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#ifndef UniscribeHelperTextRun_h
#define UniscribeHelperTextRun_h
#include "platform/fonts/win/UniscribeHelper.h"
#include "wtf/text/WTFString.h"
namespace WebCore {
class Font;
class TextRun;
// Wrapper around the Uniscribe helper that automatically sets it up with the
// WebKit types we supply.
class UniscribeHelperTextRun : public UniscribeHelper {
public:
// Regular constructor used for WebCore text run processing.
UniscribeHelperTextRun(const TextRun&, const Font&);
// Constructor with the same interface as the gfx::UniscribeState. Using
// this constructor will not give you font fallback, but it will provide
// the ability to load fonts that may not be in the OS cache
// ("TryToPreloadFont") if the caller does not have a TextRun/Font.
UniscribeHelperTextRun(const wchar_t* input,
int inputLength,
bool isRtl,
HFONT hfont,
SCRIPT_CACHE*,
SCRIPT_FONTPROPERTIES*);
protected:
virtual void tryToPreloadFont(HFONT);
private:
// This function retrieves the Windows font data (HFONT, etc) for the next
// WebKit font in the list. If the font data corresponding to font_index_
// has been obtained before, returns the values stored in our internal
// vectors (hfonts_, etc). Otherwise, it gets next SimpleFontData from
// WebKit and adds them to in hfonts_ and friends so that font data can be
// returned quickly next time they're requested.
virtual bool nextWinFontData(HFONT&, SCRIPT_CACHE*&, SCRIPT_FONTPROPERTIES*&, int& ascent, WORD& spaceGlyph);
virtual void resetFontIndex();
// Reference to blink::Font that contains all the information about fonts
// we can use to render this input run of text. It is used in
// NextWinFontData to retrieve Windows font data for a series of
// non-primary fonts.
//
// This pointer can be NULL for no font fallback handling.
const Font* m_font;
// When we have an 8 bit TestRun, we store the buffer of upconverted characters
// in this string.
String m_stringFor8BitRun;
// It's rare that many fonts are listed in stylesheets.
// Four would be large enough in most cases.
const static size_t kNumberOfFonts = 4;
// These vectors are used to store Windows font data for non-primary fonts.
Vector<HFONT, kNumberOfFonts> m_hfonts;
Vector<SCRIPT_CACHE*, kNumberOfFonts> m_scriptCaches;
Vector<SCRIPT_FONTPROPERTIES*, kNumberOfFonts> m_fontProperties;
Vector<int, kNumberOfFonts> m_ascents;
Vector<WORD> m_spaceGlyphs;
// Index of the fallback font we're currently using for NextWinFontData.
int m_fontIndex;
};
} // namespace WebCore
#endif // UniscribeHelperTextRun_h