blob: ec8503aa19c1f0c646248e5ece4a97496bf0236d [file] [log] [blame]
/*
* Copyright (C) 2005 Oliver Hunt <ojh16@student.canterbury.ac.nz>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "core/svg/SVGFEDiffuseLightingElement.h"
#include "SVGNames.h"
#include "core/platform/graphics/filters/FEDiffuseLighting.h"
#include "core/platform/graphics/filters/FilterEffect.h"
#include "core/rendering/style/RenderStyle.h"
#include "core/svg/SVGElementInstance.h"
#include "core/svg/SVGFELightElement.h"
#include "core/svg/SVGParserUtilities.h"
#include "core/svg/graphics/filters/SVGFilterBuilder.h"
namespace WebCore {
// Animated property definitions
DEFINE_ANIMATED_STRING(SVGFEDiffuseLightingElement, SVGNames::inAttr, In1, in1)
DEFINE_ANIMATED_NUMBER(SVGFEDiffuseLightingElement, SVGNames::diffuseConstantAttr, DiffuseConstant, diffuseConstant)
DEFINE_ANIMATED_NUMBER(SVGFEDiffuseLightingElement, SVGNames::surfaceScaleAttr, SurfaceScale, surfaceScale)
DEFINE_ANIMATED_NUMBER_MULTIPLE_WRAPPERS(SVGFEDiffuseLightingElement, SVGNames::kernelUnitLengthAttr, kernelUnitLengthXIdentifier(), KernelUnitLengthX, kernelUnitLengthX)
DEFINE_ANIMATED_NUMBER_MULTIPLE_WRAPPERS(SVGFEDiffuseLightingElement, SVGNames::kernelUnitLengthAttr, kernelUnitLengthYIdentifier(), KernelUnitLengthY, kernelUnitLengthY)
BEGIN_REGISTER_ANIMATED_PROPERTIES(SVGFEDiffuseLightingElement)
REGISTER_LOCAL_ANIMATED_PROPERTY(in1)
REGISTER_LOCAL_ANIMATED_PROPERTY(diffuseConstant)
REGISTER_LOCAL_ANIMATED_PROPERTY(surfaceScale)
REGISTER_LOCAL_ANIMATED_PROPERTY(kernelUnitLengthX)
REGISTER_LOCAL_ANIMATED_PROPERTY(kernelUnitLengthY)
REGISTER_PARENT_ANIMATED_PROPERTIES(SVGFilterPrimitiveStandardAttributes)
END_REGISTER_ANIMATED_PROPERTIES
inline SVGFEDiffuseLightingElement::SVGFEDiffuseLightingElement(Document& document)
: SVGFilterPrimitiveStandardAttributes(SVGNames::feDiffuseLightingTag, document)
, m_diffuseConstant(1)
, m_surfaceScale(1)
{
ScriptWrappable::init(this);
registerAnimatedPropertiesForSVGFEDiffuseLightingElement();
}
PassRefPtr<SVGFEDiffuseLightingElement> SVGFEDiffuseLightingElement::create(Document& document)
{
return adoptRef(new SVGFEDiffuseLightingElement(document));
}
const AtomicString& SVGFEDiffuseLightingElement::kernelUnitLengthXIdentifier()
{
DEFINE_STATIC_LOCAL(AtomicString, s_identifier, ("SVGKernelUnitLengthX", AtomicString::ConstructFromLiteral));
return s_identifier;
}
const AtomicString& SVGFEDiffuseLightingElement::kernelUnitLengthYIdentifier()
{
DEFINE_STATIC_LOCAL(AtomicString, s_identifier, ("SVGKernelUnitLengthY", AtomicString::ConstructFromLiteral));
return s_identifier;
}
bool SVGFEDiffuseLightingElement::isSupportedAttribute(const QualifiedName& attrName)
{
DEFINE_STATIC_LOCAL(HashSet<QualifiedName>, supportedAttributes, ());
if (supportedAttributes.isEmpty()) {
supportedAttributes.add(SVGNames::inAttr);
supportedAttributes.add(SVGNames::diffuseConstantAttr);
supportedAttributes.add(SVGNames::surfaceScaleAttr);
supportedAttributes.add(SVGNames::kernelUnitLengthAttr);
supportedAttributes.add(SVGNames::lighting_colorAttr); // Even though it's a SVG-CSS property, we override its handling here.
}
return supportedAttributes.contains<SVGAttributeHashTranslator>(attrName);
}
void SVGFEDiffuseLightingElement::parseAttribute(const QualifiedName& name, const AtomicString& value)
{
if (!isSupportedAttribute(name) || name == SVGNames::lighting_colorAttr) {
SVGFilterPrimitiveStandardAttributes::parseAttribute(name, value);
return;
}
if (name == SVGNames::inAttr) {
setIn1BaseValue(value);
return;
}
if (name == SVGNames::surfaceScaleAttr) {
setSurfaceScaleBaseValue(value.toFloat());
return;
}
if (name == SVGNames::diffuseConstantAttr) {
setDiffuseConstantBaseValue(value.toFloat());
return;
}
if (name == SVGNames::kernelUnitLengthAttr) {
float x, y;
if (parseNumberOptionalNumber(value, x, y)) {
setKernelUnitLengthXBaseValue(x);
setKernelUnitLengthYBaseValue(y);
}
return;
}
ASSERT_NOT_REACHED();
}
bool SVGFEDiffuseLightingElement::setFilterEffectAttribute(FilterEffect* effect, const QualifiedName& attrName)
{
FEDiffuseLighting* diffuseLighting = static_cast<FEDiffuseLighting*>(effect);
if (attrName == SVGNames::lighting_colorAttr) {
RenderObject* renderer = this->renderer();
ASSERT(renderer);
ASSERT(renderer->style());
return diffuseLighting->setLightingColor(renderer->style()->svgStyle()->lightingColor());
}
if (attrName == SVGNames::surfaceScaleAttr)
return diffuseLighting->setSurfaceScale(surfaceScaleCurrentValue());
if (attrName == SVGNames::diffuseConstantAttr)
return diffuseLighting->setDiffuseConstant(diffuseConstantCurrentValue());
LightSource* lightSource = const_cast<LightSource*>(diffuseLighting->lightSource());
const SVGFELightElement* lightElement = SVGFELightElement::findLightElement(this);
ASSERT(lightSource);
ASSERT(lightElement);
if (attrName == SVGNames::azimuthAttr)
return lightSource->setAzimuth(lightElement->azimuthCurrentValue());
if (attrName == SVGNames::elevationAttr)
return lightSource->setElevation(lightElement->elevationCurrentValue());
if (attrName == SVGNames::xAttr)
return lightSource->setX(lightElement->xCurrentValue());
if (attrName == SVGNames::yAttr)
return lightSource->setY(lightElement->yCurrentValue());
if (attrName == SVGNames::zAttr)
return lightSource->setZ(lightElement->zCurrentValue());
if (attrName == SVGNames::pointsAtXAttr)
return lightSource->setPointsAtX(lightElement->pointsAtXCurrentValue());
if (attrName == SVGNames::pointsAtYAttr)
return lightSource->setPointsAtY(lightElement->pointsAtYCurrentValue());
if (attrName == SVGNames::pointsAtZAttr)
return lightSource->setPointsAtZ(lightElement->pointsAtZCurrentValue());
if (attrName == SVGNames::specularExponentAttr)
return lightSource->setSpecularExponent(lightElement->specularExponentCurrentValue());
if (attrName == SVGNames::limitingConeAngleAttr)
return lightSource->setLimitingConeAngle(lightElement->limitingConeAngleCurrentValue());
ASSERT_NOT_REACHED();
return false;
}
void SVGFEDiffuseLightingElement::svgAttributeChanged(const QualifiedName& attrName)
{
if (!isSupportedAttribute(attrName)) {
SVGFilterPrimitiveStandardAttributes::svgAttributeChanged(attrName);
return;
}
SVGElementInstance::InvalidationGuard invalidationGuard(this);
if (attrName == SVGNames::surfaceScaleAttr
|| attrName == SVGNames::diffuseConstantAttr
|| attrName == SVGNames::kernelUnitLengthAttr
|| attrName == SVGNames::lighting_colorAttr) {
primitiveAttributeChanged(attrName);
return;
}
if (attrName == SVGNames::inAttr) {
invalidate();
return;
}
ASSERT_NOT_REACHED();
}
void SVGFEDiffuseLightingElement::lightElementAttributeChanged(const SVGFELightElement* lightElement, const QualifiedName& attrName)
{
if (SVGFELightElement::findLightElement(this) != lightElement)
return;
// The light element has different attribute names.
primitiveAttributeChanged(attrName);
}
PassRefPtr<FilterEffect> SVGFEDiffuseLightingElement::build(SVGFilterBuilder* filterBuilder, Filter* filter)
{
FilterEffect* input1 = filterBuilder->getEffectById(in1CurrentValue());
if (!input1)
return 0;
RefPtr<LightSource> lightSource = SVGFELightElement::findLightSource(this);
if (!lightSource)
return 0;
RenderObject* renderer = this->renderer();
if (!renderer)
return 0;
ASSERT(renderer->style());
Color color = renderer->style()->svgStyle()->lightingColor();
RefPtr<FilterEffect> effect = FEDiffuseLighting::create(filter, color, surfaceScaleCurrentValue(), diffuseConstantCurrentValue(),
kernelUnitLengthXCurrentValue(), kernelUnitLengthYCurrentValue(), lightSource.release());
effect->inputEffects().append(input1);
return effect.release();
}
}