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/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2001 Dirk Mueller (mueller@kde.org)
* Copyright (C) 2004, 2005, 2006, 2007, 2009, 2010, 2011 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef ContainerNode_h
#define ContainerNode_h
#include "bindings/v8/ExceptionStatePlaceholder.h"
#include "core/dom/Node.h"
#include "wtf/OwnPtr.h"
#include "wtf/Vector.h"
namespace WebCore {
class ClassCollection;
class ExceptionState;
class FloatPoint;
class HTMLCollection;
class StaticNodeList;
class TagCollection;
namespace Private {
template<class GenericNode, class GenericNodeContainer>
void addChildNodesToDeletionQueue(GenericNode*& head, GenericNode*& tail, GenericNodeContainer&);
}
enum DynamicRestyleFlags {
ChildrenOrSiblingsAffectedByFocus = 1 << 0,
ChildrenOrSiblingsAffectedByHover = 1 << 1,
ChildrenOrSiblingsAffectedByActive = 1 << 2,
ChildrenOrSiblingsAffectedByDrag = 1 << 3,
ChildrenAffectedByFirstChildRules = 1 << 4,
ChildrenAffectedByLastChildRules = 1 << 5,
ChildrenAffectedByDirectAdjacentRules = 1 << 6,
ChildrenAffectedByIndirectAdjacentRules = 1 << 7,
ChildrenAffectedByForwardPositionalRules = 1 << 8,
ChildrenAffectedByBackwardPositionalRules = 1 << 9,
NumberOfDynamicRestyleFlags = 10,
};
// This constant controls how much buffer is initially allocated
// for a Node Vector that is used to store child Nodes of a given Node.
// FIXME: Optimize the value.
const int initialNodeVectorSize = 11;
typedef WillBeHeapVector<RefPtrWillBeMember<Node>, initialNodeVectorSize> NodeVector;
class ContainerNode : public Node {
public:
virtual ~ContainerNode();
Node* firstChild() const { return m_firstChild; }
Node* lastChild() const { return m_lastChild; }
bool hasChildren() const { return m_firstChild; }
bool hasOneChild() const { return m_firstChild && !m_firstChild->nextSibling(); }
bool hasOneTextChild() const { return hasOneChild() && m_firstChild->isTextNode(); }
bool hasChildCount(unsigned) const;
PassRefPtrWillBeRawPtr<HTMLCollection> children();
unsigned countChildren() const;
Node* traverseToChildAt(unsigned index) const;
PassRefPtrWillBeRawPtr<Element> querySelector(const AtomicString& selectors, ExceptionState&);
PassRefPtrWillBeRawPtr<StaticNodeList> querySelectorAll(const AtomicString& selectors, ExceptionState&);
void insertBefore(PassRefPtrWillBeRawPtr<Node> newChild, Node* refChild, ExceptionState& = ASSERT_NO_EXCEPTION);
void replaceChild(PassRefPtrWillBeRawPtr<Node> newChild, Node* oldChild, ExceptionState& = ASSERT_NO_EXCEPTION);
void removeChild(Node* child, ExceptionState& = ASSERT_NO_EXCEPTION);
void appendChild(PassRefPtrWillBeRawPtr<Node> newChild, ExceptionState& = ASSERT_NO_EXCEPTION);
Element* getElementById(const AtomicString& id) const;
PassRefPtrWillBeRawPtr<TagCollection> getElementsByTagName(const AtomicString&);
PassRefPtrWillBeRawPtr<TagCollection> getElementsByTagNameNS(const AtomicString& namespaceURI, const AtomicString& localName);
PassRefPtrWillBeRawPtr<NameNodeList> getElementsByName(const AtomicString& elementName);
PassRefPtrWillBeRawPtr<ClassCollection> getElementsByClassName(const AtomicString& classNames);
PassRefPtrWillBeRawPtr<RadioNodeList> radioNodeList(const AtomicString&, bool onlyMatchImgElements = false);
// These methods are only used during parsing.
// They don't send DOM mutation events or handle reparenting.
void parserAppendChild(PassRefPtrWillBeRawPtr<Node>);
void parserRemoveChild(Node&);
void parserInsertBefore(PassRefPtrWillBeRawPtr<Node> newChild, Node& refChild);
void parserTakeAllChildrenFrom(ContainerNode&);
void removeChildren();
void cloneChildNodes(ContainerNode* clone);
virtual void attach(const AttachContext& = AttachContext()) OVERRIDE;
virtual void detach(const AttachContext& = AttachContext()) OVERRIDE;
virtual LayoutRect boundingBox() const OVERRIDE FINAL;
virtual void setFocus(bool) OVERRIDE;
void focusStateChanged();
virtual void setActive(bool = true) OVERRIDE;
virtual void setHovered(bool = true) OVERRIDE;
bool childrenOrSiblingsAffectedByFocus() const { return hasRestyleFlag(ChildrenOrSiblingsAffectedByFocus); }
void setChildrenOrSiblingsAffectedByFocus() { setRestyleFlag(ChildrenOrSiblingsAffectedByFocus); }
bool childrenOrSiblingsAffectedByHover() const { return hasRestyleFlag(ChildrenOrSiblingsAffectedByHover); }
void setChildrenOrSiblingsAffectedByHover() { setRestyleFlag(ChildrenOrSiblingsAffectedByHover); }
bool childrenOrSiblingsAffectedByActive() const { return hasRestyleFlag(ChildrenOrSiblingsAffectedByActive); }
void setChildrenOrSiblingsAffectedByActive() { setRestyleFlag(ChildrenOrSiblingsAffectedByActive); }
bool childrenOrSiblingsAffectedByDrag() const { return hasRestyleFlag(ChildrenOrSiblingsAffectedByDrag); }
void setChildrenOrSiblingsAffectedByDrag() { setRestyleFlag(ChildrenOrSiblingsAffectedByDrag); }
bool childrenAffectedByPositionalRules() const { return hasRestyleFlag(ChildrenAffectedByForwardPositionalRules) || hasRestyleFlag(ChildrenAffectedByBackwardPositionalRules); }
bool childrenAffectedByFirstChildRules() const { return hasRestyleFlag(ChildrenAffectedByFirstChildRules); }
void setChildrenAffectedByFirstChildRules() { setRestyleFlag(ChildrenAffectedByFirstChildRules); }
bool childrenAffectedByLastChildRules() const { return hasRestyleFlag(ChildrenAffectedByLastChildRules); }
void setChildrenAffectedByLastChildRules() { setRestyleFlag(ChildrenAffectedByLastChildRules); }
bool childrenAffectedByDirectAdjacentRules() const { return hasRestyleFlag(ChildrenAffectedByDirectAdjacentRules); }
void setChildrenAffectedByDirectAdjacentRules() { setRestyleFlag(ChildrenAffectedByDirectAdjacentRules); }
bool childrenAffectedByIndirectAdjacentRules() const { return hasRestyleFlag(ChildrenAffectedByIndirectAdjacentRules); }
void setChildrenAffectedByIndirectAdjacentRules() { setRestyleFlag(ChildrenAffectedByIndirectAdjacentRules); }
bool childrenAffectedByForwardPositionalRules() const { return hasRestyleFlag(ChildrenAffectedByForwardPositionalRules); }
void setChildrenAffectedByForwardPositionalRules() { setRestyleFlag(ChildrenAffectedByForwardPositionalRules); }
bool childrenAffectedByBackwardPositionalRules() const { return hasRestyleFlag(ChildrenAffectedByBackwardPositionalRules); }
void setChildrenAffectedByBackwardPositionalRules() { setRestyleFlag(ChildrenAffectedByBackwardPositionalRules); }
// FIXME: These methods should all be renamed to something better than "check",
// since it's not clear that they alter the style bits of siblings and children.
void checkForChildrenAdjacentRuleChanges();
void checkForSiblingStyleChanges(bool finishedParsingCallback, Node* beforeChange, Node* afterChange, int childCountDelta);
bool childrenSupportStyleSharing() const { return !hasRestyleFlags(); }
// -----------------------------------------------------------------------------
// Notification of document structure changes (see core/dom/Node.h for more notification methods)
// Notifies the node that it's list of children have changed (either by adding or removing child nodes), or a child
// node that is of the type CDATA_SECTION_NODE, TEXT_NODE or COMMENT_NODE has changed its value.
virtual void childrenChanged(bool createdByParser = false, Node* beforeChange = 0, Node* afterChange = 0, int childCountDelta = 0);
void disconnectDescendantFrames();
virtual void trace(Visitor*) OVERRIDE;
enum ChildrenChangeSource { ChildrenChangeSourceAPI, ChildrenChangeSourceParser };
void notifyNodeInserted(Node&, ChildrenChangeSource = ChildrenChangeSourceAPI);
void notifyNodeRemoved(Node&);
protected:
ContainerNode(TreeScope*, ConstructionType = CreateContainer);
template<class GenericNode, class GenericNodeContainer>
friend void Private::addChildNodesToDeletionQueue(GenericNode*& head, GenericNode*& tail, GenericNodeContainer&);
#if !ENABLE(OILPAN)
void removeDetachedChildren();
#endif
void setFirstChild(Node* child) { m_firstChild = child; }
void setLastChild(Node* child) { m_lastChild = child; }
private:
void removeBetween(Node* previousChild, Node* nextChild, Node& oldChild);
void insertBeforeCommon(Node& nextChild, Node& oldChild);
void appendChildCommon(Node& child);
void updateTreeAfterInsertion(Node& child);
void willRemoveChildren();
void willRemoveChild(Node& child);
void notifyNodeInsertedInternal(Node&, NodeVector& postInsertionNotificationTargets);
bool hasRestyleFlag(DynamicRestyleFlags mask) const { return hasRareData() && hasRestyleFlagInternal(mask); }
bool hasRestyleFlags() const { return hasRareData() && hasRestyleFlagsInternal(); }
void setRestyleFlag(DynamicRestyleFlags);
bool hasRestyleFlagInternal(DynamicRestyleFlags) const;
bool hasRestyleFlagsInternal() const;
inline bool checkAcceptChildGuaranteedNodeTypes(const Node& newChild, ExceptionState&) const;
inline bool checkAcceptChild(const Node* newChild, const Node* oldChild, ExceptionState&) const;
inline bool containsConsideringHostElements(const Node&) const;
inline bool isChildTypeAllowed(const Node& child) const;
void attachChildren(const AttachContext& = AttachContext());
void detachChildren(const AttachContext& = AttachContext());
bool getUpperLeftCorner(FloatPoint&) const;
bool getLowerRightCorner(FloatPoint&) const;
RawPtrWillBeMember<Node> m_firstChild;
RawPtrWillBeMember<Node> m_lastChild;
};
#ifndef NDEBUG
bool childAttachedAllowedWhenAttachingChildren(ContainerNode*);
#endif
DEFINE_NODE_TYPE_CASTS(ContainerNode, isContainerNode());
inline bool ContainerNode::hasChildCount(unsigned count) const
{
Node* child = m_firstChild;
while (count && child) {
child = child->nextSibling();
--count;
}
return !count && !child;
}
inline ContainerNode::ContainerNode(TreeScope* treeScope, ConstructionType type)
: Node(treeScope, type)
, m_firstChild(nullptr)
, m_lastChild(nullptr)
{
}
inline void ContainerNode::attachChildren(const AttachContext& context)
{
AttachContext childrenContext(context);
childrenContext.resolvedStyle = 0;
for (Node* child = firstChild(); child; child = child->nextSibling()) {
ASSERT(child->needsAttach() || childAttachedAllowedWhenAttachingChildren(this));
if (child->needsAttach())
child->attach(childrenContext);
}
}
inline void ContainerNode::detachChildren(const AttachContext& context)
{
AttachContext childrenContext(context);
childrenContext.resolvedStyle = 0;
for (Node* child = firstChild(); child; child = child->nextSibling())
child->detach(childrenContext);
}
inline unsigned Node::countChildren() const
{
if (!isContainerNode())
return 0;
return toContainerNode(this)->countChildren();
}
inline Node* Node::traverseToChildAt(unsigned index) const
{
if (!isContainerNode())
return 0;
return toContainerNode(this)->traverseToChildAt(index);
}
inline Node* Node::firstChild() const
{
if (!isContainerNode())
return 0;
return toContainerNode(this)->firstChild();
}
inline Node* Node::lastChild() const
{
if (!isContainerNode())
return 0;
return toContainerNode(this)->lastChild();
}
inline Node& Node::highestAncestorOrSelf() const
{
Node* node = const_cast<Node*>(this);
Node* highest = node;
for (; node; node = node->parentNode())
highest = node;
return *highest;
}
inline ContainerNode* Node::parentElementOrShadowRoot() const
{
ContainerNode* parent = parentNode();
return parent && (parent->isElementNode() || parent->isShadowRoot()) ? parent : 0;
}
inline ContainerNode* Node::parentElementOrDocumentFragment() const
{
ContainerNode* parent = parentNode();
return parent && (parent->isElementNode() || parent->isDocumentFragment()) ? parent : 0;
}
inline void getChildNodes(Node& node, NodeVector& nodes)
{
ASSERT(!nodes.size());
for (Node* child = node.firstChild(); child; child = child->nextSibling())
nodes.append(child);
}
} // namespace WebCore
#endif // ContainerNode_h