blob: 6e40086d6f2c21b33878a30a99646384f25607ae [file] [log] [blame]
/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/animation/Animation.h"
#include "core/animation/ActiveAnimations.h"
#include "core/animation/CompositorAnimations.h"
#include "core/animation/KeyframeAnimationEffect.h"
#include "core/animation/Player.h"
#include "core/dom/Element.h"
namespace WebCore {
PassRefPtr<Animation> Animation::create(PassRefPtr<Element> target, PassRefPtr<AnimationEffect> effect, const Timing& timing, Priority priority, PassOwnPtr<EventDelegate> eventDelegate)
{
return adoptRef(new Animation(target, effect, timing, priority, eventDelegate));
}
Animation::Animation(PassRefPtr<Element> target, PassRefPtr<AnimationEffect> effect, const Timing& timing, Priority priority, PassOwnPtr<EventDelegate> eventDelegate)
: TimedItem(timing, eventDelegate)
, m_target(target)
, m_effect(effect)
, m_activeInAnimationStack(false)
, m_priority(priority)
{
}
void Animation::didAttach()
{
if (m_target)
m_target->ensureActiveAnimations()->players().add(player());
}
void Animation::willDetach()
{
if (m_target)
m_target->activeAnimations()->players().remove(player());
if (m_activeInAnimationStack)
clearEffects();
}
static AnimationStack& ensureAnimationStack(Element* element)
{
return element->ensureActiveAnimations()->defaultStack();
}
bool Animation::applyEffects(bool previouslyInEffect)
{
ASSERT(isInEffect());
if (!m_target || !m_effect)
return false;
if (player() && !previouslyInEffect) {
ensureAnimationStack(m_target.get()).add(this);
m_activeInAnimationStack = true;
}
double iteration = currentIteration();
ASSERT(iteration >= 0);
// FIXME: Handle iteration values which overflow int.
m_compositableValues = m_effect->sample(static_cast<int>(iteration), timeFraction());
if (player()) {
m_target->setNeedsAnimationStyleRecalc();
return true;
}
return false;
}
void Animation::clearEffects()
{
ASSERT(player());
ASSERT(m_activeInAnimationStack);
ensureAnimationStack(m_target.get()).remove(this);
cancelAnimationOnCompositor();
m_activeInAnimationStack = false;
m_compositableValues.clear();
m_target->setNeedsAnimationStyleRecalc();
invalidate();
}
bool Animation::updateChildrenAndEffects() const
{
if (!m_effect)
return false;
if (isInEffect())
return const_cast<Animation*>(this)->applyEffects(m_activeInAnimationStack);
if (m_activeInAnimationStack) {
const_cast<Animation*>(this)->clearEffects();
return true;
}
return false;
}
double Animation::calculateTimeToEffectChange(double localTime, double timeToNextIteration) const
{
const double activeStartTime = startTime() + specified().startDelay;
switch (phase()) {
case PhaseBefore:
return activeStartTime - localTime;
case PhaseActive:
if (hasActiveAnimationsOnCompositor()) {
// Need service to apply fill / fire events.
const double activeEndTime = activeStartTime + activeDuration();
return std::min(activeEndTime - localTime, timeToNextIteration);
}
return 0;
case PhaseAfter:
// If this Animation is still in effect then it will need to update
// when its parent goes out of effect. We have no way of knowing when
// that will be, however, so the parent will need to supply it.
return std::numeric_limits<double>::infinity();
case PhaseNone:
default:
ASSERT_NOT_REACHED();
return 0;
}
}
bool Animation::isCandidateForAnimationOnCompositor() const
{
if (!effect() || !m_target)
return false;
return CompositorAnimations::instance()->isCandidateForAnimationOnCompositor(specified(), *effect());
}
bool Animation::maybeStartAnimationOnCompositor()
{
ASSERT(!hasActiveAnimationsOnCompositor());
if (!isCandidateForAnimationOnCompositor())
return false;
if (!CompositorAnimations::instance()->canStartAnimationOnCompositor(*m_target.get()))
return false;
if (!CompositorAnimations::instance()->startAnimationOnCompositor(*m_target.get(), specified(), *effect(), m_compositorAnimationIds))
return false;
ASSERT(!m_compositorAnimationIds.isEmpty());
return true;
}
bool Animation::hasActiveAnimationsOnCompositor() const
{
return !m_compositorAnimationIds.isEmpty();
}
bool Animation::hasActiveAnimationsOnCompositor(CSSPropertyID property) const
{
return hasActiveAnimationsOnCompositor() && affects(property);
}
bool Animation::affects(CSSPropertyID property) const
{
return m_effect && m_effect->affects(property);
}
void Animation::cancelAnimationOnCompositor()
{
if (!hasActiveAnimationsOnCompositor())
return;
if (!m_target || !m_target->renderer())
return;
for (size_t i = 0; i < m_compositorAnimationIds.size(); ++i)
CompositorAnimations::instance()->cancelAnimationOnCompositor(*m_target.get(), m_compositorAnimationIds[i]);
m_compositorAnimationIds.clear();
}
void Animation::pauseAnimationForTestingOnCompositor(double pauseTime)
{
ASSERT(hasActiveAnimationsOnCompositor());
if (!m_target || !m_target->renderer())
return;
for (size_t i = 0; i < m_compositorAnimationIds.size(); ++i)
CompositorAnimations::instance()->pauseAnimationForTestingOnCompositor(*m_target.get(), m_compositorAnimationIds[i], pauseTime);
}
} // namespace WebCore