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/*
* Copyright (C) 2009, 2010, 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/rendering/RenderLayerBacking.h"
#include "CSSPropertyNames.h"
#include "HTMLNames.h"
#include "RuntimeEnabledFeatures.h"
#include "core/fetch/ImageResource.h"
#include "core/html/HTMLIFrameElement.h"
#include "core/html/HTMLMediaElement.h"
#include "core/html/canvas/CanvasRenderingContext.h"
#include "core/inspector/InspectorInstrumentation.h"
#include "core/page/Chrome.h"
#include "core/page/FrameView.h"
#include "core/page/Settings.h"
#include "core/page/animation/AnimationController.h"
#include "core/page/scrolling/ScrollingCoordinator.h"
#include "core/platform/animation/KeyframeValueList.h"
#include "core/platform/graphics/FontCache.h"
#include "core/platform/graphics/GraphicsContext.h"
#include "core/platform/graphics/GraphicsLayer.h"
#include "core/plugins/PluginView.h"
#include "core/rendering/RenderApplet.h"
#include "core/rendering/RenderEmbeddedObject.h"
#include "core/rendering/RenderIFrame.h"
#include "core/rendering/RenderImage.h"
#include "core/rendering/RenderLayer.h"
#include "core/rendering/RenderLayerCompositor.h"
#include "core/rendering/RenderVideo.h"
#include "core/rendering/RenderView.h"
#include "core/rendering/style/KeyframeList.h"
#include "wtf/CurrentTime.h"
#include "wtf/text/StringBuilder.h"
#include "core/platform/graphics/filters/custom/CustomFilterOperation.h"
#include "core/rendering/FilterEffectRenderer.h"
#include "core/platform/graphics/GraphicsContext3D.h"
using namespace std;
namespace WebCore {
using namespace HTMLNames;
static IntRect clipBox(RenderBox* renderer);
static IntRect contentsRect(const RenderObject* renderer)
{
if (!renderer->isBox())
return IntRect();
return renderer->isVideo() ?
toRenderVideo(renderer)->videoBox() :
pixelSnappedIntRect(toRenderBox(renderer)->contentBoxRect());
}
static IntRect backgroundRect(const RenderObject* renderer)
{
if (!renderer->isBox())
return IntRect();
LayoutRect rect;
const RenderBox* box = toRenderBox(renderer);
EFillBox clip = box->style()->backgroundClip();
switch (clip) {
case BorderFillBox:
rect = box->borderBoxRect();
break;
case PaddingFillBox:
rect = box->paddingBoxRect();
break;
case ContentFillBox:
rect = box->contentBoxRect();
break;
case TextFillBox:
break;
}
return pixelSnappedIntRect(rect);
}
static inline bool isAcceleratedCanvas(const RenderObject* renderer)
{
if (renderer->isCanvas()) {
HTMLCanvasElement* canvas = toHTMLCanvasElement(renderer->node());
if (CanvasRenderingContext* context = canvas->renderingContext())
return context->isAccelerated();
}
return false;
}
static bool hasBoxDecorations(const RenderStyle* style)
{
return style->hasBorder() || style->hasBorderRadius() || style->hasOutline() || style->hasAppearance() || style->boxShadow() || style->hasFilter();
}
static bool hasBoxDecorationsOrBackgroundImage(const RenderStyle* style)
{
return hasBoxDecorations(style) || style->hasBackgroundImage();
}
static bool contentLayerSupportsDirectBackgroundComposition(const RenderObject* renderer)
{
// No support for decorations - border, border-radius or outline.
// Only simple background - solid color or transparent.
if (hasBoxDecorationsOrBackgroundImage(renderer->style()))
return false;
// If there is no background, there is nothing to support.
if (!renderer->style()->hasBackground())
return true;
// Simple background that is contained within the contents rect.
return contentsRect(renderer).contains(backgroundRect(renderer));
}
// Get the scrolling coordinator in a way that works inside RenderLayerBacking's destructor.
static ScrollingCoordinator* scrollingCoordinatorFromLayer(RenderLayer* layer)
{
Page* page = layer->renderer()->frame()->page();
if (!page)
return 0;
return page->scrollingCoordinator();
}
RenderLayerBacking::RenderLayerBacking(RenderLayer* layer)
: m_owningLayer(layer)
, m_artificiallyInflatedBounds(false)
, m_boundsConstrainedByClipping(false)
, m_isMainFrameRenderViewLayer(false)
, m_requiresOwnBackingStore(true)
, m_canCompositeFilters(false)
, m_backgroundLayerPaintsFixedRootBackground(false)
{
if (layer->isRootLayer()) {
Frame& frame = toRenderView(renderer())->frameView()->frame();
Page* page = frame.page();
if (page && page->mainFrame() == &frame) {
m_isMainFrameRenderViewLayer = true;
}
}
createPrimaryGraphicsLayer();
}
RenderLayerBacking::~RenderLayerBacking()
{
updateClippingLayers(false, false, false);
updateOverflowControlsLayers(false, false, false);
updateForegroundLayer(false);
updateBackgroundLayer(false);
updateMaskLayer(false);
updateScrollingLayers(false);
destroyGraphicsLayers();
}
PassOwnPtr<GraphicsLayer> RenderLayerBacking::createGraphicsLayer(CompositingReasons reasons)
{
GraphicsLayerFactory* graphicsLayerFactory = 0;
if (Page* page = renderer()->frame()->page())
graphicsLayerFactory = page->chrome().client().graphicsLayerFactory();
OwnPtr<GraphicsLayer> graphicsLayer = GraphicsLayer::create(graphicsLayerFactory, this);
graphicsLayer->setCompositingReasons(reasons);
return graphicsLayer.release();
}
void RenderLayerBacking::createPrimaryGraphicsLayer()
{
m_graphicsLayer = createGraphicsLayer(m_owningLayer->compositingReasons());
#if !OS(ANDROID)
if (m_isMainFrameRenderViewLayer)
m_graphicsLayer->contentLayer()->setDrawCheckerboardForMissingTiles(true);
#endif
updateOpacity(renderer()->style());
updateTransform(renderer()->style());
updateFilters(renderer()->style());
if (RuntimeEnabledFeatures::cssCompositingEnabled())
updateLayerBlendMode(renderer()->style());
}
void RenderLayerBacking::destroyGraphicsLayers()
{
if (m_graphicsLayer)
m_graphicsLayer->removeFromParent();
m_ancestorClippingLayer = nullptr;
m_graphicsLayer = nullptr;
m_foregroundLayer = nullptr;
m_backgroundLayer = nullptr;
m_childContainmentLayer = nullptr;
m_maskLayer = nullptr;
m_scrollingLayer = nullptr;
m_scrollingContentsLayer = nullptr;
}
void RenderLayerBacking::updateOpacity(const RenderStyle* style)
{
m_graphicsLayer->setOpacity(compositingOpacity(style->opacity()));
}
void RenderLayerBacking::updateTransform(const RenderStyle* style)
{
// FIXME: This could use m_owningLayer->transform(), but that currently has transform-origin
// baked into it, and we don't want that.
TransformationMatrix t;
if (m_owningLayer->hasTransform()) {
style->applyTransform(t, toRenderBox(renderer())->pixelSnappedBorderBoxRect().size(), RenderStyle::ExcludeTransformOrigin);
makeMatrixRenderable(t, compositor()->canRender3DTransforms());
}
m_graphicsLayer->setTransform(t);
}
void RenderLayerBacking::updateFilters(const RenderStyle* style)
{
bool didCompositeFilters = m_canCompositeFilters;
m_canCompositeFilters = m_graphicsLayer->setFilters(owningLayer()->computeFilterOperations(style));
if (didCompositeFilters != m_canCompositeFilters) {
//
// If filters used to be painted in software and are now painted in the compositor, we need to:
// (1) Remove the FilterEffectRenderer, which was used for painting filters in software.
// (2) Repaint the layer contents to remove the software-applied filter because the compositor will apply it.
//
// Similarly, if filters used to be painted in the compositor and are now painted in software, we need to:
// (1) Create a FilterEffectRenderer.
// (2) Repaint the layer contents to apply a software filter because the compositor won't apply it.
//
m_owningLayer->updateOrRemoveFilterEffectRenderer();
setContentsNeedDisplay();
}
}
void RenderLayerBacking::updateLayerBlendMode(const RenderStyle*)
{
}
void RenderLayerBacking::updateContentsOpaque()
{
// For non-root layers, background is always painted by the primary graphics layer.
ASSERT(m_isMainFrameRenderViewLayer || !m_backgroundLayer);
if (m_backgroundLayer) {
m_graphicsLayer->setContentsOpaque(false);
m_backgroundLayer->setContentsOpaque(m_owningLayer->backgroundIsKnownToBeOpaqueInRect(compositedBounds()));
} else {
m_graphicsLayer->setContentsOpaque(m_owningLayer->backgroundIsKnownToBeOpaqueInRect(compositedBounds()));
}
}
static bool hasNonZeroTransformOrigin(const RenderObject* renderer)
{
RenderStyle* style = renderer->style();
return (style->transformOriginX().type() == Fixed && style->transformOriginX().value())
|| (style->transformOriginY().type() == Fixed && style->transformOriginY().value());
}
static bool layerOrAncestorIsTransformedOrUsingCompositedScrolling(RenderLayer* layer)
{
for (RenderLayer* curr = layer; curr; curr = curr->parent()) {
if (curr->hasTransform() || curr->needsCompositedScrolling())
return true;
}
return false;
}
bool RenderLayerBacking::shouldClipCompositedBounds() const
{
// Scrollbar layers use this layer for relative positioning, so don't clip.
if (layerForHorizontalScrollbar() || layerForVerticalScrollbar())
return false;
if (layerOrAncestorIsTransformedOrUsingCompositedScrolling(m_owningLayer))
return false;
return true;
}
void RenderLayerBacking::updateCompositedBounds()
{
IntRect layerBounds = compositor()->calculateCompositedBounds(m_owningLayer, m_owningLayer);
// Clip to the size of the document or enclosing overflow-scroll layer.
// If this or an ancestor is transformed, we can't currently compute the correct rect to intersect with.
// We'd need RenderObject::convertContainerToLocalQuad(), which doesn't yet exist.
if (shouldClipCompositedBounds()) {
RenderView* view = m_owningLayer->renderer()->view();
RenderLayer* rootLayer = view->layer();
LayoutRect clippingBounds;
if (renderer()->style()->position() == FixedPosition && renderer()->container() == view)
clippingBounds = view->frameView()->viewportConstrainedVisibleContentRect();
else
clippingBounds = view->unscaledDocumentRect();
if (m_owningLayer != rootLayer)
clippingBounds.intersect(m_owningLayer->backgroundClipRect(RenderLayer::ClipRectsContext(rootLayer, 0, AbsoluteClipRects)).rect()); // FIXME: Incorrect for CSS regions.
LayoutPoint delta;
m_owningLayer->convertToLayerCoords(rootLayer, delta);
clippingBounds.move(-delta.x(), -delta.y());
layerBounds.intersect(pixelSnappedIntRect(clippingBounds));
m_boundsConstrainedByClipping = true;
} else
m_boundsConstrainedByClipping = false;
// If the element has a transform-origin that has fixed lengths, and the renderer has zero size,
// then we need to ensure that the compositing layer has non-zero size so that we can apply
// the transform-origin via the GraphicsLayer anchorPoint (which is expressed as a fractional value).
if (layerBounds.isEmpty() && hasNonZeroTransformOrigin(renderer())) {
layerBounds.setWidth(1);
layerBounds.setHeight(1);
m_artificiallyInflatedBounds = true;
} else
m_artificiallyInflatedBounds = false;
setCompositedBounds(layerBounds);
}
void RenderLayerBacking::updateAfterWidgetResize()
{
if (renderer()->isRenderPart()) {
if (RenderLayerCompositor* innerCompositor = RenderLayerCompositor::frameContentsCompositor(toRenderPart(renderer()))) {
innerCompositor->frameViewDidChangeSize();
innerCompositor->frameViewDidChangeLocation(contentsBox().location());
}
}
}
void RenderLayerBacking::updateCompositingReasons()
{
// All other layers owned by this backing will have the same compositing reason
// for their lifetime, so they are initialized only when created.
m_graphicsLayer->setCompositingReasons(m_owningLayer->compositingReasons());
}
void RenderLayerBacking::updateAfterLayout(UpdateAfterLayoutFlags flags)
{
RenderLayerCompositor* layerCompositor = compositor();
if (!layerCompositor->compositingLayersNeedRebuild()) {
// Calling updateGraphicsLayerGeometry() here gives incorrect results, because the
// position of this layer's GraphicsLayer depends on the position of our compositing
// ancestor's GraphicsLayer. That cannot be determined until all the descendant
// RenderLayers of that ancestor have been processed via updateLayerPositions().
//
// The solution is to update compositing children of this layer here,
// via updateCompositingChildrenGeometry().
updateCompositedBounds();
HashSet<RenderLayer*> visited;
layerCompositor->updateCompositingDescendantGeometry(m_owningLayer, m_owningLayer, visited, flags & CompositingChildrenOnly);
visited.clear();
if (flags & IsUpdateRoot) {
updateGraphicsLayerGeometry();
layerCompositor->updateRootLayerPosition();
RenderLayer* stackingContainer = m_owningLayer->enclosingStackingContainer();
if (!layerCompositor->compositingLayersNeedRebuild() && stackingContainer && (stackingContainer != m_owningLayer))
layerCompositor->updateCompositingDescendantGeometry(stackingContainer, stackingContainer, visited, flags & CompositingChildrenOnly);
}
}
if (flags & NeedsFullRepaint && !paintsIntoCompositedAncestor())
setContentsNeedDisplay();
}
bool RenderLayerBacking::updateGraphicsLayerConfiguration()
{
RenderLayerCompositor* compositor = this->compositor();
RenderObject* renderer = this->renderer();
m_owningLayer->updateDescendantDependentFlags();
m_owningLayer->updateZOrderLists();
bool layerConfigChanged = false;
setBackgroundLayerPaintsFixedRootBackground(compositor->needsFixedRootBackgroundLayer(m_owningLayer));
// The background layer is currently only used for fixed root backgrounds.
if (updateBackgroundLayer(m_backgroundLayerPaintsFixedRootBackground))
layerConfigChanged = true;
if (updateForegroundLayer(compositor->needsContentsCompositingLayer(m_owningLayer)))
layerConfigChanged = true;
bool needsDescendentsClippingLayer = compositor->clipsCompositingDescendants(m_owningLayer);
// Our scrolling layer will clip.
if (m_owningLayer->needsCompositedScrolling())
needsDescendentsClippingLayer = false;
RenderLayer* scrollParent = m_owningLayer->scrollParent();
bool needsAncestorClip = compositor->clippedByAncestor(m_owningLayer);
bool needsScrollClip = !!scrollParent;
if (updateClippingLayers(needsAncestorClip, needsDescendentsClippingLayer, needsScrollClip))
layerConfigChanged = true;
if (updateOverflowControlsLayers(requiresHorizontalScrollbarLayer(), requiresVerticalScrollbarLayer(), requiresScrollCornerLayer()))
layerConfigChanged = true;
if (updateScrollingLayers(m_owningLayer->needsCompositedScrolling()))
layerConfigChanged = true;
updateScrollParent(scrollParent);
updateClipParent(m_owningLayer->clipParent());
if (layerConfigChanged)
updateInternalHierarchy();
if (updateMaskLayer(renderer->hasMask()))
m_graphicsLayer->setMaskLayer(m_maskLayer.get());
if (m_owningLayer->hasReflection()) {
if (m_owningLayer->reflectionLayer()->backing()) {
GraphicsLayer* reflectionLayer = m_owningLayer->reflectionLayer()->backing()->graphicsLayer();
m_graphicsLayer->setReplicatedByLayer(reflectionLayer);
}
} else
m_graphicsLayer->setReplicatedByLayer(0);
updateBackgroundColor(isSimpleContainerCompositingLayer());
if (isDirectlyCompositedImage())
updateImageContents();
if (renderer->isEmbeddedObject() && toRenderEmbeddedObject(renderer)->allowsAcceleratedCompositing()) {
PluginView* pluginView = toPluginView(toRenderWidget(renderer)->widget());
m_graphicsLayer->setContentsToMedia(pluginView->platformLayer());
} else if (renderer->isVideo()) {
HTMLMediaElement* mediaElement = toHTMLMediaElement(renderer->node());
m_graphicsLayer->setContentsToMedia(mediaElement->platformLayer());
} else if (isAcceleratedCanvas(renderer)) {
HTMLCanvasElement* canvas = toHTMLCanvasElement(renderer->node());
if (CanvasRenderingContext* context = canvas->renderingContext())
m_graphicsLayer->setContentsToCanvas(context->platformLayer());
layerConfigChanged = true;
}
if (renderer->isRenderPart())
layerConfigChanged = RenderLayerCompositor::parentFrameContentLayers(toRenderPart(renderer));
return layerConfigChanged;
}
static IntRect clipBox(RenderBox* renderer)
{
LayoutRect result = PaintInfo::infiniteRect();
if (renderer->hasOverflowClip())
result = renderer->overflowClipRect(LayoutPoint(), 0); // FIXME: Incorrect for CSS regions.
if (renderer->hasClip())
result.intersect(renderer->clipRect(LayoutPoint(), 0)); // FIXME: Incorrect for CSS regions.
return pixelSnappedIntRect(result);
}
void RenderLayerBacking::updateGraphicsLayerGeometry()
{
// If we haven't built z-order lists yet, wait until later.
if (m_owningLayer->isStackingContainer() && m_owningLayer->m_zOrderListsDirty)
return;
// Set transform property, if it is not animating. We have to do this here because the transform
// is affected by the layer dimensions.
if (!renderer()->animation()->isRunningAcceleratedAnimationOnRenderer(renderer(), CSSPropertyWebkitTransform))
updateTransform(renderer()->style());
// Set opacity, if it is not animating.
if (!renderer()->animation()->isRunningAcceleratedAnimationOnRenderer(renderer(), CSSPropertyOpacity))
updateOpacity(renderer()->style());
if (RuntimeEnabledFeatures::cssCompositingEnabled())
updateLayerBlendMode(renderer()->style());
bool isSimpleContainer = isSimpleContainerCompositingLayer();
m_owningLayer->updateDescendantDependentFlags();
// m_graphicsLayer is the corresponding GraphicsLayer for this RenderLayer and its non-compositing
// descendants. So, the visibility flag for m_graphicsLayer should be true if there are any
// non-compositing visible layers.
m_graphicsLayer->setContentsVisible(m_owningLayer->hasVisibleContent() || hasVisibleNonCompositingDescendantLayers());
RenderStyle* style = renderer()->style();
// FIXME: reflections should force transform-style to be flat in the style: https://bugs.webkit.org/show_bug.cgi?id=106959
bool preserves3D = style->transformStyle3D() == TransformStyle3DPreserve3D && !renderer()->hasReflection();
m_graphicsLayer->setPreserves3D(preserves3D);
m_graphicsLayer->setBackfaceVisibility(style->backfaceVisibility() == BackfaceVisibilityVisible);
RenderLayer* compAncestor = m_owningLayer->ancestorCompositingLayer();
// We compute everything relative to the enclosing compositing layer.
IntRect ancestorCompositingBounds;
if (compAncestor) {
ASSERT(compAncestor->backing());
ancestorCompositingBounds = pixelSnappedIntRect(compAncestor->backing()->compositedBounds());
}
IntRect localCompositingBounds = pixelSnappedIntRect(compositedBounds());
IntRect relativeCompositingBounds(localCompositingBounds);
IntPoint delta;
m_owningLayer->convertToPixelSnappedLayerCoords(compAncestor, delta);
relativeCompositingBounds.moveBy(delta);
IntPoint graphicsLayerParentLocation;
if (compAncestor && compAncestor->backing()->hasClippingLayer()) {
// If the compositing ancestor has a layer to clip children, we parent in that, and therefore
// position relative to it.
IntRect clippingBox = clipBox(toRenderBox(compAncestor->renderer()));
graphicsLayerParentLocation = clippingBox.location();
} else if (compAncestor)
graphicsLayerParentLocation = ancestorCompositingBounds.location();
else
graphicsLayerParentLocation = renderer()->view()->documentRect().location();
if (compAncestor && compAncestor->needsCompositedScrolling()) {
RenderBox* renderBox = toRenderBox(compAncestor->renderer());
IntSize scrollOffset = compAncestor->scrolledContentOffset();
IntPoint scrollOrigin(renderBox->borderLeft(), renderBox->borderTop());
graphicsLayerParentLocation = scrollOrigin - scrollOffset;
}
if (compAncestor && m_ancestorScrollClippingLayer && m_owningLayer->ancestorScrollingLayer()) {
// Our scroll parent must have been processed before us. The code in RenderLayerCompositor
// that coordinates updating graphics layer geometry has been set up to guarantee that this is the case.
RenderLayer* scrollParent = m_owningLayer->ancestorScrollingLayer();
GraphicsLayer* scrollParentClippingLayer = scrollParent->backing()->scrollingLayer();
// Not relative to our parent graphics layer.
FloatPoint position;
GraphicsLayer* scrollParentChildForSuperlayers = scrollParent->backing()->childForSuperlayers();
for (GraphicsLayer* scrollAncestor = scrollParentClippingLayer; scrollAncestor; scrollAncestor = scrollAncestor->parent()) {
ASSERT(scrollAncestor->transform().isIdentity());
position = position + toFloatSize(scrollAncestor->position());
if (scrollAncestor == scrollParentChildForSuperlayers)
break;
}
m_ancestorScrollClippingLayer->setPosition(position);
m_ancestorScrollClippingLayer->setSize(scrollParentClippingLayer->size());
m_ancestorScrollClippingLayer->setOffsetFromRenderer(toIntSize(roundedIntPoint(-position)));
graphicsLayerParentLocation = roundedIntPoint(position);
}
if (compAncestor && m_ancestorClippingLayer) {
// Call calculateRects to get the backgroundRect which is what is used to clip the contents of this
// layer. Note that we call it with temporaryClipRects = true because normally when computing clip rects
// for a compositing layer, rootLayer is the layer itself.
RenderLayer::ClipRectsContext clipRectsContext(compAncestor, 0, TemporaryClipRects, IgnoreOverlayScrollbarSize, IgnoreOverflowClip);
IntRect parentClipRect = pixelSnappedIntRect(m_owningLayer->backgroundClipRect(clipRectsContext).rect()); // FIXME: Incorrect for CSS regions.
ASSERT(parentClipRect != PaintInfo::infiniteRect());
m_ancestorClippingLayer->setPosition(FloatPoint(parentClipRect.location() - graphicsLayerParentLocation));
m_ancestorClippingLayer->setSize(parentClipRect.size());
// backgroundRect is relative to compAncestor, so subtract deltaX/deltaY to get back to local coords.
m_ancestorClippingLayer->setOffsetFromRenderer(parentClipRect.location() - delta);
// The primary layer is then parented in, and positioned relative to this clipping layer.
graphicsLayerParentLocation = parentClipRect.location();
}
FloatSize contentsSize = relativeCompositingBounds.size();
m_graphicsLayer->setPosition(FloatPoint(relativeCompositingBounds.location() - graphicsLayerParentLocation));
m_graphicsLayer->setOffsetFromRenderer(toIntSize(localCompositingBounds.location()));
FloatSize oldSize = m_graphicsLayer->size();
if (oldSize != contentsSize) {
m_graphicsLayer->setSize(contentsSize);
// Usually invalidation will happen via layout etc, but if we've affected the layer
// size by constraining relative to a clipping ancestor or the viewport, we
// have to invalidate to avoid showing stretched content.
if (m_boundsConstrainedByClipping)
m_graphicsLayer->setNeedsDisplay();
}
// If we have a layer that clips children, position it.
IntRect clippingBox;
if (GraphicsLayer* clipLayer = clippingLayer()) {
clippingBox = clipBox(toRenderBox(renderer()));
clipLayer->setPosition(FloatPoint(clippingBox.location() - localCompositingBounds.location()));
clipLayer->setSize(clippingBox.size());
clipLayer->setOffsetFromRenderer(toIntSize(clippingBox.location()));
}
if (m_maskLayer) {
if (m_maskLayer->size() != m_graphicsLayer->size()) {
m_maskLayer->setSize(m_graphicsLayer->size());
m_maskLayer->setNeedsDisplay();
}
m_maskLayer->setPosition(FloatPoint());
m_maskLayer->setOffsetFromRenderer(m_graphicsLayer->offsetFromRenderer());
}
if (m_owningLayer->hasTransform()) {
const IntRect borderBox = toRenderBox(renderer())->pixelSnappedBorderBoxRect();
// Get layout bounds in the coords of compAncestor to match relativeCompositingBounds.
IntRect layerBounds = IntRect(delta, borderBox.size());
// Update properties that depend on layer dimensions
FloatPoint3D transformOrigin = computeTransformOrigin(borderBox);
// Compute the anchor point, which is in the center of the renderer box unless transform-origin is set.
FloatPoint3D anchor(relativeCompositingBounds.width() != 0.0f ? ((layerBounds.x() - relativeCompositingBounds.x()) + transformOrigin.x()) / relativeCompositingBounds.width() : 0.5f,
relativeCompositingBounds.height() != 0.0f ? ((layerBounds.y() - relativeCompositingBounds.y()) + transformOrigin.y()) / relativeCompositingBounds.height() : 0.5f,
transformOrigin.z());
m_graphicsLayer->setAnchorPoint(anchor);
RenderStyle* style = renderer()->style();
GraphicsLayer* clipLayer = clippingLayer();
if (style->hasPerspective()) {
TransformationMatrix t = owningLayer()->perspectiveTransform();
if (clipLayer) {
clipLayer->setChildrenTransform(t);
m_graphicsLayer->setChildrenTransform(TransformationMatrix());
}
else
m_graphicsLayer->setChildrenTransform(t);
} else {
if (clipLayer)
clipLayer->setChildrenTransform(TransformationMatrix());
else
m_graphicsLayer->setChildrenTransform(TransformationMatrix());
}
} else {
m_graphicsLayer->setAnchorPoint(FloatPoint3D(0.5f, 0.5f, 0));
}
if (m_foregroundLayer) {
FloatPoint foregroundPosition;
FloatSize foregroundSize = contentsSize;
IntSize foregroundOffset = m_graphicsLayer->offsetFromRenderer();
if (hasClippingLayer()) {
// If we have a clipping layer (which clips descendants), then the foreground layer is a child of it,
// so that it gets correctly sorted with children. In that case, position relative to the clipping layer.
foregroundSize = FloatSize(clippingBox.size());
foregroundOffset = toIntSize(clippingBox.location());
}
m_foregroundLayer->setPosition(foregroundPosition);
if (foregroundSize != m_foregroundLayer->size()) {
m_foregroundLayer->setSize(foregroundSize);
m_foregroundLayer->setNeedsDisplay();
}
m_foregroundLayer->setOffsetFromRenderer(foregroundOffset);
}
if (m_backgroundLayer) {
FloatPoint backgroundPosition;
FloatSize backgroundSize = contentsSize;
if (backgroundLayerPaintsFixedRootBackground()) {
FrameView* frameView = toRenderView(renderer())->frameView();
backgroundSize = frameView->visibleContentRect().size();
}
m_backgroundLayer->setPosition(backgroundPosition);
if (backgroundSize != m_backgroundLayer->size()) {
m_backgroundLayer->setSize(backgroundSize);
m_backgroundLayer->setNeedsDisplay();
}
m_backgroundLayer->setOffsetFromRenderer(m_graphicsLayer->offsetFromRenderer());
}
if (m_owningLayer->reflectionLayer() && m_owningLayer->reflectionLayer()->isComposited()) {
RenderLayerBacking* reflectionBacking = m_owningLayer->reflectionLayer()->backing();
reflectionBacking->updateGraphicsLayerGeometry();
// The reflection layer has the bounds of m_owningLayer->reflectionLayer(),
// but the reflected layer is the bounds of this layer, so we need to position it appropriately.
FloatRect layerBounds = compositedBounds();
FloatRect reflectionLayerBounds = reflectionBacking->compositedBounds();
reflectionBacking->graphicsLayer()->setReplicatedLayerPosition(FloatPoint(layerBounds.location() - reflectionLayerBounds.location()));
}
if (m_scrollingLayer) {
ASSERT(m_scrollingContentsLayer);
RenderBox* renderBox = toRenderBox(renderer());
IntRect clientBox = enclosingIntRect(renderBox->clientBoxRect());
// FIXME: We should make RenderBox::clientBoxRect consider scrollbar placement.
if (style->shouldPlaceBlockDirectionScrollbarOnLogicalLeft())
clientBox.move(renderBox->verticalScrollbarWidth(), 0);
IntSize adjustedScrollOffset = m_owningLayer->adjustedScrollOffset();
m_scrollingLayer->setPosition(FloatPoint(clientBox.location() - localCompositingBounds.location()));
m_scrollingLayer->setSize(clientBox.size());
IntSize oldScrollingLayerOffset = m_scrollingLayer->offsetFromRenderer();
m_scrollingLayer->setOffsetFromRenderer(-toIntSize(clientBox.location()));
bool clientBoxOffsetChanged = oldScrollingLayerOffset != m_scrollingLayer->offsetFromRenderer();
IntSize scrollSize(m_owningLayer->scrollWidth(), m_owningLayer->scrollHeight());
if (scrollSize != m_scrollingContentsLayer->size() || clientBoxOffsetChanged)
m_scrollingContentsLayer->setNeedsDisplay();
IntSize scrollingContentsOffset = toIntSize(clientBox.location() - adjustedScrollOffset);
if (scrollingContentsOffset != m_scrollingContentsLayer->offsetFromRenderer() || scrollSize != m_scrollingContentsLayer->size()) {
bool scrollingCoordinatorHandlesOffset = compositor()->scrollingLayerDidChange(m_owningLayer);
if (scrollingCoordinatorHandlesOffset)
m_scrollingContentsLayer->setPosition(-m_owningLayer->scrollOrigin());
else
m_scrollingContentsLayer->setPosition(FloatPoint(-adjustedScrollOffset));
}
m_scrollingContentsLayer->setSize(scrollSize);
// FIXME: The paint offset and the scroll offset should really be separate concepts.
m_scrollingContentsLayer->setOffsetFromRenderer(scrollingContentsOffset, GraphicsLayer::DontSetNeedsDisplay);
if (m_foregroundLayer) {
if (m_foregroundLayer->size() != m_scrollingContentsLayer->size())
m_foregroundLayer->setSize(m_scrollingContentsLayer->size());
m_foregroundLayer->setNeedsDisplay();
m_foregroundLayer->setOffsetFromRenderer(m_scrollingContentsLayer->offsetFromRenderer());
}
}
// If this layer was created just for clipping or to apply perspective, it doesn't need its own backing store.
setRequiresOwnBackingStore(compositor()->requiresOwnBackingStore(m_owningLayer, compAncestor));
updateContentsRect(isSimpleContainer);
updateBackgroundColor(isSimpleContainer);
updateDrawsContent(isSimpleContainer);
updateContentsOpaque();
updateAfterWidgetResize();
registerScrollingLayers();
updateCompositingReasons();
}
void RenderLayerBacking::registerScrollingLayers()
{
// Register fixed position layers and their containers with the scrolling coordinator.
ScrollingCoordinator* scrollingCoordinator = scrollingCoordinatorFromLayer(m_owningLayer);
if (!scrollingCoordinator)
return;
compositor()->updateViewportConstraintStatus(m_owningLayer);
scrollingCoordinator->updateLayerPositionConstraint(m_owningLayer);
// Page scale is applied as a transform on the root render view layer. Because the scroll
// layer is further up in the hierarchy, we need to avoid marking the root render view
// layer as a container.
bool isContainer = m_owningLayer->hasTransform() && !m_owningLayer->isRootLayer();
scrollingCoordinator->setLayerIsContainerForFixedPositionLayers(childForSuperlayers(), isContainer);
}
void RenderLayerBacking::updateInternalHierarchy()
{
if (m_ancestorScrollClippingLayer)
m_ancestorScrollClippingLayer->removeAllChildren();
// m_foregroundLayer has to be inserted in the correct order with child layers,
// so it's not inserted here.
if (m_ancestorClippingLayer)
m_ancestorClippingLayer->removeAllChildren();
m_graphicsLayer->removeFromParent();
if (m_ancestorClippingLayer)
m_ancestorClippingLayer->addChild(m_graphicsLayer.get());
if (m_ancestorScrollClippingLayer) {
if (m_ancestorClippingLayer)
m_ancestorScrollClippingLayer->addChild(m_ancestorClippingLayer.get());
else
m_ancestorScrollClippingLayer->addChild(m_graphicsLayer.get());
}
if (m_childContainmentLayer) {
m_childContainmentLayer->removeFromParent();
m_graphicsLayer->addChild(m_childContainmentLayer.get());
}
if (m_scrollingLayer) {
GraphicsLayer* superlayer = m_childContainmentLayer ? m_childContainmentLayer.get() : m_graphicsLayer.get();
m_scrollingLayer->removeFromParent();
superlayer->addChild(m_scrollingLayer.get());
}
// The clip for child layers does not include space for overflow controls, so they exist as
// siblings of the clipping layer if we have one. Normal children of this layer are set as
// children of the clipping layer.
if (m_layerForHorizontalScrollbar) {
m_layerForHorizontalScrollbar->removeFromParent();
m_graphicsLayer->addChild(m_layerForHorizontalScrollbar.get());
}
if (m_layerForVerticalScrollbar) {
m_layerForVerticalScrollbar->removeFromParent();
m_graphicsLayer->addChild(m_layerForVerticalScrollbar.get());
}
if (m_layerForScrollCorner) {
m_layerForScrollCorner->removeFromParent();
m_graphicsLayer->addChild(m_layerForScrollCorner.get());
}
}
void RenderLayerBacking::updateContentsRect(bool isSimpleContainer)
{
IntRect contentsRect;
if (isSimpleContainer && renderer()->hasBackground())
contentsRect = backgroundBox();
else
contentsRect = contentsBox();
m_graphicsLayer->setContentsRect(contentsRect);
}
void RenderLayerBacking::updateDrawsContent(bool isSimpleContainer)
{
if (m_scrollingLayer) {
// We don't have to consider overflow controls, because we know that the scrollbars are drawn elsewhere.
// m_graphicsLayer only needs backing store if the non-scrolling parts (background, outlines, borders, shadows etc) need to paint.
// m_scrollingLayer never has backing store.
// m_scrollingContentsLayer only needs backing store if the scrolled contents need to paint.
bool hasNonScrollingPaintedContent = m_owningLayer->hasVisibleContent() && m_owningLayer->hasBoxDecorationsOrBackground();
m_graphicsLayer->setDrawsContent(hasNonScrollingPaintedContent);
bool hasScrollingPaintedContent = m_owningLayer->hasVisibleContent() && (renderer()->hasBackground() || paintsChildren());
m_scrollingContentsLayer->setDrawsContent(hasScrollingPaintedContent);
return;
}
bool hasPaintedContent = containsPaintedContent(isSimpleContainer);
if (hasPaintedContent && isAcceleratedCanvas(renderer())) {
CanvasRenderingContext* context = toHTMLCanvasElement(renderer()->node())->renderingContext();
// Content layer may be null if context is lost.
if (WebKit::WebLayer* contentLayer = context->platformLayer()) {
Color bgColor;
if (contentLayerSupportsDirectBackgroundComposition(renderer())) {
bgColor = rendererBackgroundColor();
hasPaintedContent = false;
}
contentLayer->setBackgroundColor(bgColor.rgb());
}
}
// FIXME: we could refine this to only allocate backing for one of these layers if possible.
m_graphicsLayer->setDrawsContent(hasPaintedContent);
if (m_foregroundLayer)
m_foregroundLayer->setDrawsContent(hasPaintedContent);
if (m_backgroundLayer)
m_backgroundLayer->setDrawsContent(hasPaintedContent);
}
// Return true if the layers changed.
bool RenderLayerBacking::updateClippingLayers(bool needsAncestorClip, bool needsDescendantClip, bool needsScrollClip)
{
bool layersChanged = false;
if (needsAncestorClip) {
if (!m_ancestorClippingLayer) {
m_ancestorClippingLayer = createGraphicsLayer(CompositingReasonLayerForClip);
m_ancestorClippingLayer->setMasksToBounds(true);
layersChanged = true;
}
} else if (m_ancestorClippingLayer) {
m_ancestorClippingLayer->removeFromParent();
m_ancestorClippingLayer = nullptr;
layersChanged = true;
}
if (needsDescendantClip) {
// We don't need a child containment layer if we're the main frame render view
// layer. It's redundant as the frame clip above us will handle this clipping.
if (!m_childContainmentLayer && !m_isMainFrameRenderViewLayer) {
m_childContainmentLayer = createGraphicsLayer(CompositingReasonLayerForClip);
m_childContainmentLayer->setMasksToBounds(true);
layersChanged = true;
}
} else if (hasClippingLayer()) {
m_childContainmentLayer->removeFromParent();
m_childContainmentLayer = nullptr;
layersChanged = true;
}
if (needsScrollClip) {
if (!m_ancestorScrollClippingLayer) {
m_ancestorScrollClippingLayer = createGraphicsLayer(CompositingReasonLayerForClip);
m_ancestorScrollClippingLayer->setMasksToBounds(true);
layersChanged = true;
}
} else if (m_ancestorScrollClippingLayer) {
m_ancestorScrollClippingLayer->removeFromParent();
m_ancestorScrollClippingLayer = nullptr;
layersChanged = true;
}
return layersChanged;
}
void RenderLayerBacking::setBackgroundLayerPaintsFixedRootBackground(bool backgroundLayerPaintsFixedRootBackground)
{
m_backgroundLayerPaintsFixedRootBackground = backgroundLayerPaintsFixedRootBackground;
}
bool RenderLayerBacking::updateOverflowControlsLayers(bool needsHorizontalScrollbarLayer, bool needsVerticalScrollbarLayer, bool needsScrollCornerLayer)
{
bool horizontalScrollbarLayerChanged = false;
if (needsHorizontalScrollbarLayer) {
if (!m_layerForHorizontalScrollbar) {
m_layerForHorizontalScrollbar = createGraphicsLayer(CompositingReasonLayerForScrollbar);
horizontalScrollbarLayerChanged = true;
}
} else if (m_layerForHorizontalScrollbar) {
m_layerForHorizontalScrollbar = nullptr;
horizontalScrollbarLayerChanged = true;
}
bool verticalScrollbarLayerChanged = false;
if (needsVerticalScrollbarLayer) {
if (!m_layerForVerticalScrollbar) {
m_layerForVerticalScrollbar = createGraphicsLayer(CompositingReasonLayerForScrollbar);
verticalScrollbarLayerChanged = true;
}
} else if (m_layerForVerticalScrollbar) {
m_layerForVerticalScrollbar = nullptr;
verticalScrollbarLayerChanged = true;
}
bool scrollCornerLayerChanged = false;
if (needsScrollCornerLayer) {
if (!m_layerForScrollCorner) {
m_layerForScrollCorner = createGraphicsLayer(CompositingReasonLayerForScrollbar);
scrollCornerLayerChanged = true;
}
} else if (m_layerForScrollCorner) {
m_layerForScrollCorner = nullptr;
scrollCornerLayerChanged = true;
}
if (ScrollingCoordinator* scrollingCoordinator = scrollingCoordinatorFromLayer(m_owningLayer)) {
if (horizontalScrollbarLayerChanged)
scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(m_owningLayer->scrollableArea(), HorizontalScrollbar);
if (verticalScrollbarLayerChanged)
scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(m_owningLayer->scrollableArea(), VerticalScrollbar);
}
return horizontalScrollbarLayerChanged || verticalScrollbarLayerChanged || scrollCornerLayerChanged;
}
void RenderLayerBacking::positionOverflowControlsLayers(const IntSize& offsetFromRoot)
{
IntSize offsetFromRenderer = m_graphicsLayer->offsetFromRenderer();
if (GraphicsLayer* layer = layerForHorizontalScrollbar()) {
Scrollbar* hBar = m_owningLayer->horizontalScrollbar();
if (hBar) {
layer->setPosition(hBar->frameRect().location() - offsetFromRoot - offsetFromRenderer);
layer->setSize(hBar->frameRect().size());
if (layer->hasContentsLayer())
layer->setContentsRect(IntRect(IntPoint(), hBar->frameRect().size()));
}
layer->setDrawsContent(hBar && !layer->hasContentsLayer());
}
if (GraphicsLayer* layer = layerForVerticalScrollbar()) {
Scrollbar* vBar = m_owningLayer->verticalScrollbar();
if (vBar) {
layer->setPosition(vBar->frameRect().location() - offsetFromRoot - offsetFromRenderer);
layer->setSize(vBar->frameRect().size());
if (layer->hasContentsLayer())
layer->setContentsRect(IntRect(IntPoint(), vBar->frameRect().size()));
}
layer->setDrawsContent(vBar && !layer->hasContentsLayer());
}
if (GraphicsLayer* layer = layerForScrollCorner()) {
const LayoutRect& scrollCornerAndResizer = m_owningLayer->scrollCornerAndResizerRect();
layer->setPosition(scrollCornerAndResizer.location() - offsetFromRenderer);
layer->setSize(scrollCornerAndResizer.size());
layer->setDrawsContent(!scrollCornerAndResizer.isEmpty());
}
}
bool RenderLayerBacking::hasUnpositionedOverflowControlsLayers() const
{
if (GraphicsLayer* layer = layerForHorizontalScrollbar())
if (!layer->drawsContent())
return true;
if (GraphicsLayer* layer = layerForVerticalScrollbar())
if (!layer->drawsContent())
return true;
if (GraphicsLayer* layer = layerForScrollCorner())
if (!layer->drawsContent())
return true;
return false;
}
bool RenderLayerBacking::updateForegroundLayer(bool needsForegroundLayer)
{
bool layerChanged = false;
if (needsForegroundLayer) {
if (!m_foregroundLayer) {
m_foregroundLayer = createGraphicsLayer(CompositingReasonLayerForForeground);
m_foregroundLayer->setDrawsContent(true);
m_foregroundLayer->setPaintingPhase(GraphicsLayerPaintForeground);
layerChanged = true;
}
} else if (m_foregroundLayer) {
m_foregroundLayer->removeFromParent();
m_foregroundLayer = nullptr;
layerChanged = true;
}
if (layerChanged)
m_graphicsLayer->setPaintingPhase(paintingPhaseForPrimaryLayer());
return layerChanged;
}
bool RenderLayerBacking::updateBackgroundLayer(bool needsBackgroundLayer)
{
bool layerChanged = false;
if (needsBackgroundLayer) {
if (!m_backgroundLayer) {
m_backgroundLayer = createGraphicsLayer(CompositingReasonLayerForBackground);
m_backgroundLayer->setDrawsContent(true);
m_backgroundLayer->setAnchorPoint(FloatPoint3D());
m_backgroundLayer->setPaintingPhase(GraphicsLayerPaintBackground);
#if !OS(ANDROID)
m_backgroundLayer->contentLayer()->setDrawCheckerboardForMissingTiles(true);
m_graphicsLayer->contentLayer()->setDrawCheckerboardForMissingTiles(false);
#endif
layerChanged = true;
}
} else {
if (m_backgroundLayer) {
m_backgroundLayer->removeFromParent();
m_backgroundLayer = nullptr;
#if !OS(ANDROID)
m_graphicsLayer->contentLayer()->setDrawCheckerboardForMissingTiles(true);
#endif
layerChanged = true;
}
}
if (layerChanged && !m_owningLayer->renderer()->documentBeingDestroyed())
compositor()->rootFixedBackgroundsChanged();
return layerChanged;
}
bool RenderLayerBacking::updateMaskLayer(bool needsMaskLayer)
{
bool layerChanged = false;
if (needsMaskLayer) {
if (!m_maskLayer) {
m_maskLayer = createGraphicsLayer(CompositingReasonLayerForMask);
m_maskLayer->setDrawsContent(true);
m_maskLayer->setPaintingPhase(GraphicsLayerPaintMask);
layerChanged = true;
}
} else if (m_maskLayer) {
m_maskLayer = nullptr;
layerChanged = true;
}
if (layerChanged)
m_graphicsLayer->setPaintingPhase(paintingPhaseForPrimaryLayer());
return layerChanged;
}
bool RenderLayerBacking::updateScrollingLayers(bool needsScrollingLayers)
{
ScrollingCoordinator* scrollingCoordinator = scrollingCoordinatorFromLayer(m_owningLayer);
bool layerChanged = false;
if (needsScrollingLayers) {
if (!m_scrollingLayer) {
// Outer layer which corresponds with the scroll view.
m_scrollingLayer = createGraphicsLayer(CompositingReasonLayerForClip);
m_scrollingLayer->setDrawsContent(false);
m_scrollingLayer->setMasksToBounds(true);
// Inner layer which renders the content that scrolls.
m_scrollingContentsLayer = createGraphicsLayer(CompositingReasonLayerForScrollingContainer);
m_scrollingContentsLayer->setDrawsContent(true);
GraphicsLayerPaintingPhase paintPhase = GraphicsLayerPaintOverflowContents | GraphicsLayerPaintCompositedScroll;
if (!m_foregroundLayer)
paintPhase |= GraphicsLayerPaintForeground;
m_scrollingContentsLayer->setPaintingPhase(paintPhase);
m_scrollingLayer->addChild(m_scrollingContentsLayer.get());
layerChanged = true;
if (scrollingCoordinator)
scrollingCoordinator->scrollableAreaScrollLayerDidChange(m_owningLayer->scrollableArea());
}
} else if (m_scrollingLayer) {
m_scrollingLayer = nullptr;
m_scrollingContentsLayer = nullptr;
layerChanged = true;
if (scrollingCoordinator)
scrollingCoordinator->scrollableAreaScrollLayerDidChange(m_owningLayer->scrollableArea());
}
if (layerChanged) {
updateInternalHierarchy();
m_graphicsLayer->setPaintingPhase(paintingPhaseForPrimaryLayer());
m_graphicsLayer->setNeedsDisplay();
if (renderer()->view())
compositor()->scrollingLayerDidChange(m_owningLayer);
}
return layerChanged;
}
void RenderLayerBacking::updateScrollParent(RenderLayer* scrollParent)
{
if (ScrollingCoordinator* scrollingCoordinator = scrollingCoordinatorFromLayer(m_owningLayer))
scrollingCoordinator->updateScrollParentForLayer(m_owningLayer, scrollParent);
}
void RenderLayerBacking::updateClipParent(RenderLayer* clipParent)
{
if (ScrollingCoordinator* scrollingCoordinator = scrollingCoordinatorFromLayer(m_owningLayer))
scrollingCoordinator->updateClipParentForLayer(m_owningLayer, clipParent);
}
GraphicsLayerPaintingPhase RenderLayerBacking::paintingPhaseForPrimaryLayer() const
{
unsigned phase = 0;
if (!m_backgroundLayer)
phase |= GraphicsLayerPaintBackground;
if (!m_foregroundLayer)
phase |= GraphicsLayerPaintForeground;
if (!m_maskLayer)
phase |= GraphicsLayerPaintMask;
if (m_scrollingContentsLayer) {
phase &= ~GraphicsLayerPaintForeground;
phase |= GraphicsLayerPaintCompositedScroll;
}
if (m_owningLayer->compositingReasons() & CompositingReasonOverflowScrollingParent)
phase |= GraphicsLayerPaintCompositedScroll;
return static_cast<GraphicsLayerPaintingPhase>(phase);
}
float RenderLayerBacking::compositingOpacity(float rendererOpacity) const
{
float finalOpacity = rendererOpacity;
for (RenderLayer* curr = m_owningLayer->parent(); curr; curr = curr->parent()) {
// We only care about parents that are stacking contexts.
// Recall that opacity creates stacking context.
if (!curr->isStackingContainer())
continue;
// If we found a compositing layer, we want to compute opacity
// relative to it. So we can break here.
if (curr->isComposited())
break;
finalOpacity *= curr->renderer()->opacity();
}
return finalOpacity;
}
Color RenderLayerBacking::rendererBackgroundColor() const
{
RenderObject* backgroundRenderer = renderer();
if (backgroundRenderer->isRoot())
backgroundRenderer = backgroundRenderer->rendererForRootBackground();
return backgroundRenderer->resolveColor(CSSPropertyBackgroundColor);
}
void RenderLayerBacking::updateBackgroundColor(bool isSimpleContainer)
{
Color backgroundColor = rendererBackgroundColor();
if (isSimpleContainer) {
m_graphicsLayer->setContentsToSolidColor(backgroundColor);
m_graphicsLayer->setBackgroundColor(Color());
} else {
// An unset (invalid) color will remove the solid color.
m_graphicsLayer->setContentsToSolidColor(Color());
m_graphicsLayer->setBackgroundColor(backgroundColor);
}
}
static bool supportsDirectBoxDecorationsComposition(const RenderObject* renderer)
{
if (!GraphicsLayer::supportsBackgroundColorContent())
return false;
if (renderer->hasClip())
return false;
if (hasBoxDecorationsOrBackgroundImage(renderer->style()))
return false;
// FIXME: we should be able to allow backgroundComposite; However since this is not a common use case it has been deferred for now.
if (renderer->style()->backgroundComposite() != CompositeSourceOver)
return false;
if (renderer->style()->backgroundClip() == TextFillBox)
return false;
return true;
}
bool RenderLayerBacking::paintsBoxDecorations() const
{
if (!m_owningLayer->hasVisibleBoxDecorations())
return false;
if (!supportsDirectBoxDecorationsComposition(renderer()))
return true;
return false;
}
bool RenderLayerBacking::paintsChildren() const
{
if (m_owningLayer->hasVisibleContent() && m_owningLayer->hasNonEmptyChildRenderers())
return true;
if (hasVisibleNonCompositingDescendantLayers())
return true;
return false;
}
static bool isCompositedPlugin(RenderObject* renderer)
{
return renderer->isEmbeddedObject() && toRenderEmbeddedObject(renderer)->allowsAcceleratedCompositing();
}
// A "simple container layer" is a RenderLayer which has no visible content to render.
// It may have no children, or all its children may be themselves composited.
// This is a useful optimization, because it allows us to avoid allocating backing store.
bool RenderLayerBacking::isSimpleContainerCompositingLayer() const
{
RenderObject* renderObject = renderer();
if (renderObject->hasMask()) // masks require special treatment
return false;
if (renderObject->isReplaced() && !isCompositedPlugin(renderObject))
return false;
if (paintsBoxDecorations() || paintsChildren())
return false;
if (renderObject->isRenderRegion())
return false;
if (renderObject->node() && renderObject->node()->isDocumentNode()) {
// Look to see if the root object has a non-simple background
RenderObject* rootObject = renderObject->document().documentElement() ? renderObject->document().documentElement()->renderer() : 0;
if (!rootObject)
return false;
RenderStyle* style = rootObject->style();
// Reject anything that has a border, a border-radius or outline,
// or is not a simple background (no background, or solid color).
if (hasBoxDecorationsOrBackgroundImage(style))
return false;
// Now look at the body's renderer.
HTMLElement* body = renderObject->document().body();
RenderObject* bodyObject = (body && body->hasLocalName(bodyTag)) ? body->renderer() : 0;
if (!bodyObject)
return false;
style = bodyObject->style();
if (hasBoxDecorationsOrBackgroundImage(style))
return false;
}
return true;
}
static bool hasVisibleNonCompositingDescendant(RenderLayer* parent)
{
// FIXME: We shouldn't be called with a stale z-order lists. See bug 85512.
parent->updateLayerListsIfNeeded();
#if !ASSERT_DISABLED
LayerListMutationDetector mutationChecker(parent);
#endif
if (Vector<RenderLayer*>* normalFlowList = parent->normalFlowList()) {
size_t listSize = normalFlowList->size();
for (size_t i = 0; i < listSize; ++i) {
RenderLayer* curLayer = normalFlowList->at(i);
if (!curLayer->isComposited()
&& (curLayer->hasVisibleContent() || hasVisibleNonCompositingDescendant(curLayer)))
return true;
}
}
if (parent->isStackingContainer()) {
if (!parent->hasVisibleDescendant())
return false;
// Use the m_hasCompositingDescendant bit to optimize?
if (Vector<RenderLayer*>* negZOrderList = parent->negZOrderList()) {
size_t listSize = negZOrderList->size();
for (size_t i = 0; i < listSize; ++i) {
RenderLayer* curLayer = negZOrderList->at(i);
if (!curLayer->isComposited()
&& (curLayer->hasVisibleContent() || hasVisibleNonCompositingDescendant(curLayer)))
return true;
}
}
if (Vector<RenderLayer*>* posZOrderList = parent->posZOrderList()) {
size_t listSize = posZOrderList->size();
for (size_t i = 0; i < listSize; ++i) {
RenderLayer* curLayer = posZOrderList->at(i);
if (!curLayer->isComposited()
&& (curLayer->hasVisibleContent() || hasVisibleNonCompositingDescendant(curLayer)))
return true;
}
}
}
return false;
}
// Conservative test for having no rendered children.
bool RenderLayerBacking::hasVisibleNonCompositingDescendantLayers() const
{
return hasVisibleNonCompositingDescendant(m_owningLayer);
}
bool RenderLayerBacking::containsPaintedContent(bool isSimpleContainer) const
{
if (isSimpleContainer || paintsIntoCompositedAncestor() || m_artificiallyInflatedBounds || m_owningLayer->isReflection())
return false;
if (isDirectlyCompositedImage())
return false;
// FIXME: we could optimize cases where the image, video or canvas is known to fill the border box entirely,
// and set background color on the layer in that case, instead of allocating backing store and painting.
if (renderer()->isVideo() && toRenderVideo(renderer())->shouldDisplayVideo())
return m_owningLayer->hasBoxDecorationsOrBackground();
return true;
}
// An image can be directly compositing if it's the sole content of the layer, and has no box decorations
// that require painting. Direct compositing saves backing store.
bool RenderLayerBacking::isDirectlyCompositedImage() const
{
RenderObject* renderObject = renderer();
if (!renderObject->isImage() || m_owningLayer->hasBoxDecorationsOrBackground() || renderObject->hasClip())
return false;
RenderImage* imageRenderer = toRenderImage(renderObject);
if (ImageResource* cachedImage = imageRenderer->cachedImage()) {
if (!cachedImage->hasImage())
return false;
Image* image = cachedImage->imageForRenderer(imageRenderer);
if (!image->isBitmapImage())
return false;
return m_graphicsLayer->shouldDirectlyCompositeImage(image);
}
return false;
}
void RenderLayerBacking::contentChanged(ContentChangeType changeType)
{
if ((changeType == ImageChanged) && isDirectlyCompositedImage()) {
updateImageContents();
return;
}
if ((changeType == MaskImageChanged) && m_maskLayer) {
// The composited layer bounds relies on box->maskClipRect(), which changes
// when the mask image becomes available.
updateAfterLayout(CompositingChildrenOnly | IsUpdateRoot);
}
if ((changeType == CanvasChanged || changeType == CanvasPixelsChanged) && isAcceleratedCanvas(renderer())) {
m_graphicsLayer->setContentsNeedsDisplay();
return;
}
}
void RenderLayerBacking::updateImageContents()
{
ASSERT(renderer()->isImage());
RenderImage* imageRenderer = toRenderImage(renderer());
ImageResource* cachedImage = imageRenderer->cachedImage();
if (!cachedImage)
return;
Image* image = cachedImage->imageForRenderer(imageRenderer);
if (!image)
return;
// We have to wait until the image is fully loaded before setting it on the layer.
if (!cachedImage->isLoaded())
return;
// This is a no-op if the layer doesn't have an inner layer for the image.
m_graphicsLayer->setContentsToImage(image);
bool isSimpleContainer = false;
updateDrawsContent(isSimpleContainer);
// Image animation is "lazy", in that it automatically stops unless someone is drawing
// the image. So we have to kick the animation each time; this has the downside that the
// image will keep animating, even if its layer is not visible.
image->startAnimation();
}
FloatPoint3D RenderLayerBacking::computeTransformOrigin(const IntRect& borderBox) const
{
RenderStyle* style = renderer()->style();
FloatPoint3D origin;
origin.setX(floatValueForLength(style->transformOriginX(), borderBox.width()));
origin.setY(floatValueForLength(style->transformOriginY(), borderBox.height()));
origin.setZ(style->transformOriginZ());
return origin;
}
FloatPoint RenderLayerBacking::computePerspectiveOrigin(const IntRect& borderBox) const
{
RenderStyle* style = renderer()->style();
float boxWidth = borderBox.width();
float boxHeight = borderBox.height();
FloatPoint origin;
origin.setX(floatValueForLength(style->perspectiveOriginX(), boxWidth));
origin.setY(floatValueForLength(style->perspectiveOriginY(), boxHeight));
return origin;
}
// Return the offset from the top-left of this compositing layer at which the renderer's contents are painted.
IntSize RenderLayerBacking::contentOffsetInCompostingLayer() const
{
return IntSize(-m_compositedBounds.x(), -m_compositedBounds.y());
}
IntRect RenderLayerBacking::contentsBox() const
{
IntRect contentsBox = contentsRect(renderer());
contentsBox.move(contentOffsetInCompostingLayer());
return contentsBox;
}
IntRect RenderLayerBacking::backgroundBox() const
{
IntRect backgroundBox = backgroundRect(renderer());
backgroundBox.move(contentOffsetInCompostingLayer());
return backgroundBox;
}
GraphicsLayer* RenderLayerBacking::parentForSublayers() const
{
if (m_scrollingContentsLayer)
return m_scrollingContentsLayer.get();
return m_childContainmentLayer ? m_childContainmentLayer.get() : m_graphicsLayer.get();
}
GraphicsLayer* RenderLayerBacking::childForSuperlayers() const
{
if (m_ancestorScrollClippingLayer)
return m_ancestorScrollClippingLayer.get();
if (m_ancestorClippingLayer)
return m_ancestorClippingLayer.get();
return m_graphicsLayer.get();
}
void RenderLayerBacking::setRequiresOwnBackingStore(bool requiresOwnBacking)
{
if (requiresOwnBacking == m_requiresOwnBackingStore)
return;
m_requiresOwnBackingStore = requiresOwnBacking;
// This affects the answer to paintsIntoCompositedAncestor(), which in turn affects
// cached clip rects, so when it changes we have to clear clip rects on descendants.
m_owningLayer->clearClipRectsIncludingDescendants(PaintingClipRects);
m_owningLayer->computeRepaintRectsIncludingDescendants();
compositor()->repaintInCompositedAncestor(m_owningLayer, compositedBounds());
}
void RenderLayerBacking::setBlendMode(BlendMode)
{
}
void RenderLayerBacking::setContentsNeedDisplay()
{
ASSERT(!paintsIntoCompositedAncestor());
if (m_graphicsLayer && m_graphicsLayer->drawsContent())
m_graphicsLayer->setNeedsDisplay();
if (m_foregroundLayer && m_foregroundLayer->drawsContent())
m_foregroundLayer->setNeedsDisplay();
if (m_backgroundLayer && m_backgroundLayer->drawsContent())
m_backgroundLayer->setNeedsDisplay();
if (m_maskLayer && m_maskLayer->drawsContent())
m_maskLayer->setNeedsDisplay();
if (m_scrollingContentsLayer && m_scrollingContentsLayer->drawsContent())
m_scrollingContentsLayer->setNeedsDisplay();
}
// r is in the coordinate space of the layer's render object
void RenderLayerBacking::setContentsNeedDisplayInRect(const IntRect& r)
{
ASSERT(!paintsIntoCompositedAncestor());
if (m_graphicsLayer && m_graphicsLayer->drawsContent()) {
IntRect layerDirtyRect = r;
layerDirtyRect.move(-m_graphicsLayer->offsetFromRenderer());
m_graphicsLayer->setNeedsDisplayInRect(layerDirtyRect);
}
if (m_foregroundLayer && m_foregroundLayer->drawsContent()) {
IntRect layerDirtyRect = r;
layerDirtyRect.move(-m_foregroundLayer->offsetFromRenderer());
m_foregroundLayer->setNeedsDisplayInRect(layerDirtyRect);
}
// FIXME: need to split out repaints for the background.
if (m_backgroundLayer && m_backgroundLayer->drawsContent()) {
IntRect layerDirtyRect = r;
layerDirtyRect.move(-m_backgroundLayer->offsetFromRenderer());
m_backgroundLayer->setNeedsDisplayInRect(layerDirtyRect);
}
if (m_maskLayer && m_maskLayer->drawsContent()) {
IntRect layerDirtyRect = r;
layerDirtyRect.move(-m_maskLayer->offsetFromRenderer());
m_maskLayer->setNeedsDisplayInRect(layerDirtyRect);
}
if (m_scrollingContentsLayer && m_scrollingContentsLayer->drawsContent()) {
IntRect layerDirtyRect = r;
layerDirtyRect.move(-m_scrollingContentsLayer->offsetFromRenderer());
m_scrollingContentsLayer->setNeedsDisplayInRect(layerDirtyRect);
}
}
void RenderLayerBacking::doPaintTask(GraphicsLayerPaintInfo& paintInfo, GraphicsContext* context,
const IntRect& clip) // In the coords of rootLayer.
{
if (paintsIntoCompositedAncestor()) {
ASSERT_NOT_REACHED();
return;
}
FontCachePurgePreventer fontCachePurgePreventer;
RenderLayer::PaintLayerFlags paintFlags = 0;
if (paintInfo.paintingPhase & GraphicsLayerPaintBackground)
paintFlags |= RenderLayer::PaintLayerPaintingCompositingBackgroundPhase;
if (paintInfo.paintingPhase & GraphicsLayerPaintForeground)
paintFlags |= RenderLayer::PaintLayerPaintingCompositingForegroundPhase;
if (paintInfo.paintingPhase & GraphicsLayerPaintMask)
paintFlags |= RenderLayer::PaintLayerPaintingCompositingMaskPhase;
if (paintInfo.paintingPhase & GraphicsLayerPaintOverflowContents)
paintFlags |= RenderLayer::PaintLayerPaintingOverflowContents;
if (paintInfo.paintingPhase & GraphicsLayerPaintCompositedScroll)
paintFlags |= RenderLayer::PaintLayerPaintingCompositingScrollingPhase;
if (paintInfo.isBackgroundLayer)
paintFlags |= (RenderLayer::PaintLayerPaintingRootBackgroundOnly | RenderLayer::PaintLayerPaintingCompositingForegroundPhase); // Need PaintLayerPaintingCompositingForegroundPhase to walk child layers.
else if (compositor()->fixedRootBackgroundLayer())
paintFlags |= RenderLayer::PaintLayerPaintingSkipRootBackground;
InspectorInstrumentation::willPaint(paintInfo.renderLayer->renderer());
// Note carefully: in theory it is appropriate to invoke context->save() here
// and restore the context after painting. For efficiency, we are assuming that
// it is equivalent to manually undo this offset translation, which means we are
// assuming that the context's space was not affected by the RenderLayer
// painting code.
LayoutSize offset = paintInfo.offsetFromRenderer;
context->translate(-offset);
LayoutRect relativeClip(clip);
relativeClip.move(offset);
// The dirtyRect is in the coords of the painting root.
IntRect dirtyRect = pixelSnappedIntRect(relativeClip);
if (!(paintInfo.paintingPhase & GraphicsLayerPaintOverflowContents))
dirtyRect.intersect(paintInfo.compositedBounds);
#ifndef NDEBUG
paintInfo.renderLayer->renderer()->assertSubtreeIsLaidOut();
#endif
// FIXME: GraphicsLayers need a way to split for RenderRegions.
RenderLayer::LayerPaintingInfo paintingInfo(paintInfo.renderLayer, dirtyRect, PaintBehaviorNormal, LayoutSize());
paintInfo.renderLayer->paintLayerContents(context, paintingInfo, paintFlags);
ASSERT(!paintInfo.isBackgroundLayer || paintFlags & RenderLayer::PaintLayerPaintingRootBackgroundOnly);
if (paintInfo.renderLayer->containsDirtyOverlayScrollbars())
paintInfo.renderLayer->paintLayerContents(context, paintingInfo, paintFlags | RenderLayer::PaintLayerPaintingOverlayScrollbars);
ASSERT(!paintInfo.renderLayer->m_usedTransparency);
// Manually restore the context to its original state by applying the opposite translation.
context->translate(offset);
InspectorInstrumentation::didPaint(paintInfo.renderLayer->renderer(), context, clip);
}
static void paintScrollbar(Scrollbar* scrollbar, GraphicsContext& context, const IntRect& clip)
{
if (!scrollbar)
return;
context.save();
const IntRect& scrollbarRect = scrollbar->frameRect();
context.translate(-scrollbarRect.x(), -scrollbarRect.y());
IntRect transformedClip = clip;
transformedClip.moveBy(scrollbarRect.location());
scrollbar->paint(&context, transformedClip);
context.restore();
}
// Up-call from compositing layer drawing callback.
void RenderLayerBacking::paintContents(const GraphicsLayer* graphicsLayer, GraphicsContext& context, GraphicsLayerPaintingPhase paintingPhase, const IntRect& clip)
{
#ifndef NDEBUG
if (Page* page = renderer()->frame()->page())
page->setIsPainting(true);
#endif
if (graphicsLayer == m_graphicsLayer.get()
|| graphicsLayer == m_foregroundLayer.get()
|| graphicsLayer == m_backgroundLayer.get()
|| graphicsLayer == m_maskLayer.get()
|| graphicsLayer == m_scrollingContentsLayer.get()) {
GraphicsLayerPaintInfo paintInfo;
paintInfo.renderLayer = m_owningLayer;
paintInfo.compositedBounds = compositedBounds();
paintInfo.offsetFromRenderer = graphicsLayer->offsetFromRenderer();
paintInfo.paintingPhase = paintingPhase;
paintInfo.isBackgroundLayer = (graphicsLayer == m_backgroundLayer);
// We have to use the same root as for hit testing, because both methods can compute and cache clipRects.
doPaintTask(paintInfo, &context, clip);
} else if (graphicsLayer == layerForHorizontalScrollbar()) {
paintScrollbar(m_owningLayer->horizontalScrollbar(), context, clip);
} else if (graphicsLayer == layerForVerticalScrollbar()) {
paintScrollbar(m_owningLayer->verticalScrollbar(), context, clip);
} else if (graphicsLayer == layerForScrollCorner()) {
const IntRect& scrollCornerAndResizer = m_owningLayer->scrollCornerAndResizerRect();
context.save();
context.translate(-scrollCornerAndResizer.x(), -scrollCornerAndResizer.y());
IntRect transformedClip = clip;
transformedClip.moveBy(scrollCornerAndResizer.location());
m_owningLayer->paintScrollCorner(&context, IntPoint(), transformedClip);
m_owningLayer->paintResizer(&context, IntPoint(), transformedClip);
context.restore();
}
#ifndef NDEBUG
if (Page* page = renderer()->frame()->page())
page->setIsPainting(false);
#endif
}
void RenderLayerBacking::didCommitChangesForLayer(const GraphicsLayer* layer) const
{
}
bool RenderLayerBacking::getCurrentTransform(const GraphicsLayer* graphicsLayer, TransformationMatrix& transform) const
{
if (graphicsLayer != m_graphicsLayer.get())
return false;
if (m_owningLayer->hasTransform()) {
transform = m_owningLayer->currentTransform(RenderStyle::ExcludeTransformOrigin);
return true;
}
return false;
}
bool RenderLayerBacking::isTrackingRepaints() const
{
GraphicsLayerClient* client = compositor();
return client ? client->isTrackingRepaints() : false;
}
#ifndef NDEBUG
void RenderLayerBacking::verifyNotPainting()
{
ASSERT(!renderer()->frame()->page() || !renderer()->frame()->page()->isPainting());
}
#endif
bool RenderLayerBacking::startAnimation(double timeOffset, const CSSAnimationData* anim, const KeyframeList& keyframes)
{
bool hasOpacity = keyframes.containsProperty(CSSPropertyOpacity);
bool hasTransform = renderer()->isBox() && keyframes.containsProperty(CSSPropertyWebkitTransform);
bool hasFilter = keyframes.containsProperty(CSSPropertyWebkitFilter);
if (!hasOpacity && !hasTransform && !hasFilter)
return false;
KeyframeValueList transformVector(AnimatedPropertyWebkitTransform);
KeyframeValueList opacityVector(AnimatedPropertyOpacity);
KeyframeValueList filterVector(AnimatedPropertyWebkitFilter);
size_t numKeyframes = keyframes.size();
for (size_t i = 0; i < numKeyframes; ++i) {
const KeyframeValue& currentKeyframe = keyframes[i];
const RenderStyle* keyframeStyle = currentKeyframe.style();
double key = currentKeyframe.key();
if (!keyframeStyle)
continue;
// Get timing function.
RefPtr<TimingFunction> tf = KeyframeValue::timingFunction(currentKeyframe.style(), keyframes.animationName());
bool isFirstOrLastKeyframe = key == 0 || key == 1;
if ((hasTransform && isFirstOrLastKeyframe) || currentKeyframe.containsProperty(CSSPropertyWebkitTransform))
transformVector.insert(adoptPtr(new TransformAnimationValue(key, &(keyframeStyle->transform()), tf)));
if ((hasOpacity && isFirstOrLastKeyframe) || currentKeyframe.containsProperty(CSSPropertyOpacity))
opacityVector.insert(adoptPtr(new FloatAnimationValue(key, keyframeStyle->opacity(), tf)));
if ((hasFilter && isFirstOrLastKeyframe) || currentKeyframe.containsProperty(CSSPropertyWebkitFilter))
filterVector.insert(adoptPtr(new FilterAnimationValue(key, &(keyframeStyle->filter()), tf)));
}
bool didAnimate = false;
if (hasTransform && m_graphicsLayer->addAnimation(transformVector, toRenderBox(renderer())->pixelSnappedBorderBoxRect().size(), anim, keyframes.animationName(), timeOffset))
didAnimate = true;
if (hasOpacity && m_graphicsLayer->addAnimation(opacityVector, IntSize(), anim, keyframes.animationName(), timeOffset))
didAnimate = true;
if (hasFilter && m_graphicsLayer->addAnimation(filterVector, IntSize(), anim, keyframes.animationName(), timeOffset))
didAnimate = true;
return didAnimate;
}
void RenderLayerBacking::animationPaused(double timeOffset, const String& animationName)
{
m_graphicsLayer->pauseAnimation(animationName, timeOffset);
}
void RenderLayerBacking::animationFinished(const String& animationName)
{
m_graphicsLayer->removeAnimation(animationName);
}
bool RenderLayerBacking::startTransition(double timeOffset, CSSPropertyID property, const RenderStyle* fromStyle, const RenderStyle* toStyle)
{
bool didAnimate = false;
ASSERT(property != CSSPropertyInvalid);
if (property == CSSPropertyOpacity) {
const CSSAnimationData* opacityAnim = toStyle->transitionForProperty(CSSPropertyOpacity);
if (opacityAnim && !opacityAnim->isEmptyOrZeroDuration()) {
KeyframeValueList opacityVector(AnimatedPropertyOpacity);
opacityVector.insert(adoptPtr(new FloatAnimationValue(0, compositingOpacity(fromStyle->opacity()))));
opacityVector.insert(adoptPtr(new FloatAnimationValue(1, compositingOpacity(toStyle->opacity()))));
// The boxSize param is only used for transform animations (which can only run on RenderBoxes), so we pass an empty size here.
if (m_graphicsLayer->addAnimation(opacityVector, IntSize(), opacityAnim, GraphicsLayer::animationNameForTransition(AnimatedPropertyOpacity), timeOffset)) {
// To ensure that the correct opacity is visible when the animation ends, also set the final opacity.
updateOpacity(toStyle);
didAnimate = true;
}
}
}
if (property == CSSPropertyWebkitTransform && m_owningLayer->hasTransform()) {
const CSSAnimationData* transformAnim = toStyle->transitionForProperty(CSSPropertyWebkitTransform);
if (transformAnim && !transformAnim->isEmptyOrZeroDuration()) {
KeyframeValueList transformVector(AnimatedPropertyWebkitTransform);
transformVector.insert(adoptPtr(new TransformAnimationValue(0, &fromStyle->transform())));
transformVector.insert(adoptPtr(new TransformAnimationValue(1, &toStyle->transform())));
if (m_graphicsLayer->addAnimation(transformVector, toRenderBox(renderer())->pixelSnappedBorderBoxRect().size(), transformAnim, GraphicsLayer::animationNameForTransition(AnimatedPropertyWebkitTransform), timeOffset)) {
// To ensure that the correct transform is visible when the animation ends, also set the final transform.
updateTransform(toStyle);
didAnimate = true;
}
}
}
if (property == CSSPropertyWebkitFilter && m_owningLayer->hasFilter()) {
const CSSAnimationData* filterAnim = toStyle->transitionForProperty(CSSPropertyWebkitFilter);
if (filterAnim && !filterAnim->isEmptyOrZeroDuration()) {
KeyframeValueList filterVector(AnimatedPropertyWebkitFilter);
filterVector.insert(adoptPtr(new FilterAnimationValue(0, &fromStyle->filter())));
filterVector.insert(adoptPtr(new FilterAnimationValue(1, &toStyle->filter())));
if (m_graphicsLayer->addAnimation(filterVector, IntSize(), filterAnim, GraphicsLayer::animationNameForTransition(AnimatedPropertyWebkitFilter), timeOffset)) {
// To ensure that the correct filter is visible when the animation ends, also set the final filter.
updateFilters(toStyle);
didAnimate = true;
}
}
}
return didAnimate;
}
void RenderLayerBacking::transitionPaused(double timeOffset, CSSPropertyID property)
{
AnimatedPropertyID animatedProperty = cssToGraphicsLayerProperty(property);
if (animatedProperty != AnimatedPropertyInvalid)
m_graphicsLayer->pauseAnimation(GraphicsLayer::animationNameForTransition(animatedProperty), timeOffset);
}
void RenderLayerBacking::transitionFinished(CSSPropertyID property)
{
AnimatedPropertyID animatedProperty = cssToGraphicsLayerProperty(property);
if (animatedProperty != AnimatedPropertyInvalid)
m_graphicsLayer->removeAnimation(GraphicsLayer::animationNameForTransition(animatedProperty));
}
void RenderLayerBacking::notifyAnimationStarted(const GraphicsLayer*, double time)
{
renderer()->animation()->notifyAnimationStarted(renderer(), time);
}
// This is used for the 'freeze' API, for testing only.
void RenderLayerBacking::suspendAnimations(double time)
{
m_graphicsLayer->suspendAnimations(time);
}
void RenderLayerBacking::resumeAnimations()
{
m_graphicsLayer->resumeAnimations();
}
IntRect RenderLayerBacking::compositedBounds() const
{
return m_compositedBounds;
}
void RenderLayerBacking::setCompositedBounds(const IntRect& bounds)
{
m_compositedBounds = bounds;
}
CSSPropertyID RenderLayerBacking::graphicsLayerToCSSProperty(AnimatedPropertyID property)
{
CSSPropertyID cssProperty = CSSPropertyInvalid;
switch (property) {
case AnimatedPropertyWebkitTransform:
cssProperty = CSSPropertyWebkitTransform;
break;
case AnimatedPropertyOpacity:
cssProperty = CSSPropertyOpacity;
break;
case AnimatedPropertyBackgroundColor:
cssProperty = CSSPropertyBackgroundColor;
break;
case AnimatedPropertyWebkitFilter:
cssProperty = CSSPropertyWebkitFilter;
break;
case AnimatedPropertyInvalid:
ASSERT_NOT_REACHED();
}
return cssProperty;
}
AnimatedPropertyID RenderLayerBacking::cssToGraphicsLayerProperty(CSSPropertyID cssProperty)
{
switch (cssProperty) {
case CSSPropertyWebkitTransform:
return AnimatedPropertyWebkitTransform;
case CSSPropertyOpacity:
return AnimatedPropertyOpacity;
case CSSPropertyBackgroundColor:
return AnimatedPropertyBackgroundColor;
case CSSPropertyWebkitFilter:
return AnimatedPropertyWebkitFilter;
default:
// It's fine if we see other css properties here; they are just not accelerated.
break;
}
return AnimatedPropertyInvalid;
}
CompositingLayerType RenderLayerBacking::compositingLayerType() const
{
if (m_graphicsLayer->hasContentsLayer())
return MediaCompositingLayer;
if (m_graphicsLayer->drawsContent())
return NormalCompositingLayer;
return ContainerCompositingLayer;
}
double RenderLayerBacking::backingStoreMemoryEstimate() const
{
double backingMemory;
// m_ancestorClippingLayer and m_childContainmentLayer are just used for masking or containment, so have no backing.
backingMemory = m_graphicsLayer->backingStoreMemoryEstimate();
if (m_foregroundLayer)
backingMemory += m_foregroundLayer->backingStoreMemoryEstimate();
if (m_backgroundLayer)
backingMemory += m_backgroundLayer->backingStoreMemoryEstimate();
if (m_maskLayer)
backingMemory += m_maskLayer->backingStoreMemoryEstimate();
if (m_scrollingContentsLayer)
backingMemory += m_scrollingContentsLayer->backingStoreMemoryEstimate();
if (m_layerForHorizontalScrollbar)
backingMemory += m_layerForHorizontalScrollbar->backingStoreMemoryEstimate();
if (m_layerForVerticalScrollbar)
backingMemory += m_layerForVerticalScrollbar->backingStoreMemoryEstimate();
if (m_layerForScrollCorner)
backingMemory += m_layerForScrollCorner->backingStoreMemoryEstimate();
return backingMemory;
}
String RenderLayerBacking::debugName(const GraphicsLayer* graphicsLayer)
{
String name;
if (graphicsLayer == m_graphicsLayer.get()) {
name = m_owningLayer->debugName();
} else if (graphicsLayer == m_ancestorScrollClippingLayer.get()) {
name = "Ancestor Scroll Clipping Layer";
} else if (graphicsLayer == m_ancestorClippingLayer.get()) {
name = "Ancestor Clipping Layer";
} else if (graphicsLayer == m_foregroundLayer.get()) {
name = m_owningLayer->debugName() + " (foreground) Layer";
} else if (graphicsLayer == m_backgroundLayer.get()) {
name = m_owningLayer->debugName() + " (background) Layer";
} else if (graphicsLayer == m_childContainmentLayer.get()) {
name = "Child Containment Layer";
} else if (graphicsLayer == m_maskLayer.get()) {
name = "Mask Layer";
} else if (graphicsLayer == m_layerForHorizontalScrollbar.get()) {
name = "Horizontal Scrollbar Layer";
} else if (graphicsLayer == m_layerForVerticalScrollbar.get()) {
name = "Vertical Scrollbar Layer";
} else if (graphicsLayer == m_layerForScrollCorner.get()) {
name = "Scroll Corner Layer";
} else if (graphicsLayer == m_scrollingLayer.get()) {
name = "Scrolling Layer";
} else if (graphicsLayer == m_scrollingContentsLayer.get()) {
name = "Scrolling Contents Layer";
} else {
ASSERT_NOT_REACHED();
}
return name;
}
} // namespace WebCore