blob: ba45ce98f183f90251c618703cdedd6c91a82344 [file] [log] [blame]
/*
* Copyright (C) 2006 Apple Computer, Inc.
* Copyright (C) 2006 Alexander Kellett <lypanov@kde.org>
* Copyright (C) 2006 Oliver Hunt <ojh16@student.canterbury.ac.nz>
* Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2008 Rob Buis <buis@kde.org>
* Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
* Copyright (C) Research In Motion Limited 2010-2012. All rights reserved.
* Copyright (C) 2012 Google Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "core/rendering/svg/RenderSVGText.h"
#include "core/rendering/HitTestRequest.h"
#include "core/rendering/HitTestResult.h"
#include "core/rendering/LayoutRectRecorder.h"
#include "core/rendering/LayoutRepainter.h"
#include "core/rendering/PointerEventsHitRules.h"
#include "core/rendering/style/ShadowList.h"
#include "core/rendering/svg/RenderSVGInlineText.h"
#include "core/rendering/svg/RenderSVGResource.h"
#include "core/rendering/svg/RenderSVGRoot.h"
#include "core/rendering/svg/SVGRenderSupport.h"
#include "core/rendering/svg/SVGResourcesCache.h"
#include "core/rendering/svg/SVGRootInlineBox.h"
#include "core/rendering/svg/SVGTextRunRenderingContext.h"
#include "core/svg/SVGLengthList.h"
#include "core/svg/SVGTextElement.h"
#include "core/svg/SVGTransformList.h"
#include "core/svg/SVGURIReference.h"
#include "platform/FloatConversion.h"
#include "platform/fonts/FontCache.h"
#include "platform/fonts/SimpleFontData.h"
#include "platform/geometry/FloatQuad.h"
#include "platform/geometry/TransformState.h"
#include "platform/graphics/GraphicsContextStateSaver.h"
namespace WebCore {
RenderSVGText::RenderSVGText(SVGTextElement* node)
: RenderSVGBlock(node)
, m_needsReordering(false)
, m_needsPositioningValuesUpdate(false)
, m_needsTransformUpdate(true)
, m_needsTextMetricsUpdate(false)
{
}
RenderSVGText::~RenderSVGText()
{
ASSERT(m_layoutAttributes.isEmpty());
}
bool RenderSVGText::isChildAllowed(RenderObject* child, RenderStyle*) const
{
return child->isInline() && !SVGRenderSupport::isEmptySVGInlineText(child);
}
RenderSVGText* RenderSVGText::locateRenderSVGTextAncestor(RenderObject* start)
{
ASSERT(start);
while (start && !start->isSVGText())
start = start->parent();
if (!start || !start->isSVGText())
return 0;
return toRenderSVGText(start);
}
const RenderSVGText* RenderSVGText::locateRenderSVGTextAncestor(const RenderObject* start)
{
ASSERT(start);
while (start && !start->isSVGText())
start = start->parent();
if (!start || !start->isSVGText())
return 0;
return toRenderSVGText(start);
}
LayoutRect RenderSVGText::clippedOverflowRectForRepaint(const RenderLayerModelObject* repaintContainer) const
{
return SVGRenderSupport::clippedOverflowRectForRepaint(this, repaintContainer);
}
void RenderSVGText::computeRectForRepaint(const RenderLayerModelObject* repaintContainer, LayoutRect& rect, bool fixed) const
{
FloatRect repaintRect = rect;
computeFloatRectForRepaint(repaintContainer, repaintRect, fixed);
rect = enclosingLayoutRect(repaintRect);
}
void RenderSVGText::computeFloatRectForRepaint(const RenderLayerModelObject* repaintContainer, FloatRect& repaintRect, bool fixed) const
{
SVGRenderSupport::computeFloatRectForRepaint(this, repaintContainer, repaintRect, fixed);
}
void RenderSVGText::mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState& transformState, MapCoordinatesFlags, bool* wasFixed) const
{
SVGRenderSupport::mapLocalToContainer(this, repaintContainer, transformState, wasFixed);
}
const RenderObject* RenderSVGText::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const
{
return SVGRenderSupport::pushMappingToContainer(this, ancestorToStopAt, geometryMap);
}
static inline void collectLayoutAttributes(RenderObject* text, Vector<SVGTextLayoutAttributes*>& attributes)
{
for (RenderObject* descendant = text; descendant; descendant = descendant->nextInPreOrder(text)) {
if (descendant->isSVGInlineText())
attributes.append(toRenderSVGInlineText(descendant)->layoutAttributes());
}
}
static inline bool findPreviousAndNextAttributes(RenderObject* start, RenderSVGInlineText* locateElement, bool& stopAfterNext, SVGTextLayoutAttributes*& previous, SVGTextLayoutAttributes*& next)
{
ASSERT(start);
ASSERT(locateElement);
// FIXME: Make this iterative.
for (RenderObject* child = start->firstChild(); child; child = child->nextSibling()) {
if (child->isSVGInlineText()) {
RenderSVGInlineText* text = toRenderSVGInlineText(child);
if (locateElement != text) {
if (stopAfterNext) {
next = text->layoutAttributes();
return true;
}
previous = text->layoutAttributes();
continue;
}
stopAfterNext = true;
continue;
}
if (!child->isSVGInline())
continue;
if (findPreviousAndNextAttributes(child, locateElement, stopAfterNext, previous, next))
return true;
}
return false;
}
inline bool RenderSVGText::shouldHandleSubtreeMutations() const
{
if (beingDestroyed() || !everHadLayout()) {
ASSERT(m_layoutAttributes.isEmpty());
ASSERT(!m_layoutAttributesBuilder.numberOfTextPositioningElements());
return false;
}
return true;
}
void RenderSVGText::subtreeChildWasAdded(RenderObject* child)
{
ASSERT(child);
if (!shouldHandleSubtreeMutations() || documentBeingDestroyed())
return;
// Always protect the cache before clearing text positioning elements when the cache will subsequently be rebuilt.
FontCachePurgePreventer fontCachePurgePreventer;
// The positioning elements cache doesn't include the new 'child' yet. Clear the
// cache, as the next buildLayoutAttributesForTextRenderer() call rebuilds it.
m_layoutAttributesBuilder.clearTextPositioningElements();
if (!child->isSVGInlineText() && !child->isSVGInline())
return;
// Detect changes in layout attributes and only measure those text parts that have changed!
Vector<SVGTextLayoutAttributes*> newLayoutAttributes;
collectLayoutAttributes(this, newLayoutAttributes);
if (newLayoutAttributes.isEmpty()) {
ASSERT(m_layoutAttributes.isEmpty());
return;
}
// Compare m_layoutAttributes with newLayoutAttributes to figure out which attribute got added.
size_t size = newLayoutAttributes.size();
SVGTextLayoutAttributes* attributes = 0;
for (size_t i = 0; i < size; ++i) {
attributes = newLayoutAttributes[i];
if (m_layoutAttributes.find(attributes) == kNotFound) {
// Every time this is invoked, there's only a single new entry in the newLayoutAttributes list, compared to the old in m_layoutAttributes.
bool stopAfterNext = false;
SVGTextLayoutAttributes* previous = 0;
SVGTextLayoutAttributes* next = 0;
ASSERT_UNUSED(child, attributes->context() == child);
findPreviousAndNextAttributes(this, attributes->context(), stopAfterNext, previous, next);
if (previous)
m_layoutAttributesBuilder.buildLayoutAttributesForTextRenderer(previous->context());
m_layoutAttributesBuilder.buildLayoutAttributesForTextRenderer(attributes->context());
if (next)
m_layoutAttributesBuilder.buildLayoutAttributesForTextRenderer(next->context());
break;
}
}
#ifndef NDEBUG
// Verify that m_layoutAttributes only differs by a maximum of one entry.
for (size_t i = 0; i < size; ++i)
ASSERT(m_layoutAttributes.find(newLayoutAttributes[i]) != kNotFound || newLayoutAttributes[i] == attributes);
#endif
m_layoutAttributes = newLayoutAttributes;
}
static inline void checkLayoutAttributesConsistency(RenderSVGText* text, Vector<SVGTextLayoutAttributes*>& expectedLayoutAttributes)
{
#ifndef NDEBUG
Vector<SVGTextLayoutAttributes*> newLayoutAttributes;
collectLayoutAttributes(text, newLayoutAttributes);
ASSERT(newLayoutAttributes == expectedLayoutAttributes);
#endif
}
void RenderSVGText::willBeDestroyed()
{
m_layoutAttributes.clear();
m_layoutAttributesBuilder.clearTextPositioningElements();
RenderSVGBlock::willBeDestroyed();
}
void RenderSVGText::subtreeChildWillBeRemoved(RenderObject* child, Vector<SVGTextLayoutAttributes*, 2>& affectedAttributes)
{
ASSERT(child);
if (!shouldHandleSubtreeMutations())
return;
checkLayoutAttributesConsistency(this, m_layoutAttributes);
// The positioning elements cache depends on the size of each text renderer in the
// subtree. If this changes, clear the cache. It's going to be rebuilt below.
m_layoutAttributesBuilder.clearTextPositioningElements();
if (m_layoutAttributes.isEmpty() || !child->isSVGInlineText())
return;
// This logic requires that the 'text' child is still inserted in the tree.
RenderSVGInlineText* text = toRenderSVGInlineText(child);
bool stopAfterNext = false;
SVGTextLayoutAttributes* previous = 0;
SVGTextLayoutAttributes* next = 0;
if (!documentBeingDestroyed())
findPreviousAndNextAttributes(this, text, stopAfterNext, previous, next);
if (previous)
affectedAttributes.append(previous);
if (next)
affectedAttributes.append(next);
size_t position = m_layoutAttributes.find(text->layoutAttributes());
ASSERT(position != kNotFound);
m_layoutAttributes.remove(position);
}
void RenderSVGText::subtreeChildWasRemoved(const Vector<SVGTextLayoutAttributes*, 2>& affectedAttributes)
{
if (!shouldHandleSubtreeMutations() || documentBeingDestroyed()) {
ASSERT(affectedAttributes.isEmpty());
return;
}
// This is called immediately after subtreeChildWillBeDestroyed, once the RenderSVGInlineText::willBeDestroyed() method
// passes on to the base class, which removes us from the render tree. At this point we can update the layout attributes.
unsigned size = affectedAttributes.size();
for (unsigned i = 0; i < size; ++i)
m_layoutAttributesBuilder.buildLayoutAttributesForTextRenderer(affectedAttributes[i]->context());
}
void RenderSVGText::subtreeStyleDidChange(RenderSVGInlineText* text)
{
ASSERT(text);
if (!shouldHandleSubtreeMutations() || documentBeingDestroyed())
return;
checkLayoutAttributesConsistency(this, m_layoutAttributes);
// Only update the metrics cache, but not the text positioning element cache
// nor the layout attributes cached in the leaf #text renderers.
FontCachePurgePreventer fontCachePurgePreventer;
for (RenderObject* descendant = text; descendant; descendant = descendant->nextInPreOrder(text)) {
if (descendant->isSVGInlineText())
m_layoutAttributesBuilder.rebuildMetricsForTextRenderer(toRenderSVGInlineText(descendant));
}
}
void RenderSVGText::subtreeTextDidChange(RenderSVGInlineText* text)
{
ASSERT(text);
ASSERT(!beingDestroyed());
if (!everHadLayout()) {
ASSERT(m_layoutAttributes.isEmpty());
ASSERT(!m_layoutAttributesBuilder.numberOfTextPositioningElements());
return;
}
// Always protect the cache before clearing text positioning elements when the cache will subsequently be rebuilt.
FontCachePurgePreventer fontCachePurgePreventer;
// The positioning elements cache depends on the size of each text renderer in the
// subtree. If this changes, clear the cache. It's going to be rebuilt below.
m_layoutAttributesBuilder.clearTextPositioningElements();
checkLayoutAttributesConsistency(this, m_layoutAttributes);
for (RenderObject* descendant = text; descendant; descendant = descendant->nextInPreOrder(text)) {
if (descendant->isSVGInlineText())
m_layoutAttributesBuilder.buildLayoutAttributesForTextRenderer(toRenderSVGInlineText(descendant));
}
}
static inline void updateFontInAllDescendants(RenderObject* start, SVGTextLayoutAttributesBuilder* builder = 0)
{
for (RenderObject* descendant = start; descendant; descendant = descendant->nextInPreOrder(start)) {
if (!descendant->isSVGInlineText())
continue;
RenderSVGInlineText* text = toRenderSVGInlineText(descendant);
text->updateScaledFont();
if (builder)
builder->rebuildMetricsForTextRenderer(text);
}
}
void RenderSVGText::layout()
{
ASSERT(needsLayout());
LayoutRectRecorder recorder(*this);
LayoutRepainter repainter(*this, SVGRenderSupport::checkForSVGRepaintDuringLayout(this));
bool updateCachedBoundariesInParents = false;
if (m_needsTransformUpdate) {
m_localTransform = toSVGTextElement(node())->animatedLocalTransform();
m_needsTransformUpdate = false;
updateCachedBoundariesInParents = true;
}
if (!everHadLayout()) {
// When laying out initially, collect all layout attributes, build the character data map,
// and propogate resulting SVGLayoutAttributes to all RenderSVGInlineText children in the subtree.
ASSERT(m_layoutAttributes.isEmpty());
collectLayoutAttributes(this, m_layoutAttributes);
updateFontInAllDescendants(this);
m_layoutAttributesBuilder.buildLayoutAttributesForForSubtree(this);
m_needsReordering = true;
m_needsTextMetricsUpdate = false;
m_needsPositioningValuesUpdate = false;
updateCachedBoundariesInParents = true;
} else if (m_needsPositioningValuesUpdate) {
// When the x/y/dx/dy/rotate lists change, recompute the layout attributes, and eventually
// update the on-screen font objects as well in all descendants.
if (m_needsTextMetricsUpdate) {
updateFontInAllDescendants(this);
m_needsTextMetricsUpdate = false;
}
m_layoutAttributesBuilder.buildLayoutAttributesForForSubtree(this);
m_needsReordering = true;
m_needsPositioningValuesUpdate = false;
updateCachedBoundariesInParents = true;
} else if (m_needsTextMetricsUpdate || SVGRenderSupport::findTreeRootObject(this)->isLayoutSizeChanged()) {
// If the root layout size changed (eg. window size changes) or the transform to the root
// context has changed then recompute the on-screen font size.
updateFontInAllDescendants(this, &m_layoutAttributesBuilder);
ASSERT(!m_needsReordering);
ASSERT(!m_needsPositioningValuesUpdate);
m_needsTextMetricsUpdate = false;
updateCachedBoundariesInParents = true;
}
checkLayoutAttributesConsistency(this, m_layoutAttributes);
// Reduced version of RenderBlock::layoutBlock(), which only takes care of SVG text.
// All if branches that could cause early exit in RenderBlocks layoutBlock() method are turned into assertions.
ASSERT(!isInline());
ASSERT(!simplifiedLayout());
ASSERT(!scrollsOverflow());
ASSERT(!hasControlClip());
ASSERT(!hasColumns());
ASSERT(!positionedObjects());
ASSERT(!m_overflow);
ASSERT(!isAnonymousBlock());
if (!firstChild())
setChildrenInline(true);
// FIXME: We need to find a way to only layout the child boxes, if needed.
FloatRect oldBoundaries = objectBoundingBox();
ASSERT(childrenInline());
forceLayoutInlineChildren();
if (m_needsReordering)
m_needsReordering = false;
if (!updateCachedBoundariesInParents)
updateCachedBoundariesInParents = oldBoundaries != objectBoundingBox();
// Invalidate all resources of this client if our layout changed.
if (everHadLayout() && selfNeedsLayout())
SVGResourcesCache::clientLayoutChanged(this);
// If our bounds changed, notify the parents.
if (updateCachedBoundariesInParents)
RenderSVGBlock::setNeedsBoundariesUpdate();
repainter.repaintAfterLayout();
clearNeedsLayout();
}
RootInlineBox* RenderSVGText::createRootInlineBox()
{
RootInlineBox* box = new SVGRootInlineBox(this);
box->setHasVirtualLogicalHeight();
return box;
}
bool RenderSVGText::nodeAtFloatPoint(const HitTestRequest& request, HitTestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction)
{
PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_TEXT_HITTESTING, request, style()->pointerEvents());
bool isVisible = (style()->visibility() == VISIBLE);
if (isVisible || !hitRules.requireVisible) {
if ((hitRules.canHitBoundingBox && !objectBoundingBox().isEmpty())
|| (hitRules.canHitStroke && (style()->svgStyle()->hasStroke() || !hitRules.requireStroke))
|| (hitRules.canHitFill && (style()->svgStyle()->hasFill() || !hitRules.requireFill))) {
FloatPoint localPoint = localToParentTransform().inverse().mapPoint(pointInParent);
if (!SVGRenderSupport::pointInClippingArea(this, localPoint))
return false;
if (hitRules.canHitBoundingBox && !objectBoundingBox().contains(localPoint))
return false;
HitTestLocation hitTestLocation(LayoutPoint(flooredIntPoint(localPoint)));
return RenderBlock::nodeAtPoint(request, result, hitTestLocation, LayoutPoint(), hitTestAction);
}
}
return false;
}
bool RenderSVGText::nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation&, const LayoutPoint&, HitTestAction)
{
ASSERT_NOT_REACHED();
return false;
}
PositionWithAffinity RenderSVGText::positionForPoint(const LayoutPoint& pointInContents)
{
RootInlineBox* rootBox = firstRootBox();
if (!rootBox)
return createPositionWithAffinity(0, DOWNSTREAM);
ASSERT(!rootBox->nextRootBox());
ASSERT(childrenInline());
InlineBox* closestBox = toSVGRootInlineBox(rootBox)->closestLeafChildForPosition(pointInContents);
if (!closestBox)
return createPositionWithAffinity(0, DOWNSTREAM);
return closestBox->renderer()->positionForPoint(LayoutPoint(pointInContents.x(), closestBox->y()));
}
void RenderSVGText::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const
{
quads.append(localToAbsoluteQuad(strokeBoundingBox(), 0 /* mode */, wasFixed));
}
void RenderSVGText::paint(PaintInfo& paintInfo, const LayoutPoint&)
{
if (paintInfo.context->paintingDisabled())
return;
if (paintInfo.phase != PaintPhaseForeground
&& paintInfo.phase != PaintPhaseSelfOutline
&& paintInfo.phase != PaintPhaseSelection)
return;
PaintInfo blockInfo(paintInfo);
GraphicsContextStateSaver stateSaver(*blockInfo.context);
blockInfo.applyTransform(localToParentTransform());
RenderBlock::paint(blockInfo, LayoutPoint());
}
FloatRect RenderSVGText::strokeBoundingBox() const
{
FloatRect strokeBoundaries = objectBoundingBox();
const SVGRenderStyle* svgStyle = style()->svgStyle();
if (!svgStyle->hasStroke())
return strokeBoundaries;
ASSERT(node());
ASSERT(node()->isSVGElement());
SVGLengthContext lengthContext(toSVGElement(node()));
strokeBoundaries.inflate(svgStyle->strokeWidth().value(lengthContext));
return strokeBoundaries;
}
FloatRect RenderSVGText::repaintRectInLocalCoordinates() const
{
FloatRect repaintRect = strokeBoundingBox();
SVGRenderSupport::intersectRepaintRectWithResources(this, repaintRect);
if (const ShadowList* textShadow = style()->textShadow())
textShadow->adjustRectForShadow(repaintRect);
return repaintRect;
}
void RenderSVGText::addChild(RenderObject* child, RenderObject* beforeChild)
{
RenderSVGBlock::addChild(child, beforeChild);
SVGResourcesCache::clientWasAddedToTree(child, child->style());
subtreeChildWasAdded(child);
}
void RenderSVGText::removeChild(RenderObject* child)
{
SVGResourcesCache::clientWillBeRemovedFromTree(child);
Vector<SVGTextLayoutAttributes*, 2> affectedAttributes;
FontCachePurgePreventer fontCachePurgePreventer;
subtreeChildWillBeRemoved(child, affectedAttributes);
RenderSVGBlock::removeChild(child);
subtreeChildWasRemoved(affectedAttributes);
}
// Fix for <rdar://problem/8048875>. We should not render :first-line CSS Style
// in a SVG text element context.
RenderBlock* RenderSVGText::firstLineBlock() const
{
return 0;
}
// Fix for <rdar://problem/8048875>. We should not render :first-letter CSS Style
// in a SVG text element context.
void RenderSVGText::updateFirstLetter()
{
}
}