| /* |
| * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer. |
| * 2. Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer in the documentation and/or other materials |
| * provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE |
| * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, |
| * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR |
| * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF |
| * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
| * SUCH DAMAGE. |
| */ |
| |
| #ifndef CustomFilterGlobalContext_h |
| #define CustomFilterGlobalContext_h |
| |
| #include "platform/graphics/angle/ANGLEPlatformBridge.h" |
| #include "platform/graphics/filters/custom/CustomFilterProgramInfo.h" |
| #include "wtf/HashMap.h" |
| #include "wtf/RefPtr.h" |
| |
| namespace WebCore { |
| |
| class CustomFilterValidatedProgram; |
| class GraphicsContext3D; |
| |
| typedef HashMap<CustomFilterProgramInfo, CustomFilterValidatedProgram*> CustomFilterValidatedProgramsMap; |
| |
| class CustomFilterGlobalContext { |
| public: |
| CustomFilterGlobalContext(); |
| ~CustomFilterGlobalContext(); |
| |
| GraphicsContext3D* context() const { return m_context.get(); } |
| |
| // CSS shaders not referenced from the CSS mix function should be validated just like regular WebGL shaders. |
| // This ANGLE validator uses the SH_WEBGL_SPEC flag. |
| ANGLEPlatformBridge* webglShaderValidator(); |
| |
| // CSS shaders referenced from the CSS mix function should be validated slightly differently than WebGL shaders. |
| // This ANGLE validator uses the SH_CSS_SHADERS_SPEC flag. |
| // Under this flag, most notably: |
| // - The "gl_FragColor" built-in is not available. |
| // - Instead, the "css_MixColor" and "css_ColorMatrix" built-ins are available. |
| // - The "css_" prefix is reserved. |
| // - In the translated source that ANGLE returns, ANGLE renames the author's "main" function to "css_main". |
| // The complete details are documented in ANGLE/ShaderLang.h. |
| ANGLEPlatformBridge* mixShaderValidator(); |
| |
| void prepareContextIfNeeded(); |
| |
| PassRefPtr<CustomFilterValidatedProgram> getValidatedProgram(const CustomFilterProgramInfo&); |
| void removeValidatedProgram(const CustomFilterValidatedProgram*); |
| private: |
| static PassOwnPtr<ANGLEPlatformBridge> createShaderValidator(ShShaderSpec); |
| |
| RefPtr<GraphicsContext3D> m_context; |
| OwnPtr<ANGLEPlatformBridge> m_webglShaderValidator; |
| OwnPtr<ANGLEPlatformBridge> m_mixShaderValidator; |
| CustomFilterValidatedProgramsMap m_programs; |
| }; |
| |
| } // namespace WebCore |
| |
| #endif // CustomFilterGlobalContext_h |