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/*
* Copyright (c) 2013, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
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* * Redistributions of source code must retain the above copyright
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* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
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*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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#include "config.h"
#include "core/animation/DocumentTimeline.h"
#include "core/animation/Animation.h"
#include "core/animation/AnimationClock.h"
#include "core/animation/KeyframeAnimationEffect.h"
#include "core/animation/TimedItem.h"
#include "core/dom/Document.h"
#include "core/dom/Element.h"
#include "core/dom/QualifiedName.h"
#include "weborigin/KURL.h"
#include <gtest/gtest.h>
using namespace WebCore;
namespace {
class CoreAnimationDocumentTimelineTest : public ::testing::Test {
protected:
virtual void SetUp()
{
document = Document::create();
element = Element::create(nullQName() , document.get());
timeline = DocumentTimeline::create(document.get());
timeline->setZeroTimeAsPerfTime(0);
document->animationClock().updateTime(0);
ASSERT_EQ(0, timeline->currentTime());
}
RefPtr<Document> document;
RefPtr<Element> element;
RefPtr<DocumentTimeline> timeline;
Timing timing;
};
TEST_F(CoreAnimationDocumentTimelineTest, EmptyKeyframeAnimation)
{
RefPtr<KeyframeAnimationEffect> effect = KeyframeAnimationEffect::create(KeyframeAnimationEffect::KeyframeVector());
RefPtr<Animation> anim = Animation::create(element.get(), effect, timing);
timeline->play(anim.get());
timeline->serviceAnimations(0);
EXPECT_FLOAT_EQ(0, timeline->currentTime());
EXPECT_TRUE(anim->compositableValues()->isEmpty());
timeline->serviceAnimations(100);
EXPECT_FLOAT_EQ(100, timeline->currentTime());
}
TEST_F(CoreAnimationDocumentTimelineTest, ZeroTimeAsPerfTime)
{
timeline = DocumentTimeline::create(document.get());
timeline->serviceAnimations(100);
EXPECT_TRUE(isNull(timeline->currentTime()));
timeline->serviceAnimations(200);
EXPECT_TRUE(isNull(timeline->currentTime()));
timeline->setZeroTimeAsPerfTime(300);
document->animationClock().updateTime(300);
timeline->serviceAnimations(300);
EXPECT_EQ(0, timeline->currentTime());
timeline->serviceAnimations(400);
EXPECT_EQ(100, timeline->currentTime());
}
TEST_F(CoreAnimationDocumentTimelineTest, PauseForTesting)
{
float seekTime = 1;
RefPtr<Animation> anim1 = Animation::create(element.get(), KeyframeAnimationEffect::create(KeyframeAnimationEffect::KeyframeVector()), timing);
RefPtr<Animation> anim2 = Animation::create(element.get(), KeyframeAnimationEffect::create(KeyframeAnimationEffect::KeyframeVector()), timing);
RefPtr<Player> player1 = timeline->play(anim1.get());
RefPtr<Player> player2 = timeline->play(anim2.get());
timeline->pauseAnimationsForTesting(seekTime);
EXPECT_FLOAT_EQ(seekTime, player1->currentTime());
EXPECT_FLOAT_EQ(seekTime, player2->currentTime());
}
TEST_F(CoreAnimationDocumentTimelineTest, NumberOfActiveAnimations)
{
Timing timingForwardFill;
timingForwardFill.hasIterationDuration = true;
timingForwardFill.iterationDuration = 2;
Timing timingNoFill;
timingNoFill.hasIterationDuration = true;
timingNoFill.iterationDuration = 2;
timingNoFill.fillMode = Timing::FillModeNone;
Timing timingBackwardFillDelay;
timingBackwardFillDelay.hasIterationDuration = true;
timingBackwardFillDelay.iterationDuration = 1;
timingBackwardFillDelay.fillMode = Timing::FillModeBackwards;
timingBackwardFillDelay.startDelay = 1;
Timing timingNoFillDelay;
timingNoFillDelay.hasIterationDuration = true;
timingNoFillDelay.iterationDuration = 1;
timingNoFillDelay.fillMode = Timing::FillModeNone;
timingNoFillDelay.startDelay = 1;
RefPtr<Animation> anim1 = Animation::create(element.get(), KeyframeAnimationEffect::create(KeyframeAnimationEffect::KeyframeVector()), timingForwardFill);
RefPtr<Animation> anim2 = Animation::create(element.get(), KeyframeAnimationEffect::create(KeyframeAnimationEffect::KeyframeVector()), timingNoFill);
RefPtr<Animation> anim3 = Animation::create(element.get(), KeyframeAnimationEffect::create(KeyframeAnimationEffect::KeyframeVector()), timingBackwardFillDelay);
RefPtr<Animation> anim4 = Animation::create(element.get(), KeyframeAnimationEffect::create(KeyframeAnimationEffect::KeyframeVector()), timingNoFillDelay);
RefPtr<Player> player1 = timeline->play(anim1.get());
RefPtr<Player> player2 = timeline->play(anim2.get());
RefPtr<Player> player3 = timeline->play(anim3.get());
RefPtr<Player> player4 = timeline->play(anim4.get());
timeline->serviceAnimations(0);
EXPECT_EQ(4U, timeline->numberOfActiveAnimationsForTesting());
timeline->serviceAnimations(0.5);
EXPECT_EQ(4U, timeline->numberOfActiveAnimationsForTesting());
timeline->serviceAnimations(1.5);
EXPECT_EQ(4U, timeline->numberOfActiveAnimationsForTesting());
timeline->serviceAnimations(3);
EXPECT_EQ(1U, timeline->numberOfActiveAnimationsForTesting());
}
}