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#include "config.h"
#include "core/platform/graphics/Font.h"
#include "core/platform/NotImplemented.h"
#include "core/platform/graphics/FloatRect.h"
#include "core/platform/graphics/GlyphBuffer.h"
#include "core/platform/graphics/GraphicsContext.h"
#include "core/platform/graphics/SimpleFontData.h"
#include "core/platform/graphics/harfbuzz/HarfBuzzShaper.h"
#include "SkPaint.h"
#include "SkTemplates.h"
#include "wtf/unicode/Unicode.h"
namespace WebCore {
bool Font::canReturnFallbackFontsForComplexText()
{
return false;
}
bool Font::canExpandAroundIdeographsInComplexText()
{
return false;
}
void Font::drawGlyphs(GraphicsContext* gc, const SimpleFontData* font,
const GlyphBuffer& glyphBuffer, int from, int numGlyphs,
const FloatPoint& point, const FloatRect& textRect) const {
SkASSERT(sizeof(GlyphBufferGlyph) == sizeof(uint16_t)); // compile-time assert
const GlyphBufferGlyph* glyphs = glyphBuffer.glyphs(from);
SkScalar x = SkFloatToScalar(point.x());
SkScalar y = SkFloatToScalar(point.y());
// FIXME: text rendering speed:
// Android has code in their WebCore fork to special case when the
// GlyphBuffer has no advances other than the defaults. In that case the
// text drawing can proceed faster. However, it's unclear when those
// patches may be upstreamed to WebKit so we always use the slower path
// here.
const GlyphBufferAdvance* adv = glyphBuffer.advances(from);
SkAutoSTMalloc<32, SkPoint> storage(numGlyphs), storage2(numGlyphs), storage3(numGlyphs);
SkPoint* pos = storage.get();
SkPoint* vPosBegin = storage2.get();
SkPoint* vPosEnd = storage3.get();
bool isVertical = font->platformData().orientation() == Vertical;
for (int i = 0; i < numGlyphs; i++) {
SkScalar myWidth = SkFloatToScalar(adv[i].width());
pos[i].set(x, y);
if (isVertical) {
vPosBegin[i].set(x + myWidth, y);
vPosEnd[i].set(x + myWidth, y - myWidth);
}
x += myWidth;
y += SkFloatToScalar(adv[i].height());
}
TextDrawingModeFlags textMode = gc->textDrawingMode();
// We draw text up to two times (once for fill, once for stroke).
if (textMode & TextModeFill) {
SkPaint paint;
gc->setupPaintForFilling(&paint);
font->platformData().setupPaint(&paint);
gc->adjustTextRenderMode(&paint);
paint.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
if (isVertical) {
SkPath path;
for (int i = 0; i < numGlyphs; ++i) {
path.reset();
path.moveTo(vPosBegin[i]);
path.lineTo(vPosEnd[i]);
gc->drawTextOnPath(glyphs + i, 2, path, textRect, 0, paint);
}
} else
gc->drawPosText(glyphs, numGlyphs << 1, pos, textRect, paint);
}
if ((textMode & TextModeStroke)
&& gc->strokeStyle() != NoStroke
&& gc->strokeThickness() > 0) {
SkPaint paint;
gc->setupPaintForStroking(&paint);
font->platformData().setupPaint(&paint);
gc->adjustTextRenderMode(&paint);
paint.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
if (textMode & TextModeFill) {
// If we also filled, we don't want to draw shadows twice.
// See comment in FontChromiumWin.cpp::paintSkiaText() for more details.
// Since we use the looper for shadows, we remove it (if any) now.
paint.setLooper(0);
}
if (isVertical) {
SkPath path;
for (int i = 0; i < numGlyphs; ++i) {
path.reset();
path.moveTo(vPosBegin[i]);
path.lineTo(vPosEnd[i]);
gc->drawTextOnPath(glyphs + i, 2, path, textRect, 0, paint);
}
} else
gc->drawPosText(glyphs, numGlyphs << 1, pos, textRect, paint);
}
}
void Font::drawComplexText(GraphicsContext* gc, const TextRunPaintInfo& runInfo, const FloatPoint& point) const
{
if (!runInfo.run.length())
return;
TextDrawingModeFlags textMode = gc->textDrawingMode();
bool fill = textMode & TextModeFill;
bool stroke = (textMode & TextModeStroke)
&& gc->strokeStyle() != NoStroke
&& gc->strokeThickness() > 0;
if (!fill && !stroke)
return;
GlyphBuffer glyphBuffer;
HarfBuzzShaper shaper(this, runInfo.run);
shaper.setDrawRange(runInfo.from, runInfo.to);
if (!shaper.shape(&glyphBuffer))
return;
FloatPoint adjustedPoint = shaper.adjustStartPoint(point);
drawGlyphBuffer(gc, runInfo, glyphBuffer, adjustedPoint);
}
void Font::drawEmphasisMarksForComplexText(GraphicsContext* /* context */, const TextRunPaintInfo& /* runInfo */, const AtomicString& /* mark */, const FloatPoint& /* point */) const
{
notImplemented();
}
float Font::floatWidthForComplexText(const TextRun& run, HashSet<const SimpleFontData*>* /* fallbackFonts */, GlyphOverflow* /* glyphOverflow */) const
{
HarfBuzzShaper shaper(this, run);
if (!shaper.shape())
return 0;
return shaper.totalWidth();
}
// Return the code point index for the given |x| offset into the text run.
int Font::offsetForPositionForComplexText(const TextRun& run, float xFloat,
bool includePartialGlyphs) const
{
HarfBuzzShaper shaper(this, run);
if (!shaper.shape())
return 0;
return shaper.offsetForPosition(xFloat);
}
// Return the rectangle for selecting the given range of code-points in the TextRun.
FloatRect Font::selectionRectForComplexText(const TextRun& run,
const FloatPoint& point, int height,
int from, int to) const
{
HarfBuzzShaper shaper(this, run);
if (!shaper.shape())
return FloatRect();
return shaper.selectionRect(point, height, from, to);
}
} // namespace WebCore