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/**
* Copyright (C) 2007 Rob Buis <buis@kde.org>
* Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "core/rendering/svg/SVGInlineTextBox.h"
#include "core/frame/Frame.h"
#include "core/frame/FrameView.h"
#include "core/platform/graphics/FontCache.h"
#include "core/platform/graphics/GraphicsContextStateSaver.h"
#include "core/rendering/HitTestResult.h"
#include "core/rendering/InlineFlowBox.h"
#include "core/rendering/PointerEventsHitRules.h"
#include "core/rendering/style/ShadowList.h"
#include "core/rendering/svg/RenderSVGInlineText.h"
#include "core/rendering/svg/RenderSVGResource.h"
#include "core/rendering/svg/RenderSVGResourceSolidColor.h"
#include "core/rendering/svg/SVGResourcesCache.h"
#include "core/rendering/svg/SVGTextRunRenderingContext.h"
#include "platform/FloatConversion.h"
#include "platform/graphics/DrawLooper.h"
using namespace std;
namespace WebCore {
struct ExpectedSVGInlineTextBoxSize : public InlineTextBox {
float float1;
uint32_t bitfields : 5;
void* pointer;
Vector<SVGTextFragment> vector;
};
COMPILE_ASSERT(sizeof(SVGInlineTextBox) == sizeof(ExpectedSVGInlineTextBoxSize), SVGInlineTextBox_is_not_of_expected_size);
SVGInlineTextBox::SVGInlineTextBox(RenderObject* object)
: InlineTextBox(object)
, m_logicalHeight(0)
, m_paintingResourceMode(ApplyToDefaultMode)
, m_startsNewTextChunk(false)
, m_paintingResource(0)
{
}
void SVGInlineTextBox::dirtyLineBoxes()
{
InlineTextBox::dirtyLineBoxes();
// Clear the now stale text fragments
clearTextFragments();
// And clear any following text fragments as the text on which they
// depend may now no longer exist, or glyph positions may be wrong
InlineTextBox* nextBox = nextTextBox();
if (nextBox)
nextBox->dirtyLineBoxes();
}
int SVGInlineTextBox::offsetForPosition(float, bool) const
{
// SVG doesn't use the standard offset <-> position selection system, as it's not suitable for SVGs complex needs.
// vertical text selection, inline boxes spanning multiple lines (contrary to HTML, etc.)
ASSERT_NOT_REACHED();
return 0;
}
int SVGInlineTextBox::offsetForPositionInFragment(const SVGTextFragment& fragment, float position, bool includePartialGlyphs) const
{
RenderSVGInlineText* textRenderer = toRenderSVGInlineText(this->textRenderer());
ASSERT(textRenderer);
float scalingFactor = textRenderer->scalingFactor();
ASSERT(scalingFactor);
RenderStyle* style = textRenderer->style();
ASSERT(style);
TextRun textRun = constructTextRun(style, fragment);
// Eventually handle lengthAdjust="spacingAndGlyphs".
// FIXME: Handle vertical text.
AffineTransform fragmentTransform;
fragment.buildFragmentTransform(fragmentTransform);
if (!fragmentTransform.isIdentity())
textRun.setHorizontalGlyphStretch(narrowPrecisionToFloat(fragmentTransform.xScale()));
return fragment.characterOffset - start() + textRenderer->scaledFont().offsetForPosition(textRun, position * scalingFactor, includePartialGlyphs);
}
float SVGInlineTextBox::positionForOffset(int) const
{
// SVG doesn't use the offset <-> position selection system.
ASSERT_NOT_REACHED();
return 0;
}
FloatRect SVGInlineTextBox::selectionRectForTextFragment(const SVGTextFragment& fragment, int startPosition, int endPosition, RenderStyle* style)
{
ASSERT(startPosition < endPosition);
ASSERT(style);
FontCachePurgePreventer fontCachePurgePreventer;
RenderSVGInlineText* textRenderer = toRenderSVGInlineText(this->textRenderer());
ASSERT(textRenderer);
float scalingFactor = textRenderer->scalingFactor();
ASSERT(scalingFactor);
const Font& scaledFont = textRenderer->scaledFont();
const FontMetrics& scaledFontMetrics = scaledFont.fontMetrics();
FloatPoint textOrigin(fragment.x, fragment.y);
if (scalingFactor != 1)
textOrigin.scale(scalingFactor, scalingFactor);
textOrigin.move(0, -scaledFontMetrics.floatAscent());
FloatRect selectionRect = scaledFont.selectionRectForText(constructTextRun(style, fragment), textOrigin, fragment.height * scalingFactor, startPosition, endPosition);
if (scalingFactor == 1)
return selectionRect;
selectionRect.scale(1 / scalingFactor);
return selectionRect;
}
LayoutRect SVGInlineTextBox::localSelectionRect(int startPosition, int endPosition)
{
int boxStart = start();
startPosition = max(startPosition - boxStart, 0);
endPosition = min(endPosition - boxStart, static_cast<int>(len()));
if (startPosition >= endPosition)
return LayoutRect();
RenderText* text = textRenderer();
ASSERT(text);
RenderStyle* style = text->style();
ASSERT(style);
AffineTransform fragmentTransform;
FloatRect selectionRect;
int fragmentStartPosition = 0;
int fragmentEndPosition = 0;
unsigned textFragmentsSize = m_textFragments.size();
for (unsigned i = 0; i < textFragmentsSize; ++i) {
const SVGTextFragment& fragment = m_textFragments.at(i);
fragmentStartPosition = startPosition;
fragmentEndPosition = endPosition;
if (!mapStartEndPositionsIntoFragmentCoordinates(fragment, fragmentStartPosition, fragmentEndPosition))
continue;
FloatRect fragmentRect = selectionRectForTextFragment(fragment, fragmentStartPosition, fragmentEndPosition, style);
fragment.buildFragmentTransform(fragmentTransform);
if (!fragmentTransform.isIdentity())
fragmentRect = fragmentTransform.mapRect(fragmentRect);
selectionRect.unite(fragmentRect);
}
return enclosingIntRect(selectionRect);
}
static inline bool textShouldBePainted(RenderSVGInlineText* textRenderer)
{
// Font::pixelSize(), returns FontDescription::computedPixelSize(), which returns "int(x + 0.5)".
// If the absolute font size on screen is below x=0.5, don't render anything.
return textRenderer->scaledFont().pixelSize();
}
void SVGInlineTextBox::paintSelectionBackground(PaintInfo& paintInfo)
{
ASSERT(paintInfo.shouldPaintWithinRoot(renderer()));
ASSERT(paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection);
ASSERT(truncation() == cNoTruncation);
if (renderer()->style()->visibility() != VISIBLE)
return;
RenderObject* parentRenderer = parent()->renderer();
ASSERT(parentRenderer);
ASSERT(!parentRenderer->document().printing());
// Determine whether or not we're selected.
bool paintSelectedTextOnly = paintInfo.phase == PaintPhaseSelection;
bool hasSelection = selectionState() != RenderObject::SelectionNone;
if (!hasSelection || paintSelectedTextOnly)
return;
Color backgroundColor = renderer()->selectionBackgroundColor();
if (!backgroundColor.isValid() || !backgroundColor.alpha())
return;
RenderSVGInlineText* textRenderer = toRenderSVGInlineText(this->textRenderer());
ASSERT(textRenderer);
if (!textShouldBePainted(textRenderer))
return;
RenderStyle* style = parentRenderer->style();
ASSERT(style);
RenderStyle* selectionStyle = style;
if (hasSelection) {
selectionStyle = parentRenderer->getCachedPseudoStyle(SELECTION);
if (!selectionStyle)
selectionStyle = style;
}
int startPosition, endPosition;
selectionStartEnd(startPosition, endPosition);
int fragmentStartPosition = 0;
int fragmentEndPosition = 0;
AffineTransform fragmentTransform;
unsigned textFragmentsSize = m_textFragments.size();
for (unsigned i = 0; i < textFragmentsSize; ++i) {
SVGTextFragment& fragment = m_textFragments.at(i);
ASSERT(!m_paintingResource);
fragmentStartPosition = startPosition;
fragmentEndPosition = endPosition;
if (!mapStartEndPositionsIntoFragmentCoordinates(fragment, fragmentStartPosition, fragmentEndPosition))
continue;
GraphicsContextStateSaver stateSaver(*paintInfo.context);
fragment.buildFragmentTransform(fragmentTransform);
if (!fragmentTransform.isIdentity())
paintInfo.context->concatCTM(fragmentTransform);
paintInfo.context->setFillColor(backgroundColor);
paintInfo.context->fillRect(selectionRectForTextFragment(fragment, fragmentStartPosition, fragmentEndPosition, style), backgroundColor);
m_paintingResourceMode = ApplyToDefaultMode;
}
ASSERT(!m_paintingResource);
}
void SVGInlineTextBox::paint(PaintInfo& paintInfo, const LayoutPoint&, LayoutUnit, LayoutUnit)
{
ASSERT(paintInfo.shouldPaintWithinRoot(renderer()));
ASSERT(paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection);
ASSERT(truncation() == cNoTruncation);
if (renderer()->style()->visibility() != VISIBLE)
return;
// Note: We're explicitely not supporting composition & custom underlines and custom highlighters - unlike InlineTextBox.
// If we ever need that for SVG, it's very easy to refactor and reuse the code.
RenderObject* parentRenderer = parent()->renderer();
ASSERT(parentRenderer);
bool paintSelectedTextOnly = paintInfo.phase == PaintPhaseSelection;
bool hasSelection = !parentRenderer->document().printing() && selectionState() != RenderObject::SelectionNone;
if (!hasSelection && paintSelectedTextOnly)
return;
RenderSVGInlineText* textRenderer = toRenderSVGInlineText(this->textRenderer());
ASSERT(textRenderer);
if (!textShouldBePainted(textRenderer))
return;
RenderStyle* style = parentRenderer->style();
ASSERT(style);
const SVGRenderStyle* svgStyle = style->svgStyle();
ASSERT(svgStyle);
bool hasFill = svgStyle->hasFill();
bool hasVisibleStroke = svgStyle->hasVisibleStroke();
RenderStyle* selectionStyle = style;
if (hasSelection) {
selectionStyle = parentRenderer->getCachedPseudoStyle(SELECTION);
if (selectionStyle) {
const SVGRenderStyle* svgSelectionStyle = selectionStyle->svgStyle();
ASSERT(svgSelectionStyle);
if (!hasFill)
hasFill = svgSelectionStyle->hasFill();
if (!hasVisibleStroke)
hasVisibleStroke = svgSelectionStyle->hasVisibleStroke();
} else
selectionStyle = style;
}
if (textRenderer->frame() && textRenderer->frame()->view() && textRenderer->frame()->view()->paintBehavior() & PaintBehaviorRenderingSVGMask) {
hasFill = true;
hasVisibleStroke = false;
}
AffineTransform fragmentTransform;
unsigned textFragmentsSize = m_textFragments.size();
for (unsigned i = 0; i < textFragmentsSize; ++i) {
SVGTextFragment& fragment = m_textFragments.at(i);
ASSERT(!m_paintingResource);
GraphicsContextStateSaver stateSaver(*paintInfo.context);
fragment.buildFragmentTransform(fragmentTransform);
if (!fragmentTransform.isIdentity())
paintInfo.context->concatCTM(fragmentTransform);
// Spec: All text decorations except line-through should be drawn before the text is filled and stroked; thus, the text is rendered on top of these decorations.
unsigned decorations = style->textDecorationsInEffect();
if (decorations & TextDecorationUnderline)
paintDecoration(paintInfo.context, TextDecorationUnderline, fragment);
if (decorations & TextDecorationOverline)
paintDecoration(paintInfo.context, TextDecorationOverline, fragment);
for (int i = 0; i < 3; i++) {
switch (svgStyle->paintOrderType(i)) {
case PT_FILL:
// Fill text
if (hasFill) {
m_paintingResourceMode = ApplyToFillMode | ApplyToTextMode;
paintText(paintInfo.context, style, selectionStyle, fragment, hasSelection, paintSelectedTextOnly);
}
break;
case PT_STROKE:
// Stroke text
if (hasVisibleStroke) {
m_paintingResourceMode = ApplyToStrokeMode | ApplyToTextMode;
paintText(paintInfo.context, style, selectionStyle, fragment, hasSelection, paintSelectedTextOnly);
}
break;
case PT_MARKERS:
// Markers don't apply to text
break;
default:
ASSERT_NOT_REACHED();
break;
}
}
// Spec: Line-through should be drawn after the text is filled and stroked; thus, the line-through is rendered on top of the text.
if (decorations & TextDecorationLineThrough)
paintDecoration(paintInfo.context, TextDecorationLineThrough, fragment);
m_paintingResourceMode = ApplyToDefaultMode;
}
ASSERT(!m_paintingResource);
}
bool SVGInlineTextBox::acquirePaintingResource(GraphicsContext*& context, float scalingFactor, RenderObject* renderer, RenderStyle* style)
{
ASSERT(scalingFactor);
ASSERT(renderer);
ASSERT(style);
ASSERT(m_paintingResourceMode != ApplyToDefaultMode);
Color fallbackColor;
if (m_paintingResourceMode & ApplyToFillMode)
m_paintingResource = RenderSVGResource::fillPaintingResource(renderer, style, fallbackColor);
else if (m_paintingResourceMode & ApplyToStrokeMode)
m_paintingResource = RenderSVGResource::strokePaintingResource(renderer, style, fallbackColor);
else {
// We're either called for stroking or filling.
ASSERT_NOT_REACHED();
}
if (!m_paintingResource)
return false;
if (!m_paintingResource->applyResource(renderer, style, context, m_paintingResourceMode)) {
if (fallbackColor.isValid()) {
RenderSVGResourceSolidColor* fallbackResource = RenderSVGResource::sharedSolidPaintingResource();
fallbackResource->setColor(fallbackColor);
m_paintingResource = fallbackResource;
m_paintingResource->applyResource(renderer, style, context, m_paintingResourceMode);
}
}
if (scalingFactor != 1 && m_paintingResourceMode & ApplyToStrokeMode)
context->setStrokeThickness(context->strokeThickness() * scalingFactor);
return true;
}
void SVGInlineTextBox::releasePaintingResource(GraphicsContext*& context, const Path* path)
{
ASSERT(m_paintingResource);
RenderObject* parentRenderer = parent()->renderer();
ASSERT(parentRenderer);
m_paintingResource->postApplyResource(parentRenderer, context, m_paintingResourceMode, path, /*RenderSVGShape*/ 0);
m_paintingResource = 0;
}
bool SVGInlineTextBox::prepareGraphicsContextForTextPainting(GraphicsContext*& context, float scalingFactor, TextRun& textRun, RenderStyle* style)
{
bool acquiredResource = acquirePaintingResource(context, scalingFactor, parent()->renderer(), style);
if (!acquiredResource)
return false;
#if ENABLE(SVG_FONTS)
// SVG Fonts need access to the painting resource used to draw the current text chunk.
TextRun::RenderingContext* renderingContext = textRun.renderingContext();
if (renderingContext)
static_cast<SVGTextRunRenderingContext*>(renderingContext)->setActivePaintingResource(m_paintingResource);
#endif
return true;
}
void SVGInlineTextBox::restoreGraphicsContextAfterTextPainting(GraphicsContext*& context, TextRun& textRun)
{
releasePaintingResource(context, /* path */0);
#if ENABLE(SVG_FONTS)
TextRun::RenderingContext* renderingContext = textRun.renderingContext();
if (renderingContext)
static_cast<SVGTextRunRenderingContext*>(renderingContext)->setActivePaintingResource(0);
#else
UNUSED_PARAM(textRun);
#endif
}
TextRun SVGInlineTextBox::constructTextRun(RenderStyle* style, const SVGTextFragment& fragment) const
{
ASSERT(style);
ASSERT(textRenderer());
RenderText* text = textRenderer();
ASSERT(text);
// FIXME(crbug.com/264211): This should not be necessary but can occur if we
// layout during layout. Remove this when 264211 is fixed.
RELEASE_ASSERT(!text->needsLayout());
TextRun run(static_cast<const LChar*>(0) // characters, will be set below if non-zero.
, 0 // length, will be set below if non-zero.
, 0 // xPos, only relevant with allowTabs=true
, 0 // padding, only relevant for justified text, not relevant for SVG
, TextRun::AllowTrailingExpansion
, direction()
, dirOverride() || style->rtlOrdering() == VisualOrder /* directionalOverride */);
if (fragment.length) {
if (text->is8Bit())
run.setText(text->characters8() + fragment.characterOffset, fragment.length);
else
run.setText(text->characters16() + fragment.characterOffset, fragment.length);
}
if (textRunNeedsRenderingContext(style->font()))
run.setRenderingContext(SVGTextRunRenderingContext::create(text));
run.disableRoundingHacks();
// We handle letter & word spacing ourselves.
run.disableSpacing();
// Propagate the maximum length of the characters buffer to the TextRun, even when we're only processing a substring.
run.setCharactersLength(text->textLength() - fragment.characterOffset);
ASSERT(run.charactersLength() >= run.length());
return run;
}
bool SVGInlineTextBox::mapStartEndPositionsIntoFragmentCoordinates(const SVGTextFragment& fragment, int& startPosition, int& endPosition) const
{
if (startPosition >= endPosition)
return false;
int offset = static_cast<int>(fragment.characterOffset) - start();
int length = static_cast<int>(fragment.length);
if (startPosition >= offset + length || endPosition <= offset)
return false;
if (startPosition < offset)
startPosition = 0;
else
startPosition -= offset;
if (endPosition > offset + length)
endPosition = length;
else {
ASSERT(endPosition >= offset);
endPosition -= offset;
}
ASSERT(startPosition < endPosition);
return true;
}
static inline float positionOffsetForDecoration(TextDecoration decoration, const FontMetrics& fontMetrics, float thickness)
{
// FIXME: For SVG Fonts we need to use the attributes defined in the <font-face> if specified.
// Compatible with Batik/Opera.
if (decoration == TextDecorationUnderline)
return fontMetrics.floatAscent() + thickness * 1.5f;
if (decoration == TextDecorationOverline)
return thickness;
if (decoration == TextDecorationLineThrough)
return fontMetrics.floatAscent() * 5 / 8.0f;
ASSERT_NOT_REACHED();
return 0.0f;
}
static inline float thicknessForDecoration(TextDecoration, const Font& font)
{
// FIXME: For SVG Fonts we need to use the attributes defined in the <font-face> if specified.
// Compatible with Batik/Opera
return font.size() / 20.0f;
}
static inline RenderObject* findRenderObjectDefininingTextDecoration(InlineFlowBox* parentBox)
{
// Lookup first render object in parent hierarchy which has text-decoration set.
RenderObject* renderer = 0;
while (parentBox) {
renderer = parentBox->renderer();
if (renderer->style() && renderer->style()->textDecoration() != TextDecorationNone)
break;
parentBox = parentBox->parent();
}
ASSERT(renderer);
return renderer;
}
void SVGInlineTextBox::paintDecoration(GraphicsContext* context, TextDecoration decoration, const SVGTextFragment& fragment)
{
if (textRenderer()->style()->textDecorationsInEffect() == TextDecorationNone)
return;
// Find out which render style defined the text-decoration, as its fill/stroke properties have to be used for drawing instead of ours.
RenderObject* decorationRenderer = findRenderObjectDefininingTextDecoration(parent());
RenderStyle* decorationStyle = decorationRenderer->style();
ASSERT(decorationStyle);
if (decorationStyle->visibility() == HIDDEN)
return;
const SVGRenderStyle* svgDecorationStyle = decorationStyle->svgStyle();
ASSERT(svgDecorationStyle);
bool hasDecorationFill = svgDecorationStyle->hasFill();
bool hasVisibleDecorationStroke = svgDecorationStyle->hasVisibleStroke();
if (hasDecorationFill) {
m_paintingResourceMode = ApplyToFillMode;
paintDecorationWithStyle(context, decoration, fragment, decorationRenderer);
}
if (hasVisibleDecorationStroke) {
m_paintingResourceMode = ApplyToStrokeMode;
paintDecorationWithStyle(context, decoration, fragment, decorationRenderer);
}
}
void SVGInlineTextBox::paintDecorationWithStyle(GraphicsContext* context, TextDecoration decoration, const SVGTextFragment& fragment, RenderObject* decorationRenderer)
{
ASSERT(!m_paintingResource);
ASSERT(m_paintingResourceMode != ApplyToDefaultMode);
RenderStyle* decorationStyle = decorationRenderer->style();
ASSERT(decorationStyle);
float scalingFactor = 1;
Font scaledFont;
RenderSVGInlineText::computeNewScaledFontForStyle(decorationRenderer, decorationStyle, scalingFactor, scaledFont);
ASSERT(scalingFactor);
// The initial y value refers to overline position.
float thickness = thicknessForDecoration(decoration, scaledFont);
if (fragment.width <= 0 && thickness <= 0)
return;
FloatPoint decorationOrigin(fragment.x, fragment.y);
float width = fragment.width;
const FontMetrics& scaledFontMetrics = scaledFont.fontMetrics();
GraphicsContextStateSaver stateSaver(*context);
if (scalingFactor != 1) {
width *= scalingFactor;
decorationOrigin.scale(scalingFactor, scalingFactor);
context->scale(FloatSize(1 / scalingFactor, 1 / scalingFactor));
}
decorationOrigin.move(0, -scaledFontMetrics.floatAscent() + positionOffsetForDecoration(decoration, scaledFontMetrics, thickness));
Path path;
path.addRect(FloatRect(decorationOrigin, FloatSize(width, thickness)));
if (acquirePaintingResource(context, scalingFactor, decorationRenderer, decorationStyle))
releasePaintingResource(context, &path);
}
void SVGInlineTextBox::paintTextWithShadows(GraphicsContext* context, RenderStyle* style, TextRun& textRun, const SVGTextFragment& fragment, int startPosition, int endPosition)
{
RenderSVGInlineText* textRenderer = toRenderSVGInlineText(this->textRenderer());
ASSERT(textRenderer);
float scalingFactor = textRenderer->scalingFactor();
ASSERT(scalingFactor);
const Font& scaledFont = textRenderer->scaledFont();
const ShadowList* shadowList = style->textShadow();
// Text shadows are disabled when printing. http://crbug.com/258321
bool hasShadow = shadowList && !context->printing();
FloatPoint textOrigin(fragment.x, fragment.y);
FloatSize textSize(fragment.width, fragment.height);
if (scalingFactor != 1) {
textOrigin.scale(scalingFactor, scalingFactor);
textSize.scale(scalingFactor);
context->save();
context->scale(FloatSize(1 / scalingFactor, 1 / scalingFactor));
}
if (hasShadow) {
DrawLooper drawLooper;
for (size_t i = shadowList->shadows().size(); i--; ) {
const ShadowData& shadow = shadowList->shadows()[i];
FloatSize offset(shadow.x(), shadow.y());
drawLooper.addShadow(offset, shadow.blur(), shadow.color(),
DrawLooper::ShadowRespectsTransforms, DrawLooper::ShadowRespectsAlpha);
}
drawLooper.addUnmodifiedContent();
context->setDrawLooper(drawLooper);
}
if (prepareGraphicsContextForTextPainting(context, scalingFactor, textRun, style)) {
TextRunPaintInfo textRunPaintInfo(textRun);
textRunPaintInfo.from = startPosition;
textRunPaintInfo.to = endPosition;
textRunPaintInfo.bounds = FloatRect(textOrigin, textSize);
scaledFont.drawText(context, textRunPaintInfo, textOrigin);
restoreGraphicsContextAfterTextPainting(context, textRun);
}
if (scalingFactor != 1)
context->restore();
else if (hasShadow)
context->clearShadow();
}
void SVGInlineTextBox::paintText(GraphicsContext* context, RenderStyle* style, RenderStyle* selectionStyle, const SVGTextFragment& fragment, bool hasSelection, bool paintSelectedTextOnly)
{
ASSERT(style);
ASSERT(selectionStyle);
int startPosition = 0;
int endPosition = 0;
if (hasSelection) {
selectionStartEnd(startPosition, endPosition);
hasSelection = mapStartEndPositionsIntoFragmentCoordinates(fragment, startPosition, endPosition);
}
// Fast path if there is no selection, just draw the whole chunk part using the regular style
TextRun textRun = constructTextRun(style, fragment);
if (!hasSelection || startPosition >= endPosition) {
paintTextWithShadows(context, style, textRun, fragment, 0, fragment.length);
return;
}
// Eventually draw text using regular style until the start position of the selection
if (startPosition > 0 && !paintSelectedTextOnly)
paintTextWithShadows(context, style, textRun, fragment, 0, startPosition);
// Draw text using selection style from the start to the end position of the selection
if (style != selectionStyle)
SVGResourcesCache::clientStyleChanged(parent()->renderer(), StyleDifferenceRepaint, selectionStyle);
TextRun selectionTextRun = constructTextRun(selectionStyle, fragment);
paintTextWithShadows(context, selectionStyle, textRun, fragment, startPosition, endPosition);
if (style != selectionStyle)
SVGResourcesCache::clientStyleChanged(parent()->renderer(), StyleDifferenceRepaint, style);
// Eventually draw text using regular style from the end position of the selection to the end of the current chunk part
if (endPosition < static_cast<int>(fragment.length) && !paintSelectedTextOnly)
paintTextWithShadows(context, style, textRun, fragment, endPosition, fragment.length);
}
FloatRect SVGInlineTextBox::calculateBoundaries() const
{
FloatRect textRect;
RenderSVGInlineText* textRenderer = toRenderSVGInlineText(this->textRenderer());
ASSERT(textRenderer);
float scalingFactor = textRenderer->scalingFactor();
ASSERT(scalingFactor);
float baseline = textRenderer->scaledFont().fontMetrics().floatAscent() / scalingFactor;
AffineTransform fragmentTransform;
unsigned textFragmentsSize = m_textFragments.size();
for (unsigned i = 0; i < textFragmentsSize; ++i) {
const SVGTextFragment& fragment = m_textFragments.at(i);
FloatRect fragmentRect(fragment.x, fragment.y - baseline, fragment.width, fragment.height);
fragment.buildFragmentTransform(fragmentTransform);
if (!fragmentTransform.isIdentity())
fragmentRect = fragmentTransform.mapRect(fragmentRect);
textRect.unite(fragmentRect);
}
return textRect;
}
bool SVGInlineTextBox::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, LayoutUnit, LayoutUnit)
{
// FIXME: integrate with InlineTextBox::nodeAtPoint better.
ASSERT(!isLineBreak());
PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_TEXT_HITTESTING, request, renderer()->style()->pointerEvents());
bool isVisible = renderer()->style()->visibility() == VISIBLE;
if (isVisible || !hitRules.requireVisible) {
if ((hitRules.canHitStroke && (renderer()->style()->svgStyle()->hasStroke() || !hitRules.requireStroke))
|| (hitRules.canHitFill && (renderer()->style()->svgStyle()->hasFill() || !hitRules.requireFill))) {
FloatPoint boxOrigin(x(), y());
boxOrigin.moveBy(accumulatedOffset);
FloatRect rect(boxOrigin, size());
if (locationInContainer.intersects(rect)) {
renderer()->updateHitTestResult(result, locationInContainer.point() - toLayoutSize(accumulatedOffset));
if (!result.addNodeToRectBasedTestResult(renderer()->node(), request, locationInContainer, rect))
return true;
}
}
}
return false;
}
} // namespace WebCore