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/*
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef WebScopedUserGesture_h
#define WebScopedUserGesture_h
#include "../platform/WebPrivateOwnPtr.h"
namespace blink {
class UserGestureIndicator;
class WebUserGestureToken;
// An instance of this class, while kept alive, will indicate that we are in
// the context of a known user gesture. To use, create one, perform whatever
// actions were done under color of a known user gesture, and then delete it.
// Usually this will be done on the stack.
//
// SECURITY WARNING: Do not create several instances of this class for the same
// user gesture. Doing so might enable malicious code to work around certain
// restrictions such as opening multiple windows.
// Instead, obtain the current WebUserGestureToken from the
// WebUserGestureIndicator, and use this token to create a
// WebScopedUserGesture. If the token was alrady consumed, the new
// WebScopedUserGesture will not indicate that we are in the context of a user
// gesture.
class WebScopedUserGesture {
public:
explicit WebScopedUserGesture(const WebUserGestureToken& token) { initializeWithToken(token); }
WebScopedUserGesture() { initialize(); }
~WebScopedUserGesture() { reset(); }
private:
BLINK_EXPORT void initialize();
BLINK_EXPORT void initializeWithToken(const WebUserGestureToken&);
BLINK_EXPORT void reset();
WebPrivateOwnPtr<UserGestureIndicator> m_indicator;
};
} // namespace blink
#endif // WebScopedUserGesture_h