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/*
* Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "core/rendering/svg/RenderSVGResourcePattern.h"
#include "core/platform/graphics/GraphicsContext.h"
#include "core/rendering/svg/SVGRenderSupport.h"
#include "core/rendering/svg/SVGRenderingContext.h"
#include "core/svg/PatternAttributes.h"
#include "core/svg/SVGFitToViewBox.h"
namespace WebCore {
const RenderSVGResourceType RenderSVGResourcePattern::s_resourceType = PatternResourceType;
RenderSVGResourcePattern::RenderSVGResourcePattern(SVGPatternElement* node)
: RenderSVGResourceContainer(node)
, m_shouldCollectPatternAttributes(true)
{
}
void RenderSVGResourcePattern::removeAllClientsFromCache(bool markForInvalidation)
{
m_patternMap.clear();
m_shouldCollectPatternAttributes = true;
markAllClientsForInvalidation(markForInvalidation ? RepaintInvalidation : ParentOnlyInvalidation);
}
void RenderSVGResourcePattern::removeClientFromCache(RenderObject* client, bool markForInvalidation)
{
ASSERT(client);
m_patternMap.remove(client);
markClientForInvalidation(client, markForInvalidation ? RepaintInvalidation : ParentOnlyInvalidation);
}
PatternData* RenderSVGResourcePattern::buildPattern(RenderObject* object, unsigned short resourceMode)
{
PatternData* currentData = m_patternMap.get(object);
if (currentData && currentData->pattern)
return currentData;
SVGPatternElement* patternElement = toSVGPatternElement(element());
if (!patternElement)
return 0;
if (m_shouldCollectPatternAttributes) {
patternElement->synchronizeAnimatedSVGAttribute(anyQName());
m_attributes = PatternAttributes();
patternElement->collectPatternAttributes(m_attributes);
m_shouldCollectPatternAttributes = false;
}
// If we couldn't determine the pattern content element root, stop here.
if (!m_attributes.patternContentElement())
return 0;
// An empty viewBox disables rendering.
if (m_attributes.hasViewBox() && m_attributes.viewBox().isEmpty())
return 0;
// Compute all necessary transformations to build the tile image & the pattern.
FloatRect tileBoundaries;
AffineTransform tileImageTransform;
if (!buildTileImageTransform(object, m_attributes, patternElement, tileBoundaries, tileImageTransform))
return 0;
AffineTransform absoluteTransformIgnoringRotation;
SVGRenderingContext::calculateTransformationToOutermostCoordinateSystem(object, absoluteTransformIgnoringRotation);
// Ignore 2D rotation, as it doesn't affect the size of the tile.
SVGRenderingContext::clear2DRotation(absoluteTransformIgnoringRotation);
FloatRect absoluteTileBoundaries = absoluteTransformIgnoringRotation.mapRect(tileBoundaries);
FloatRect clampedAbsoluteTileBoundaries;
// Scale the tile size to match the scale level of the patternTransform.
absoluteTileBoundaries.scale(static_cast<float>(m_attributes.patternTransform().xScale()),
static_cast<float>(m_attributes.patternTransform().yScale()));
// Build tile image.
OwnPtr<ImageBuffer> tileImage = createTileImage(m_attributes, tileBoundaries, absoluteTileBoundaries, tileImageTransform, clampedAbsoluteTileBoundaries);
if (!tileImage)
return 0;
RefPtr<Image> copiedImage = tileImage->copyImage(CopyBackingStore);
if (!copiedImage)
return 0;
// Build pattern.
OwnPtr<PatternData> patternData = adoptPtr(new PatternData);
patternData->pattern = Pattern::create(copiedImage, true, true);
// Compute pattern space transformation.
const IntSize tileImageSize = tileImage->logicalSize();
patternData->transform.translate(tileBoundaries.x(), tileBoundaries.y());
patternData->transform.scale(tileBoundaries.width() / tileImageSize.width(), tileBoundaries.height() / tileImageSize.height());
AffineTransform patternTransform = m_attributes.patternTransform();
if (!patternTransform.isIdentity())
patternData->transform = patternTransform * patternData->transform;
// Account for text drawing resetting the context to non-scaled, see SVGInlineTextBox::paintTextWithShadows.
if (resourceMode & ApplyToTextMode) {
AffineTransform additionalTextTransformation;
if (shouldTransformOnTextPainting(object, additionalTextTransformation))
patternData->transform *= additionalTextTransformation;
}
patternData->pattern->setPatternSpaceTransform(patternData->transform);
// Various calls above may trigger invalidations in some fringe cases (ImageBuffer allocation
// failures in the SVG image cache for example). To avoid having our PatternData deleted by
// removeAllClientsFromCache(), we only make it visible in the cache at the very end.
return m_patternMap.set(object, patternData.release()).iterator->value.get();
}
bool RenderSVGResourcePattern::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode)
{
ASSERT(object);
ASSERT(style);
ASSERT(context);
ASSERT(resourceMode != ApplyToDefaultMode);
clearInvalidationMask();
// Spec: When the geometry of the applicable element has no width or height and objectBoundingBox is specified,
// then the given effect (e.g. a gradient or a filter) will be ignored.
FloatRect objectBoundingBox = object->objectBoundingBox();
if (m_attributes.patternUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX && objectBoundingBox.isEmpty())
return false;
PatternData* patternData = buildPattern(object, resourceMode);
if (!patternData)
return false;
// Draw pattern
context->save();
const SVGRenderStyle* svgStyle = style->svgStyle();
ASSERT(svgStyle);
if (resourceMode & ApplyToFillMode) {
context->setAlpha(svgStyle->fillOpacity());
context->setFillPattern(patternData->pattern);
context->setFillRule(svgStyle->fillRule());
} else if (resourceMode & ApplyToStrokeMode) {
if (svgStyle->vectorEffect() == VE_NON_SCALING_STROKE)
patternData->pattern->setPatternSpaceTransform(transformOnNonScalingStroke(object, patternData->transform));
context->setAlpha(svgStyle->strokeOpacity());
context->setStrokePattern(patternData->pattern);
SVGRenderSupport::applyStrokeStyleToContext(context, style, object);
}
if (resourceMode & ApplyToTextMode) {
if (resourceMode & ApplyToFillMode)
context->setTextDrawingMode(TextModeFill);
else if (resourceMode & ApplyToStrokeMode)
context->setTextDrawingMode(TextModeStroke);
}
return true;
}
void RenderSVGResourcePattern::postApplyResource(RenderObject*, GraphicsContext*& context, unsigned short resourceMode, const Path* path, const RenderSVGShape* shape)
{
ASSERT(context);
ASSERT(resourceMode != ApplyToDefaultMode);
if (resourceMode & ApplyToFillMode) {
if (path)
context->fillPath(*path);
else if (shape)
shape->fillShape(context);
}
if (resourceMode & ApplyToStrokeMode) {
if (path)
context->strokePath(*path);
else if (shape)
shape->strokeShape(context);
}
context->restore();
}
static inline FloatRect calculatePatternBoundaries(const PatternAttributes& attributes,
const FloatRect& objectBoundingBox,
const SVGPatternElement* patternElement)
{
ASSERT(patternElement);
return SVGLengthContext::resolveRectangle(patternElement, attributes.patternUnits(), objectBoundingBox, attributes.x(), attributes.y(), attributes.width(), attributes.height());
}
bool RenderSVGResourcePattern::buildTileImageTransform(RenderObject* renderer,
const PatternAttributes& attributes,
const SVGPatternElement* patternElement,
FloatRect& patternBoundaries,
AffineTransform& tileImageTransform) const
{
ASSERT(renderer);
ASSERT(patternElement);
FloatRect objectBoundingBox = renderer->objectBoundingBox();
patternBoundaries = calculatePatternBoundaries(attributes, objectBoundingBox, patternElement);
if (patternBoundaries.width() <= 0 || patternBoundaries.height() <= 0)
return false;
AffineTransform viewBoxCTM = SVGFitToViewBox::viewBoxToViewTransform(attributes.viewBox(), attributes.preserveAspectRatio(), patternBoundaries.width(), patternBoundaries.height());
// Apply viewBox/objectBoundingBox transformations.
if (!viewBoxCTM.isIdentity())
tileImageTransform = viewBoxCTM;
else if (attributes.patternContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX)
tileImageTransform.scale(objectBoundingBox.width(), objectBoundingBox.height());
return true;
}
PassOwnPtr<ImageBuffer> RenderSVGResourcePattern::createTileImage(const PatternAttributes& attributes,
const FloatRect& tileBoundaries,
const FloatRect& absoluteTileBoundaries,
const AffineTransform& tileImageTransform,
FloatRect& clampedAbsoluteTileBoundaries) const
{
clampedAbsoluteTileBoundaries = SVGRenderingContext::clampedAbsoluteTargetRect(absoluteTileBoundaries);
OwnPtr<ImageBuffer> tileImage = ImageBuffer::createBufferForTile(absoluteTileBoundaries.size(), clampedAbsoluteTileBoundaries.size(), Unaccelerated);
if (!tileImage)
return nullptr;
GraphicsContext* tileImageContext = tileImage->context();
ASSERT(tileImageContext);
// The image buffer represents the final rendered size, so the content has to be scaled (to avoid pixelation).
tileImageContext->scale(FloatSize(clampedAbsoluteTileBoundaries.width() / tileBoundaries.width(),
clampedAbsoluteTileBoundaries.height() / tileBoundaries.height()));
// Apply tile image transformations.
if (!tileImageTransform.isIdentity())
tileImageContext->concatCTM(tileImageTransform);
AffineTransform contentTransformation;
if (attributes.patternContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX)
contentTransformation = tileImageTransform;
// Draw the content into the ImageBuffer.
for (Node* node = attributes.patternContentElement()->firstChild(); node; node = node->nextSibling()) {
if (!node->isSVGElement() || !node->renderer())
continue;
if (node->renderer()->needsLayout())
return nullptr;
SVGRenderingContext::renderSubtree(tileImage->context(), node->renderer(), contentTransformation);
}
return tileImage.release();
}
}