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/*
* Copyright (C) 2006 Apple Computer, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/platform/graphics/FontFallbackList.h"
#include "FontFamilyNames.h"
#include "core/platform/graphics/FontCache.h"
#include "core/platform/graphics/SegmentedFontData.h"
#include "platform/fonts/FontDescription.h"
#include "platform/fonts/FontFamily.h"
namespace WebCore {
FontFallbackList::FontFallbackList()
: m_pageZero(0)
, m_cachedPrimarySimpleFontData(0)
, m_fontSelector(0)
, m_fontSelectorVersion(0)
, m_familyIndex(0)
, m_generation(fontCache()->generation())
, m_pitch(UnknownPitch)
, m_loadingCustomFonts(false)
{
}
void FontFallbackList::invalidate(PassRefPtr<FontSelector> fontSelector)
{
releaseFontData();
m_fontList.clear();
m_pageZero = 0;
m_pages.clear();
m_cachedPrimarySimpleFontData = 0;
m_familyIndex = 0;
m_pitch = UnknownPitch;
m_loadingCustomFonts = false;
m_fontSelector = fontSelector;
m_fontSelectorVersion = m_fontSelector ? m_fontSelector->version() : 0;
m_generation = fontCache()->generation();
m_widthCache.clear();
}
void FontFallbackList::releaseFontData()
{
unsigned numFonts = m_fontList.size();
for (unsigned i = 0; i < numFonts; ++i) {
if (!m_fontList[i]->isCustomFont()) {
ASSERT(!m_fontList[i]->isSegmented());
fontCache()->releaseFontData(static_cast<const SimpleFontData*>(m_fontList[i].get()));
}
}
}
void FontFallbackList::determinePitch(const FontDescription& fontDescription) const
{
const FontData* fontData = primaryFontData(fontDescription);
if (!fontData->isSegmented())
m_pitch = static_cast<const SimpleFontData*>(fontData)->pitch();
else {
const SegmentedFontData* segmentedFontData = static_cast<const SegmentedFontData*>(fontData);
unsigned numRanges = segmentedFontData->numRanges();
if (numRanges == 1 && segmentedFontData->rangeAt(0).isEntireRange())
m_pitch = segmentedFontData->rangeAt(0).fontData()->pitch();
else
m_pitch = VariablePitch;
}
}
bool FontFallbackList::loadingCustomFonts() const
{
if (m_loadingCustomFonts)
return true;
unsigned numFonts = m_fontList.size();
for (unsigned i = 0; i < numFonts; ++i) {
if (m_fontList[i]->isCustomFont() && m_fontList[i]->isLoading()) {
m_loadingCustomFonts = true;
return true;
}
}
return false;
}
const FontData* FontFallbackList::primaryFontData(const FontDescription& fontDescription) const
{
for (unsigned fontIndex = 0; ; ++fontIndex) {
const FontData* fontData = fontDataAt(fontDescription, fontIndex);
if (!fontData) {
// All fonts are custom fonts and are loading. Return the first FontData.
// FIXME: Correct fallback to the default font.
return fontDataAt(fontDescription, 0);
}
// When a custom font is loading, we should use the correct fallback font to layout the text.
// Here skip the temporary font for the loading custom font which may not act as the correct fallback font.
if (!fontData->isLoadingFallback())
return fontData;
// Begin to load the first custom font if needed.
if (!fontIndex) {
const SimpleFontData* simpleFontData = fontData->fontDataForCharacter(' ');
if (simpleFontData && simpleFontData->customFontData())
simpleFontData->customFontData()->beginLoadIfNeeded();
}
}
}
PassRefPtr<FontData> FontFallbackList::getFontData(const FontDescription& fontDescription, int& familyIndex) const
{
RefPtr<FontData> result;
int startIndex = familyIndex;
const FontFamily* startFamily = &fontDescription.family();
for (int i = 0; startFamily && i < startIndex; i++)
startFamily = startFamily->next();
const FontFamily* currFamily = startFamily;
while (currFamily && !result) {
familyIndex++;
if (currFamily->family().length()) {
if (m_fontSelector)
result = m_fontSelector->getFontData(fontDescription, currFamily->family());
if (!result)
result = fontCache()->getFontResourceData(fontDescription, currFamily->family());
}
currFamily = currFamily->next();
}
if (!currFamily)
familyIndex = cAllFamiliesScanned;
if (result || startIndex)
return result.release();
// If it's the primary font that we couldn't find, we try the following. In all other cases, we will
// just use per-character system fallback.
if (m_fontSelector) {
// Try the user's preferred standard font.
if (RefPtr<FontData> data = m_fontSelector->getFontData(fontDescription, FontFamilyNames::webkit_standard))
return data.release();
}
// Still no result. Hand back our last resort fallback font.
return fontCache()->getLastResortFallbackFont(fontDescription);
}
const FontData* FontFallbackList::fontDataAt(const FontDescription& fontDescription, unsigned realizedFontIndex) const
{
if (realizedFontIndex < m_fontList.size())
return m_fontList[realizedFontIndex].get(); // This fallback font is already in our list.
// Make sure we're not passing in some crazy value here.
ASSERT(realizedFontIndex == m_fontList.size());
if (m_familyIndex == cAllFamiliesScanned)
return 0;
// Ask the font cache for the font data.
// We are obtaining this font for the first time. We keep track of the families we've looked at before
// in |m_familyIndex|, so that we never scan the same spot in the list twice. getFontData will adjust our
// |m_familyIndex| as it scans for the right font to make.
ASSERT(fontCache()->generation() == m_generation);
RefPtr<FontData> result = getFontData(fontDescription, m_familyIndex);
if (result) {
m_fontList.append(result);
if (result->isLoading())
m_loadingCustomFonts = true;
}
return result.get();
}
void FontFallbackList::setPlatformFont(const FontPlatformData& platformData)
{
m_familyIndex = cAllFamiliesScanned;
ASSERT(fontCache()->generation() == m_generation);
RefPtr<FontData> fontData = fontCache()->getFontResourceData(&platformData);
m_fontList.append(fontData);
}
}