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/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 2004-2005 Allan Sandfeld Jensen (kde@carewolf.com)
* Copyright (C) 2006, 2007 Nicholas Shanks (webkit@nickshanks.com)
* Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012, 2013 Apple Inc. All rights reserved.
* Copyright (C) 2007 Alexey Proskuryakov <ap@webkit.org>
* Copyright (C) 2007, 2008 Eric Seidel <eric@webkit.org>
* Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
* Copyright (c) 2011, Code Aurora Forum. All rights reserved.
* Copyright (C) Research In Motion Limited 2011. All rights reserved.
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "core/css/resolver/TransformBuilder.h"
#include "core/css/CSSPrimitiveValueMappings.h"
#include "core/css/CSSTransformValue.h"
#include "core/rendering/style/RenderStyle.h"
#include "platform/heap/Handle.h"
#include "platform/transforms/Matrix3DTransformOperation.h"
#include "platform/transforms/MatrixTransformOperation.h"
#include "platform/transforms/PerspectiveTransformOperation.h"
#include "platform/transforms/RotateTransformOperation.h"
#include "platform/transforms/ScaleTransformOperation.h"
#include "platform/transforms/SkewTransformOperation.h"
#include "platform/transforms/TransformationMatrix.h"
#include "platform/transforms/TranslateTransformOperation.h"
namespace blink {
static Length convertToFloatLength(CSSPrimitiveValue* primitiveValue, const CSSToLengthConversionData& conversionData)
{
ASSERT(primitiveValue);
return primitiveValue->convertToLength<FixedConversion | PercentConversion>(conversionData);
}
static TransformOperation::OperationType getTransformOperationType(CSSTransformValue::TransformOperationType type)
{
switch (type) {
case CSSTransformValue::ScaleTransformOperation: return TransformOperation::Scale;
case CSSTransformValue::ScaleXTransformOperation: return TransformOperation::ScaleX;
case CSSTransformValue::ScaleYTransformOperation: return TransformOperation::ScaleY;
case CSSTransformValue::ScaleZTransformOperation: return TransformOperation::ScaleZ;
case CSSTransformValue::Scale3DTransformOperation: return TransformOperation::Scale3D;
case CSSTransformValue::TranslateTransformOperation: return TransformOperation::Translate;
case CSSTransformValue::TranslateXTransformOperation: return TransformOperation::TranslateX;
case CSSTransformValue::TranslateYTransformOperation: return TransformOperation::TranslateY;
case CSSTransformValue::TranslateZTransformOperation: return TransformOperation::TranslateZ;
case CSSTransformValue::Translate3DTransformOperation: return TransformOperation::Translate3D;
case CSSTransformValue::RotateTransformOperation: return TransformOperation::Rotate;
case CSSTransformValue::RotateXTransformOperation: return TransformOperation::RotateX;
case CSSTransformValue::RotateYTransformOperation: return TransformOperation::RotateY;
case CSSTransformValue::RotateZTransformOperation: return TransformOperation::RotateZ;
case CSSTransformValue::Rotate3DTransformOperation: return TransformOperation::Rotate3D;
case CSSTransformValue::SkewTransformOperation: return TransformOperation::Skew;
case CSSTransformValue::SkewXTransformOperation: return TransformOperation::SkewX;
case CSSTransformValue::SkewYTransformOperation: return TransformOperation::SkewY;
case CSSTransformValue::MatrixTransformOperation: return TransformOperation::Matrix;
case CSSTransformValue::Matrix3DTransformOperation: return TransformOperation::Matrix3D;
case CSSTransformValue::PerspectiveTransformOperation: return TransformOperation::Perspective;
case CSSTransformValue::UnknownTransformOperation: return TransformOperation::None;
}
return TransformOperation::None;
}
bool TransformBuilder::createTransformOperations(CSSValue* inValue, const CSSToLengthConversionData& conversionData, TransformOperations& outOperations)
{
if (!inValue || !inValue->isValueList()) {
outOperations.clear();
return false;
}
float zoomFactor = conversionData.zoom();
TransformOperations operations;
for (CSSValueListIterator i = inValue; i.hasMore(); i.advance()) {
CSSValue* currValue = i.value();
if (!currValue->isTransformValue())
continue;
CSSTransformValue* transformValue = toCSSTransformValue(i.value());
if (!transformValue->length())
continue;
bool haveNonPrimitiveValue = false;
for (unsigned j = 0; j < transformValue->length(); ++j) {
if (!transformValue->item(j)->isPrimitiveValue()) {
haveNonPrimitiveValue = true;
break;
}
}
if (haveNonPrimitiveValue)
continue;
CSSPrimitiveValue* firstValue = toCSSPrimitiveValue(transformValue->item(0));
switch (transformValue->operationType()) {
case CSSTransformValue::ScaleTransformOperation:
case CSSTransformValue::ScaleXTransformOperation:
case CSSTransformValue::ScaleYTransformOperation: {
double sx = 1.0;
double sy = 1.0;
if (transformValue->operationType() == CSSTransformValue::ScaleYTransformOperation)
sy = firstValue->getDoubleValue();
else {
sx = firstValue->getDoubleValue();
if (transformValue->operationType() != CSSTransformValue::ScaleXTransformOperation) {
if (transformValue->length() > 1) {
CSSPrimitiveValue* secondValue = toCSSPrimitiveValue(transformValue->item(1));
sy = secondValue->getDoubleValue();
} else
sy = sx;
}
}
operations.operations().append(ScaleTransformOperation::create(sx, sy, 1.0, getTransformOperationType(transformValue->operationType())));
break;
}
case CSSTransformValue::ScaleZTransformOperation:
case CSSTransformValue::Scale3DTransformOperation: {
double sx = 1.0;
double sy = 1.0;
double sz = 1.0;
if (transformValue->operationType() == CSSTransformValue::ScaleZTransformOperation)
sz = firstValue->getDoubleValue();
else if (transformValue->operationType() == CSSTransformValue::ScaleYTransformOperation)
sy = firstValue->getDoubleValue();
else {
sx = firstValue->getDoubleValue();
if (transformValue->operationType() != CSSTransformValue::ScaleXTransformOperation) {
if (transformValue->length() > 2) {
CSSPrimitiveValue* thirdValue = toCSSPrimitiveValue(transformValue->item(2));
sz = thirdValue->getDoubleValue();
}
if (transformValue->length() > 1) {
CSSPrimitiveValue* secondValue = toCSSPrimitiveValue(transformValue->item(1));
sy = secondValue->getDoubleValue();
} else
sy = sx;
}
}
operations.operations().append(ScaleTransformOperation::create(sx, sy, sz, getTransformOperationType(transformValue->operationType())));
break;
}
case CSSTransformValue::TranslateTransformOperation:
case CSSTransformValue::TranslateXTransformOperation:
case CSSTransformValue::TranslateYTransformOperation: {
Length tx = Length(0, Fixed);
Length ty = Length(0, Fixed);
if (transformValue->operationType() == CSSTransformValue::TranslateYTransformOperation)
ty = convertToFloatLength(firstValue, conversionData);
else {
tx = convertToFloatLength(firstValue, conversionData);
if (transformValue->operationType() != CSSTransformValue::TranslateXTransformOperation) {
if (transformValue->length() > 1) {
CSSPrimitiveValue* secondValue = toCSSPrimitiveValue(transformValue->item(1));
ty = convertToFloatLength(secondValue, conversionData);
}
}
}
operations.operations().append(TranslateTransformOperation::create(tx, ty, 0, getTransformOperationType(transformValue->operationType())));
break;
}
case CSSTransformValue::TranslateZTransformOperation:
case CSSTransformValue::Translate3DTransformOperation: {
Length tx = Length(0, Fixed);
Length ty = Length(0, Fixed);
double tz = 0;
if (transformValue->operationType() == CSSTransformValue::TranslateZTransformOperation)
tz = firstValue->computeLength<double>(conversionData);
else if (transformValue->operationType() == CSSTransformValue::TranslateYTransformOperation)
ty = convertToFloatLength(firstValue, conversionData);
else {
tx = convertToFloatLength(firstValue, conversionData);
if (transformValue->operationType() != CSSTransformValue::TranslateXTransformOperation) {
if (transformValue->length() > 2) {
CSSPrimitiveValue* thirdValue = toCSSPrimitiveValue(transformValue->item(2));
tz = thirdValue->computeLength<double>(conversionData);
}
if (transformValue->length() > 1) {
CSSPrimitiveValue* secondValue = toCSSPrimitiveValue(transformValue->item(1));
ty = convertToFloatLength(secondValue, conversionData);
}
}
}
operations.operations().append(TranslateTransformOperation::create(tx, ty, tz, getTransformOperationType(transformValue->operationType())));
break;
}
case CSSTransformValue::RotateTransformOperation: {
double angle = firstValue->computeDegrees();
operations.operations().append(RotateTransformOperation::create(0, 0, 1, angle, getTransformOperationType(transformValue->operationType())));
break;
}
case CSSTransformValue::RotateXTransformOperation:
case CSSTransformValue::RotateYTransformOperation:
case CSSTransformValue::RotateZTransformOperation: {
double x = 0;
double y = 0;
double z = 0;
double angle = firstValue->computeDegrees();
if (transformValue->operationType() == CSSTransformValue::RotateXTransformOperation)
x = 1;
else if (transformValue->operationType() == CSSTransformValue::RotateYTransformOperation)
y = 1;
else
z = 1;
operations.operations().append(RotateTransformOperation::create(x, y, z, angle, getTransformOperationType(transformValue->operationType())));
break;
}
case CSSTransformValue::Rotate3DTransformOperation: {
if (transformValue->length() < 4)
break;
CSSPrimitiveValue* secondValue = toCSSPrimitiveValue(transformValue->item(1));
CSSPrimitiveValue* thirdValue = toCSSPrimitiveValue(transformValue->item(2));
CSSPrimitiveValue* fourthValue = toCSSPrimitiveValue(transformValue->item(3));
double x = firstValue->getDoubleValue();
double y = secondValue->getDoubleValue();
double z = thirdValue->getDoubleValue();
double angle = fourthValue->computeDegrees();
operations.operations().append(RotateTransformOperation::create(x, y, z, angle, getTransformOperationType(transformValue->operationType())));
break;
}
case CSSTransformValue::SkewTransformOperation:
case CSSTransformValue::SkewXTransformOperation:
case CSSTransformValue::SkewYTransformOperation: {
double angleX = 0;
double angleY = 0;
double angle = firstValue->computeDegrees();
if (transformValue->operationType() == CSSTransformValue::SkewYTransformOperation)
angleY = angle;
else {
angleX = angle;
if (transformValue->operationType() == CSSTransformValue::SkewTransformOperation) {
if (transformValue->length() > 1) {
CSSPrimitiveValue* secondValue = toCSSPrimitiveValue(transformValue->item(1));
angleY = secondValue->computeDegrees();
}
}
}
operations.operations().append(SkewTransformOperation::create(angleX, angleY, getTransformOperationType(transformValue->operationType())));
break;
}
case CSSTransformValue::MatrixTransformOperation: {
if (transformValue->length() < 6)
break;
double a = firstValue->getDoubleValue();
double b = toCSSPrimitiveValue(transformValue->item(1))->getDoubleValue();
double c = toCSSPrimitiveValue(transformValue->item(2))->getDoubleValue();
double d = toCSSPrimitiveValue(transformValue->item(3))->getDoubleValue();
double e = zoomFactor * toCSSPrimitiveValue(transformValue->item(4))->getDoubleValue();
double f = zoomFactor * toCSSPrimitiveValue(transformValue->item(5))->getDoubleValue();
operations.operations().append(MatrixTransformOperation::create(a, b, c, d, e, f));
break;
}
case CSSTransformValue::Matrix3DTransformOperation: {
if (transformValue->length() < 16)
break;
TransformationMatrix matrix(toCSSPrimitiveValue(transformValue->item(0))->getDoubleValue(),
toCSSPrimitiveValue(transformValue->item(1))->getDoubleValue(),
toCSSPrimitiveValue(transformValue->item(2))->getDoubleValue(),
toCSSPrimitiveValue(transformValue->item(3))->getDoubleValue(),
toCSSPrimitiveValue(transformValue->item(4))->getDoubleValue(),
toCSSPrimitiveValue(transformValue->item(5))->getDoubleValue(),
toCSSPrimitiveValue(transformValue->item(6))->getDoubleValue(),
toCSSPrimitiveValue(transformValue->item(7))->getDoubleValue(),
toCSSPrimitiveValue(transformValue->item(8))->getDoubleValue(),
toCSSPrimitiveValue(transformValue->item(9))->getDoubleValue(),
toCSSPrimitiveValue(transformValue->item(10))->getDoubleValue(),
toCSSPrimitiveValue(transformValue->item(11))->getDoubleValue(),
zoomFactor * toCSSPrimitiveValue(transformValue->item(12))->getDoubleValue(),
zoomFactor * toCSSPrimitiveValue(transformValue->item(13))->getDoubleValue(),
toCSSPrimitiveValue(transformValue->item(14))->getDoubleValue(),
toCSSPrimitiveValue(transformValue->item(15))->getDoubleValue());
operations.operations().append(Matrix3DTransformOperation::create(matrix));
break;
}
case CSSTransformValue::PerspectiveTransformOperation: {
double p;
if (firstValue->isLength())
p = firstValue->computeLength<double>(conversionData);
else {
// This is a quirk that should go away when 3d transforms are finalized.
double val = firstValue->getDoubleValue();
if (val < 0)
return false;
p = clampToPositiveInteger(val);
}
operations.operations().append(PerspectiveTransformOperation::create(p));
break;
}
case CSSTransformValue::UnknownTransformOperation:
ASSERT_NOT_REACHED();
break;
}
}
outOperations = operations;
return true;
}
} // namespace blink