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#include "config.h"
#include "core/platform/graphics/skia/NativeImageSkia.h"
#include "core/platform/graphics/GraphicsContext.h"
#include "core/platform/graphics/Image.h"
#include "core/platform/graphics/DeferredImageDecoder.h"
#include "core/platform/graphics/skia/SkiaUtils.h"
#include "platform/PlatformInstrumentation.h"
#include "platform/TraceEvent.h"
#include "platform/geometry/FloatPoint.h"
#include "platform/geometry/FloatRect.h"
#include "platform/geometry/FloatSize.h"
#include "skia/ext/image_operations.h"
#include "third_party/skia/include/core/SkMatrix.h"
#include "third_party/skia/include/core/SkPaint.h"
#include "third_party/skia/include/core/SkScalar.h"
#include "third_party/skia/include/core/SkShader.h"
#include <math.h>
#include <limits>
namespace WebCore {
static bool nearlyIntegral(float value)
{
return fabs(value - floorf(value)) < std::numeric_limits<float>::epsilon();
}
ResamplingMode NativeImageSkia::computeResamplingMode(const SkMatrix& matrix, float srcWidth, float srcHeight, float destWidth, float destHeight) const
{
// The percent change below which we will not resample. This usually means
// an off-by-one error on the web page, and just doing nearest neighbor
// sampling is usually good enough.
const float kFractionalChangeThreshold = 0.025f;
// Images smaller than this in either direction are considered "small" and
// are not resampled ever (see below).
const int kSmallImageSizeThreshold = 8;
// The amount an image can be stretched in a single direction before we
// say that it is being stretched so much that it must be a line or
// background that doesn't need resampling.
const float kLargeStretch = 3.0f;
// Figure out if we should resample this image. We try to prune out some
// common cases where resampling won't give us anything, since it is much
// slower than drawing stretched.
float diffWidth = fabs(destWidth - srcWidth);
float diffHeight = fabs(destHeight - srcHeight);
bool widthNearlyEqual = diffWidth < std::numeric_limits<float>::epsilon();
bool heightNearlyEqual = diffHeight < std::numeric_limits<float>::epsilon();
// We don't need to resample if the source and destination are the same.
if (widthNearlyEqual && heightNearlyEqual)
return NoResampling;
if (srcWidth <= kSmallImageSizeThreshold
|| srcHeight <= kSmallImageSizeThreshold
|| destWidth <= kSmallImageSizeThreshold
|| destHeight <= kSmallImageSizeThreshold) {
// Small image detected.
// Resample in the case where the new size would be non-integral.
// This can cause noticeable breaks in repeating patterns, except
// when the source image is only one pixel wide in that dimension.
if ((!nearlyIntegral(destWidth) && srcWidth > 1 + std::numeric_limits<float>::epsilon())
|| (!nearlyIntegral(destHeight) && srcHeight > 1 + std::numeric_limits<float>::epsilon()))
return LinearResampling;
// Otherwise, don't resample small images. These are often used for
// borders and rules (think 1x1 images used to make lines).
return NoResampling;
}
if (srcHeight * kLargeStretch <= destHeight || srcWidth * kLargeStretch <= destWidth) {
// Large image detected.
// Don't resample if it is being stretched a lot in only one direction.
// This is trying to catch cases where somebody has created a border
// (which might be large) and then is stretching it to fill some part
// of the page.
if (widthNearlyEqual || heightNearlyEqual)
return NoResampling;
// The image is growing a lot and in more than one direction. Resampling
// is slow and doesn't give us very much when growing a lot.
return LinearResampling;
}
if ((diffWidth / srcWidth < kFractionalChangeThreshold)
&& (diffHeight / srcHeight < kFractionalChangeThreshold)) {
// It is disappointingly common on the web for image sizes to be off by
// one or two pixels. We don't bother resampling if the size difference
// is a small fraction of the original size.
return NoResampling;
}
// When the image is not yet done loading, use linear. We don't cache the
// partially resampled images, and as they come in incrementally, it causes
// us to have to resample the whole thing every time.
if (!isDataComplete())
return LinearResampling;
// Everything else gets resampled.
// High quality interpolation only enabled for scaling and translation.
if (!(matrix.getType() & (SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask)))
return AwesomeResampling;
return LinearResampling;
}
static ResamplingMode limitResamplingMode(GraphicsContext* context, ResamplingMode resampling)
{
switch (context->imageInterpolationQuality()) {
case InterpolationNone:
return NoResampling;
case InterpolationMedium:
// For now we treat InterpolationMedium and InterpolationLow the same.
case InterpolationLow:
if (resampling == AwesomeResampling)
return LinearResampling;
break;
case InterpolationHigh:
case InterpolationDefault:
break;
}
return resampling;
}
// This function is used to scale an image and extract a scaled fragment.
//
// ALGORITHM
//
// Because the scaled image size has to be integers, we approximate the real
// scale with the following formula (only X direction is shown):
//
// scaledImageWidth = round(scaleX * imageRect.width())
// approximateScaleX = scaledImageWidth / imageRect.width()
//
// With this method we maintain a constant scale factor among fragments in
// the scaled image. This allows fragments to stitch together to form the
// full scaled image. The downside is there will be a small difference
// between |scaleX| and |approximateScaleX|.
//
// A scaled image fragment is identified by:
//
// - Scaled image size
// - Scaled image fragment rectangle (IntRect)
//
// Scaled image size has been determined and the next step is to compute the
// rectangle for the scaled image fragment which needs to be an IntRect.
//
// scaledSrcRect = srcRect * (approximateScaleX, approximateScaleY)
// enclosingScaledSrcRect = enclosingIntRect(scaledSrcRect)
//
// Finally we extract the scaled image fragment using
// (scaledImageSize, enclosingScaledSrcRect).
//
SkBitmap NativeImageSkia::extractScaledImageFragment(const SkRect& srcRect, float scaleX, float scaleY, SkRect* scaledSrcRect) const
{
SkISize imageSize = SkISize::Make(bitmap().width(), bitmap().height());
SkISize scaledImageSize = SkISize::Make(clampToInteger(roundf(imageSize.width() * scaleX)),
clampToInteger(roundf(imageSize.height() * scaleY)));
SkRect imageRect = SkRect::MakeWH(imageSize.width(), imageSize.height());
SkRect scaledImageRect = SkRect::MakeWH(scaledImageSize.width(), scaledImageSize.height());
SkMatrix scaleTransform;
scaleTransform.setRectToRect(imageRect, scaledImageRect, SkMatrix::kFill_ScaleToFit);
scaleTransform.mapRect(scaledSrcRect, srcRect);
scaledSrcRect->intersect(scaledImageRect);
SkIRect enclosingScaledSrcRect = enclosingIntRect(*scaledSrcRect);
// |enclosingScaledSrcRect| can be larger than |scaledImageSize| because
// of float inaccuracy so clip to get inside.
enclosingScaledSrcRect.intersect(SkIRect::MakeSize(scaledImageSize));
// scaledSrcRect is relative to the pixel snapped fragment we're extracting.
scaledSrcRect->offset(-enclosingScaledSrcRect.x(), -enclosingScaledSrcRect.y());
return resizedBitmap(scaledImageSize, enclosingScaledSrcRect);
}
// This does a lot of computation to resample only the portion of the bitmap
// that will only be drawn. This is critical for performance since when we are
// scrolling, for example, we are only drawing a small strip of the image.
// Resampling the whole image every time is very slow, so this speeds up things
// dramatically.
//
// Note: this code is only used when the canvas transformation is limited to
// scaling or translation.
void NativeImageSkia::drawResampledBitmap(GraphicsContext* context, SkPaint& paint, const SkRect& srcRect, const SkRect& destRect) const
{
TRACE_EVENT0("skia", "drawResampledBitmap");
// We want to scale |destRect| with transformation in the canvas to obtain
// the final scale. The final scale is a combination of scale transform
// in canvas and explicit scaling (srcRect and destRect).
SkRect screenRect;
context->getTotalMatrix().mapRect(&screenRect, destRect);
float realScaleX = screenRect.width() / srcRect.width();
float realScaleY = screenRect.height() / srcRect.height();
// This part of code limits scaling only to visible portion in the
SkRect destRectVisibleSubset;
ClipRectToCanvas(context, destRect, &destRectVisibleSubset);
// ClipRectToCanvas often overshoots, resulting in a larger region than our
// original destRect. Intersecting gets us back inside.
if (!destRectVisibleSubset.intersect(destRect))
return; // Nothing visible in destRect.
// Find the corresponding rect in the source image.
SkMatrix destToSrcTransform;
SkRect srcRectVisibleSubset;
destToSrcTransform.setRectToRect(destRect, srcRect, SkMatrix::kFill_ScaleToFit);
destToSrcTransform.mapRect(&srcRectVisibleSubset, destRectVisibleSubset);
SkRect scaledSrcRect;
SkBitmap scaledImageFragment = extractScaledImageFragment(srcRectVisibleSubset, realScaleX, realScaleY, &scaledSrcRect);
context->drawBitmapRect(scaledImageFragment, &scaledSrcRect, destRectVisibleSubset, &paint);
}
NativeImageSkia::NativeImageSkia()
: m_resolutionScale(1)
, m_resizeRequests(0)
{
}
NativeImageSkia::NativeImageSkia(const SkBitmap& other, float resolutionScale)
: m_image(other)
, m_resolutionScale(resolutionScale)
, m_resizeRequests(0)
{
}
NativeImageSkia::NativeImageSkia(const SkBitmap& image, float resolutionScale, const SkBitmap& resizedImage, const ImageResourceInfo& cachedImageInfo, int resizeRequests)
: m_image(image)
, m_resolutionScale(resolutionScale)
, m_resizedImage(resizedImage)
, m_cachedImageInfo(cachedImageInfo)
, m_resizeRequests(resizeRequests)
{
}
NativeImageSkia::~NativeImageSkia()
{
}
int NativeImageSkia::decodedSize() const
{
return m_image.getSize() + m_resizedImage.getSize();
}
bool NativeImageSkia::hasResizedBitmap(const SkISize& scaledImageSize, const SkIRect& scaledImageSubset) const
{
bool imageScaleEqual = m_cachedImageInfo.scaledImageSize == scaledImageSize;
bool scaledImageSubsetAvailable = m_cachedImageInfo.scaledImageSubset.contains(scaledImageSubset);
return imageScaleEqual && scaledImageSubsetAvailable && !m_resizedImage.empty();
}
SkBitmap NativeImageSkia::resizedBitmap(const SkISize& scaledImageSize, const SkIRect& scaledImageSubset) const
{
ASSERT(!DeferredImageDecoder::isLazyDecoded(m_image));
if (!hasResizedBitmap(scaledImageSize, scaledImageSubset)) {
bool shouldCache = isDataComplete()
&& shouldCacheResampling(scaledImageSize, scaledImageSubset);
PlatformInstrumentation::willResizeImage(shouldCache);
SkBitmap resizedImage = skia::ImageOperations::Resize(m_image, skia::ImageOperations::RESIZE_LANCZOS3, scaledImageSize.width(), scaledImageSize.height(), scaledImageSubset);
resizedImage.setImmutable();
PlatformInstrumentation::didResizeImage();
if (!shouldCache)
return resizedImage;
m_resizedImage = resizedImage;
}
SkBitmap resizedSubset;
SkIRect resizedSubsetRect = m_cachedImageInfo.rectInSubset(scaledImageSubset);
m_resizedImage.extractSubset(&resizedSubset, resizedSubsetRect);
return resizedSubset;
}
static bool hasNon90rotation(GraphicsContext* context)
{
return !context->getTotalMatrix().rectStaysRect();
}
void NativeImageSkia::draw(GraphicsContext* context, const SkRect& srcRect, const SkRect& destRect, PassRefPtr<SkXfermode> compOp) const
{
TRACE_EVENT0("skia", "NativeImageSkia::draw");
SkPaint paint;
paint.setXfermode(compOp.get());
paint.setColorFilter(context->colorFilter());
paint.setAlpha(context->getNormalizedAlpha());
paint.setLooper(context->drawLooper());
// only antialias if we're rotated or skewed
paint.setAntiAlias(hasNon90rotation(context));
ResamplingMode resampling;
if (context->isAccelerated()) {
resampling = LinearResampling;
} else if (context->printing()) {
resampling = NoResampling;
} else {
// Take into account scale applied to the canvas when computing sampling mode (e.g. CSS scale or page scale).
SkRect destRectTarget = destRect;
SkMatrix totalMatrix = context->getTotalMatrix();
if (!(totalMatrix.getType() & (SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask)))
totalMatrix.mapRect(&destRectTarget, destRect);
resampling = computeResamplingMode(totalMatrix,
SkScalarToFloat(srcRect.width()), SkScalarToFloat(srcRect.height()),
SkScalarToFloat(destRectTarget.width()), SkScalarToFloat(destRectTarget.height()));
}
if (resampling == NoResampling) {
// FIXME: This is to not break tests (it results in the filter bitmap flag
// being set to true). We need to decide if we respect NoResampling
// being returned from computeResamplingMode.
resampling = LinearResampling;
}
resampling = limitResamplingMode(context, resampling);
paint.setFilterBitmap(resampling == LinearResampling);
bool isLazyDecoded = DeferredImageDecoder::isLazyDecoded(bitmap());
// FIXME: Bicubic filtering in Skia is only applied to defer-decoded images
// as an experiment. Once this filtering code path becomes stable we should
// turn this on for all cases, including non-defer-decoded images.
bool useBicubicFilter = resampling == AwesomeResampling && isLazyDecoded;
if (useBicubicFilter)
paint.setFilterLevel(SkPaint::kHigh_FilterLevel);
if (resampling == AwesomeResampling && !useBicubicFilter) {
// Resample the image and then draw the result to canvas with bilinear
// filtering.
drawResampledBitmap(context, paint, srcRect, destRect);
} else {
// We want to filter it if we decided to do interpolation above, or if
// there is something interesting going on with the matrix (like a rotation).
// Note: for serialization, we will want to subset the bitmap first so we
// don't send extra pixels.
context->drawBitmapRect(bitmap(), &srcRect, destRect, &paint);
}
if (isLazyDecoded)
PlatformInstrumentation::didDrawLazyPixelRef(reinterpret_cast<unsigned long long>(bitmap().pixelRef()));
context->didDrawRect(destRect, paint, &bitmap());
}
static SkBitmap createBitmapWithSpace(const SkBitmap& bitmap, int spaceWidth, int spaceHeight)
{
SkBitmap result;
result.setConfig(bitmap.config(),
bitmap.width() + spaceWidth,
bitmap.height() + spaceHeight);
result.allocPixels();
result.eraseColor(SK_ColorTRANSPARENT);
bitmap.copyPixelsTo(reinterpret_cast<uint8_t*>(result.getPixels()), result.rowBytes() * result.height(), result.rowBytes());
return result;
}
void NativeImageSkia::drawPattern(
GraphicsContext* context,
const FloatRect& floatSrcRect,
const FloatSize& scale,
const FloatPoint& phase,
CompositeOperator compositeOp,
const FloatRect& destRect,
BlendMode blendMode,
const IntSize& repeatSpacing) const
{
FloatRect normSrcRect = floatSrcRect;
normSrcRect.intersect(FloatRect(0, 0, bitmap().width(), bitmap().height()));
if (destRect.isEmpty() || normSrcRect.isEmpty())
return; // nothing to draw
SkMatrix totalMatrix = context->getTotalMatrix();
SkScalar ctmScaleX = totalMatrix.getScaleX();
SkScalar ctmScaleY = totalMatrix.getScaleY();
totalMatrix.preScale(scale.width(), scale.height());
// Figure out what size the bitmap will be in the destination. The
// destination rect is the bounds of the pattern, we need to use the
// matrix to see how big it will be.
SkRect destRectTarget;
totalMatrix.mapRect(&destRectTarget, normSrcRect);
float destBitmapWidth = SkScalarToFloat(destRectTarget.width());
float destBitmapHeight = SkScalarToFloat(destRectTarget.height());
// Compute the resampling mode.
ResamplingMode resampling;
if (context->isAccelerated() || context->printing())
resampling = LinearResampling;
else
resampling = computeResamplingMode(totalMatrix, normSrcRect.width(), normSrcRect.height(), destBitmapWidth, destBitmapHeight);
resampling = limitResamplingMode(context, resampling);
SkMatrix shaderTransform;
RefPtr<SkShader> shader;
bool isLazyDecoded = DeferredImageDecoder::isLazyDecoded(bitmap());
// Bicubic filter is only applied to defer-decoded images, see
// NativeImageSkia::draw for details.
bool useBicubicFilter = resampling == AwesomeResampling && isLazyDecoded;
if (resampling == AwesomeResampling && !useBicubicFilter) {
// Do nice resampling.
float scaleX = destBitmapWidth / normSrcRect.width();
float scaleY = destBitmapHeight / normSrcRect.height();
SkRect scaledSrcRect;
// The image fragment generated here is not exactly what is
// requested. The scale factor used is approximated and image
// fragment is slightly larger to align to integer
// boundaries.
SkBitmap resampled = extractScaledImageFragment(normSrcRect, scaleX, scaleY, &scaledSrcRect);
if (repeatSpacing.isZero()) {
shader = adoptRef(SkShader::CreateBitmapShader(resampled, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode));
} else {
shader = adoptRef(SkShader::CreateBitmapShader(
createBitmapWithSpace(resampled, repeatSpacing.width() * ctmScaleX, repeatSpacing.height() * ctmScaleY),
SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode));
}
// Since we just resized the bitmap, we need to remove the scale
// applied to the pixels in the bitmap shader. This means we need
// CTM * shaderTransform to have identity scale. Since we
// can't modify CTM (or the rectangle will be drawn in the wrong
// place), we must set shaderTransform's scale to the inverse of
// CTM scale.
shaderTransform.setScale(ctmScaleX ? 1 / ctmScaleX : 1, ctmScaleY ? 1 / ctmScaleY : 1);
} else {
// No need to resample before drawing.
SkBitmap srcSubset;
bitmap().extractSubset(&srcSubset, enclosingIntRect(normSrcRect));
if (repeatSpacing.isZero()) {
shader = adoptRef(SkShader::CreateBitmapShader(srcSubset, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode));
} else {
shader = adoptRef(SkShader::CreateBitmapShader(
createBitmapWithSpace(srcSubset, repeatSpacing.width() * ctmScaleX, repeatSpacing.height() * ctmScaleY),
SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode));
}
// Because no resizing occurred, the shader transform should be
// set to the pattern's transform, which just includes scale.
shaderTransform.setScale(scale.width(), scale.height());
}
// We also need to translate it such that the origin of the pattern is the
// origin of the destination rect, which is what WebKit expects. Skia uses
// the coordinate system origin as the base for the pattern. If WebKit wants
// a shifted image, it will shift it from there using the shaderTransform.
float adjustedX = phase.x() + normSrcRect.x() * scale.width();
float adjustedY = phase.y() + normSrcRect.y() * scale.height();
shaderTransform.postTranslate(SkFloatToScalar(adjustedX), SkFloatToScalar(adjustedY));
shader->setLocalMatrix(shaderTransform);
SkPaint paint;
paint.setShader(shader.get());
paint.setXfermode(WebCoreCompositeToSkiaComposite(compositeOp, blendMode).get());
paint.setColorFilter(context->colorFilter());
paint.setFilterBitmap(resampling == LinearResampling);
if (useBicubicFilter)
paint.setFilterLevel(SkPaint::kHigh_FilterLevel);
if (isLazyDecoded)
PlatformInstrumentation::didDrawLazyPixelRef(reinterpret_cast<unsigned long long>(bitmap().pixelRef()));
context->drawRect(destRect, paint);
}
bool NativeImageSkia::shouldCacheResampling(const SkISize& scaledImageSize, const SkIRect& scaledImageSubset) const
{
// Check whether the requested dimensions match previous request.
bool matchesPreviousRequest = m_cachedImageInfo.isEqual(scaledImageSize, scaledImageSubset);
if (matchesPreviousRequest)
++m_resizeRequests;
else {
m_cachedImageInfo.set(scaledImageSize, scaledImageSubset);
m_resizeRequests = 0;
// Reset m_resizedImage now, because we don't distinguish
// between the last requested resize info and m_resizedImage's
// resize info.
m_resizedImage.reset();
}
// We can not cache incomplete frames. This might be a good optimization in
// the future, were we know how much of the frame has been decoded, so when
// we incrementally draw more of the image, we only have to resample the
// parts that are changed.
if (!isDataComplete())
return false;
// If the destination bitmap is excessively large, we'll never allow caching.
static const unsigned long long kLargeBitmapSize = 4096ULL * 4096ULL;
unsigned long long fullSize = static_cast<unsigned long long>(scaledImageSize.width()) * static_cast<unsigned long long>(scaledImageSize.height());
unsigned long long fragmentSize = static_cast<unsigned long long>(scaledImageSubset.width()) * static_cast<unsigned long long>(scaledImageSubset.height());
if (fragmentSize > kLargeBitmapSize)
return false;
// If the destination bitmap is small, we'll always allow caching, since
// there is not very much penalty for computing it and it may come in handy.
static const unsigned kSmallBitmapSize = 4096;
if (fragmentSize <= kSmallBitmapSize)
return true;
// If "too many" requests have been made for this bitmap, we assume that
// many more will be made as well, and we'll go ahead and cache it.
static const int kManyRequestThreshold = 4;
if (m_resizeRequests >= kManyRequestThreshold)
return true;
// If more than 1/4 of the resized image is requested, it's worth caching.
return fragmentSize > fullSize / 4;
}
NativeImageSkia::ImageResourceInfo::ImageResourceInfo()
{
scaledImageSize.setEmpty();
scaledImageSubset.setEmpty();
}
bool NativeImageSkia::ImageResourceInfo::isEqual(const SkISize& otherScaledImageSize, const SkIRect& otherScaledImageSubset) const
{
return scaledImageSize == otherScaledImageSize && scaledImageSubset == otherScaledImageSubset;
}
void NativeImageSkia::ImageResourceInfo::set(const SkISize& otherScaledImageSize, const SkIRect& otherScaledImageSubset)
{
scaledImageSize = otherScaledImageSize;
scaledImageSubset = otherScaledImageSubset;
}
SkIRect NativeImageSkia::ImageResourceInfo::rectInSubset(const SkIRect& otherScaledImageSubset)
{
if (!scaledImageSubset.contains(otherScaledImageSubset))
return SkIRect::MakeEmpty();
SkIRect subsetRect = otherScaledImageSubset;
subsetRect.offset(-scaledImageSubset.x(), -scaledImageSubset.y());
return subsetRect;
}
} // namespace WebCore