blob: 41fe2e7d652509a9ae2c58a1561a45876da89835 [file] [log] [blame]
/*
* Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef CustomFilterGlobalContext_h
#define CustomFilterGlobalContext_h
#include "platform/graphics/angle/ANGLEPlatformBridge.h"
#include "platform/graphics/filters/custom/CustomFilterProgramInfo.h"
#include "wtf/HashMap.h"
#include "wtf/RefPtr.h"
namespace WebCore {
class CustomFilterValidatedProgram;
class GraphicsContext3D;
typedef HashMap<CustomFilterProgramInfo, CustomFilterValidatedProgram*> CustomFilterValidatedProgramsMap;
class CustomFilterGlobalContext {
public:
CustomFilterGlobalContext();
~CustomFilterGlobalContext();
GraphicsContext3D* context() const { return m_context.get(); }
// CSS shaders not referenced from the CSS mix function should be validated just like regular WebGL shaders.
// This ANGLE validator uses the SH_WEBGL_SPEC flag.
ANGLEPlatformBridge* webglShaderValidator();
// CSS shaders referenced from the CSS mix function should be validated slightly differently than WebGL shaders.
// This ANGLE validator uses the SH_CSS_SHADERS_SPEC flag.
// Under this flag, most notably:
// - The "gl_FragColor" built-in is not available.
// - Instead, the "css_MixColor" and "css_ColorMatrix" built-ins are available.
// - The "css_" prefix is reserved.
// - In the translated source that ANGLE returns, ANGLE renames the author's "main" function to "css_main".
// The complete details are documented in ANGLE/ShaderLang.h.
ANGLEPlatformBridge* mixShaderValidator();
void prepareContextIfNeeded();
PassRefPtr<CustomFilterValidatedProgram> getValidatedProgram(const CustomFilterProgramInfo&);
void removeValidatedProgram(const CustomFilterValidatedProgram*);
private:
static PassOwnPtr<ANGLEPlatformBridge> createShaderValidator(ShShaderSpec);
RefPtr<GraphicsContext3D> m_context;
OwnPtr<ANGLEPlatformBridge> m_webglShaderValidator;
OwnPtr<ANGLEPlatformBridge> m_mixShaderValidator;
CustomFilterValidatedProgramsMap m_programs;
};
} // namespace WebCore
#endif // CustomFilterGlobalContext_h