good -- we need to change this to an iterative algorithm.
if (RenderListItem* previousItem = previousListItem(list, this))
return previousItem->value() + valueStep;
if (oListElement)
return oListElement->start();
return 1;
}
void RenderListItem::updateValueNow() const
{
m_value = calcValue();
m_isValueUpToDate = true;
}
bool RenderListItem::isEmpty() const
{
return lastChild() == m_marker;
}
static RenderObject* getParentOfFirstLineBox(RenderBlock* curr, RenderObject* marker)
{
RenderObject* firstChild = curr->firstChild();
if (!firstChild)
return 0;
bool inQuirksMode = curr->document().inQuirksMode();
for (RenderObject* currChild = firstChild; currChild; currChild = currChild->nextSibling()) {
if (currChild == marker)
continue;
if (currChild->isInline() && (!currChild->isRenderInline() || curr->generatesLineBoxesForInlineChild(currChild)))
return curr;
if (currChild->isFloating() || currChild->isOutOfFlowPositioned())
continue;
if (currChild->isTable() || !currChild->isRenderBlock() || (currChild->isBox() && toRenderBox(currChild)->isWritingModeRoot()))
break;
if (curr->isListItem() && inQuirksMode && currChild->node() &&
(currChild->node()->hasTagName(ulTag)|| currChild->node()->hasTagName(olTag)))
break;
RenderObject* lineBox = getParentOfFirstLineBox(toRenderBlock(currChild), marker);
if (lineBox)
return lineBox;
}
return 0;
}
void RenderListItem::updateValue()
{
if (!m_hasExplicitValue) {
m_isValueUpToDate = false;
if (m_marker)
m_marker->setNeedsLayoutAndPrefWidthsRecalc();
}
}
static RenderObject* firstNonMarkerChild(RenderObject* parent)
{
RenderObject* result = parent->firstChild();
while (result && result->isListMarker())
result = result->nextSibling();
return result;
}
void RenderListItem::updateMarkerLocation()
{
// Sanity check the location of our marker.
if (m_marker) {
RenderObject* markerParent = m_marker->parent();
RenderObject* lineBoxParent = getParentOfFirstLineBox(this, m_marker);
if (!lineBoxParent) {
// If the marker is currently contained inside an anonymous box,
// then we are the only item in that anonymous box (since no line box
// parent was found). It's ok to just leave the marker where it is
// in this case.
if (markerParent && markerParent->isAnonymousBlock())
lineBoxParent = markerParent;
else
lineBoxParent = this;
}
if (markerParent != lineBoxParent || m_marker->preferredLogicalWidthsDirty()) {
// Removing and adding the marker can trigger repainting in
// containers other than ourselves, so we need to disable LayoutState.
LayoutStateDisabler layoutStateDisabler(view());
updateFirstLetter();
m_marker->remove();
if (markerParent)
markerParent->dirtyLinesFromChangedChild(m_marker);
if (!lineBoxParent)
lineBoxParent = this;
lineBoxParent->addChild(m_marker, firstNonMarkerChild(lineBoxParent));
m_marker->updateMarginsAndContent();
// If markerParent is an anonymous block that has lost all its children, destroy it.
if (markerParent && markerParent->isAnonymousBlock() && !markerParent->firstChild() && !toRenderBlock(markerParent)->continuation())
markerParent->destroy();
// If the marker is inside we need to redo the preferred width calculations
// as the size of the item now includes the size of the list marker.
if (m_marker->isInside())
containingBlock()->updateLogicalWidth();
}
}
}
void RenderListItem::layout()
{
ASSERT(needsLayout());
updateMarkerLocation();
RenderBlockFlow::layout();
}
void RenderListItem::addOverflowFromChildren()
{
RenderBlockFlow::addOverflowFromChildren();
positionListMarker();
}
void RenderListItem::positionListMarker()
{
if (m_marker && m_marker->parent()->isBox() && !m_marker->isInside() && m_marker->inlineBoxWrapper()) {
LayoutUnit markerOldLogicalLeft = m_marker->logicalLeft();
LayoutUnit blockOffset = 0;
LayoutUnit lineOffset = 0;
for (RenderBox* o = m_marker->parentBox(); o != this; o = o->parentBox()) {
blockOffset += o->logicalTop();
lineOffset += o->logicalLeft();
}
bool adjustOverflow = false;
LayoutUnit markerLogicalLeft;
RootInlineBox* root = m_marker->inlineBoxWrapper()->root();
bool hitSelfPaintingLayer = false;
RootInlineBox* rootBox = m_marker->inlineBoxWrapper()->root();
LayoutUnit lineTop = rootBox->lineTop();
LayoutUnit lineBottom = rootBox->lineBottom();
// FIXME: Need to account for relative positioning in the layout overflow.
if (style()->isLeftToRightDirection()) {
LayoutUnit leftLineOffset = logicalLeftOffsetForLine(blockOffset, logicalLeftOffsetForLine(blockOffset, false), false);
markerLogicalLeft = leftLineOffset - lineOffset - paddingStart() - borderStart() + m_marker->marginStart();
m_marker->inlineBoxWrapper()->adjustLineDirectionPosition(markerLogicalLeft - markerOldLogicalLeft);
for (InlineFlowBox* box = m_marker->inlineBoxWrapper()->parent(); box; box = box->parent()) {
LayoutRect newLogicalVisualOverflowRect = box->logicalVisualOverflowRect(lineTop, lineBottom);
LayoutRect newLogicalLayoutOverflowRect = box->logicalLayoutOverflowRect(lineTop, lineBottom);
if (markerLogicalLeft < newLogicalVisualOverflowRect.x() && !hitSelfPaintingLayer) {
newLogicalVisualOverflowRect.setWidth(newLogicalVisualOverflowRect.maxX() - markerLogicalLeft);
newLogicalVisualOverflowRect.setX(markerLogicalLeft);
if (box == root)
adjustOverflow = true;
}
if (markerLogicalLeft < newLogicalLayoutOverflowRect.x()) {
newLogicalLayoutOverflowRect.setWidth(newLogicalLayoutOverflowRect.maxX() - markerLogicalLeft);
newLogicalLayoutOverflowRect.setX(markerLogicalLeft);
if (box == root)
adjustOverflow = true;
}
box->setOverflowFromLogicalRects(newLogicalLayoutOverflowRect, newLogicalVisualOverflowRect, lineTop, lineBottom);
if (box->boxModelObject()->hasSelfPaintingLayer())
hitSelfPaintingLayer = true;
}
} else {
LayoutUnit rightLineOffset = logicalRightOffsetForLine(blockOffset, logicalRightOffsetForLine(blockOffset, false), false);
markerLogicalLeft = rightLineOffset - lineOffset + paddingStart() + borderStart() + m_marker->marginEnd();
m_marker->inlineBoxWrapper()->adjustLineDirectionPosition(markerLogicalLeft - markerOldLogicalLeft);
for (InlineFlowBox* box = m_marker->inlineBoxWrapper()->parent(); box; box = box->parent()) {
LayoutRect newLogicalVisualOverflowRect = box->logicalVisualOverflowRect(lineTop, lineBottom);
LayoutRect newLogicalLayoutOverflowRect = box->logicalLayoutOverflowRect(lineTop, lineBottom);
if (markerLogicalLeft + m_marker->logicalWidth() > newLogicalVisualOverflowRect.maxX() && !hitSelfPaintingLayer) {
newLogicalVisualOverflowRect.setWidth(markerLogicalLeft + m_marker->logicalWidth() - newLogicalVisualOverflowRect.x());
if (box == root)
adjustOverflow = true;
}
if (markerLogicalLeft + m_marker->logicalWidth() > newLogicalLayoutOverflowRect.maxX()) {
newLogicalLayoutOverflowRect.setWidth(markerLogicalLeft + m_marker->logicalWidth() - newLogicalLayoutOverflowRect.x());
if (box == root)
adjustOverflow = true;
}
box->setOverflowFromLogicalRects(newLogicalLayoutOverflowRect, newLogicalVisualOverflowRect, lineTop, lineBottom);
if (box->boxModelObject()->hasSelfPaintingLayer())
hitSelfPaintingLayer = true;
}
}
if (adjustOverflow) {
LayoutRect markerRect(markerLogicalLeft + lineOffset, blockOffset, m_marker->width(), m_marker->height());
if (!style()->isHorizontalWritingMode())
markerRect = markerRect.transposedRect();
RenderBox* o = m_marker;
bool propagateVisualOverflow = true;
bool propagateLayoutOverflow = true;
do {
o = o->parentBox();
if (o->isRenderBlock()) {
if (propagateVisualOverflow)
toRenderBlock(o)->addContentsVisualOverflow(markerRect);
if (propagateLayoutOverflow)
toRenderBlock(o)->addLayoutOverflow(markerRect);
}
if (o->hasOverflowClip()) {
propagateLayoutOverflow = false;
propagateVisualOverflow = false;
}
if (o->hasSelfPaintingLayer())
propagateVisualOverflow = false;
markerRect.moveBy(-o->location());
} while (o != this && propagateVisualOverflow && propagateLayoutOverflow);
}
}
}
void RenderListItem::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
if (!logicalHeight() && hasOverflowClip())
return;
RenderBlockFlow::paint(paintInfo, paintOffset);
}
const String& RenderListItem::markerText() const
{
if (m_marker)
return m_marker->text();
return nullAtom.string();
}
String RenderListItem::markerTextWithSuffix() const
{
if (!m_marker)
return String();
// Append the suffix for the marker in the right place depending
// on the direction of the text (right-to-left or left-to-right).
const String& markerText = m_marker->text();
const String markerSuffix = m_marker->suffix();
StringBuilder result;
if (!m_marker->style()->isLeftToRightDirection())
result.append(markerSuffix);
result.append(markerText);
if (m_marker->style()->isLeftToRightDirection())
result.append(markerSuffix);
return result.toString();
}
void RenderListItem::explicitValueChanged()
{
if (m_marker)
m_marker->setNeedsLayoutAndPrefWidthsRecalc();
Node* listNode = enclosingList(this);
for (RenderListItem* item = this; item; item = nextListItem(listNode, item))
item->updateValue();
}
void RenderListItem::setExplicitValue(int value)
{
ASSERT(node());
if (m_hasExplicitValue && m_explicitValue == value)
return;
m_explicitValue = value;
m_value = value;
m_hasExplicitValue = true;
explicitValueChanged();
}
void RenderListItem::clearExplicitValue()
{
ASSERT(node());
if (!m_hasExplicitValue)
return;
m_hasExplicitValue = false;
m_isValueUpToDate = false;
explicitValueChanged();
}
static RenderListItem* previousOrNextItem(bool isListReversed, Node* list, RenderListItem* item)
{
return isListReversed ? previousListItem(list, item) : nextListItem(list, item);
}
void RenderListItem::updateListMarkerNumbers()
{
Node* listNode = enclosingList(this);
// The list node can be the shadow root which has no renderer.
ASSERT(listNode);
if (!listNode)
return;
bool isListReversed = false;
HTMLOListElement* oListElement = (listNode && listNode->hasTagName(olTag)) ? toHTMLOListElement(listNode) : 0;
if (oListElement) {
oListElement->itemCountChanged();
isListReversed = oListElement->isReversed();
}
for (RenderListItem* item = previousOrNextItem(isListReversed, listNode, this); item; item = previousOrNextItem(isListReversed, listNode, item)) {
if (!item->m_isValueUpToDate) {
// If an item has been marked for update before, we can safely
// assume that all the following ones have too.
// This gives us the opportunity to stop here and avoid
// marking the same nodes again.
break;
}
item->updateValue();
}
}
} // namespace WebCore