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/*
* Copyright (C) 2006, 2007 Apple Computer, Inc.
* Copyright (c) 2006, 2007, 2008, 2009, Google Inc. All rights reserved.
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* notice, this list of conditions and the following disclaimer.
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#include "config.h"
#include "core/platform/graphics/Font.h"
#include "core/platform/graphics/FontFallbackList.h"
#include "core/platform/graphics/GraphicsContext.h"
#include "core/platform/graphics/SimpleFontData.h"
#include "core/platform/graphics/skia/SkiaFontWin.h"
#include "core/platform/graphics/win/FontPlatformDataWin.h"
#include "core/platform/graphics/win/UniscribeHelperTextRun.h"
#include "platform/fonts/GlyphBuffer.h"
#include "platform/NotImplemented.h"
#include <windows.h>
using namespace std;
namespace WebCore {
bool Font::canReturnFallbackFontsForComplexText()
{
return false;
}
bool Font::canExpandAroundIdeographsInComplexText()
{
return false;
}
void Font::drawGlyphs(GraphicsContext* graphicsContext,
const SimpleFontData* font, const GlyphBuffer& glyphBuffer,
unsigned from, unsigned numGlyphs, const FloatPoint& point,
const FloatRect& textRect) const
{
SkColor color = graphicsContext->effectiveFillColor();
unsigned char alpha = SkColorGetA(color);
// Skip 100% transparent text; no need to draw anything.
if (!alpha && graphicsContext->strokeStyle() == NoStroke && !graphicsContext->hasShadow())
return;
// We draw the glyphs in chunks to avoid having to do a heap allocation for
// the arrays of characters and advances.
const unsigned kMaxBufferLength = 256;
Vector<int, kMaxBufferLength> advances;
unsigned glyphIndex = 0; // The starting glyph of the current chunk.
float horizontalOffset = point.x(); // The floating point offset of the left side of the current glyph.
#if ENABLE(OPENTYPE_VERTICAL)
const OpenTypeVerticalData* verticalData = font->verticalData();
if (verticalData) {
Vector<FloatPoint, kMaxBufferLength> translations;
Vector<GOFFSET, kMaxBufferLength> offsets;
// Skia doesn't have matrix for glyph coordinate space, so we rotate back the CTM.
AffineTransform savedMatrix = graphicsContext->getCTM();
graphicsContext->concatCTM(AffineTransform(0, -1, 1, 0, point.x(), point.y()));
graphicsContext->concatCTM(AffineTransform(1, 0, 0, 1, -point.x(), -point.y()));
const FontMetrics& metrics = font->fontMetrics();
SkScalar verticalOriginX = SkFloatToScalar(point.x() + metrics.floatAscent() - metrics.floatAscent(IdeographicBaseline));
while (glyphIndex < numGlyphs) {
// How many chars will be in this chunk?
unsigned curLen = std::min(kMaxBufferLength, numGlyphs - glyphIndex);
const Glyph* glyphs = glyphBuffer.glyphs(from + glyphIndex);
translations.resize(curLen);
verticalData->getVerticalTranslationsForGlyphs(font, &glyphs[0], curLen, reinterpret_cast<float*>(&translations[0]));
// To position glyphs vertically, we use offsets instead of advances.
advances.resize(curLen);
advances.fill(0);
offsets.resize(curLen);
float currentWidth = 0;
for (unsigned i = 0; i < curLen; ++i, ++glyphIndex) {
offsets[i].du = lroundf(translations[i].x());
offsets[i].dv = -lroundf(currentWidth - translations[i].y());
currentWidth += glyphBuffer.advanceAt(from + glyphIndex);
}
SkPoint origin;
origin.set(verticalOriginX, SkFloatToScalar(point.y() + horizontalOffset - point.x()));
horizontalOffset += currentWidth;
paintSkiaText(graphicsContext, font->platformData(), curLen, &glyphs[0], &advances[0], &offsets[0], origin, SkRect(textRect));
}
graphicsContext->setCTM(savedMatrix);
return;
}
#endif
// In order to round all offsets to the correct pixel boundary, this code keeps track of the absolute position
// of each glyph in floating point units and rounds to integer advances at the last possible moment.
int lastHorizontalOffsetRounded = lroundf(horizontalOffset); // The rounded offset of the left side of the last glyph rendered.
Vector<WORD, kMaxBufferLength> glyphs;
while (glyphIndex < numGlyphs) {
// How many chars will be in this chunk?
unsigned curLen = std::min(kMaxBufferLength, numGlyphs - glyphIndex);
glyphs.resize(curLen);
advances.resize(curLen);
float currentWidth = 0;
for (unsigned i = 0; i < curLen; ++i, ++glyphIndex) {
glyphs[i] = glyphBuffer.glyphAt(from + glyphIndex);
horizontalOffset += glyphBuffer.advanceAt(from + glyphIndex);
advances[i] = lroundf(horizontalOffset) - lastHorizontalOffsetRounded;
lastHorizontalOffsetRounded += advances[i];
currentWidth += glyphBuffer.advanceAt(from + glyphIndex);
// Bug 26088 - very large positive or negative runs can fail to
// render so we clamp the size here. In the specs, negative
// letter-spacing is implementation-defined, so this should be
// fine, and it matches Safari's implementation. The call actually
// seems to crash if kMaxNegativeRun is set to somewhere around
// -32830, so we give ourselves a little breathing room.
const int maxNegativeRun = -32768;
const int maxPositiveRun = 32768;
if ((currentWidth + advances[i] < maxNegativeRun) || (currentWidth + advances[i] > maxPositiveRun))
advances[i] = 0;
}
SkPoint origin = point;
origin.fX += SkFloatToScalar(horizontalOffset - point.x() - currentWidth);
paintSkiaText(graphicsContext, font->platformData(), curLen, &glyphs[0], &advances[0], 0, origin, SkRect(textRect));
}
}
FloatRect Font::selectionRectForComplexText(const TextRun& run,
const FloatPoint& point,
int h,
int from,
int to) const
{
UniscribeHelperTextRun state(run, *this);
float left = static_cast<float>(point.x() + state.characterToX(from));
float right = static_cast<float>(point.x() + state.characterToX(to));
// If the text is RTL, left will actually be after right.
if (left < right)
return FloatRect(left, point.y(),
right - left, static_cast<float>(h));
return FloatRect(right, point.y(),
left - right, static_cast<float>(h));
}
void Font::drawComplexText(GraphicsContext* graphicsContext,
const TextRunPaintInfo& runInfo,
const FloatPoint& point) const
{
UniscribeHelperTextRun state(runInfo.run, *this);
SkColor color = graphicsContext->effectiveFillColor();
unsigned char alpha = SkColorGetA(color);
// Skip 100% transparent text; no need to draw anything.
if (!alpha && graphicsContext->strokeStyle() == NoStroke)
return;
HDC hdc = 0;
// Uniscribe counts the coordinates from the upper left, while WebKit uses
// the baseline, so we have to subtract off the ascent.
state.draw(graphicsContext, primaryFont()->platformData(), hdc, lroundf(point.x()), lroundf(point.y() - fontMetrics().ascent()), runInfo.bounds, runInfo.from, runInfo.to);
}
void Font::drawEmphasisMarksForComplexText(GraphicsContext* /* context */, const TextRunPaintInfo& /* runInfo */, const AtomicString& /* mark */, const FloatPoint& /* point */) const
{
notImplemented();
}
float Font::floatWidthForComplexText(const TextRun& run, HashSet<const SimpleFontData*>* /* fallbackFonts */, GlyphOverflow* /* glyphOverflow */) const
{
UniscribeHelperTextRun state(run, *this);
return static_cast<float>(state.width());
}
int Font::offsetForPositionForComplexText(const TextRun& run, float xFloat,
bool includePartialGlyphs) const
{
// FIXME: This truncation is not a problem for HTML, but only affects SVG, which passes floating-point numbers
// to Font::offsetForPosition(). Bug http://webkit.org/b/40673 tracks fixing this problem.
int x = static_cast<int>(xFloat);
// Mac code ignores includePartialGlyphs, and they don't know what it's
// supposed to do, so we just ignore it as well.
UniscribeHelperTextRun state(run, *this);
int charIndex = state.xToCharacter(x);
// XToCharacter will return -1 if the position is before the first
// character (we get called like this sometimes).
if (charIndex < 0)
charIndex = 0;
return charIndex;
}
} // namespace WebCore