blob: 739de28c4c92ef9cec3014e5aa8080267bcaf068 [file] [log] [blame]
/*
* Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef RenderSVGResourceRadialGradient_h
#define RenderSVGResourceRadialGradient_h
#include "core/rendering/svg/RenderSVGResourceGradient.h"
#include "core/svg/RadialGradientAttributes.h"
namespace WebCore {
class SVGRadialGradientElement;
class RenderSVGResourceRadialGradient FINAL : public RenderSVGResourceGradient {
public:
explicit RenderSVGResourceRadialGradient(SVGRadialGradientElement*);
virtual ~RenderSVGResourceRadialGradient();
virtual const char* renderName() const { return "RenderSVGResourceRadialGradient"; }
virtual RenderSVGResourceType resourceType() const { return s_resourceType; }
static RenderSVGResourceType s_resourceType;
virtual SVGUnitTypes::SVGUnitType gradientUnits() const { return m_attributes.gradientUnits(); }
virtual void calculateGradientTransform(AffineTransform& transform) { transform = m_attributes.gradientTransform(); }
virtual bool collectGradientAttributes(SVGGradientElement*);
virtual void buildGradient(GradientData*) const;
FloatPoint centerPoint(const RadialGradientAttributes&) const;
FloatPoint focalPoint(const RadialGradientAttributes&) const;
float radius(const RadialGradientAttributes&) const;
float focalRadius(const RadialGradientAttributes&) const;
private:
RadialGradientAttributes m_attributes;
};
inline RenderSVGResourceRadialGradient* toRenderSVGResourceRadialGradient(RenderSVGResourceContainer* resource)
{
ASSERT_WITH_SECURITY_IMPLICATION(!resource || resource->resourceType() == RadialGradientResourceType);
return static_cast<RenderSVGResourceRadialGradient*>(resource);
}
}
#endif