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/*
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "web/PageWidgetDelegate.h"
#include "core/frame/FrameView.h"
#include "core/frame/LocalFrame.h"
#include "core/page/AutoscrollController.h"
#include "core/page/EventHandler.h"
#include "core/page/Page.h"
#include "core/rendering/RenderView.h"
#include "core/rendering/compositing/RenderLayerCompositor.h"
#include "platform/Logging.h"
#include "platform/graphics/GraphicsContext.h"
#include "public/web/WebInputEvent.h"
#include "web/PageOverlayList.h"
#include "web/WebInputEventConversion.h"
#include "wtf/CurrentTime.h"
namespace blink {
void PageWidgetDelegate::animate(Page& page, double monotonicFrameBeginTime, LocalFrame& root)
{
RefPtrWillBeRawPtr<FrameView> view = root.view();
if (!view)
return;
page.autoscrollController().animate(monotonicFrameBeginTime);
page.animator().serviceScriptedAnimations(monotonicFrameBeginTime);
}
void PageWidgetDelegate::layout(Page& page, LocalFrame& root)
{
page.animator().updateLayoutAndStyleForPainting(&root);
}
void PageWidgetDelegate::paint(Page& page, PageOverlayList* overlays, WebCanvas* canvas, const WebRect& rect, CanvasBackground background, LocalFrame& root)
{
if (rect.isEmpty())
return;
GraphicsContext gc(canvas);
gc.setCertainlyOpaque(background == Opaque);
gc.applyDeviceScaleFactor(page.deviceScaleFactor());
gc.setDeviceScaleFactor(page.deviceScaleFactor());
IntRect dirtyRect(rect);
gc.save(); // Needed to save the canvas, not the GraphicsContext.
FrameView* view = root.view();
if (view) {
gc.clip(dirtyRect);
view->paint(&gc, dirtyRect);
if (overlays)
overlays->paintWebFrame(gc);
} else {
gc.fillRect(dirtyRect, Color::white);
}
gc.restore();
}
bool PageWidgetDelegate::handleInputEvent(PageWidgetEventHandler& handler, const WebInputEvent& event, LocalFrame* root)
{
switch (event.type) {
// FIXME: WebKit seems to always return false on mouse events processing
// methods. For now we'll assume it has processed them (as we are only
// interested in whether keyboard events are processed).
// FIXME: Why do we return true when there is no root or the root is
// detached?
case WebInputEvent::MouseMove:
if (!root || !root->view())
return true;
handler.handleMouseMove(*root, static_cast<const WebMouseEvent&>(event));
return true;
case WebInputEvent::MouseLeave:
if (!root || !root->view())
return true;
handler.handleMouseLeave(*root, static_cast<const WebMouseEvent&>(event));
return true;
case WebInputEvent::MouseDown:
if (!root || !root->view())
return true;
handler.handleMouseDown(*root, static_cast<const WebMouseEvent&>(event));
return true;
case WebInputEvent::MouseUp:
if (!root || !root->view())
return true;
handler.handleMouseUp(*root, static_cast<const WebMouseEvent&>(event));
return true;
case WebInputEvent::MouseWheel:
if (!root || !root->view())
return false;
return handler.handleMouseWheel(*root, static_cast<const WebMouseWheelEvent&>(event));
case WebInputEvent::RawKeyDown:
case WebInputEvent::KeyDown:
case WebInputEvent::KeyUp:
return handler.handleKeyEvent(static_cast<const WebKeyboardEvent&>(event));
case WebInputEvent::Char:
return handler.handleCharEvent(static_cast<const WebKeyboardEvent&>(event));
case WebInputEvent::GestureScrollBegin:
case WebInputEvent::GestureScrollEnd:
case WebInputEvent::GestureScrollUpdate:
case WebInputEvent::GestureScrollUpdateWithoutPropagation:
case WebInputEvent::GestureFlingStart:
case WebInputEvent::GestureFlingCancel:
case WebInputEvent::GestureTap:
case WebInputEvent::GestureTapUnconfirmed:
case WebInputEvent::GestureTapDown:
case WebInputEvent::GestureShowPress:
case WebInputEvent::GestureTapCancel:
case WebInputEvent::GestureDoubleTap:
case WebInputEvent::GestureTwoFingerTap:
case WebInputEvent::GestureLongPress:
case WebInputEvent::GestureLongTap:
return handler.handleGestureEvent(static_cast<const WebGestureEvent&>(event));
case WebInputEvent::TouchStart:
case WebInputEvent::TouchMove:
case WebInputEvent::TouchEnd:
case WebInputEvent::TouchCancel:
if (!root || !root->view())
return false;
return handler.handleTouchEvent(*root, static_cast<const WebTouchEvent&>(event));
case WebInputEvent::GesturePinchBegin:
case WebInputEvent::GesturePinchEnd:
case WebInputEvent::GesturePinchUpdate:
// FIXME: Once PlatformGestureEvent is updated to support pinch, this
// should call handleGestureEvent, just like it currently does for
// gesture scroll.
return false;
default:
return false;
}
}
// ----------------------------------------------------------------
// Default handlers for PageWidgetEventHandler
void PageWidgetEventHandler::handleMouseMove(LocalFrame& mainFrame, const WebMouseEvent& event)
{
mainFrame.eventHandler().handleMouseMoveEvent(PlatformMouseEventBuilder(mainFrame.view(), event));
}
void PageWidgetEventHandler::handleMouseLeave(LocalFrame& mainFrame, const WebMouseEvent& event)
{
mainFrame.eventHandler().handleMouseLeaveEvent(PlatformMouseEventBuilder(mainFrame.view(), event));
}
void PageWidgetEventHandler::handleMouseDown(LocalFrame& mainFrame, const WebMouseEvent& event)
{
mainFrame.eventHandler().handleMousePressEvent(PlatformMouseEventBuilder(mainFrame.view(), event));
}
void PageWidgetEventHandler::handleMouseUp(LocalFrame& mainFrame, const WebMouseEvent& event)
{
mainFrame.eventHandler().handleMouseReleaseEvent(PlatformMouseEventBuilder(mainFrame.view(), event));
}
bool PageWidgetEventHandler::handleMouseWheel(LocalFrame& mainFrame, const WebMouseWheelEvent& event)
{
return mainFrame.eventHandler().handleWheelEvent(PlatformWheelEventBuilder(mainFrame.view(), event));
}
bool PageWidgetEventHandler::handleTouchEvent(LocalFrame& mainFrame, const WebTouchEvent& event)
{
return mainFrame.eventHandler().handleTouchEvent(PlatformTouchEventBuilder(mainFrame.view(), event));
}
} // namespace blink